M6D magnum: Difference between revisions

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The M6D uses 12.7x40mm M225 SAPHE (Semi Armor Piercing High Explosive) magnum loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Semi-armor piercing rounds are more effective against infantry targets as compared to armor piercing rounds due to the massive KE dump and catastrophic system damage caused by internally-fracturing rounds, and have the added bonus of posing less risk to friendlies and noncombatants in the vicinity of the target. The explosive properties of the rounds also render them decently effective against personal shielding systems and are capable of damaging lightly-armored vehicles.
The M6D uses 12.7x40mm M225 SAPHE (Semi Armor Piercing High Explosive) magnum loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Semi-armor piercing rounds are more effective against infantry targets as compared to armor piercing rounds due to the massive KE dump and catastrophic system damage caused by internally-fracturing rounds, and have the added bonus of posing less risk to friendlies and noncombatants in the vicinity of the target. The explosive properties of the rounds also render them decently effective against personal shielding systems and are capable of damaging lightly-armored vehicles.


===Advantages===
==Gameplay==
The M6D PDWS is one of the UNSC's most trusted combat pistols. It is very accurate, allowing for successful engagement at any range below 122.7 meters. It also does a considerable amount of damage against both shielded infantry and flesh, as it fires 12.7x40mm M225 SAP-HE rounds. The large bullet and cartridge size yields a large amount of kinetic energy, enough to quickly deplete any form of energy shields. Its semi-armor-piercing ability, combined with the high kinetic energy allows the bullet to penetrate most physical armor, after which its high explosive core detonates.
 
===Disadvantages===
Although the M6D has more advantages than it does disadvantages, the weapon does have a few weaknesses. A person using the M6D must be extremely efficient at aiming the M6D, taking into account of how physics work; projectiles have their own physics and are such affected by user movements. The user must take the enemies movements into account, as well as the small spread that is present when the pistol is fired. In order to pull off a three shot kill against shielded infantry, the user must have good reflexes and know where and how to aim, taking into account all of the previous facts. This alone makes the M6D difficult to use, since new users must learn all this in order to use the M6D effectively. Although the pistol can hit a target at long ranges, it cannot hit, let alone kill an enemy at a distance greater than 122.7 meters.
 
===Influences===
The M6D pistol combines the features of several modern-day pistols: The Desert Eagle is a large, semi-automatic pistol using similarly-sized ammunition. It, however, uses a gas-actuated feed system instead of the short recoil system. The Mark XIX feature two grooves on the barrel that allow the mounting of gunsights, such as holo sights and scopes. The Browning Hi-Power is a smaller pistol that also uses the short recoil principle and is semi-automatic. It fires much smaller ammunition, however. The pistol fires 12.7x40mm rounds, making them very similar to the real-life 12.7x41mm (.500 S&W Magnum) round used by the Smith&Wesson M500 magnum revolver. The pistol in Marathon, Bungie's previous FPS, had a visible scope. It is possible this is where Bungie's idea of giving a pistol a scope originated.
 
==Tactics==
===Campaign===
===Campaign===
*If you are new or rusty to using the M6D in ''[[Halo: Combat Evolved]]'', the best tactic to use against Elites is to first hit them with short bursts (or full auto at close range) from the [[MA5B ICWS Assault Rifle]] then switch to the pistol for the final blow. This not only saves ammo but reduces the risk of having to switch out the weapon for another.
*If you are new or rusty to using the M6D in ''[[Halo: Combat Evolved]]'', the best tactic to use against Elites is to first hit them with short bursts (or full auto at close range) from the [[MA5B ICWS Assault Rifle]] then switch to the pistol for the final blow. This not only saves ammo but reduces the risk of having to switch out the weapon for another.
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*Remember that the M6D shots do ''not'' travel instantly; keep this in mind at when fighting at longer ranges.
*Remember that the M6D shots do ''not'' travel instantly; keep this in mind at when fighting at longer ranges.
*Using the M6D to pull off the [[Double Melee]] glitch is very effective when an enemy player is too close to you. Remember though that unlike the [[BXR]] glitch in ''[[Halo 2]]'' there is a disadvantage, in the form of a possible misplaced grenade.
*Using the M6D to pull off the [[Double Melee]] glitch is very effective when an enemy player is too close to you. Remember though that unlike the [[BXR]] glitch in ''[[Halo 2]]'' there is a disadvantage, in the form of a possible misplaced grenade.
===Advantages===
The M6D PDWS is one of the UNSC's most trusted combat pistols. It is very accurate, allowing for successful engagement at any range below 122.7 meters. It also does a considerable amount of damage against both shielded infantry and flesh, as it fires 12.7x40mm M225 SAP-HE rounds. The large bullet and cartridge size yields a large amount of kinetic energy, enough to quickly deplete any form of energy shields. Its semi-armor-piercing ability, combined with the high kinetic energy allows the bullet to penetrate most physical armor, after which its high explosive core detonates.


===Disadvantages===
Although the M6D has more advantages than it does disadvantages, the weapon does have a few weaknesses. A person using the M6D must be extremely efficient at aiming the M6D, taking into account of how physics work; projectiles have their own physics and are such affected by user movements. The user must take the enemies movements into account, as well as the small spread that is present when the pistol is fired. In order to pull off a three shot kill against shielded infantry, the user must have good reflexes and know where and how to aim, taking into account all of the previous facts. This alone makes the M6D difficult to use, since new users must learn all this in order to use the M6D effectively. Although the pistol can hit a target at long ranges, it cannot hit, let alone kill an enemy at a distance greater than 122.7 meters.
==Influences==
The M6D pistol combines the features of several modern-day pistols: The Desert Eagle is a large, semi-automatic pistol using similarly-sized ammunition. It, however, uses a gas-actuated feed system instead of the short recoil system. The Mark XIX feature two grooves on the barrel that allow the mounting of gunsights, such as holo sights and scopes. The Browning Hi-Power is a smaller pistol that also uses the short recoil principle and is semi-automatic. It fires much smaller ammunition, however. The pistol fires 12.7x40mm rounds, making them very similar to the real-life 12.7x41mm (.500 S&W Magnum) round used by the Smith&Wesson M500 magnum revolver. The pistol in Marathon, Bungie's previous FPS, had a visible scope. It is possible this is where Bungie's idea of giving a pistol a scope originated.
==Trivia==
==Trivia==
*This is the first weapon players receive in the trilogy, on the level the ''[[Pillar of Autumn (Level)|Pillar of Autumn]]'' from [[Captain (Navy)|Captain]] [[Jacob Keyes]].
*This is the first weapon players receive in the trilogy, on the level the ''[[Pillar of Autumn (Level)|Pillar of Autumn]]'' from [[Captain (Navy)|Captain]] [[Jacob Keyes]].