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{{Era|RVB|H1|HW|FOR|TF|FS|CH|TCP|HGN}}
{{Status|Canon}}
{{Ratings}}
{{Cleanup}}
{{Weapon
{{Weapon infobox
|image=[[Image:M6d-pistol.jpg|300px]]
|image=[[File:H5G-M6DMagnumPistol.png|300px]]
|name=M6D Personal Defense Weapon System
|manufacturer=[[Misriah Armory]]
|manufacturer=Misriah Armory
|series=[[M6 series]]
|model=[[M6 Series|M6D]]
|type=
|type=Personal Defense Weapon System
|cost=
|cost=
|size=Handheld, Single Handed
|variant=
*O/A Length: 26.7 centimeters
|service=[[Human-Covenant War]]
|damage per hit=*High (against shielded enemies)
*Very high (Flesh damage)
*Overall Damage: High
|magazine=12 rounds
|maxammo=132 rounds or 11 magazines
|fire=Semi-Automatic
|ammotype= 12.7x40mm [[M225 Semi-Armor-Piercing High-Explosive]] /.50 Caliber Magnum Rounds
|operation=Short Recoil Principle
|rate of fire=About 210 rounds/min (3.5 rounds/sec)
|accuracy=High
|range=Medium range
|era=[[Human-Covenant War]]
|counterpart=
|counterwep=
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=
|length=
|ammotype=[[12.7x40mm|12.7×40mm]]{{Ref/Reuse|SilentStorm15}}
|capacity=
|feed=12-round [[Wikipedia:Magazine (firearms)#Detachable box magazines|detachable box magazine]]{{Ref/Reuse|H5GWarzone}}
|operation=[[Wikipedia:Recoil operation|Recoil-operated]]{{Ref/Reuse|CEM}}
|rate=[[Wikipedia:Semi-automatic firearm|Semi-automatic]], [[Wikipedia:Automatic firearm|fully-automatic]]{{Ref/Reuse|hammerstorm}}
|velocity=
|optics=[[Smart-linking|Smart-linked]] [[KFA-2 x2]] scope{{Ref/Site|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3pistol|Site=Bungie.net|Page=The M6G Pistol|D=24|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M6G}}
|range=
}}
}}
{{Quote|I don't keep it loaded, son. You'll have to find ammo as you go.|[[Jacob Keyes]] after giving his M6D to [[John-117]].}}
The '''M6D Personal Defense Weapon System''',<ref>''[[The Art of Halo]]'', Page 99</ref> commonly referred to as the '''M6D Pistol'''<ref name="CEM">''[[Halo: Combat Evolved Manual#Human Weapons|Halo: Combat Evolved Manual, Page 17, "M6 Pistol"]]''</ref> or '''M6D''',{{Ref/Reuse|Flood1}} is a [[United Nations Space Command]] firearm and one of the variants of [[Misriah Armory]]'s [[M6 series|M6]] handgun series.<ref name="ENC321">''[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 Edition)]]'', Page 321</ref>


The '''M6D Personal Defense Weapon System'''<ref>[[The Art of Halo]] page 99</ref> (abbreviated '''M6D PDWS'''), otherwise known as the '''M6D Magnum Sidearm''' and commonly referred to as the ''M6D Pistol'', is a [[United Nations Space Command]] sidearm and is one of the variants of [[Misriah Armory]]'s [[M6]] handgun series.
==Overview==
===Design===
[[File:Pistol.png|thumb|left|150px|M6D Schematic view]]
The M6D is a recoil-operated, magazine-fed handgun,{{Ref/Reuse|CEM}} chambered in [[12.7x40mm]] ammunition, typically employed with [[12.7x40mm#M225 SAP-HE|semi-armor-piercing, high-explosive (SAPHE) rounds]] of that chambering, and feeding from 12-round detachable box magazines.<ref name="HCE">[[Halo: Combat Evolved]], Gameplay</ref>{{Ref/Reuse|ENC321}} It has also been known to be chambered in the .450 Magnum load.<ref name="TFoR20">''[[Halo: The Fall of Reach]]'', Chapter 20</ref> The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing.<ref name="hammerstorm">[https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/Hammer-Storm '''Halo Waypoint: Hammer Storm''': ''HALO: CE PISTOL'']</ref>{{Ref/Reuse|CEM}} The M6D is one of the M6 series' upscaled variants,{{Ref/Reuse|ENC321}} being larger than non-upscaled M6s by roughly 117%.<ref name="BnetODST">''[http://halo.bungie.net/projects/odst/guide.aspx Bungie.net Halo 3: ODST Field Guide, Ordnance, "Auto Mag"]''</ref> The M6D is also an officer's model, and in this capacity was employed by Captain [[Jacob Keyes]] on the {{UNSCShip|Pillar of Autumn}}.<ref name=HCElvl1>''[[Halo: Combat Evolved]]'', [[Pillar of Autumn (Level)|"Pillar of Autumn" campaign level]]</ref>{{Ref/Reuse|ENC321}} Like other officer's model M6s, the weapon is fitted with smart-linked [[KFA-2 x2|KFA-2 optic]] for utilization by those employing a [[heads-up display]].{{Ref/Reuse|ENC321}}<ref name="EVG">''[[Halo: The Essential Visual Guide]]'', "Magnum"</ref>


