Seven: Difference between revisions

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{{Main|Halo Wars}}
{{Main|Halo Wars}}
*There are '''7''' [[Sangheili]] deactivating camouflage in the [[Halo Wars Announcement Trailer]].
*There are '''7''' [[Sangheili]] deactivating camouflage in the [[Halo Wars Announcement Trailer]].
*In ''Halo Wars'', both the [[Firebase#Fortress|UNSC Fortress]] and [[Citadel (Covenant)|Covenant Citadel]] possess '''7''' expansion sockets.
*There are '''7''' types of buildings for each UNSC and Covenant.
*In the beginning of level ''[[Relic Approach]]'', the lockdown on the [[Alpha Base (Harvest)|Alpha Base]] will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to '''seven'''.
*In the beginning of level ''[[Relic Approach]]'', the lockdown on the [[Alpha Base (Harvest)|Alpha Base]] will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to '''seven'''.
*When playing on [[Easy]] or [[Normal]] the player begins the level ''[[Arcadia City]]'' with '''seven''' units: six Hornets and [[John Forge|Sergeant Forge]].
*The player begins the level [[Scarab (level)|Scarab]] with exactly '''seven''' units: 2 [[M145D Mobile Artillery Assault Platform|Rhinos]], 2 Marine squads, 1 Scorpion, 1 Warthog, and Sergeant Forge.
*The player begins the level [[Scarab (level)|Scarab]] with exactly '''seven''' units: 2 [[M145D Mobile Artillery Assault Platform|Rhinos]], 2 Marine squads, 1 Scorpion, 1 Warthog, and Sergeant Forge.
*There are '''7''' power nodes that you can destroy to make the Super Scarab's searchlight move slower on the level ''Scarab''.
*There are '''7''' power nodes that you can destroy to make the Super Scarab's searchlight move slower on the level ''Scarab''.
*The player begins the level ''[[Beachhead (Halo Wars level)|Beachhead]]'' with exactly '''seven''' units: 4 ODST squads, 1 [[Hellbringer]], Sergeant Forge, and [[Ellen Anders|Professor Anders]].
* The cryo pods in the last cutscene are row 3 and 4. 3+4=7
*Following the events aboard the {{UNSCShip|Prophecy}}, [[Sergeant]] [[John Forge|Forge]] required '''seven''' doses of anti-radiation treatment.<ref>'''[[Halo Wars: Genesis]]'''</ref>
*Following the events aboard the {{UNSCShip|Prophecy}}, [[Sergeant]] [[John Forge|Forge]] required '''seven''' doses of anti-radiation treatment.<ref>'''[[Halo Wars: Genesis]]'''</ref>



Revision as of 13:12, September 14, 2014

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"Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
Brian Jarrard, linking to this very page[1]

"Cause that's the best number. It's like rock. Nothing beats rock or 7."
Michael Wu
7

Bungie has long enjoyed using the number seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or constructed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number. In spite of the fact that the number seven is featured extensively in Bungie's work, it has generated an aura of apophenia. This cultural nuance can be compared to the 23 enigma.

After 343 Industries took over the Halo franchise, references to 7 have continued, possibly as an homage to Bungie.

Halo: The Fall of Reach (and Halo: Fall of Reach)

Main articles: Halo: The Fall of Reach, Halo: Fall of Reach

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Halo: Combat Evolved (and Halo: The Flood)

