Gameplay

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{{Ratings}}{{Era|H3}}
{{Title|Tsavo Highway}}
 
{{Status|Gameplay}}
{{Article Quote|Mount up, Get to [[Voi]].}}
{{disambig header|the campaign level|the location|Tsavo highway (location)}}
 
{{Level infobox
{{Level infobox
|prev=''[[Crow's Nest (Level)|Crow's Nest]]''
|pagegamelabel=H3
|next=''[[The Storm (Level)|The Storm]]''
|prev=''[[Crow's Nest]]''
|next=''[[The Storm]]''
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>030_outskirts</code>
|name='''''Tsavo Highway'''''
|name='''''Tsavo Highway'''''
|image= [[Image:Tsavo Highway Mountains.jpg|300px]]
|image= [[File:H3 TsavoHighway Loadscreen.png|300px]]
|player=[[SPARTAN-117]]
|player=[[John-117]]
*[[Thel 'Vadam]]
|date= [[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09'']</ref>
|date= [[2552|November 17th, 2552]]<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=16989</ref>
|place=[[Tsavo highway (location)|Tsavo Highway]], [[Kenya]]
|place=[[Tsavo Highway]]
|objective= *Lead Marines away from the base
<br />[[Voi]], [[Republic of Kenya|Kenya]]
*Reach the city of [[Voi]]
|Objective= Reach the city of [[Voi]]
|partime=00:20:00 {{C|''Master Chief Collection''}}
|enemies=
|parscore=21,000 {{C|''Master Chief Collection''}}<br/>15,000 {{C|''Halo 3''}}
}}
{{Article quote|Mount up, Get to [[Voi]].}}


*[[Brute]]s
'''Tsavo Highway'''<ref>EGM Magazine, August 2007, page 62</ref> is the fourth [[campaign]] mission of ''[[Halo 3]]''.
*[[Jackal]]s
*[[Grunt]]s
*[[Drones]]
}}


'''Tsavo Highway'''<ref>EGM Magazine, August 2007, page 62</ref> is the fourth [[campaign]] mission of ''[[Halo 3]]''.  Upon completing it on [[Normal]], [[Heroic]], or [[Legendary]] the player will unlock [[The Road]] achievement. If a player gets up to 15,000 points in the meta-game he or she will unlock the [[Cavalier]] achievement.
Upon completing it on [[Normal]], [[Heroic]], or [[Legendary]] the player will unlock [[The Road]] achievement, worth 20 [[Gamerscore]]. If a player gets more than 15,000 points in the meta-game he or she will unlock the [[Cavalier]] achievement, worth 10 Gamerscore. The [[Tough Luck]] Skull can be found on this level, unlocking the [[Tough Luck (Achievement)|achievement of the same name]]. It is worth 10 Gamerscore. By finishing this level on Normal you get the [[Mark VI MJOLNIR Powered Assault Armor/V variant|EVA]] chest. By finishing this level on Heroic the player will receive the Flight chest plate. By finishing this level on Legendary the player will receive the [[EOD]] chest plate.


==Summary==
==Summary==
This level introduces new drivable vehicles to the player and is meant to allow a player who may be unfamiliar with the game to have some time to get a feel for the controls and physics of vehicles.
After successfully evacuating the upper area of the Crow's Nest base, [[John-117|SPARTAN-117]] finds himself in an underground garage containing multiple [[Warthog]]s and leads a group of Marines out of an underground tunnel. He then leads the surviving marines towards the town of [[Voi]]. A [[D77H-TCI Pelican Dropship|Pelican]] drops a pair of Troop warthogs and one regular [[M12 Warthog|M12]] (with [[M41 LAAG]]). After fighting his way down the highway, through many Covenant troops, SPARTAN-117 breaches the barrier blocking the path leading to Voi and the ancient [[Forerunner]] [[Portal at Voi|artifact]], buried beneath the [[Earth]]'s surface.


==Plot==
==Transcript==
After successfully evacuating the Crow's Nest base, [[John-117|SPARTAN-117]] finds his way to a couple of [[Warthog]]s and leads a batch of Marines out of an underground tunnel. He then leads the surviving marines through [[Tsavo]], to the town of [[Voi]], where a [[D77H-TCI Pelican Dropship|Pelican]] drops a pair of Troop warthogs and one regular M12 (with [[M41 LAAG]]). After fighting wave after wave of Covenant troops, SPARTAN-117 breaches the barrier blocking the path leading to the ancient [[Forerunner]] artifact, buried beneath the [[Earth]]'s surface.
'''{''Gameplay''}'''


== Usable Weapons ==
===Full Contact Safari===
*[[Shotgun]]
'''''Warning: Hitchhikers may have Jet Packs.'''''
*[[Assault Rifle]]
*[[Battle Rifle]]
*[[Covenant Carbine]]
*[[Beam Rifle]]
*[[Plasma Pistol]]
*[[Spiker]]
*[[Fuel Rod Gun]]
*[[Sniper Rifle]]
*[[Brute Shot]]
*[[Needler]]
*[[Plasma Rifle]]


== Starting Weapons ==
''The [[John-117|Master Chief]] starts to wake up.''


{|class="wikitable" border="1"
*'''[[Gunnery Sergeant]] [[Reynolds]]''': "What happened?"
|colspan=1|'''Player V <br> Starting Point >'''
 
|colspan=1|'''Mission Start'''
''Note that sometimes Stacker will appear in the place of Reynolds but will still say the dialogue.''
|colspan=1|'''Rally Point Alpha'''
 
|----
''The Master Chief comes to in the wreckage of the elevator, with wounded [[UNSC Marine Corps|Marines]] being treated and other Marines trying to regroup. The elevator shaft above is engulfed in flames.''
|colspan=1|'''Master Chief Primary Weapon <br> Solo'''
|colspan=1| [[MA5C Assault Rifle]]
|colspan=1| MA5C Assault Rifle
|----
|colspan=1|'''Master Chief Secondary Weapon <br> Solo'''
|colspan=1| [[BR55HB SR Battle Rifle]]
|colspan=1| BR55HB SR Battle Rifle
|----
|colspan=1|'''Master Chief Primary Weapon <br> Co-op'''
|colspan=1| MA5C Assault Rifle
|colspan=1| MA5C Assault Rifle
|----
|colspan=1|'''Master Chief Secondary Weapon <br> Co-op'''
|colspan=1| BR55HB SR Battle Rifle
|colspan=1| BR55HB SR Battle Rifle
|----
|colspan=1|'''[[Thel 'Vadam]]/[[N'tho 'Sraom]]/[[Usze 'Taham]] Primary Weapon'''
|colspan=1| [[Type-25 Directed Energy Rifle]]
|colspan=1| Type-25 Directed Energy Rifle
|----
|colspan=1|'''Thel 'Vadam/N'tho 'Sraom/Usze 'Taham Secondary Weapon'''
|colspan=1| [[Type-51 Carbine]]
|colspan=1| Type-51 Carbine
|}


==Transcript==
*'''[[Commander]] [[Miranda Keyes]] (COM)''' ''(Signal with much static)'': "Chief, please respond. What's your status, over? If you can hear me, find transport. Head for the town of [[Voi]]."
===Full Contact Safari===
'''''Warning: Hitchhikers may have Jump Packs.'''''


'''{''Gameplay''}'''
*'''Wounded Marine #1''': "Ah! I've got a broken rib."


''The Chief starts to wake up.''
*'''Marine [[Corpsman]] ([[Chips Dubbo]])''': "Hey. You wanna bleed out?"


*'''[[Gunnery Sergeant (UNSC)|Gunnery Sergeant]] [[Reynolds]]''': "What happened?"
*'''Wounded Marine #1''': "No..."


''The Master Chief comes to in the wreckage of the elevator, with wounded [[UNSC Marine Corps|Marines]] being treated and other Marines trying to regroup. The elevator shaft above is engulfed in flames.''
*'''Marine Corpsman''': "Then I've gotta keep pressure on the wound."


*'''[[Lieutenant Commander]] [[Miranda Keyes]] (COM)''' (Signal with much static): "Chief, please respond. What's your status over? If you can hear me, find transport. Head for the town of [[Voi]]."
*'''Wounded Marine #2''': ''(coughs)'' "I think I broke something!"


*'''Wounded Marine''': "Ah! I've got a broken rib."
''A squad of Marines are standing directly outside the elevator.''


*'''Marine [[Corpsman]]''': "Hey. You wanna bleed out?"
*'''Marine #1''': "Another bombing run?"


*'''Wounded Marine''': "No."
''or''


*'''Marine Corpsman''': "Then I've gotta keep pressure on the wound."
*'''Marine #1''': "Did we get everyone out, sir?"


''On the other side of the underground vehicle maintenance bay, a Marine Sergeant shows up at the other side of the elevator wreckage and begins to handle the situation.''
''or''


*'''Gunnery Sergeant Reynolds''': "(Coughs loudly) Settle down Marines! Somebody hit the emergency power. (Cough)".
*'''Marine #1''': "'You think the [[Jiralhanae|Brutes]] know where we are?"


*'''Marine''': "On it, Sergeant."
''On the other side of the underground vehicle maintenance bay, a Marine Sergeant shows up at the other side of the elevator wreckage and begins to handle the situation. He runs up to the gate, coughs loudly, and fires a [[BR55HB SR|battle rifle]] burst at a security camera to perhaps prevent any remaining Covenant forces from finding the squad of Marines.''


*'''Marine''': "Another bombing run?"
*'''Gunnery Sergeant Reynolds''': ''(coughs)'' "Settle down, Marines! Somebody hit the emergency power."
or
*'''Marine''': "Did we get everyone out sir?"
or
*'''Marine''': "'You think the Brutes know where we are?"


*'''Marine''': "Any word from Charlie 02? We got separated."
*'''Marine #2''': "On it, Sergeant."


*'''Marine''': "Nah, man. Alpha 06. They're all gone too."
''The Marine heads to the generator room and activates the emergency power.''


*'''Gunnery Sergeant Reynolds''': "If you can walk, set your boots on the line."
*'''Marine #1''': "Any word from Charlie-Two? We got separated."


''The Master Chief and any Marines fit for duty form up on the other side of the maintenance bay, with two [[Warthog]]s parked and functional.''
*'''Marine #3''': "Nah, man. Alpha-Six, they're all gone too."