== Introduction ==
M6Ds are produced with a distinctive hard chrome finish.{{Ref/Reuse|ENC321}} The M6D is relatively distinctive among the M6 family, most notable for the brown hue of the grip, which features small bumps across its surface. The length of the magazine, which integrates a prominent grip extension, makes the weapon appear comparatively very large. Various [[Pistol Kanji|kanji]] characters can be observed in different locations on its body.{{Ref/Reuse|HCE}}{{Ref/Reuse|H5GWarzone}}


The M6D Pistol is a common [[UNSC]] sidearm and was probably first put into service around [[2524]] (based on Fall of Reach). It is a model of the M6 series pistols that were distributed to members of the [[UNSC Navy]] and the [[Spartan-II Program]]. This particular M6 variation is featured in [[Halo: Combat Evolved]] and cameos in a [[Halo 2]] multiplayer map and is considered to be an extremely powerful weapon when compared to other M6 series weapons. It is mostly seen in the hands of crewmen and its flesh damage as well as accuracy and range are much higher than other M6 models. Its rate of fire is also rather high.
===Functionality===
[[File:M6D Open.png|thumb|An empty M6D with its slide locked back.]]
As with most human weapons, the M6D is discharged when a trigger positioned at the top of the grip is depressed by the index finger. The energy of the expanding propellant gasses from the cartridge causes the slide to reciprocate into the open position, expelling the spent casing of the round just fired. The weapon's recoil mechanism then moves the slide back into place, stripping a fresh round from the magazine and chambering it to make the weapon ready to fire once again. This process occurs with almost imperceptible speed and can be repeated with successive trigger-pulls until the weapon is emptied,{{Ref/Reuse|H5GWarzone}} at which point the slide will lock back,<ref name="SilentStorm3">''[[Halo: Silent Storm]]'', Chapter 3</ref> awaiting the insertion of another magazine. When a fresh magazine is inserted, the slide will then travel forward, stripping the first round from the magazine and chambering it. If the weapon is reloaded before it is completely empty, this process will not occur as the cycle of the slide is uninterrupted. When the weapon is employed in its fully-automatic fire-mode, the trigger does not need to be repeatedly pulled for continuous firing.<ref name="H5GWarzone">''[[Halo 5: Guardians]]'', [[Warzone]] gameplay</ref> To prevent accidental firing, the weapon has a safety mechanism which is manually engaged when the firearm is not in active use.{{Ref/Reuse|Flood2}}


== Summary ==
To utilize the weapon's [[KFA-2 x2|KFA-2 optic]], the user must be equipped with headwear or eyewear capable of displaying a [[HUD]].{{Ref/Reuse|EVG}} When activated, the weapon projects the view from the scope at x2 magnification on the user's visor with a circular targeting reticle.{{Ref/Reuse|H5GWarzone}}{{Ref/Reuse|HCE}}


The M6D is a semi-automatic, recoil-operated, magazine-fed, large-bore handgun that is controllable enough to fire rapidly, although at the cost of accuracy. It is most likely striker-fired, due to the fact that there is no external hammer. [[Image:MC M6D.jpg|thumb|250 px|right|The Master Chief wielding an M6D.]] It fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from a 12 round magazine. It has a decent high rate of fire (3.5 rounds/sec or 210 rounds/min) with a very long effective range, being able to hit a target accurately up to about 90-95 meters. Its maximum range, however, is 122.5 meters (maximum range being how far the bullet can actually travel). The weapon’s accuracy is quite precise and has a very small shot spread at close and medium ranges. This, combined with its decent damage against current shield systems, makes it an acceptable weapon of choice when faced with shielded opponents. It is, however, even more effective against flesh and hard/soft armor, being able to kill most targets in 1 shot to the head or a couple of shots to the body (depending on the target).
===Performance===
[[File:HCEA-Concept-PoA-Chief-Profile.jpg|thumb|[[John-117]] making use of [[Jacob Keyes]]' M6D on the ''[[Pillar of Autumn]]''.]]
The performance of the M6D has been repeatedly indicated to rely heavily on proficiency of its user. [[John-117]] believed that, in the hands of someone who knew how to operate it, the M6D possessed a great deal of stopping power and was one of the [[UNSC]]'s most effective infantry weapons, being almost as effective as an [[MA5 series|assault rifle]] when firing SAPHE ammunition.<ref name="SilentStorm15">''[[Halo: Silent Storm]]'', Chapter 15</ref> Likewise, a proficient shooter can also use the M6D to engage targets from a surprising distance when making use of the mounted [[KFA-2 x2|KFA-2 optic]]. Its aptitude in this application is so great that, circumstantially, it is preferable to pick off lightly-protected semi-distant enemy targets with this weapon than an assault rifle.<ref name="Flood1">''[[Halo: The Flood]]'', Chapter 3</ref>