Main articles: Halo: Combat Evolved, Halo: The Flood

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Halo: First Strike

Main article: Halo: First Strike

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Halo: Ghosts of Onyx

Main article: Halo: Ghosts of Onyx

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Halo 2

Main article: Halo 2

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Halo 3

Main article: Halo 3

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  • In the background of the Collector's Edition of Halo 3, the door behind the Chief has a 7 written on it.
  • In an ad for the Halo 3 guide that occasionally shows up on Bungie.net, "07" is stenciled in white on the Pelican behind the Master Chief. The art is also used as the cover art of Collector Edition's game manual.
  • In the level Arrival John-117's arm is seen after 77 seconds.
  • There are two sevens on the side of a Unggoy Minor's armor.
  • The M6G Magnum has a Korean Hangul symbols on the barrel, and the very bottom of the mag. When reflected, it translates to the number 7.
  • The SMG has a scratch in the shape of a 7 (easier to see if weapon is aimed at sky or near a light source).
  • A UNSC Marine remarked, “The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315ºC and retains that heat for upwards of seven seconds. By design.” [3]
  • There are seven symbols on each end of the handle on the Energy Sword.
  • On the side of the Warthog, below where the driver and passenger get in, just above the side skirts, there are 7 dashes.
  • The Troop Transport Warthog is shown to have a total of 7 seats, whereas in-game there are only 5 available slots.
  • The Template:UNSCship has the number 7 on the front of it.
  • There are 7 Forerunner terminals in total within the campaign. Finding all 7 terminals unlocks the Marathon Man achievement.
  • The Forerunner Dreadnought has 14 x 14 x 14 dimensions. 14 = 7+7.[citation needed]
  • In the level Crow's Nest, in the ops center, the emergency power generators on the far side of the room, where one needs to go to get the Black Eye Skull, have the writing "EPG 2401": 2401 is 74.
  • At the beginning of the level Crow's Nest, some of the monitors have "Sector 331" written in a corner. 3+3+1=7.
  • In the level Crow's Nest, on the walkway above the barracks there is a box with a large red 7 written on it.
  • In the level Crow's Nest, a rocket has the number 7 on each side.
  • In the level Tsavo Highway, John-117 exits the base through door number 7.
  • In the level The Storm, there are seven plates of metal grinding on the cranes used to board the first Scarab, including the elevators.
  • There are seven pallets on the pathway with the missile pods on the level The Storm.
  • The are seven pipes the player can walk into on the lake bed where the Scarab was fought.
  • There are 7 pairs of monoliths around the Portal.
  • In the room with Installation 00's Cartographer, there are 7 trapezoids above the doors.
  • In the opening sequence of the level The Covenant, there are 7 drop ships, 5 Pelicans and 2 Phantoms.
  • There are 7 Jiralhanae Chieftains and Jiralhanae War Chieftains combined in the level The Covenant.
  • In the level The Covenant, there are 7 Sangheili assisting the UNSC forces (excluding the Thel 'Vadam, N’tho ‘Sraom, and Usze ‘Taham).
  • In the level Cortana, in the beginning of the cut scene in which Cortana is rescued, there is 7 seconds of silence before she says "You found me".
  • It takes 7 seconds for 343 Guilty Spark to explode after being dealt the fatal shot in the level Halo.
  • During the Warthog Run in the level Halo there are 7 vehicles other than the Warthog: 4 Ghosts, 1 Mongoose and 2 Choppers.
  • In the credits, Bungie frequently replaces the letter 't' with the number 7.
  • If one turns on the coordinates display during game play, the second coordinate during the credits is -7.777
  • On the multiplayer map Sandbox, the Golf Club is called a 7-wood.
  • All of the computers placed in Forge display a very hard to read paragraph. However, it is easy to make out several 0'7s in the writing.
  • In matchmaking, there are 7 pieces of equipment that can be used.
  • Cold Storage is the seventh downloadable Halo 3 map, and was released on Bungie Day (7/7).
  • In the Cold Storage Transmission the time elapsed since an outside agent accessed the delta site has an approximate seven year margin of error.
  • There are 7 structures coming out of the bottom of the building the multiplayer level Epitaph is set in.
  • The Multiplayer map Epitaph has 7 hologram projectors, 6 minor ones and a Guardian Sentinel resembling projector.
  • In the multiplayer map "Foundry", at the wide end of the map there are 14 full squares in between the walls, 7 on each side.
  • There are seven pieces of grating involved with the missile launcher scenery on High Ground (including the one placed under the aiming machine).
  • On the 'fire point' sign on High Ground there are 7 licks of flame coming from the white triangle.
  • There are 7 lines of text on the screen of the gate switch on High Ground.
  • Last Resort is set in Zanzibar Island's Wind Power Station 7, which houses Municipal Turbine 7.
  • At the bottom of the 'pit of death' on the multiplayer level Orbital, there are 7 purple lights randomly scattered (excluding the ring of 6 lights, which have a darker shade of purple).
  • The Quito Space Tether, where Orbital takes place, was officially given its name in the year 2401, exactly 32,196 days after its completion (including leap days).(2+4+0+1=7} (74=2401 and 3+2+1+9+6=21 21/3=7)
  • The center screen in the sword room on the multiplayer level The Pit features the name sector 331. 3+3+1=7.
  • It takes 7 seconds for the screens in The Pit Ops Center to scroll through all of the visuals.
  • There are 7 bellows of smoke on the horizon in the multiplayer map Rat's Nest.
  • In the multiplayer level Sandtrap, the Template:UNSCship has a number 7 surrounded in a star on the side.
  • On Sandtrap, there are 7 standing angled pillars on the long indoor walkway.
  • The blue lights that shoot out of the Beam emitters on Valhalla appear every 49 seconds. 7*7=49
  • There are 7 Vidmaster achievements; 4 achievements can be found in Halo 3 while the other 3 are in Halo 3: ODST.
  • There is the Vidmaster achievement "7 on 7".
  • The Legendary Map Pack banner on the official Bungie.net. There is a slogan saying: Tru7h. Carnage. Bungie.