*'''Marine''': "What's our situation, Sergeant?"
*'''Marine Corpsman''': "The swelling, could be a fracture. You think you can stand?"


*'''Gunnery Sergeant Reynolds''': "Not sure, can't reach the [[Miranda Keyes|Commander]], too far underground. Chief's got the right Idea,  Let's mount up, Get the hell outta these caves."
*''' Wounded Marine #1''': "I don't know, doc."


*'''Marines''': "Yes sir!"
*'''Gunnery Sergeant Reynolds''': "If you can walk, set your boots on the line."


''If the Master Chief gets into a Warthog first or opens the door,''
''The Master Chief and any Marines fit for duty form up on the other side of the maintenance bay, with an [[M12 Chaingun Warthog]] and an [[M831 Troop Transport Warthog]] (or two M12 Warthog LRVs on co-op) parked and functional. The Marine Corpsman remains with the wounded Marines. The lights above the two Warthog turn on.''


*'''Gunnery Sergeant Reynolds''': "Chief's got the right idea, Lets mount up, get the hell out of these caves,"  
*'''Marine #1/#3''': "What's our situation, Sergeant?"


''The Master Chief and Marines get in the Warthogs.''
*'''Reynolds''': "Not sure; can't reach the Commander. Too far underground."
----
''If the Master Chief jumps in either Warthog:''


*'''Marine''': "I'll get the door sir."
*'''Reynolds''': "Chief's got the right idea.”
----
*'''Reynolds''': “Let's mount up, get the hell outta these caves."


''The Marine opens the door (or the Chief can too), and the Warthogs proceed down the tunnel.''
*'''Marines''': "Yes, sir!"


*'''Gunnery Sergeant Reynolds''': "Second Squad! Coming through!"
''The Marines get in the Warthogs.''


''The Warthogs take out small resistance at the gate leading out of the caves, and head out.''
*'''Marine #1''': "I'll get the door, sir."


*'''Gunnery Sergeant Reynolds''': "Don't leave any of 'em standing."<br />
''The Marine opens the door (or the Chief can too), and the Warthogs proceed down the tunnel.''
or
*'''Gunnery Sergeant Reynolds''': "Conserve ammo. Run 'em over!"


*'''Marine''': (Looking at the fleeing jackals) "Look at the little bastards run!"
*'''Reynolds''': "Second Squad? We're coming through!"
or
*'''Marine''': "Surprise, crap-face!"


''After taking out a fleeing [[Lance]] they observe the massive wreckage from the [[New Mombasa Orbital Elevator|Mombasa Orbital Elevator]], along with a crashed [[Phantom]]. The Chief finds a cliff and sees a long line of the elevator wreckage.''
''At the gate leading out of the caves, two Marines from Second Squad are pinned down at a checkpoint by a small group of Kig-Yar and Unggoy. The Warthogs take out the Covenant forces, and head out. Another group of Kig-Yar spot the Warthogs and retreat into the hill away from the base entrance.''


*'''Female Marine (COM)''': "The Mombasa Space Elevator."
*'''Reynolds''': "Don't leave any of 'em standing!"


*'''Marine (COM)''': "It collapsed when the city got glassed."
''or''


*'''Female Marine (COM)''': "But the tower was thousands of kilometers high."
*'''Reynolds''': "Conserve ammo. Run 'em over!"


*'''Marine (COM)''': "Yeah, well now it's scattered all over the Savannah."
''or''


*'''Female Marine #1 (COM)''' (Astonished whisper): "Holy crap!"
*'''Marine #1''': "Look at the little bastards run!"


''The Chief listens to a radio transmission from the wreckage of a crashed Phantom''
''or''


*'''Unknown Brute Commander (COM)''': "Chieftains! Rally your packs!"
*'''Marine #1''': "Surprise, crap-face!"


*'''Unknown Brute Commander (COM)''': "Kill all survivors, let none near the crater!"
''After taking out the fleeing [[lance]] they observe the massive wreckage from the [[New Mombasa Orbital Elevator]], along with a crashed [[Kez'katu-pattern Phantom|Phantom]].''
[[File:H3 TsavoDebris.jpg|300px|thumb|A Warthog amidst the wreckage of the destroyed tether.]]
----
''If the Chief approaches the cliff and sees a long line of the elevator's wreckage.''


*'''Unknown Brute Commander (COM)''': "[[Truth|The Prophet]] will soon complete his blessed task!"
*'''Marine #4 (COM)''': "The Mombasa Space Elevator."


''The Warthogs continue on.''
*'''Marine #3 (COM)''': "It collapsed when [[New Mombasa|the city]] got glassed."


*'''Gunnery Sergeant Reynolds''': "Chief, still can't get the [[Miranda Keyes|Commander]]. COMs are a mess, Pelicans are scattered. Best thing now, get some distance between us and the base. Brutes are gonna be looking for survivors."
*'''Marine #4 (COM)''': "But the tether was ''thousands'' of kilometers high!"


''The Warthogs reach another crashed Phantom and kill the troops around it.''
*'''Marine #3 (COM)''': "Yeah? Well, ''now'' it's scattered all over the Savannah."


*'''Unknown Brute Commander (COM)''': "I see it, pack brothers! [[Portal|The Holy Relic]]! What fools, to live so long on hallow ground! Never know what lay beneath the surface."
*'''Marine #4 (COM)''': ''(astonished whisper)'' "Holy crap..."
----
''The Chief listens to a radio transmission from the wreckage of a crashed Phantom''


''The Warthogs keep pressing on, encountering a Phantom and its many troops. The Phantom leaves and it doesn't take long before the Warthogs overpower the infantry.''
*'''Unknown Jiralhanae Commander (COM)''': "[[Brute Chieftain|Chieftains]]! Rally your packs!"


*'''[[Gunnery Sergeant (UNSC)|Gunnery Sergeant]] [[Pete Stacker (Marine)|Stacker]] (COM)''': "I repeat: My convoy's been hit. I've got wounded...(static). We're on the Tsavo Highway about...(static)...east of Voi. Someone, anyone, please, respond! (Static and cut-off).
*'''Unknown Jiralhanae Commander (COM)''': "Kill all survivors, let none near the crater!"


*'''Marine''': "Tsavo Highway is just ahead, Chief."
*'''Unknown Jiralhanae Commander (COM)''': "[[Prophet of Truth|The Prophet]] will soon complete his blessed task!"


''The Warthogs arrive at the Highway, encountering Brute choppers and several infantry hostiles. One chopper rams and destroys a fully manned attacking Warthog, followed by another Chopper.''  
''The Warthogs continue on.''


''If the Chief dismounts the vehicle and goes into the small checkpoint where Sgt. Stacker is located.''
*'''Reynolds (COMS)''': "Chief, still can't get the Commander. COMs are a mess, [[Pelican]]s are scattered. Best thing now, get some distance between us and the base. Brutes are gonna be looking for survivors."


*'''Gunnery Sergeant Stacker''': "We were en route to Voi Chief. [[Banshees]] jumped us, started strafing...Pretty much ruined our day." 
''The Warthogs reach another crashed Phantom and kill the Covenant troops around it.''


''After the Covenant who attacked the Supply Convoy are finally defeated, the Warthogs' journey forward into the tunnels is blocked off by a [[Anti-Vehicle Barrier|Shield Barrier]].''
*'''Unknown Jiralhanae Commander (COM)''': "I see it, pack brothers! [[Portal at Voi|The Holy Relic]]! [[Humans|What fools]], to live so long on hallow ground! Never knowing what lay beneath the surface."


''If Stacker's on a Warthog with the Chief.''
''The Warthogs keep pressing on, reaching a Covenant-held dam. A Phantom hovers overhead while many Covenant troops (including [[Rizsheda-pattern Shade|Shade turret]]s and [[Kig-Yar Sniper]]s on higher difficulties) fire on the UNSC force. The Phantom leaves and it doesn't take long before the Warthogs overpower the Covenant at the dam.''
----
''If the Chief stalls:''


*'''Gunnery Sergeant Stacker''': "Marines in Voi really needed my supplies, Chief. But I'm pretty sure they'll be plenty happy to see you."
*'''Marine #1''': "Up and around that dam, sir."
----
''The Chief navigates around the dam.''


''If the Chief waits for a while at the [[Anti-Vehicle Barrier|barrier]]...''
*'''Gunnery Sergeant [[Stacker]] (COM)''': "I repeat: My convoy's been hit. I've got wounded-''(static)''. We're on the Tsavo Highway about-''(static)''-east of Voi. Someone, anyone, please, respond! ''(Static and cut-off)''."
----
''If the Chief stalls:''


*'''Gunnery Sergeant Stacker''': "Take down that [[Anti-Vehicle Barrier|barrier]] Chief. Power Supply should be inside the tunnel."
*'''Marine #3''': "Tsavo Highway is just ahead, Chief."
or
----
*'''Gunnery Sergeant Stacker''': "Chief, the [[Anti-Vehicle Barrier|barrier]] only works against vehicles. You should be able to walk right through."
[[File:H3 ChopperRam.png|thumb|300px|A Chopper rams into a Warthog from Stacker's convoy, killing the Marines onboard.]]
''The Warthogs arrive at the Highway, encountering Jiralhanae [[Barukaza Workshop Chopper|Choppers]] and hostile infantry. One Chopper rams and destroys a fully manned attacking Warthog.  Another Chopper soon follows. On higher difficulties, a [[Jiralhanae War Chieftain]] armed with a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] leads the Covenant troops.''
----
''If the player dismounts the vehicle and goes into the small checkpoint where Stacker is located:''


''The Chief walks through the shield, and destroys its power source.''
*'''Stacker''': "We were en route to Voi, Chief. [[Banshees]] jumped us, started strafing... pretty much ruined our day."


*'''Prophet of Truth (broadcast)''': "“The gods will not begrudge our excavation. By uncovering this relic, we add homage to their glory. When the dust settles, we will all see what I already know: here lies the Path, the start of our Great Journey."
'''Note''': ''If Stacker was the Sergeant the player started the level with, Reynolds will be present instead but may or may not say the above dialogue. ''
----
''After a pitched battle involving many Unggoy, Jiralhanae and Shade turrets, the UNSC force are victorious. The Warthogs journey forward toward the tunnels, but are blocked off by an [[Anti-Vehicle Barrier]]. A swarm of [[Yanme'e]] fly out of the tunnel, but they are easily cut down by the Warthogs.''