== Technical Specifications ==
As with many non-specialized human firearms, this weapon can be somewhat inefficient against targets equipped with [[Energy shielding|personal energy shielding]], requiring in one instance the expenditure of a full magazine to incapacitate an [[elite minor]].<ref name="Flood2">''[[Halo: The Flood]]'', Chapter 2</ref> However, headshots with the weapon can be very effective,{{Ref/Reuse|Flood1}} making careful shot placement of high importance when engaging [[Covenant]] forces.{{Ref/Reuse|CEM}} They are, of course, not very effective at engaging Covenant vehicles, with rounds fired from the weapon simply ricocheting off the exterior of targets such as the Umbra light transport.<ref name="Oblivion13">''[[Halo: Oblivion]]'', Chapter 13</ref>


The M6D Pistol is a DA only (possibly) [[UNSC]] handgun that fires 12.7x40mm semi-armor piercing high explosive rounds from a 12-round magazine. This weapon has a polymer handle, making it comfortable in the user's hands, along with a titanium alloy body, and utilizes the M225 12.7mmx40mm SAP-HE round (.50 caliber). It fires these powerful rounds from a 12 round, single stack magazine that does not fit flush into the magazine housing (A flush magazine fits completely inside the housing and does not protrude out of it).
===History===
The M6D saw a significant amount of service throughout the [[Human-Covenant War]]. It was used by [[SPARTAN-II]] operatives throughout [[Operation: SILENT STORM]] and the subsequent [[Skirmish over Netherop|mission to Netherop]] in [[2526]].{{Ref/Reuse|SilentStorm15}}{{Ref/Reuse|Oblivion13}} Spartans continued to use the weapon, this time chambered in .450 Magnum ammo, during the [[Battle of Sigma Octanus IV]].{{Ref/Reuse|TFoR20}} Most notable, however, is its usage during the [[Battle of Installation 04]]. Throughout the engagement, it was employed heavily by [[UNSC Marine Corps|UNSC marines]] and [[UNSC Navy|Navy personnel]].{{Ref/Reuse|HCE}} Captain [[Jacob Keyes]] notably offered his M6D to [[John-117]] to use to evacuate [[Cortana]] from the {{UNSCShip|Pillar of Autumn}}, which he then went on to utilize on the surface of the ring.{{Ref/Reuse|Flood2}}


The M6D is semi-automatic and fires using the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired. Because it is semi-automatic, the gun will cock itself after every shot due to recoil and will continue to do so until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gas but it also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber. It also re-cocks the gun. Of course, before the first round can be fired, a round must be chambered. This is done by inserting a loaded magazine into the grip of the weapon (where most pistol mags are inserted today) and then by pulling the slide back completely and letting it slingshot forward, which will strip a round from the top of the magazine and carry it into the chamber. There is a small, red rectangular box on the flat back of the slide that protrudes out slightly when the weapon is cocked. Once this is done, the safety (which is not visible on the in-game model) must be switched up or off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger on the receiver, is forced upward and locks the slide by catching a little notch. To reload, the empty magazine must be removed by using the magazine release button located on the grip. Once the empty magazine is removed, a fresh one can be inserted. Once the fresh magazine is inserted, the slide catch is pressed downward, releasing it forward to strip a round. If there is still a round in the chamber when reloading, than a simple ejection of one magazine and an insertion of another, omitting the slide catch portion of a normal reload, is all that needs to be done.
==''Halo: Combat Evolved Anniversary'' Depiction==
[[File:Modified M6G2.png|thumb|An M6D as it appears in ''Halo: Combat Evolved Anniversary''.]]
The M6D is a very basic pistol when it comes to technology. It is a large handgun, having an overall length of 26.7cm and possesses a barrel for traditional rifles, improving accuracy by spinning the bullet. It has a chrome silver color and operates like most modern day pistols. It also has rear sights (does not possess front sights due to the scope). The control lever serves as a safety (and most likely a decocking lever). If it is also a decocking lever this would most likely be done by pushing down on the lever past the safety point. This weapon features a KFA-2 2x optical, smart-linked scope. This scope links directly to a [[Spartan]]’s [[HUD]] or a Marine eye piece. It also has a large grip guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion. It does not possess company writing like modern day pistols do.
In ''[[Halo: Combat Evolved Anniversary]]'', the M6D is represented by a repurposed ''[[Halo 3]]'' [[M6G2 magnum]] model, with markings on the weapon changed to reflect that it is an M6D. It features a black, smooth grip, a shorter magazine, and is polished to a higher sheen than the more prominent depiction from ''[[Halo: Combat Evolved]]'' and ''[[Halo 5: Guardians]]''. In all respects save for the "M6D" marking on the slide, it resembles the M6G2.<ref name="CEA">[[Halo: Combat Evolved Anniversary]], Gameplay</ref>


