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Eddie Smith: Difference between revisions

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*''[[Halo 2]]'' ([[2004 (real world)|2004]]) - Microsoft Game Studios
*''[[Halo 2]]'' ([[2004 (real world)|2004]]) - Microsoft Game Studios
*''[[Halo 2 Multiplayer Map Pack|Halo 2: Multiplayer Map Pack]]'' ([[2005 (real world)|2005]]) - Microsoft Game Studios
*''[[Halo 2 Multiplayer Map Pack|Halo 2: Multiplayer Map Pack]]'' ([[2005 (real world)|2005]]) - Microsoft Game Studios
*''[[Halo 3]]'' ([[2007 (real world)|2007]]) - Microsoft Game Studios<ref name="visualatrium"/>
*''[[Halo 3]]'' ([[2007 (real world)|2007]]) - Microsoft Game Studios{{Ref/Reuse|visualatrium}}
*''[[Halo: Combat Evolved Anniversary]]'' ([[2011]]) - [[343 Industries]] <ref name="frankie"/>
*''[[Halo: Combat Evolved Anniversary]]'' ([[2011]]) - [[343 Industries]] {{Ref/Reuse|frankie}}
*''[https://chroniclesofelyria.com/ Chronicles of Elyria]'' - Concept Artist to 3D Artist 2015
*''[https://chroniclesofelyria.com/ Chronicles of Elyria]'' - Concept Artist to 3D Artist 2015
*''[[Halo Online]]'' - Concept artist
*''[[Halo Online]]'' - Concept artist

Revision as of 09:49, April 15, 2021

Eddie Smith is an artist who was employed by Bungie from 2002 to 2006.[1]

Background

Smith was a part of a 3D artist team that worked on the Halo games, which focused on dividing the races up so that each would have its own unique architectural style. Marcus R. Lehto headed up the design of the humans, Shi Kai Wang took the Covenant, and Eddie Smith had the Forerunners.

He has also done concept and illustration work for 343 Industries as a freelance artist, including concept art for Halo: Combat Evolved Anniversary and illustrating the cover for the novel Halo: Glasslands.[2]

Gameography

Trivia

  • He was one of the Bungie artists who worked on the Halo Graphic Novel.
  • Eddie designed the Mylar print, which was sold as a limited signed edition, with only 500 copies.

Works

Sources