''The Warthogs continue along the Tsavo Highway through the tunnel. When they get out and reach a bridge, a [[CCS-class Battle cruiser|Covenant Cruiser]] soars ahead.''
*'''Stacker''': "Marines in Voi really needed my supplies, Chief. But I'm sure they'll be plenty happy to see you. Head on through the tunnel and give those boys a hand."
----
''If the Chief waits for a while at the barrier:''


*'''[[ONI Recon 111]] (COM)''': "Commander. This is ONI Recon one-eleven. The cruisers above...(static). They found...(static).
*'''Stacker (COM)''': "Take down that barrier, Chief. Power supply should be inside the tunnel."


*'''Commander Keyes (COM)''': "Say again, Recon? You're breaking up."
''or''


*'''ONI Recon 111 (COM)''': "There's something in the crater, Ma'am. Something beneath the storm."
*'''Stacker (COM)''': "Chief, the barrier only works against vehicles. You should be able to walk right through."
----
''The Chief walks through the shield, and destroys its power source.''


''The Warthogs reach a gap in the bridge and cannot continue. The Master Chief clambers across broken beams and bars and continues on foot. The marines follow.''
*'''[[Prophet of Truth]] (Hologram)''': "The gods will not begrudge our excavation. By uncovering this relic, we pay homage to their glory. When the dust settles, we will all see what I already know: here lies the Path, the start of our [[Great Journey]]."


===The Broken Path===
''The Warthogs continue along the Tsavo Highway through the tunnel. When they get out and reach a bridge, a {{Pattern|Ket|battlecruiser}} soars ahead.''
'''''Wraiths and Choppers''''


*'''Commander Keyes (COM)''': "Master Chief? Finally, a good connection. Truth has excavated a Forerunner Artifact, we have to assume it's the Ark."
*'''[[ONI Recon 111]] (COM)''': "Commander. This is ONI Recon One-Eleven. The cruisers above-''(static)''. They found-''(static)''"


*'''[[Sergeant Major|Sergeant]] [[Avery Johnson|Johnson]]''': "Keep pushing to the town of Voi, Chief. Resupply birds will meet you in the next valley."
*'''Commander Keyes (COM)''': "Say again, Recon? You're breaking up."


''The Chief finds Marines pinned down and under heavy fire from Brutes and their allies. The Chief and the Marines eventually clear the sector.''
*'''ONI Recon 111 (COM)''': "There's something in the crater, Ma'am. Something beneath the storm."


*'''Female Marine''': "We've got reinforcements, Marines!"
''The Warthogs reach a gap in the bridge and cannot continue. The Master Chief clambers across broken beams and bars and continues on foot. The Marines follow. A massive Forerunner artifact lies under the middle of the crater, and the [[Anodyne Spirit|Forerunner Dreadnought]] sits in the middle of it. Covenant ships are circling the crater. Banshees fly past the highway, but pay no attention to the UNSC forces.''


*'''Marine''': "Woohoo! Yeah!"
===The Broken Path===
'''''Wraiths and Choppers.'''''


*'''Marine''': "Booyeah!"
*'''Commander Keyes (COM)''': "Master Chief? Finally, a good connection. Truth has excavated a Forerunner artifact; we have to assume it's The Ark."


*'''Marine''': "Ohhhh yeah HAH!!"
*'''[[Sergeant Major|Sergeant]] [[Avery Johnson|Johnson]] (COM)''': "Keep pushing to the town of Voi, Chief. Resupply birds will meet you in the next valley."


''A [[Phantom]] approaches with reinforcements.''
[[File:Tsavo Highway.jpg|thumb|300px|John-117 engaging a Brute pack on foot.]]
''A pair of Marines are under attack by a Jiralhanae and his Unggoy subordinates near a pile of crates. The Chief rescues them and they join him to assault a large group of Covenant that are attacking an outpost at the top of a rise. The Chief and the Marines eventually clear the sector.''


*'''Female Marine''': "Sir, Recon spotted Covenant armor ahead. Pelicans are inbound with heavy weapons, we need to hold out 'till they arrive."
*'''Marine #5''': "We've got reinforcements, Marines!"


''The Master Chief takes out the Phantom's reinforcements.''
*'''Marine #6''': "Woohoo! Yeah!"


*'''Marine''': "[[Wraith]]! Get to cover!"
*'''Marine #7''': "Booyeah!"


''A Wraith from further up the trail arrives. The Chief, lacking heavy weapons or ammo for heavy weapons, has to board the Wraith and neutralize it.''
*'''Marine #8''': "Ohhhh-yee-HAH!!"


*'''Female Marine''': "Pelicans coming in."
''A Phantom approaches with reinforcements.''


*'''Johnson (COM)''': "Brutes have plenty of armor between here and Voi Chief, but this Warthog should help you punch on through."
*'''Marine #5''': "Sir, Recon spotted Covenant armor ahead. Pelicans are inbound with heavy weapons; we need to hold out until they arrive."


''The Master Chief has a choice of taking one of the Warthogs the Pelicans drop off, or the Wraith that previously attacked if not destroyed. The Tunnel onward on the Tsavo Highway is closed off, so the Chief goes on the trail where the Wraith came from, finding a short tunnel around back onto the Tsavo Highway, but obstructing the way are some Choppers patrolling and soon they are taken out.''
----


''Nearly a dozen more Choppers, a few Wraiths and Shade turrets defend the route back onto the highway. Despite being greatly outnumbered and out gunned, the Chief and the Marines clear the zone. The Chief takes a look at the massive storm over the vast crater beyond the cliff.''
''If the Chief heads off on foot before the Pelicans arrive:''


*'''Marine (COM)''': "Look at the size of that thing, wonder how old it is?"
*'''Johnson (COM):''' "You've got hostiles armor ahead, Chief. I rounded up a few resupply birds. Advise you to maintain your position until they arrive."


*'''Marine (COM)''': "Don't know, But I do know that ain't a normal storm."
----


''The Chief observes the cruisers over the crater.''
''The Phantom disgorges a large [[pack]] of Jiralhanae. The pack is soon wiped out by the Master Chief and his allies. A second Phantom swoops in and deploys additional enemy troops, including a [[Jiralhanae War Chieftain]] wielding a fuel rod gun.''


*'''ONI Recon 111 (COM)''': "Commander, I can see most of it now. Readings are all over the EM spectrum."
''After the enemy infantry are defeated, a [[Zurdo-pattern Wraith|Wraith]] appears.''


*'''Commander Keyes (COM)''': "Roger that, Recon. Shut off your gear, fall back. I'll monitor from Kilo 23."
*'''Marine #1''': "Wraith! Get to cover!"


''The Chief continues along the Highway.''
''The Chief neutralizes the Wraith.''


*'''Johnson (COM)''': "Chief, the gate to Voi is dead ahead. Smash the Brute blockade, open her up!"
*'''Johnson (COM)''': "Watch it now, Pelicans coming in!"


*'''Prophet of Truth (broadcast)''': My [[Forerunner|Dreadnought]], the vessel that has so long been the focus of our worship, now rests on it's true pedestal. Even now, it's engines spark greater ones below, relics long without power yet ready to fulfill their divine purpose. Stand fast! Keep our enemies at bay! Soon, my brothers, we will all have our reward!
''or''


''The Master Chief goes on foot and encounters heavy defenses by the Brutes, led by a Chieftain. He eventually clears it. The only thing left standing between the [[UNSC]] and Voi is another Shield Barrier in the tunnel. The Chief cuts the power source with ease.''
*'''Marine #5''': "Pelicans coming in."


[http://www.youtube.com/watch?v=WOxbBvEmaGs '''{''Cutscene''}''']
*'''Johnson (COM)''': "Brutes have plenty of armor between here and Voi, Chief, but this Warthog should help you punch on through."


''Pelicans, including Kilo 23, arrive and drop Warthogs and Marines, Commander Keyes is piloting one of them.''
''Pelicans arrive and drops off Warthogs, along with some additional Marines. The Master Chief has a choice of taking one of the Warthogs the Pelicans drop off, or the Wraith that previously attacked if not destroyed. The tunnel onward on the Tsavo Highway is closed off, so the Chief goes up the trail where the Wraith came from, and finds a short tunnel leading back to Tsavo Highway. The entrance is guarded by several Jiralhanae Choppers, [[Covenant watchtower]]s, and a pair of Shade turrets (on higher difficulties). The Chief and the Marines clear out the blockade and head through the tunnel.''


*'''Commander Keyes''': "[[Lord Hood]]? We made it."
''If the Chief stalls:''


*'''Admiral Hood (Video COM)''': "Music to my ears, Commander. What about [[The Portal|the Ark]]?"
*'''Marine''': "We're getting close to Voi. Keep going!"


*'''Miranda Keyes''': "Fully uncovered, sir."
''The Chief exits the tunnel and comes across a pair of parked Choppers. He eliminates the dismounted drivers before they can get to their vehicles. Two Marines emerge from hiding and greet the Chief.''
*'''Marine #2''': "Wraith, Master Chief, circling that hill! Brute Choppers too, so stay sharp!"  


*'''Admiral Hood (Video COM)''': "Then we don't have much time. Marines... The [[Prophet of Truth]] doesn't know it yet, but he's about to get kicked right off his throne. You will take our city back. And drive our enemy into the grave they've been so happily digging. One final effort is all that remains."
''Or''


''The Pelicans fly off. The Master Chief draws his [[MA5C]] and walks to one of the Warthogs to proceed to retake Voi back from the Covenant.
*'''Marine #3''': "Wraith, Master Chief, circling that hill! Brute Choppers too, so watch your back!"