=== Ammunition ===
==Trivia==
 
{{Linkbox|gallery=yes|gallerypage=Images of M6D Magnum Pistol|gameplay=yes}}
The M6D uses 12.7x40mm [[M225 SAPHE]] (Semi Armor Piercing High Explosive) .50 Caliber Ammunition Magnum loads.<ref name="Equipment">General Equipment Guide from Bungie</ref> . These rounds have and make up a metal coating of copper or cupro-nickel around the perimeter of the projectile while the projectile itself is hardened and hollowed out and filled with additional primer. The projectile will deform and explode shortly after penetration. When the round hits a hard object such as body armor, the metal coating will deform, allowing the hardened projectile to continue into the target because most of the energy is kept with the hardened projectile. The reason for making these rounds semi-armor piercing instead of flat out armor piercing is to prevent the projectile from leaving the target and wounding someone that may be behind it. These rounds are highly explosive, meaning that the round is designed to explode after it has come in contact and penetrated a target. It is good for use against [[Grunts]] and [[Jackals]] but takes much more to bring down an [[Elite]].
*One of the comments on the weapon changes in ''Halo 2'' revolved around the fact that in ''Halo 1'', "the assault rifle handled like an SMG and the pistol handled like a rifle." In ''Halo 2'', the altered weapon loadout featured "a [[Battle rifle|rifle]] that handles like a rifle, a [[M6C magnum|pistol]] that handles like a pistol, and an [[SMG]] that handles like an SMG."<ref>'''The Art of Halo''', ''page 103''</ref>
 
*The M6D has [[Pistol Kanji|Japanese kanji]] (the character "[[Seven]]") written on it. In ''[[Halo: Combat Evolved Anniversary]]'', this has been changed to Korean hangul which still stands for "Seven".
These rounds are somewhat effective against shielding systems. This is because the rounds are designed to explode. When the projectile hits the energy shield system, the primer ignites and explodes causing a good deal of damage to shield. The bullet’s explosive properties allow it to perform well against vehicles also.
*One shot to the exposed orange flesh of a [[Hunter]] will result in a kill, no matter what difficulty setting. This is due to the flesh being flagged as "head".{{Verify_source}}
 