Cortana Letters and Transmissions

Main articles: Cortana Letters, Transmissions
  • Cortana signs her second letter with seven 'X's and 'O's.
  • Cortana sends eight emails. But Letter Three was likely never intended, so seven messages were planned.

I Love Bees

Main article: I Love Bees

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Halo: Contact Harvest

Main article: Halo: Contact Harvest
  • There were seven space elevators of the Tiara.[4]
  • Seven main maglev train lines led out from each base of the space elevators.[5]
  • Prophet Senior Ministry staffers could manage to travel in their anti-gravity chairs in groups as small as seven.[6]
  • During the evacuation of Harvest, Loki changed the five minute interval for the containers to seven minutes.[7]
  • The first space elevator to collapse was the seventh elevator.[8]
  • Sif's electronics were stored in seven towers in the Tiara's control room.[9]
  • First contact with the Covenant was made on January 17, 2525, i.e. 1/17/2525. 1 x 1 x 7=7. 2+5=7.

Halo: The Cole Protocol

Main article: Halo: The Cole Protocol
  • Seven ODST's were killed during the attack on the Redoubt.

Halo Wars

Main article: Halo Wars
  • There are 7 Sangheili deactivating camouflage in the Halo Wars Announcement Trailer.
  • In the beginning of level Relic Approach, the lockdown on the Alpha Base will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to seven.
  • The player begins the level Scarab with exactly seven units: 2 Rhinos, 2 Marine squads, 1 Scorpion, 1 Warthog, and Sergeant Forge.
  • There are 7 power nodes that you can destroy to make the Super Scarab's searchlight move slower on the level Scarab.
  • Following the events aboard the UNSC Prophecy, Sergeant Forge required seven doses of anti-radiation treatment.[10]

Halo 3: ODST

Main article: Halo 3: ODST

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Halo: Evolutions - Essential Tales of the Halo Universe

Main article: Halo: Evolutions - Essential Tales of the Halo Universe

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Halo: Reach

Main article: Halo: Reach

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Halo 4: Forward Unto Dawn

Main article: Halo 4: Forward Unto Dawn

Halo 4

Main article: Halo 4

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Halo: Uprising

Main article: Halo: Uprising
  • In Issue #3, a UNSC Marine designated Blue Leader contacts "Site Seven" to establish connection to command.