==Easy Walkthrough==
[[File:H3 TsavoBattle.png|thumb|300px|John-117 and his Warthog push through the Covenant blockade at the highway.]]
===Full Contact Safari===
''Nearly a dozen more Choppers, a few Wraiths and Shade Turrets defend the route back onto the highway. The Chief pushes on, supported by a steady supply of Warthogs. Despite being greatly outnumbered and outgunned, the Chief and the Marines eventually clear the zone.
This is a relatively short level, so it shouldn't be too much of a challenge, especially on Easy. Walk out of the flaming elevator shaft, and look to your right. There are Battle Rifles and Shotguns on racks. You have full BR ammo, so no need for those. Give a Marine a Shotgun and take his AR ammo for your own. Now, turn around and get into a Warthog. The Troop Transport one, preferably, so you can pick up additional Marines along the way. Wait for 3 Marines to get on, and drive. It won't be long before you see some Covenant attacking a group of Marines. Run over some, and let your Marines mop up. Go up the stairs and you'll find another Shotgun for your Marine, meaning more AR ammo for yourself. '''Since there is no turret on your Warthog it is important to give your Marines a good arsenal.''' Get back to the Hog and drive out. Ah, the sunshine. So nice to see it again. Run over the Brute, and maybe some other Covenant. Move on, and you'll find two Jackal Snipers. Wipe them out. By now, you should have more AR ammo than BR ammo, so switch your Battle Rifle for a Beam Rifle. Give one to a Marine, and take the other one for yourself. Drive on. Don't stop to kill the enemies, just keep going. You'll hear Stacker making a distress call, and a Warthog should be destroyed by a Chopper right about...now. Kill the enemies, and turn left to destroy the shield. Go through the cave, and come out.
----
''If the Chief approaches the cliffside overlooking the massive storm over the vast crater beyond the cliff and there are Marines accompanying the Chief:''
*'''Chips Dubbo (COM)''': "Look at the size of that thing! Wonder how old it is?"


===The Broken Path===
*'''Marine #8 (COM)''': "Don't know. But I do know that ain't a normal storm."
Don't be afraid of the Cruiser, it won't hurt you. You will come across some enemies. Use your Beam Rifle to snipe some, and clear the area. Take a Brute's Fuel Rod, and fire 4 shots at the Phantom that just arrived in the turbines (the eyes). Make sure you shoot the same eye. Your Rod won't have too much ammo, so give it to a Marine. Take back your snipe. Kill the Wraith, I like using Warthogs better. You could keep it, if you want. Drive through a small cave, annihilate two Brutes and their Choppers, and kill the next group of Covenant. Get back on the road, destroy the roadblock, snipe some Brutes, and break the shield. You're done.


==Normal Walkthrough==
''If there are no Marines are accompanying the Chief:''
===Full Contact Safari===
You'll start in an underground cavern after the elevator disaster at the Crow's Nest base. When you start, walk forward a bit, turn right, and go through the door at the end. Open the large door and the far end of the room, and grab which ever Warthog you please. I always take the Troop Transport Warthog. Try playing the level twice, and see which Warthog fits you best.


Once your 'Hog is manned up completely, go through the door. Follow the dimly-lit path, splattering anything in your way. It's especially fun to hit the Brute running up the small hill once you're outside. Turn right up the pathway and splatter anything in your way, once again. You'll soon reach a small area manned by all sorts of Covenant. Splatter all that you can, and continue op the path to the left of the area (it slopes right). You'll get a short message from Sgt. Stacker, and you'll find another large area. Brute Choppers everywhere. Just let your turret (or people in the back) take them out. Then get out, go through the shield door, destroy its core, and head back through.
*'''ONI Recon 111 (COM)''': "Commander, I can see most of it now. Readings are all over the EM spectrum."


===The Broken Path===
*'''Commander Keyes (COM)''': "Roger that, Recon. Shut off your gear, fall back. I'll monitor from [[Kilo 023|Kilo 23]]."
When you meet with the Marines holding off the Jiralhanae and Unggoy, a Phantom comes in and drops reinforcements. A Chieftain, a few Jump Pack Jiralhanae and a few normal Brutes. Once they are dead you should grab the Chieftain's Fuel Rod Gun because a Wraith arrives. Once you take out the Wraith you can either wait on Johnson and Commander Keyes to bring in two Warthogs or you can take the Wraith and use it until you get to the cave. There you might want to use a Brute Chopper or the flipped M12 LRV against the back gate. Only if the two Marines are alive is when you should use it. Otherwise you take a Chopper and then you drive down the second to last stretch of highway. There are two Wraiths scattered around the next area. (Three on Legendary) Once you have killed the ten Choppers and the two Wraiths you can drive up the hill to get to the next area which will take you the final area. You can either drive through the first set of Brutes and go to the next or you can kill them. If you're on Legendary it's best to use one of the Wraiths and get a Marine on the turret. You can get up the steep hill and through the barriers by boosting. Once you have killed most of the Jiralhanae you can destroy the Shield Barrier and then you have beaten the level.
----
''The Chief continues along the Highway. A large pack of Brutes bar his way.''


== Legendary Walkthrough ==
*'''Johnson (COM)''': "Chief, the gate to Voi is dead ahead. Smash the Brute blockade, open her up!"
This level is very easy if done correctly. In the beginning of this level,you should pick your weapons wisely. When you first start out, turn on your flashlights and go to the left. Pick up a [[Shotgun]] in replacement of your [[Assault Rifle]]. Then, go to the edge of the room to a [[Marine]] in pain. One by the door should have a Shotgun laying right next to him. Then, get into the [[Transport Warthog]] if on Single play. Along the way on this level, until you make it to the broken path, make sure your Marines take all [[Fuel Rod Guns|Fuel Rods]] and [[Beam rifles]]. Drive around and kill all enemies in the doorway and kill all of the next wave that includes a [[Brute]], some [[Jackals]], and some [[Grunts]]. Take the [[Spiker]] and give it to one Marine (preferably not the one in front).


Next, kill the next two Jackals and take their Beam rifles and give them to the Marines. Continue on until the part with the [[Plasma cannon]]s. Kill all inhabitants, and take the Brute's Fuel Rod Gun. Give this to the Marine in the front of the Warthog. Then, in the big bowl-shaped fighting area, take you Warthog and park it next to the concrete slabs. A group of Covenant will come up, so take them out with the Marines' help and move it over the deppression. Switch to your [[Battle Rifle]]. Snipe the Jackals with the Beam Rifles with your Battle Rifle, there are two on the bridge, and two on the support towers floating in mid-air. Next, snipe the Brutes with [[Brute Shot]]s with your Battle Rifle if possible. If you don't have enough ammuntiton, pick up the Jackal's Beam rifle and then snipe them. Next, get back into your Warthog and splatter over the remaining [[Covenant]] forces. '''MAKE SURE YOU KILLED ALL BRUTES WITH BRUTE SHOTS, FOR THEY CAN EASILY TEAR YOUR WARTHOG APART!!!''' pick up a Jackal's full Beam Rifle and give the others to the Marines. Drive to the next part where the Warthog gets run over by the [[Chopper]]. Kill the drivers of the Choppers or let the Marines take care of it. Take care of the rest of the Covenant forces. Next, drive up near the part where the [[Drones]] attack. When they first come, drive away and let the Marines take care of them. Do this continually until all Drones are dead. Next, Get out of the Warthog and take a Chopper through the next part.
''A large number of Jiralhanae wait behind Covenant [[roadblock]]s in anticipation of the approaching UNSC force.''


After that, take your Chopper over the next step: The Broken Path. First, ramp over the first broken road segment. Then, take the Chopper and take out any enemies in your way. Kill all enemies and go to the [[Wraith]]. Take it out with a grenade, Chopper cannons, or fists. Then, '''RETURN TO THE FORMER AREA OF FIGHTING'''. Splatter all Brutes with your Chopper and beware of the [[War Chieftain|Brute Cheiftain]]. Next, take a Warthog and give the passenger a Fuel Rod Gun. Pick up the Sniper Rifle at the top of the Tower and continue on in the Warthog. In the farther road, drive straight past all enemies. Go through the tunnel and kill the two Brutes next to the Choppers. When you reach the next part of the level, '''DO NOT STOP MOVING'''. Take out most of the Choppers before you go near the two Wraiths. After all enemies around are gone, take out the two [[Shades]]. On the top of the hill, shoot the gunner off with a Chopper, and melee the driver off. Take the Wraith. Continue on to the small Covenant set-up with [[Plasma Mortar]]. Watch out for Jump-pack Brutes for they can board the Wraith. After all enemies in that area are gone, go to the side of the road and pick up a Battle Rifle and Sniper Rifle ammunition. Get back in your Wraith. Fire the Mortar so that the Shade is destroyed. Get out after it is destroyed and use the Sniper rifle to take out any Brutes. When you are out of Sniper Rifle ammuntition, take out your Battle rifle or switch it for a Brute Shot. Take out the remaining Brutes and energy shield. If the level doesn't end and you can't see any Brutes and the shield is offline, search around for the last Brute. They are hard to hear but easy to kill. Congratulations!!! You have finished Tsavo Highway on Legendary and are one step closer to E.O.D. Armor.
*'''Jiralhanae''': "The Demon must not pass!"


By --23:50, 29 March 2009 (UTC)
*'''[[Prophet of Truth]] (Hologram)''': "My Dreadnought, the vessel that has so long been the focus of our worship, now rests on its true pedestal. Even now, its engines spark greater ones below, relics long without power, yet ready to fulfill their divine purpose. Stand fast! Keep our enemies at bay! Soon, my brothers, we will ''all'' have our reward!"


==Detailed Walkthrough==
''The Master Chief and any remaining Marines are forced to abandon their vehicles. They press forward, encountering heavy resistance from the Jiralhanae. Upon entering the next section the team comes under attack from a Shade turret as well as several [[Jiralhanae Jumper]]s. Wiping this force of Covenant out, the Chief attacks the last group of Jiralhanae led by a [[Jiralhanae War Chieftain|War Chieftain]]. He eventually clears the area. The only thing left standing between the [[UNSC]] and Voi is another Anti-Vehicle Barrier in the tunnel.''
A brilliant walk through for this level can be found here: http://nikon.bungie.org/gameplay/halo3_slaso/tsavohighway.html


After the detonation of the bomb, Master Chief and several other Marines end up in the basement of the base. The base has sustained incredible damage and the electricity has gone out. If you so desire, you can activate the backup generator (See Trivia, or CTRL+F and look for 'activate'). Don't move around the room until your vision has adjusted, as you may end up walking into a fire, and dying.
----
''If the Chief waits for a while at the barrier:''


Leave the elevator and turn right, so you're facing a weapons rack. Grab a Battle Rifle and fill it with ammunition. Your secondary weapon can either be the default Assault Rifle or you can grab the Shotgun. Turn left again and head into what seems like a garage. You have two Warthogs, a troop transport and a LAAG hog. We are going to grab the LAAG hog for firepower. Wait for your Marines to mount up. Once they do start driving through the caves.
*'''Stacker (COM)''': "Take down that barrier, Chief."
----
''The Chief destroys the power source with ease.''