*In the ''Halo 2'' multiplayer map ''[[Tombstone]]'', there is an M6D Pistol crate that's behind the right side of the fence that is stretched over the water trench in the middle of the map. You must zoom in to see it properly.
=== Differences From The M6C ===
*During early phases of ''Halo: Combat Evolved Anniversary''{{'}}s development, the upgraded graphics layer for the M6D was that of the ''Halo: Reach'' iteration of the M6G, serving as a placeholder until an appropriate graphics skin was created. In the final game, this was changed to the [[Halo 3]] iteration of the M6G.
[[Image:M6D slide.jpg|thumb|The M6D ejecting an empty brass casing.]]
*The M6D is featured in the ''Halo: Combat Evolved Anniversary'' multiplayer and, by extension, the Anniversary playlists of ''Halo: Reach''. Due to development constraints it retains the ''Halo: Reach'' M6G appearance and sounds, but other characteristics of the weapon replicate the M6D.<ref>'''[[BTS]]: [[BTS: Anniversary Multiplayer|Anniversary Multiplayer]]'''</ref> The M6D is a playlist-related feature and isn't available in the ''Reach'' custom games.
*Chromed finish to black polymer.
*[[Pre-Xbox Halo|Early in the development]] of ''Halo: Combat Evolved'', the pistol that would become the M6D was known as the '''60 Magnum Mega Class M4a'''.<ref>'''[[Bungie]] [[ViDoc]]''': ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''</ref> This is a reference to the [[marathongame:.44 Magnum Mega Class|.44 Magnum Mega Class]], the standard UEG pistol from the ''[[Marathon]]'' series.
*Higher accuracy, range, damage, magazine capacity.
*When the player melees with the magnum in ''[[Halo 5: Guardians]],'' a grunting sound is made.
*KFA-2 2x scope.
*The mission Truth and Reconciliation is the only mission in Halo CE where the M6D is not present.
*Lower rate of fire.
*The M6D was featured in Bungie's 30th anniversary as the exotic sidearm Forerunner in ''Destiny 2'' obtained by reaching Brave I in Dares of Eternity. The Catalyst upgrade for the gun allows Guardians to throw a frag grenade after achieving a kill with the Forerunner, and when obtaining it, multiversal agent Xûr implies that he retreived the sidearm and its upgrade from the ''Pillar of Autumn''.
*High explosive ammunition.
*Non Dual-wieldable.
*Much slower melee.
*Only part of the slide goes back, for the tip stays stationary.
 
== Tactical Uses ==
 
The M6D Pistol is a close-long range weapon and is suitable as a primary weapon. With its high effective range and accuracy as well as high damage, it's useful for engaging almost any target at any range, which makes it an all-purpose weapon. Often, it is much more competent than the [[Sniper Rifle]].
 
The M6D is useful against any target that is encountered throughout combat. Enemies such as [[Grunts]] and [[Jackals]] can be quickly dispatched with one well placed headshot and enemies like the [[Flood]] can be dispatched in as little as 1-3 shots to the chest, it's generally best use against sniping Flood Carrier Forms where they're in firing range. Unshielded [[Elites]] also go down in one shot to the head. However, when [[Elites]] have shielding more shots are required to kill them (six shots to the head of a [[Minor Elite|Minor]], eight shots to the head of a [[Major Elite|Major]], ten shots to the head of a [[Special Operation Elite|Spec Ops]], and between eighteen and twenty-four shots to the head of an [[Zealot Elite|Zealot]]). Hunters also only require one shot to their exposed flesh on their back or midsection to kill them.
 
Shots needed to take down your opponents vary based difficulty setting. The info above, with the exception of the [[Hunters]], is taken from the Normal difficulty setting. On Legendary, it takes over 24 shots to take down a banshee, and about 80 shots to destroy a Wraith tank.
 
[[Hunters]] can only take 1 hit to their exposed orange skin from an M6D on any level of difficulty. It is a highly effective tactic to allow the Hunter to charge at you and then, when it exposes its mid section in an attempt to beat you with its shield, fire into its mid section, killing it instantly. The tactic requires nearly perfect timing.
 
In Multiplayer, some users may use the M6D as their all around weapon due to its high accuracy, and high power. In the PC version of the game, it is the best all-around weapon, except in situations requiring vehicle killing or CQB power. and it is capable of killing a fully shielded player in three shots. The pistol also cuts down the usual strife that surrounds sniper rifles; a player won't necessarily kill their teammates for the AM-2 when they have a mid range weapon with a scope.


PC players love the M6D so much, its hard to replace the gun.  Some even value it over heavy weapons such as fuel rods and rocket launchers.  With a steady hand and a good eye, anything is possible with the pistol.  The only thing that cannot be done with the M6D is to kill a player across a map, like Blood Gulch.
==Gallery==
 
<gallery>
==Influences==
File:M6d-pistol.jpg|A view of the M6D in ''Halo: Combat Evolved''.
A possible influence on the design of this weapon is the FP-45 Liberator, a weapon designed in the United States during World War II. The long handle, but short barrel are obvious features. Another possible influence on the design of this pistol is the Desert Eagle, a large, semi-automatic pistol manufactured by Magnum Research which uses a gas-operated mechanism usually found in rifles.
File:M6D SAP.jpg|Front and Back views of the M6D.
 
File:Halo 1 pistol.png|A view of the M6D Pistol being held.
Also, the pistol weapon in Marathon, Bungie's previous FPS, had a visible scope. It is possible this is where Bungie's idea of giving a pistol a scope originated.
File:HCE-M6DMagnumPistol.png|An in-game profile view of the M6D from ''Halo: Combat Evolved''.
 
