Arcadia: Difference between revisions
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<center>''This article is about the planet. For other meanings of Arcadia, see [[Arcadia|Arcadia (Disambiguation)]]''</center> | <center>''This article is about the planet. For other meanings of Arcadia, see [[Arcadia|Arcadia (Disambiguation)]]''</center> | ||
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[[File:Halo_wars_arcadia_planet_by_JJasso-1-.jpg|thumb|left|200px|Arcadia as seen from its orbit.]] | [[File:Halo_wars_arcadia_planet_by_JJasso-1-.jpg|thumb|left|200px|Arcadia as seen from its orbit.]] | ||
The [[Forerunners]] apparently had a presence on Arcadia before the [[Forerunner-Flood War]], leaving behind a [[Arcadia Forerunner Ruins|building complex]] that later became a site of conflict in [[2531]]. | The [[Forerunners]] apparently had a presence on Arcadia before the [[Forerunner-Flood War]], leaving behind a [[Arcadia Forerunner Ruins|building complex]] that later became a site of conflict in [[2531]]. | ||
===Human Colonization=== | |||
Upon Human discovery of Arcadia, the had no need for terraforming, already inhabited by dense jungles and large oceans. Arcadia was rich in natural resources, and almost no change was made to it's geographical features. The UNSC established the largest landmasses into six continents; Eire, Pacifica, [[Mu]], Caledonia, Lemuria and Avalon. [[Pirth City]] in Mu, became the largest city on the planet, and soon the capital city. | |||
Arcadia became a center for agriculture, research and recreational activities. It was also home to the [[Deep Space Research Array]]. However, despite all of this, Arcadia's population and structures were all very clustered, leaving huge areas of the planet unexplored.<ref>[[Halo Waypoint]] article on Arcadia</ref> | |||
===Human-Covenant War=== | ===Human-Covenant War=== | ||
By [[2531]], it had a population of approximately three million. However, it became a [[First Battle of Arcadia|site of conflict]] in [[2531]], caught up in the [[Human-Covenant War]], after a Forerunner [[Relic (Structure)|stellar map]] on [[Harvest]] pointed the [[Arbiter (Rank)|Arbiter]] [[Ripa 'Moramee]] towards the colony. Eventually, the Covenant were pushed off by the efforts of the crew of the {{UNSCShip|Spirit of Fire}}, allowing much of its civilian populace to be evacuated. The capital city of [[Pirth]] would soon become overtaken by nature. Meanwhile, the remaining colonists formed the farming community of [[Abaskun]] on the continent of [[Mu]]. It would remain a mostly lawless region, but continued to supply the UNSC with food. The Covenant would return to Arcadia later in the war, [[Second Battle of Arcadia|destroying it]]. | |||
==Locations== | ==Locations== |
Revision as of 10:08, February 14, 2010
Arcadia is a United Nations Space Command colony located in the Procyon System.[1]
History
The Forerunners
The Forerunners apparently had a presence on Arcadia before the Forerunner-Flood War, leaving behind a building complex that later became a site of conflict in 2531.
Human Colonization
Upon Human discovery of Arcadia, the had no need for terraforming, already inhabited by dense jungles and large oceans. Arcadia was rich in natural resources, and almost no change was made to it's geographical features. The UNSC established the largest landmasses into six continents; Eire, Pacifica, Mu, Caledonia, Lemuria and Avalon. Pirth City in Mu, became the largest city on the planet, and soon the capital city.
Arcadia became a center for agriculture, research and recreational activities. It was also home to the Deep Space Research Array. However, despite all of this, Arcadia's population and structures were all very clustered, leaving huge areas of the planet unexplored.[2]
Human-Covenant War
By 2531, it had a population of approximately three million. However, it became a site of conflict in 2531, caught up in the Human-Covenant War, after a Forerunner stellar map on Harvest pointed the Arbiter Ripa 'Moramee towards the colony. Eventually, the Covenant were pushed off by the efforts of the crew of the UNSC Spirit of Fire, allowing much of its civilian populace to be evacuated. The capital city of Pirth would soon become overtaken by nature. Meanwhile, the remaining colonists formed the farming community of Abaskun on the continent of Mu. It would remain a mostly lawless region, but continued to supply the UNSC with food. The Covenant would return to Arcadia later in the war, destroying it.
Locations
- Pirth City - The capital city of Arcadia.
- Deep Space Research Array - A research facility on Arcadia.
- ONI Base - Curiously enough, there was a secret ONI airbase in Arcadia's jungles.[3]
- Forerunner ruins - Arcadia had some Forerunner ruins deep in its jungles.[4]
- Mu, a continent on Arcadia.
- Abaskun, a settlement on Mu.
Trivia
- It may have been named after the actual Arcadia, a region and city south of Greece in the Peloponnesus.[5]
- Arcadia is also a name for a paradise in Greek mythology, as well as in later fiction.[6]
- The Arcadian Patrol was the main law enforcement force on the planet.
- The original idea for Arcadia was pitched to Joseph Staten by Graeme Devine. Staten liked the idea so much, that he mentioned it in his novel Halo: Contact Harvest. This was explained by Devine in a Halo Wars video.
- Arcadia is the setting for the RISK version of the Halo Wars board game.
Sources
- ^ Halo Wars, level Arcadia City
- ^ Halo Waypoint article on Arcadia
- ^ Halo Wars, Dome of Light (Level)
- ^ Halo Wars, Scarab (Level)
- ^ Wikipedia
- ^ Wikipedia