This little bit of the level was probably designed to help newbies learn the general physics of the Warthog. One thing I have learned from experience is that if you are flipping or only on one side, aim to that side. For example, if you are beginning to roll and are currently on your right set of wheels, stop accelerating and aim left. Although counter-intuitive, this will right the Warthog four out of five times. If you are rolling a bit more violently, wait until you slow down, and then perform the above maneuver. Doing this can prevent possibly catastrophic or fatal rollovers.  
[http://www.youtube.com/watch?v=WOxbBvEmaGs '''{''Cutscene''}''']
[[File:H3-AssaultCarrier-MasterChief-crop.jpg|thumb|300px|John-117 observes an assault carrier near the Portal.]]


Alright we're coming up on the end of the cave. You will see a bunch of Grunts and Jackals assaulting some Marines. Give them a hand. Aim for the left or right of the Covenant formation, then quickly turn to the opposite direction. Let's say you aimed for the left side of their formation, they will dive right. By turning right, you actually have them dive into your path. If you do this perfectly, that entire fire team just died. That is the way if you don't know about the e-brake. (the right trigger in the warthog is the horn, the left is the e-brake. If you drive left, hold the e-brake, and point right, you will power slide or drift. This makes crushing enemies a LOT easier. Get out and take the Plasma Grenades. Come out into daylight, you will see a ridge. Gun straight for it, straight down the middle. Upon landing you find a few Brutes, some Grunts, and some Jackals. Your first priority target is the Brute, as it can hijack your hog, and is more likely to stick you. When he is dead the Grunts will panic. Have your gunner mop them up, and aim the hog at the two Jackals up near the hill. Once everything is dead, continue up hill.  
''The Master Chief (and the Arbiter on co-op) leave the tunnel entrance. Two Pelicans, one of which is Kilo 23, arrives to drop off an M12 Warthog LRV and Marines. Commander Keyes, piloting Kilo 023, has Lord Hood on one of the video screens inside the cockpit. The Chief heads towards the cliffside.''


You will then encounter two Sniper Jackals. They aren't much, but don't be cocky. They are good shots, and on Legendary, they will most likely one shot kill if you are on-foot. Because a Jackal is good at making a quick dive, chances are you won't be able to splatter them, but the turret on the back will ventilate those Jackals nicely. Swap your long range weapon for the sniper. Give you 'Shotgun' position the Sniper with the least charge. Don't be fooled, the AI is extremely accurate. Continue on to another downed Phantom, the Grunts should have some turrets. The best thing to do is plow the hog right into one, destroying the turret and the Grunt. The gunner will be able to take out the other one. Mop up the panicking Grunts. Stop and get off for the equipment and grenades.  
*'''Commander Keyes''': "[[Lord Hood]]? We made it."


Next you move out into a large area with multiple squads. There will be a Shade Turret, and two squads composed of Grunts and Brutes. Take a left and head towards the first squad. Splatter the Brute and anything else. Once they are eliminated, it's time to take out the turret. Come out from behind the hill where the squad was and locate the turret. Plow straight to the hill its on, and drive full throttle into it. Although this sounds suicide, the Warthog almost always wins, even on Heroic. Once they are dead move out to the other squad and let them taste the dirt. Again, stop for equipment and grenades.
*'''Lord Hood (Video COM)''': "Music to my ears, Commander. What about the Ark?"


You now move past a blockade thing into a small squad with Carbine Jackals. Once nothing is moving head out down the path to the Tsavo Highway. You encounter some Choppers, your gunner will get them. After, try to save a Chopper. Wait for the Drones to show up before you take out the shield, and stick the Shade when you get a chance. Here is where you would want the Chopper. Get in a Chopper and go the the concrete barrier. If you aim right and boost at the right time, you will drive over the broken path. If not reload and try again. Drive over everyone and kill the Brute with the [[Fuel Rod Gun]]. Take his Fuel Rod Gun for the Sniper Rifle. Get back in the Chopper and hide.
*'''Commander Keyes''': "Fully uncovered, sir."


A Phantom shows up to ruin your party. You have a Brute with a Fuel Rod Gun as well as a large group of Jump pack Brutes.
*'''Lord Hood (Video COM)''': "Then we don't have much time."
Wait for the Brute with the Fuel Rod Gun to get in range and drive over his ass. Once everyone is dead add his Fuel Rod ammunition to your own. The Wraith should show up now. Go up to it and melee the driver to death but save the vehicle. Now this is the hard decision. You have a Fuel Rod Gun and need another weapon. I suggest you take the HUMAN Sniper Rifle (at the back of the camp where the Trip Mine is also, don't worry there is more ammo ahead), or the AR (in front of the camp) , the BR (same as the sniper), or Shotgun (next to the AR and BR).


Sgt. Johnson now shows up and brings you two Warthogs. However, we are going to drive the Wraith. A gunner should join you and go blast everyone away.  
''Chief observes a {{Class|CAS|assault carrier}} from the cliff.''


Drive through the cave, you will see two Brutes just standing around. Splatter/blast them. Hop out and look for a Fuel Rod Gun lying on the ground. (keep this gun because sometimes you can start the next level with it) Get in the hog and head to the hardest battle of the level. Ahead there are ten Choppers, two Wraiths and two Shades (varies depending on the difficulty). Drive around down and begin to work at the Choppers. Go left (beware a Chopper will come behind you) and kill everyone. Blast the shades, Choppers, and the Wraiths away with the plasma mortar. Once you get to the road blockade, there should be a pod to your right with a BR and a Sniper Rifle (this is why I told you to get a Sniper Rifle). Take the BR if you don't have a sniper or keep your AR if you have one.
*'''Lord Hood (Video COM)''': "Marines? The [[Prophet of Truth]] doesn't know it yet, but he's about to get kicked right off his throne. We will take our city back. And drive our enemy into the grave they've been so happily digging. One final effort is all that remains."


Fire as fast as the Wraith can cycle. Go for total and utter chaos and destruction. Go to the left, and you can get around that first blockade. Again, fire like mad. Take out the  Shade as a first priority, the Chieftain is the second priority. If he throws a power drain continue to fire like crazy. If you are under to much fire, make a run for it. once back in the Wraith, simply fire at any movement you see. If you think everything is dead, check your radar. If all is silent, go through the shield, and give the generator a good smack with your melee. Note: If you shoot the generator with the turret from the Chieftain you will not get the weapons you got on The Storm.
''The Pelicans fly off. The Master Chief draws his [[MA5C]] and walks to one of the Warthogs to retake Voi from the Covenant.''


Another good way to get through the level is as fast as you can. If you get in the Warthog you can proceed through the entire level in less than ten minutes.  You just continue on the Hog until you get to the broken bridge.  You can cross this bridge on a Warthog with some difficulty, but it can be done. Use the warthog as a bit of a ram, push a barrier away from the others near it, tipping it over in the process, turn it sideways with the warthog, and push it back against the remaining barriers to become a ramp, position the barrier in the middle of the bridge so it will become a makeshift ramp, if placed against either side your warthog will contact the lights that line the bridge and knock you down, it is necessary to travel back to the dead warthog to begin your run for the jump, if done correctly you can continue on with a warthog. If you do make it continue past where the first wraith and phantom are through the caves.  Then you come to the most difficult part of the level.  From here you have to destroy the two choppers, then hijack one Wraith and destroy the other.  After this you can just continue down the road in the wraith until you reach the final battle. Once you get here clear out the enemies with the wraith, then you have to get out of your vehicle and destroy the shield door, then the level is complete. This way isn't exactly "completing" the level, but you still get the achievement and is really easy.
''Fade to black.''


==Achievement Help==
''Level ends.''


[[We're in for some Chop]]: Towards the start of the level, you will get to the area with 2 choppers and the first shield door. As you enter this area, towards the right will be a few small huts. Inside these are trip mines, which are pretty much the only type of equipment capable of getting the achievement. Go out to the Choppers, and get one to follow you. As its coming towards you, throw down the trip mine in front of it, and it should destroy it.  It may help to damage it with gun attacks as well so that it has no chance of surviving the impact.
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.  
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement The Road.png]]
|[[The Road]]
|Finish the third mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|20}}
|-align="center"
|[[File:H3 Achievement Tough Luck.png]]
|[[Tough Luck (Achievement)|Tough Luck]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
*In the beginning of level, if the player goes to where the Marine is turning on the power, there is a switch. When approached, [http://www.youtube.com/watch?v=0xdvi8SgcPk the switch will move down]. However, when the player moves away, it will go back up. The switch does not do anything.
{{Main|Glitches}}
*In the beginning of level, if the player goes to where the Marine is turning on the power, there is a switch. When approached, [http://www.youtube.com/watch?v=0xdvi8SgcPk the switch will move down]. However, when the player moves away, it will go back up. The switch does not appear to do anything.
*On the stretch of road with the Pipe running adjacent to it, if you are in a Warthog and you stop at a certain place so that a metal, curled post is above you, your Warthog will turn black.
*On the stretch of road with the Pipe running adjacent to it, if you are in a Warthog and you stop at a certain place so that a metal, curled post is above you, your Warthog will turn black.
*If you look at where the CCS-Battle Cruiser appears from the cliff after the Drone ambush, a glitch will happen where you will see the side of the cruiser before the ship actually appears.
*If you look at where the {{Pattern|Ket|battlecruiser}} appears from the cliff after the Drone ambush, a glitch will happen where you will see the side of the cruiser before the ship actually appears.
*Sometimes, Sergeant Stacker's character model will appear instead of Sergeant Reynolds, however all scripted dialogue will remain unchanged. Oddly, even after both sergeants are together, Reynold's voice will still come from Stacker's model, and vice-versa.
*Sometimes, Sergeant Stacker's character model will appear instead of Sergeant Reynolds, however all scripted dialogue will remain unchanged. Oddly, even after both Sergeants are together, Reynold's voice will still come from Stacker's model, and vice-versa. However. if Stacker was killed before the players sees Stacker himself, the actual Stacker will have Stacker's character model.
*It is possible to jump the gap in the bridge with a vehicle if you have a [[Gravity Lift]] handy. This can also be done by knocking down a barrier and pushing it around with a warthog until it turns into a makeshift ramp, although this is slightly time consuming. An easier way to cross the gap is by bringing your chopper as far forward as you can without falling off and then boosting.
*It is possible to jump the gap in the bridge with a vehicle if you have a [[Gravity Lift]] handy. However, if said vehicle is a Warthog, marines will not mount it, most likely because they were programmed to leaving it once they reached the gap. This can also be done by knocking down a barrier and pushing it around with a Warthog until it turns into a makeshift ramp, although this is slightly time consuming. An easier way to cross the gap is by bringing your Chopper as far forward as you can without falling off and then boosting.
*Where you meet Sergeant Stacker, it is possible to find a Brute with a [[Type-50 particle beam rifle]] that will not attack you. He can be found on the Deployable Lookout Tower near the cliff. If an enemy gets too close to him however, he will start attacking you.