File:HaloCE-M6DAmmopack.png|The ammunition pack for the M6D.
==Trivia==
File:Pistol1.jpg|John firing an M6D.
*The Halo:CE pistol is the equivalent of two Halo 3 pistols.
File:M6D fire.jpg|The M6D with its slide opened.
*The pistol was the first human weapon wielded by a Covenant (Elite).
File:HCE M6D FirstPerson.jpg|First-person view of the M6D in ''Halo: Combat Evolved''.
*This pistol is the first usable weapon in the Halo Trilogy.
File:PistolScope-cropped.png|The 2× telescopic sight of an M6D Magnum Pistol from ''Halo: Combat Evolved''.
*You first receive the M6D on the level [[Pillar of Autumn (Level)]] from [[Captain Keyes]] on the ship's bridge.
File:H2_Tombstone_M6D.png|The M6D in the ''Halo 2'' map [[Tombstone]].
*M6D pistols are the only pistols that have scopes. The scope mounted on the M6D is nearly identical to the laser sight mounted on top of the M6G. This may be related to early Halo:CE development where the pistol had what appeared to be a laser sight mounted on the pistol.
File:H2_Tombstone_M6DCrate.png|The M6D storage crate in the ''Halo 2'' map Tombstone.
*The ammo packs for the M6D have a declaration lettering code: M225 12.7x40mm SAP-HE
File:Pistol_Label.jpg|Unobstructed view of Tombstone's crate.
* The M6D was replaced by the [[M6C Magnum]] in [[Halo 2]]. Although the M6D is clearly more powerful than the Magnum, it was most likely changed due to Balance issues.
File:HCEA-M6DMagnumPistol-Scope.jpg|The M6D's 2× scope when zoomed in ''Halo: Combat Evolved Anniversary''.
*The M6D has Japanese Kanji (The Chinese character "[[Seven]]") written on it, another 7 reference.
File:H5G-WIPM6D.png|The M6D model (on the left) being developed for ''[[Halo 5: Guardians]]''.
*It can take up to a magazine and a half to destroy a [[Banshee]] in Campaign (fully destroy, not just kill the pilot).
File:M6d_wip.jpg|A work in progress model of the M6D PDWS for ''Halo 5: Guardians''.
*With the exception of [[Truth and Reconciliation (Level)|Truth and Reconciliation]], it appears in every level of [[Halo: Combat Evolved]].
File:H5G-M6DHUD.png|First-person view of the M6D in ''Halo 5: Guardians''.
*One shot to the exposed orange flesh of a [[Hunter]] result in a kill, no matter what difficulty setting.
File:H5G-MarkIV&M6D.png|A [[Spartan-IV]] using an M6D on a [[Forge]] remake of [[Battle Creek]].
*It has been said by many critics that the M6D Pistol was massively overpowered for the game [[Halo:Combat Evolved]] since it could destroy a vehicle with two or three magazines. It was mentioned during an episode of the [[Bungie]] Podcast that there was an internal debate about how powerful the M6D should have been. It was stated that the weapon was supposed to be weaker, but an employee made a last-minute code change that gave the pistol its power.{{fact}}
File:H5G-HaloCEPistol.png|REQ Card of the M6D in ''Halo 5: Guardians''.
*In the [[Halo 2]] [[Multi-player]] map [[Tombstone]], there is a box with an M6D Pistol that can be seen on a crate that's behind the right side of the fence that is stretched over the water trench in the middle of the map. You must zoom in to see it properly.
File:H5G-M6H2vsM6D.png|An M6H2 in comparison to an M6D in ''Halo 5: Guardians''.
*Even though your character may perform a more elaborate melee with the pistol in 1st person; from another player's perspective your character is actually flailing around the pistol like it's an axe or [[Energy Sword]].
File:H5G-M6DMagnumPistol-Side.png|Side view the M6D in ''Halo 5: Guardians''.
*Sometimes known as "God's Own Handgun",or "The Jesus Gun" since it is considered quite overpowered.
File:H5G Multiplayer M6DDraw.png|A Spartan racking the slide of an M6D in ''Halo 5: Guardians'' multiplayer.
*[http://www.ScrewAttack.com ScrewAttack] noted the M6D as "the most powerful pistol in FPS history" in their Top 10 First Person Shooters of all time.
File:H5G-M6Dzoom.png|The targeting view of a [[KFA-2 x2|KFA-2 optic]] on an M6D in ''Halo 5: Guardians'' multiplayer.
*The [[Magnum]] in other [[Halo]] games is not as strong as this Pistol but the [[Battle Rifle]] somewhat replaces it in [[Halo 2]] and [[Halo 3]].
File:H5G-Stance-OldSchool.png|The Old School [[stance]] includes the M6D.
*There is an image of a hippo engraved on the bullet case which can be seen if a bullet is fired when the  screen freezes during a loading section. The hippo is similar to the diagram found in the [[Halo 2]] [[Multi-player]] map [[Headlong]].
</gallery>
*Back by popular demand, the M6D will appear in ''[[Halo Wars]]'' and is the  sidearm of [[Sergeant Forge]] and the only weapon carried by [[Ellen Anders]].
*If the weapon [[Sergeant Forge]] uses as his sidearm really is the M6D, it seems to be missing the attachable [[KFA-2 x2]] scope.
*BrickArms, a custom Lego accessory manufacturer offers a Lego M6D Pistol for Lego fans that love the Halo Universe.