Halo Legends

Main article: Halo Legends

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Halo: Cryptum

Main article: Halo: Cryptum
Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo: Glasslands

Main article: Halo: Glasslands
  • Dr. Halsey remarks her old age by reminiscing that she is no longer twenty-one years of age. 21/3=7[13]
  • The completion of the SPARTAN-II augmentation procedures could not be performed until candidates were 14 years of age. 14/2=7[14]
  • New Llanelli was glassed 7 years before the Human-Covenant War ended, as remarked by Tom Muir, who complains that the UNSC's presence during the events of Halo: Glasslands were 7 years too late.[15]
  • Lucy-B091 suffered from a speech impediment for 7 years.[16]
  • Lucy referred to Morse code as a "simple, seven-hundred-year-old system of on-off signals.[17]
  • Mal noted seeing a lot of glassed planets in the last fourteen years. 14/2=7[18]
  • Fred and Mendez go up seven floors in the Forerunner elevator.[19]
  • At the Voi Memorial ceremony, Malcolm Geffen and the other Kilo-Five ODSTs wore their dress uniforms for more than seven hours.[20]

Halo: Combat Evolved Anniversary

Main article: Halo: Combat Evolved Anniversary

Halo: Primordium

Main article: Halo: Primordium

Halo: Silentium

Main article: Halo: Silentium
  • Far Nomdagro is located seven lightyears from the Capital system.[25]
  • Audacity had a crew of seven during its expedition to Path Kethona.[26]
  • During a survey of a star system in Path Kethona, Audacity's sensor readings are disrupted by unknown objects less than seven hundred million kilometers from the star.[27]
  • The fifth planet in the star system investigated by the Audacity is surrounded by seven rings of icy debris.[27]
  • After discovering a fleet of ancient Forerunner vessels, the crew of the Audacity choose to investigate an outlying group of seven vessels.[28]
  • Among the ancient Forerunner warships are what the Librarian assumes may be classified as sixth- or seventh- order ships.[28]
  • During the Battle of the 78th Thema, twelve Fortress-class vessels are placed as apex control stations for seven hundred thousand Harrier-class vessels.[29]
  • Requiem is orbited by seven ice-covered resource planetoids.[30]

Halo: Escalation

Main article: Halo: Escalation

Miscellaneous

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Sources

  1. ^ Bungie.net: Bungie Day Tribute
  2. ^ Marathon.Bungie.Org: The Number Seven
  3. ^ Bungie.net: Type-2 Antipersonnel Fragmentation Grenade
  4. ^ Halo: Contact Harvest, page 66
  5. ^ Halo: Contact Harvest, page 76
  6. ^ Halo: Contact Harvest, page 149.
  7. ^ Halo: Contact Harvest, page 354
  8. ^ Halo: Contact harvest, page 371
  9. ^ Halo: Contact harvest, page 309
  10. ^ Halo Wars: Genesis
  11. ^ Halo 4: Forward Unto Dawn, Part 3
  12. ^ Halo: Cryptum, page 26
  13. ^ Halo: Glasslands, page 14
  14. ^ Halo: Glasslands, page 109
  15. ^ Halo: Glasslands, page 133
  16. ^ Halo: Glasslands, page 99
  17. ^ Halo: Glasslands, page 123
  18. ^ Halo: Glasslands, page 153
  19. ^ Halo: Glasslands, page 243
  20. ^ Halo: Glasslands, page 415
  21. ^ Halo: Primordium, page 50
  22. ^ Halo: Primordium, page 166
  23. ^ a b Halo: Primordium, page 240
  24. ^ Halo: Primordium, page 374
  25. ^ Halo: Silentium, page 49
  26. ^ Halo: Silentium, page 61
  27. ^ a b Halo: Silentium, page 113
  28. ^ a b Halo: Silentium, page 120
  29. ^ Halo: Silentium, page 212
  30. ^ Halo: Silentium, page 279

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