====Mistakes====
===Mistakes===
*In an article on IGN, it is said that [[Cortana (AI)|Cortana]]'s voice-over tells you about the stranded transport team. However, it is actually the voice of Miranda Keyes, whose new voice actor sounds similar to Cortana.
*At the beginning of the level, if you look at the medic treating the injured marine, he will occasionally move his hand as if clicking on a data pad. However, there is no data pad in his hand to click on.
*At the beginning of the level, if you look at the medic treating the injured marine, he will occasionally click on a data pad in his hand. However there is no data pad to click on.
*At the end of the level, regardless of whether or not you had the destroyed the deployable lookout tower, it will appear as though it was never touched.
*In this level it is stated that the space elevator collapsed when the city was glassed, but actually it fell a day before. It could, however, be possible that the marines didn't know that and had just assumed it fell when New Mombasa was glassed.
*Occasionally, if you have Sergeant Reynolds climb into your Warthog at the beginning of the level, he will appear to be holding no weapons.


====Easter Eggs====
===Easter eggs===
*It is possible to find more sniper ammo in the area after the destroyed bridge where you are forced to dismount, climb the hill to the left of the area to get to the top of the structure and there is a dead marine with a sniper rifle.
{{Main|Easter eggs}}
*The [[Halo 3 Skulls#Tough Luck|Tough Luck Skull]] is found on this level.
*The [[Halo 3 skulls#Tough Luck|Tough Luck Skull]] is found on this level.
*At the very start of the level if you look at one of the walls you can see the word "hi". [[''verification needed'']]
*The two cave doors in the beginning of the level are both door number [[Seven|7]].
*The two cave doors in the beginning of the level are both door number 7. Another [[7]] reference.
*The ''Marathon'' logo is visible on the hangar doors of the Covenant ''Ket''-pattern cruiser that passes overhead.
*Tsavo is notable in that it was the site of the most famous instance of man eating lion attacks in the late 19th century as detailed in the book "Man-Eaters of Tsavo."  More than 140 workers perished in the building of the railway. The event was made into the film ''[[Wikipedia:The Ghost and the Darkness|The Ghost and the Darkness]]''.
*In the [[Campaign]] lobby, Mission Start is labeled as "Warning: Hitchhikers may have jet packs". However, no [[Jump Pack Brute]]s appear before Rally Point Alpha. This is also a reference to the last chapter name in the ''Halo: Combat Evolved'' level ''[[The Maw]]'': "Warning: Hitchhikers May Be Escaping Convicts."
*The ''Marathon'' logo is visible on the side of the CCS-Battle cruiser that passes overhead.
*[[Admiral Hood]] says at the end of the level that, "one final effort is all that remains." The [[Prophet of Truth]] says this on the speakers in the ''[[Halo 2]]'' level ''[[High Charity (Level)|High Charity]]''. This is also the name of a song in the [[Halo 3 Original Soundtrack]].
*In the campaign lobby, Mission Start is labeled as "Warning: Hitchhikers may have jet packs". However, no [[Jump Pack Brute]]s appear before Rally Point Alpha. This is also a reference to the last chapter name in the Halo: CE level [[The Maw (Level)|The Maw]]: "Warning: Hitchhikers May Be Escaping Convicts."
*[[Admiral Hood]] says at the end of the level "One final effort is all that remains". The Prophet of Truth says this on the speakers in the Halo 2 level [[High Charity (Level)|High Charity]]. This is also the name of a song in the [[Halo 3 Original Soundtrack]].
*If you look on all the signs in which it says the distance to [[Voi]] and [[New Mombassa]]. It will always say that Voi is 17km away and New Mombasa is 124km away. Same for the opposite direction. The distance to New Mombasa is a seven reference: 1+2+4=[[7]].


===Miscellaneous===
===Miscellaneous===
 
*If you start this level on Rally Point Alpha, you will hear the Halo level soundtrack, "Full Circle".
*This level, along with [[The Covenant (Level)|The Covenant]] and [[The Storm]], are the only three levels you can drive a [[Transport Warthog]].
*It is possible to find more Sniper Rifle ammo in the area after the destroyed bridge where you are forced to dismount. Climb the hill to the left of the area to get to the top of the structure and there is a dead Marine with a Sniper Rifle.
*Certain weapons from the previous level, such as the Fuel Rod Gun or the Gravity Hammer, will not carry over to this level. The loadout will reset to its standard loadout, the Assault Rifle and the Battle Rifle. If the player manages to bring the Plasma Rifle from the previous level, however, the loadout will carry over.
*It is possible to carry over into the beginning of the next level ''[[The Storm]]'' whatever weapons and ammo you retain from the end of this level (e.g. Sniper Rifle and Battle Rifle). Weapons can also be carried over from the previous level, though exactly the same weapon cannot be carried over to ''The Storm''. The player can still carry them over if it is a different weapon.
*This level along with ''[[The Covenant]]'' and ''[[The Storm]]'', are the only three levels in ''Halo 3'' where you can drive a [[Transport Warthog]].
*Tsavo is a region of Kenya close to where the Tsavo and Athi rivers meet and was the place where the Uganda Railway passed over the Tsavo river. The bridge will not be encountered as it is on the other side of Voi.
*Tsavo is a region of Kenya close to where the Tsavo and Athi rivers meet and was the place where the Uganda Railway passed over the Tsavo river. The bridge will not be encountered as it is on the other side of Voi.
*It is the first Halo 3 campaign mission to feature usable vehicles.<ref name=IGN 8/16/07>[http://xbox360.ign.com/articles/813/813454p1.html IGN]</ref>
*It is the first ''Halo 3'' campaign mission to feature usable vehicles.<ref name="IGN 8/16/07">[http://xbox360.ign.com/articles/813/813454p1.html IGN]</ref>
*Scattered across the land are the remains of the [[New Mombasa Orbital Elevator]]. It collapsed after [[New Mombasa]] was "glassed", and not by the slipspace rift created when The Prophet of Regret's ship fled the city on October 20th, 2552.
*Scattered across the savannah are the remains of the [[New Mombasa Orbital Elevator]]. It collapsed after the slipspace rift created by the Prophet of Regret's ship weakened the support structure, and not by the Covenant glassing the city.
*There is a weapons cache on top of the tunnel in the first area where the [[D77H-TCI Pelican Dropship|Pelican]] drops off two [[Warthog]]s, but if you enter it, the [[Wraith]] will bombard you from a distance.
*There is a weapons cache on top of the tunnel in the first area where the [[D77H-TCI Pelican Dropship|Pelican]] drops off two [[Warthog]]s, but if you enter it, the [[Zurdo-pattern Wraith|Wraith]] will bombard you from a distance.
*Near the end of the level, you can see the ruins of [[New Mombasa]] in the distance near the edge of the crater.
*Near the end of the level, you can see the eastern edge of [[Voi]] on the opposite side of the crater.
*This is the only level where Thel 'Vadam is never seen in single player Campaign mode. This is probably because he, in Bungie canon, had been evacuated from the Crow's Nest via Landing Pad Bravo when the Brutes disarmed the bomb.  
*This is the only level where Thel 'Vadam is never seen in single player Campaign mode. This is probably because he, in Bungie canon, had been evacuated from Crow's Nest via Landing Pad Bravo when the Brutes disarmed the bomb.
*This is the first level you can see a Wraith in [[Halo 3]].
*This is the first level you can encounter {{Pattern|Zurdo|Wraith}}s and [[Barukaza Workshop Chopper|Brute Choppers]].
*At Bungie's Halo 3 preview event in Seattle, Washington (Close to where Bungie Studios is actually located on the map) Tsavo Highway was first shown to the groups that attended the event's meeting.
*At Bungie's ''Halo 3'' preview event in Seattle, Washington (Close to where Bungie Studios is actually located on the map) Tsavo Highway was first shown to the groups that attended the event's meeting.
*In the [[Halo 3 Epsilon]], no static effects were added to dialogue. It was possible to hear the complete transmissions from Stacker and ONI Recon 111 respectively: "We're on the Tsavo Highway, about five clicks east of Voi." and "The cruisers above the crater. They found something."
*In the [[Halo 3 Epsilon]], no static effects were added to dialogue. It was possible to hear the complete transmissions from Stacker and ONI Recon one-eleven respectively: "We're on the Tsavo Highway, about five klicks east of Voi." and "The cruisers above the crater. They found something."
*This is the only level in [[Halo 3]] where [[John-117]] has no dialogue in the cutscenes related to the level.
*This is the only level in ''Halo 3'' where [[John-117]] has no dialogue in the cutscenes related to the level.
*Before heading to the garage in the beginning of the level, you can go to the doorway opposite of the garage entrance and reactivate the entire bases' backup power supply from there by pulling a lever in the room.
*This level along with ''[[The Ark (level)|The Ark]]'' and ''[[Halo (Halo 3 Level)|Halo]]'' are one of the only levels to not feature any Cortana moments. However, ''Halo'' does feature a [[Gravemind]] moment instead.
*This level along with [[The Ark (Level)|The Ark]] and [[Halo (Halo 3 Level)|Halo]] are one of the only levels to not feature any Cortana/Gravemind moments. However, Halo does feature a [[Gravemind]] moment instead.
*After taking down the first shield generator and moving through the tunnel, there is a marine outpost with a single dead marine with a Battle Rifle. There is a fully charged [[Okarda'phaa-pattern plasma rifle|Plasma Rifle]] outside that is the only one unaffected by the Famine Skull.
*This is the first level in the trilogy where the [[Brute Chopper]] comes in.
*This, and the level ''The Covenant'' are the only levels to have Beam Rifles by default on any difficulty.
*After taking down the first shield generator and moving through the tunnel, there is a marine outpost with a single dead marine. This outpost has a fully charged [[Type-25 Directed Energy Rifle|Plasma Rifle]] outside that is unaffected by the Famine Skull.
*The second chapter of the ''Halo 2'' soundtrack, Epilogue, has the name "Road to Voi", this level could be reference to the chapter, or the chapter is a hint to gamers that ''Halo 3'' will have contents that will do with the town of Voi.
*This, the Ark, and the Covenant are the only levels to have Beam Rifles by default on any difficulty.
*''Tsavo Highway'' was originally a longer mission, large sections were removed due to production limits.
*Tsavo Highway was originally split into two seperate missions. They were merged into the current iteration due to production schedules. <ref>http://xbox360.ign.com/articles/966/966319p1.html</ref>
*This level is fairly similar in concept to ''Halo 3: ODST's'' ''[[Uplift Reserve]]''.