==References==
==List of appearances==
<references/>
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
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==Related Pages==
==Sources==
*[[M6C Magnum]]
{{Ref/Sources}}
*[[M6G]]
*[[Pistol Kanji]]
*[[Misriah Armory]]


{{UNSC Infantry Weapons}}
{{Navbox/Universe/HumanSidearms/M6Pistols}}
[[Category:Weapons]]
[[Category:Pistols]]
[[Category:Held Weapons]]
[[Category:UNSC]]
[[Category:Human Weapons]]

Latest revision as of 09:09, March 9, 2024

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M6D magnum
H5G-M6DMagnumPistol.png
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Specifications

Ammunition type:

12.7×40mm[1]

Feed system:

12-round detachable box magazine[2]

Operation:

Recoil-operated[3]

Rate of fire:

Semi-automatic, fully-automatic[4]

Optics:

Smart-linked KFA-2 x2 scope[5]

Service history

In service:

Human-Covenant War

 

"I don't keep it loaded, son. You'll have to find ammo as you go."
Jacob Keyes after giving his M6D to John-117.

The M6D Personal Defense Weapon System,[6] commonly referred to as the M6D Pistol[3] or M6D,[7] is a United Nations Space Command firearm and one of the variants of Misriah Armory's M6 handgun series.[8]

Overview[edit]

Design[edit]

M6D Schematic view

The M6D is a recoil-operated, magazine-fed handgun,[3] chambered in 12.7x40mm ammunition, typically employed with semi-armor-piercing, high-explosive (SAPHE) rounds of that chambering, and feeding from 12-round detachable box magazines.[9][8] It has also been known to be chambered in the .450 Magnum load.[10] The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing.[4][3] The M6D is one of the M6 series' upscaled variants,[8] being larger than non-upscaled M6s by roughly 117%.[11] The M6D is also an officer's model, and in this capacity was employed by Captain Jacob Keyes on the UNSC Pillar of Autumn.[12][8] Like other officer's model M6s, the weapon is fitted with smart-linked KFA-2 optic for utilization by those employing a heads-up display.[8][13]

M6Ds are produced with a distinctive hard chrome finish.[8] The M6D is relatively distinctive among the M6 family, most notable for the brown hue of the grip, which features small bumps across its surface. The length of the magazine, which integrates a prominent grip extension, makes the weapon appear comparatively very large. Various kanji characters can be observed in different locations on its body.[9][2]

Functionality[edit]

An empty M6D with its slide locked back.

As with most human weapons, the M6D is discharged when a trigger positioned at the top of the grip is depressed by the index finger. The energy of the expanding propellant gasses from the cartridge causes the slide to reciprocate into the open position, expelling the spent casing of the round just fired. The weapon's recoil mechanism then moves the slide back into place, stripping a fresh round from the magazine and chambering it to make the weapon ready to fire once again. This process occurs with almost imperceptible speed and can be repeated with successive trigger-pulls until the weapon is emptied,[2] at which point the slide will lock back,[14] awaiting the insertion of another magazine. When a fresh magazine is inserted, the slide will then travel forward, stripping the first round from the magazine and chambering it. If the weapon is reloaded before it is completely empty, this process will not occur as the cycle of the slide is uninterrupted. When the weapon is employed in its fully-automatic fire-mode, the trigger does not need to be repeatedly pulled for continuous firing.[2] To prevent accidental firing, the weapon has a safety mechanism which is manually engaged when the firearm is not in active use.[15]

To utilize the weapon's KFA-2 optic, the user must be equipped with headwear or eyewear capable of displaying a HUD.[13] When activated, the weapon projects the view from the scope at x2 magnification on the user's visor with a circular targeting reticle.[2][9]

Performance[edit]

John-117 making use of Jacob Keyes' M6D on the Pillar of Autumn.