==Gallery==
==Gallery==
===Concept art===
<gallery>
<gallery>
Image:H3_E3_Tsavo_Highway_Road.jpg|A battle with Brute Choppers.
File:H3 FallenTether Concept 1.jpg|Concept art of a Warthog in the tether's remains.
Image:TTHOG.jpg|The Chief on the road.
File:H3 FallenTether Concept 2.jpg|Concept art of the tether's remains in the savannah.
Image:Tsavo_Highway.jpg|A Battle on Foot.
File:H3 TsavoConcept3.jpg|More concept of the remains in the savannah.
Image:Battle_Ship.jpg|a CCS-Class Battle Ship patrolling around the Portal.
File:H3 FallenTether Concept 3.jpg|Concept art of a Pelican in the tether's remains.
Image:Big_Ship.jpg|An Assault Carrier near the Portal.
File:H3 FallenTether Concept 4.jpg|Concept art of a Pelican taking off from the tether's remains.
File:H3 - Manual interior.jpg|Concept art of John-117 in the tether's remains.
File:H3 TsavoConcept1.jpg|Concept art of a human facility amidst the tether's remains.
File:H3 TsavoConcept2.jpg|Concept art of another human structure amidst the remains.
File:H3 TsavoConcept4.jpg|Concept art of the remains as seen from a town.
File:H3 TsavoConcept5.jpg|Concept art of the remains looming in the distance.
File:H3 TsavoConcept6.jpg|Concept art of the remains behind a town along the highway.
File:H3 TsavoConcept7.jpg|Concept art of the entrance of [[Crow's Nest (location)|Crow's Nest]] at the start of the mission.
File:H3 Concept TsavoStart.jpg|Concept art of the area outside the entrance.
File:H3 Concept TetherRemains.jpg|Concept art of John-117 amidst the tether's remains.
File:H3 TsavoConcept8.jpg|The previous concept art recolored.
File:H3 Concept RestStop.jpg|Concept art of the rest stop before the highway.
File:H3 HighwayConcept1.jpg|Concept art of the first tunnel on the highway.
File:H3 Concept HighwayBuilding.jpg|Concept art of the municipal building adjacent the tunnel.
File:H3 Concept HighwayPipe.jpg|Concept art of the pipe that runs alongside the highway.
File:H3 Voi Highway Concept.jpg|Concept sketch of the highway.
File:H3 HighwayConcept2.jpg|Concept art of the broken highway.
File:H3 PumpHouseConcept.jpg|Concept art of [[Voi Municipal Water Pump House 03]].
File:H3 HighwayConcept3.jpg|Concept art of the construction zone on the highway.
File:H3 Concept TsavoConstructionSite.jpg|More concept art of the construction zone.
File:H3 Concept HighwayTurn.jpg|Concept art of the broken turn in the highway.
File:H3 Concept TractorTrailer.jpg|Concept art of a [[tractor unit]] on the highway.
File:H3 HighwayConcept4.jpg|Concept art of the highway tunnel at the end of the mission.
File:H3 Concept FinalTsavoTunnel.jpg|Concept art of the final tunnel and its surroundings.
</gallery>
</gallery>


==References==
===Design Documentation===
<references/>
<gallery>
File:H3_OutskirtsPaperSketch.jpeg|Early paper sketch titled "(Voi) Outskirts".
File:H3_DriveOffCovenantWhiteboard.jpeg|Whiteboard mission design titled "1.3 Drive Off Covenant". At this point Tsavo Highway and The Storm seemed to have been the same level.
File:H3_OutskirtsDesignDoc.jpeg|Digital design document titled "1.3 - Outskirts".
</gallery>
 
===Storyboards===
<gallery>
File:H3 TsavoHighway Storyboard Outro 1.jpg
File:H3 TsavoHighway Storyboard Outro 2.jpg
File:H3 TsavoHighway Storyboard Outro 3.jpg
</gallery>
 
===Screenshots===
<gallery>
File:H3 Menu 04 Tsavo Highway.png|Preview of the level in ''Halo 3'' menu.
File:H3 Tsavo Skirmish.jpg|Marines fire their weapons at Covenant troops upon leaving the cavern.
File:H3 TsavoTether.png|John-117 observes the wreckage of the New Mombasa Space Elevator.
File:TTHOG.jpg|John-117 driving the Troop Transport Warthog through the space elevator tethers.
File:H3 E3 Tsavo Highway Road.jpg|A Warthog charges into battle with Choppers and Wraiths.
File:H3 ChiefTsavo.PNG|John-117 boards a Wraith at Tsavo Highway.
</gallery>


==External Links==
==Sources==
*[http://uk.youtube.com/watch?v=EK-923CQsAM Video 1]
{{Ref/Sources}}
*[http://uk.youtube.com/watch?v=slm2rBX6XWY Video 2]
*[http://uk.youtube.com/watch?v=BFNTnUD4h64 Video 3]
*[http://uk.youtube.com/watch?v=Z2OFTXKZ-vE Video 4]
*[http://uk.youtube.com/watch?v=RumV4Up5scg Video 5]


{{succession box | before = ''[[Crow's Nest (Level)|Crow's Nest]]'' <br />| title = [[Halo 3 Campaign|''Halo 3'' Campaign Missions]] | years = '''''Tsavo Highway''''' |after = ''[[The Storm (Level)|The Storm]]''}}
{{succession box | before = ''[[Crow's Nest (Level)|Crow's Nest]]'' <br />| title = ''Halo 3'' Campaign Missions | years = '''''Tsavo Highway''''' |after = ''[[The Storm (Level)|The Storm]]''}}


{{Level}}
{{Levels|H3}}
[[fr:Route nationale de Tsavo (Niveau)]]
[[Category:Halo 3 campaign]]
[[Category:Halo 3 Campaign Missions]]

Latest revision as of 15:18, February 27, 2024

This article is about the campaign level. For the location, see Tsavo highway (location).

Prev:

Crow's Nest

Next:

The Storm

Tsavo Highway
H3 TsavoHighway Loadscreen.png

Game:

Halo 3

Map file name (?):

030_outskirts

Player:

John-117

Date:

November 17, 2552[1]

Location:

Tsavo Highway, Kenya

Objective(s):

  • Lead Marines away from the base
  • Reach the city of Voi

Par Time:

00:20:00 (Master Chief Collection)

Par Score:

21,000 (Master Chief Collection)
15,000 (Halo 3)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Tsavo Highway/Walkthrough.

 
Mount up, Get to Voi.

Tsavo Highway[2] is the fourth campaign mission of Halo 3.

Upon completing it on Normal, Heroic, or Legendary the player will unlock The Road achievement, worth 20 Gamerscore. If a player gets more than 15,000 points in the meta-game he or she will unlock the Cavalier achievement, worth 10 Gamerscore. The Tough Luck Skull can be found on this level, unlocking the achievement of the same name. It is worth 10 Gamerscore. By finishing this level on Normal you get the EVA chest. By finishing this level on Heroic the player will receive the Flight chest plate. By finishing this level on Legendary the player will receive the EOD chest plate.

Summary[edit]

After successfully evacuating the upper area of the Crow's Nest base, SPARTAN-117 finds himself in an underground garage containing multiple Warthogs and leads a group of Marines out of an underground tunnel. He then leads the surviving marines towards the town of Voi. A Pelican drops a pair of Troop warthogs and one regular M12 (with M41 LAAG). After fighting his way down the highway, through many Covenant troops, SPARTAN-117 breaches the barrier blocking the path leading to Voi and the ancient Forerunner artifact, buried beneath the Earth's surface.

Transcript[edit]

{Gameplay}

Full Contact Safari[edit]

Warning: Hitchhikers may have Jet Packs.

The Master Chief starts to wake up.

Note that sometimes Stacker will appear in the place of Reynolds but will still say the dialogue.

The Master Chief comes to in the wreckage of the elevator, with wounded Marines being treated and other Marines trying to regroup. The elevator shaft above is engulfed in flames.

  • Commander Miranda Keyes (COM) (Signal with much static): "Chief, please respond. What's your status, over? If you can hear me, find transport. Head for the town of Voi."
  • Wounded Marine #1: "Ah! I've got a broken rib."
  • Wounded Marine #1: "No..."
  • Marine Corpsman: "Then I've gotta keep pressure on the wound."
  • Wounded Marine #2: (coughs) "I think I broke something!"

A squad of Marines are standing directly outside the elevator.

  • Marine #1: "Another bombing run?"

or

  • Marine #1: "Did we get everyone out, sir?"

or

  • Marine #1: "'You think the Brutes know where we are?"

On the other side of the underground vehicle maintenance bay, a Marine Sergeant shows up at the other side of the elevator wreckage and begins to handle the situation. He runs up to the gate, coughs loudly, and fires a battle rifle burst at a security camera to perhaps prevent any remaining Covenant forces from finding the squad of Marines.

  • Gunnery Sergeant Reynolds: (coughs) "Settle down, Marines! Somebody hit the emergency power."
  • Marine #2: "On it, Sergeant."

The Marine heads to the generator room and activates the emergency power.