The performance of the M6D has been repeatedly indicated to rely heavily on proficiency of its user. John-117 believed that, in the hands of someone who knew how to operate it, the M6D possessed a great deal of stopping power and was one of the UNSC's most effective infantry weapons, being almost as effective as an assault rifle when firing SAPHE ammunition.[1] Likewise, a proficient shooter can also use the M6D to engage targets from a surprising distance when making use of the mounted KFA-2 optic. Its aptitude in this application is so great that, circumstantially, it is preferable to pick off lightly-protected semi-distant enemy targets with this weapon than an assault rifle.[7]

As with many non-specialized human firearms, this weapon can be somewhat inefficient against targets equipped with personal energy shielding, requiring in one instance the expenditure of a full magazine to incapacitate an elite minor.[15] However, headshots with the weapon can be very effective,[7] making careful shot placement of high importance when engaging Covenant forces.[3] They are, of course, not very effective at engaging Covenant vehicles, with rounds fired from the weapon simply ricocheting off the exterior of targets such as the Umbra light transport.[16]

History[edit]

The M6D saw a significant amount of service throughout the Human-Covenant War. It was used by SPARTAN-II operatives throughout Operation: SILENT STORM and the subsequent mission to Netherop in 2526.[1][16] Spartans continued to use the weapon, this time chambered in .450 Magnum ammo, during the Battle of Sigma Octanus IV.[10] Most notable, however, is its usage during the Battle of Installation 04. Throughout the engagement, it was employed heavily by UNSC marines and Navy personnel.[9] Captain Jacob Keyes notably offered his M6D to John-117 to use to evacuate Cortana from the UNSC Pillar of Autumn, which he then went on to utilize on the surface of the ring.[15]

Halo: Combat Evolved Anniversary Depiction[edit]

An M6D as it appears in Halo: Combat Evolved Anniversary.

In Halo: Combat Evolved Anniversary, the M6D is represented by a repurposed Halo 3 M6G2 magnum model, with markings on the weapon changed to reflect that it is an M6D. It features a black, smooth grip, a shorter magazine, and is polished to a higher sheen than the more prominent depiction from Halo: Combat Evolved and Halo 5: Guardians. In all respects save for the "M6D" marking on the slide, it resembles the M6G2.[17]

Trivia[edit]

  • One of the comments on the weapon changes in Halo 2 revolved around the fact that in Halo 1, "the assault rifle handled like an SMG and the pistol handled like a rifle." In Halo 2, the altered weapon loadout featured "a rifle that handles like a rifle, a pistol that handles like a pistol, and an SMG that handles like an SMG."[18]
  • The M6D has Japanese kanji (the character "Seven") written on it. In Halo: Combat Evolved Anniversary, this has been changed to Korean hangul which still stands for "Seven".
  • One shot to the exposed orange flesh of a Hunter will result in a kill, no matter what difficulty setting. This is due to the flesh being flagged as "head".[verification needed]
  • In the Halo 2 multiplayer map Tombstone, there is an M6D Pistol crate that's behind the right side of the fence that is stretched over the water trench in the middle of the map. You must zoom in to see it properly.
  • During early phases of Halo: Combat Evolved Anniversary's development, the upgraded graphics layer for the M6D was that of the Halo: Reach iteration of the M6G, serving as a placeholder until an appropriate graphics skin was created. In the final game, this was changed to the Halo 3 iteration of the M6G.
  • The M6D is featured in the Halo: Combat Evolved Anniversary multiplayer and, by extension, the Anniversary playlists of Halo: Reach. Due to development constraints it retains the Halo: Reach M6G appearance and sounds, but other characteristics of the weapon replicate the M6D.[19] The M6D is a playlist-related feature and isn't available in the Reach custom games.
  • Early in the development of Halo: Combat Evolved, the pistol that would become the M6D was known as the 60 Magnum Mega Class M4a.[20] This is a reference to the .44 Magnum Mega Class, the standard UEG pistol from the Marathon series.
  • When the player melees with the magnum in Halo 5: Guardians, a grunting sound is made.
  • The mission Truth and Reconciliation is the only mission in Halo CE where the M6D is not present.
  • The M6D was featured in Bungie's 30th anniversary as the exotic sidearm Forerunner in Destiny 2 obtained by reaching Brave I in Dares of Eternity. The Catalyst upgrade for the gun allows Guardians to throw a frag grenade after achieving a kill with the Forerunner, and when obtaining it, multiversal agent Xûr implies that he retreived the sidearm and its upgrade from the Pillar of Autumn.

Gallery[edit]

List of appearances[edit]

Sources[edit]