  • Marine #1: "Any word from Charlie-Two? We got separated."
  • Marine #3: "Nah, man. Alpha-Six, they're all gone too."
  • Marine Corpsman: "The swelling, could be a fracture. You think you can stand?"
  • Wounded Marine #1: "I don't know, doc."
  • Gunnery Sergeant Reynolds: "If you can walk, set your boots on the line."

The Master Chief and any Marines fit for duty form up on the other side of the maintenance bay, with an M12 Chaingun Warthog and an M831 Troop Transport Warthog (or two M12 Warthog LRVs on co-op) parked and functional. The Marine Corpsman remains with the wounded Marines. The lights above the two Warthog turn on.

  • Marine #1/#3: "What's our situation, Sergeant?"
  • Reynolds: "Not sure; can't reach the Commander. Too far underground."

If the Master Chief jumps in either Warthog:

  • Reynolds: "Chief's got the right idea.”

  • Reynolds: “Let's mount up, get the hell outta these caves."
  • Marines: "Yes, sir!"

The Marines get in the Warthogs.

  • Marine #1: "I'll get the door, sir."

The Marine opens the door (or the Chief can too), and the Warthogs proceed down the tunnel.

  • Reynolds: "Second Squad? We're coming through!"

At the gate leading out of the caves, two Marines from Second Squad are pinned down at a checkpoint by a small group of Kig-Yar and Unggoy. The Warthogs take out the Covenant forces, and head out. Another group of Kig-Yar spot the Warthogs and retreat into the hill away from the base entrance.

  • Reynolds: "Don't leave any of 'em standing!"

or

  • Reynolds: "Conserve ammo. Run 'em over!"

or

  • Marine #1: "Look at the little bastards run!"

or

  • Marine #1: "Surprise, crap-face!"

After taking out the fleeing lance they observe the massive wreckage from the New Mombasa Orbital Elevator, along with a crashed Phantom.

A Warthog amidst the wreckage of the destroyed tether.

If the Chief approaches the cliff and sees a long line of the elevator's wreckage.

  • Marine #4 (COM): "The Mombasa Space Elevator."
  • Marine #3 (COM): "It collapsed when the city got glassed."
  • Marine #4 (COM): "But the tether was thousands of kilometers high!"
  • Marine #3 (COM): "Yeah? Well, now it's scattered all over the Savannah."
  • Marine #4 (COM): (astonished whisper) "Holy crap..."

The Chief listens to a radio transmission from the wreckage of a crashed Phantom

  • Unknown Jiralhanae Commander (COM): "Chieftains! Rally your packs!"
  • Unknown Jiralhanae Commander (COM): "Kill all survivors, let none near the crater!"
  • Unknown Jiralhanae Commander (COM): "The Prophet will soon complete his blessed task!"

The Warthogs continue on.

  • Reynolds (COMS): "Chief, still can't get the Commander. COMs are a mess, Pelicans are scattered. Best thing now, get some distance between us and the base. Brutes are gonna be looking for survivors."

The Warthogs reach another crashed Phantom and kill the Covenant troops around it.

  • Unknown Jiralhanae Commander (COM): "I see it, pack brothers! The Holy Relic! What fools, to live so long on hallow ground! Never knowing what lay beneath the surface."

The Warthogs keep pressing on, reaching a Covenant-held dam. A Phantom hovers overhead while many Covenant troops (including Shade turrets and Kig-Yar Snipers on higher difficulties) fire on the UNSC force. The Phantom leaves and it doesn't take long before the Warthogs overpower the Covenant at the dam.


If the Chief stalls:

  • Marine #1: "Up and around that dam, sir."

The Chief navigates around the dam.

  • Gunnery Sergeant Stacker (COM): "I repeat: My convoy's been hit. I've got wounded-(static). We're on the Tsavo Highway about-(static)-east of Voi. Someone, anyone, please, respond! (Static and cut-off)."

If the Chief stalls:

  • Marine #3: "Tsavo Highway is just ahead, Chief."

A Chopper rams into a Warthog from Stacker's convoy, killing the Marines onboard.

The Warthogs arrive at the Highway, encountering Jiralhanae Choppers and hostile infantry. One Chopper rams and destroys a fully manned attacking Warthog. Another Chopper soon follows. On higher difficulties, a Jiralhanae War Chieftain armed with a fuel rod gun leads the Covenant troops.


If the player dismounts the vehicle and goes into the small checkpoint where Stacker is located:

  • Stacker: "We were en route to Voi, Chief. Banshees jumped us, started strafing... pretty much ruined our day."

Note: If Stacker was the Sergeant the player started the level with, Reynolds will be present instead but may or may not say the above dialogue.


After a pitched battle involving many Unggoy, Jiralhanae and Shade turrets, the UNSC force are victorious. The Warthogs journey forward toward the tunnels, but are blocked off by an Anti-Vehicle Barrier. A swarm of Yanme'e fly out of the tunnel, but they are easily cut down by the Warthogs.

  • Stacker: "Marines in Voi really needed my supplies, Chief. But I'm sure they'll be plenty happy to see you. Head on through the tunnel and give those boys a hand."

If the Chief waits for a while at the barrier:

  • Stacker (COM): "Take down that barrier, Chief. Power supply should be inside the tunnel."

or

  • Stacker (COM): "Chief, the barrier only works against vehicles. You should be able to walk right through."

The Chief walks through the shield, and destroys its power source.

  • Prophet of Truth (Hologram): "The gods will not begrudge our excavation. By uncovering this relic, we pay homage to their glory. When the dust settles, we will all see what I already know: here lies the Path, the start of our Great Journey."

The Warthogs continue along the Tsavo Highway through the tunnel. When they get out and reach a bridge, a Ket-pattern battlecruiser soars ahead.

  • ONI Recon 111 (COM): "Commander. This is ONI Recon One-Eleven. The cruisers above-(static). They found-(static)"
  • Commander Keyes (COM): "Say again, Recon? You're breaking up."
  • ONI Recon 111 (COM): "There's something in the crater, Ma'am. Something beneath the storm."

The Warthogs reach a gap in the bridge and cannot continue. The Master Chief clambers across broken beams and bars and continues on foot. The Marines follow. A massive Forerunner artifact lies under the middle of the crater, and the Forerunner Dreadnought sits in the middle of it. Covenant ships are circling the crater. Banshees fly past the highway, but pay no attention to the UNSC forces.

The Broken Path[edit]

Wraiths and Choppers.

  • Commander Keyes (COM): "Master Chief? Finally, a good connection. Truth has excavated a Forerunner artifact; we have to assume it's The Ark."
  • Sergeant Johnson (COM): "Keep pushing to the town of Voi, Chief. Resupply birds will meet you in the next valley."
John-117 engaging a Brute pack on foot.

A pair of Marines are under attack by a Jiralhanae and his Unggoy subordinates near a pile of crates. The Chief rescues them and they join him to assault a large group of Covenant that are attacking an outpost at the top of a rise. The Chief and the Marines eventually clear the sector.

  • Marine #5: "We've got reinforcements, Marines!"
  • Marine #6: "Woohoo! Yeah!"
  • Marine #7: "Booyeah!"
  • Marine #8: "Ohhhh-yee-HAH!!"

A Phantom approaches with reinforcements.

  • Marine #5: "Sir, Recon spotted Covenant armor ahead. Pelicans are inbound with heavy weapons; we need to hold out until they arrive."

If the Chief heads off on foot before the Pelicans arrive:

  • Johnson (COM): "You've got hostiles armor ahead, Chief. I rounded up a few resupply birds. Advise you to maintain your position until they arrive."

The Phantom disgorges a large pack of Jiralhanae. The pack is soon wiped out by the Master Chief and his allies. A second Phantom swoops in and deploys additional enemy troops, including a Jiralhanae War Chieftain wielding a fuel rod gun.

After the enemy infantry are defeated, a Wraith appears.

  • Marine #1: "Wraith! Get to cover!"

The Chief neutralizes the Wraith.

  • Johnson (COM): "Watch it now, Pelicans coming in!"

or

  • Marine #5: "Pelicans coming in."
  • Johnson (COM): "Brutes have plenty of armor between here and Voi, Chief, but this Warthog should help you punch on through."

Pelicans arrive and drops off Warthogs, along with some additional Marines. The Master Chief has a choice of taking one of the Warthogs the Pelicans drop off, or the Wraith that previously attacked if not destroyed. The tunnel onward on the Tsavo Highway is closed off, so the Chief goes up the trail where the Wraith came from, and finds a short tunnel leading back to Tsavo Highway. The entrance is guarded by several Jiralhanae Choppers, Covenant watchtowers, and a pair of Shade turrets (on higher difficulties). The Chief and the Marines clear out the blockade and head through the tunnel.

If the Chief stalls:

  • Marine: "We're getting close to Voi. Keep going!"

The Chief exits the tunnel and comes across a pair of parked Choppers. He eliminates the dismounted drivers before they can get to their vehicles. Two Marines emerge from hiding and greet the Chief.

  • Marine #2: "Wraith, Master Chief, circling that hill! Brute Choppers too, so stay sharp!"

Or

  • Marine #3: "Wraith, Master Chief, circling that hill! Brute Choppers too, so watch your back!"
John-117 and his Warthog push through the Covenant blockade at the highway.

Nearly a dozen more Choppers, a few Wraiths and Shade Turrets defend the route back onto the highway. The Chief pushes on, supported by a steady supply of Warthogs. Despite being greatly outnumbered and outgunned, the Chief and the Marines eventually clear the zone.


If the Chief approaches the cliffside overlooking the massive storm over the vast crater beyond the cliff and there are Marines accompanying the Chief:

  • Chips Dubbo (COM): "Look at the size of that thing! Wonder how old it is?"
  • Marine #8 (COM): "Don't know. But I do know that ain't a normal storm."

If there are no Marines are accompanying the Chief:

  • ONI Recon 111 (COM): "Commander, I can see most of it now. Readings are all over the EM spectrum."
  • Commander Keyes (COM): "Roger that, Recon. Shut off your gear, fall back. I'll monitor from Kilo 23."

The Chief continues along the Highway. A large pack of Brutes bar his way.

  • Johnson (COM): "Chief, the gate to Voi is dead ahead. Smash the Brute blockade, open her up!"

A large number of Jiralhanae wait behind Covenant roadblocks in anticipation of the approaching UNSC force.

  • Jiralhanae: "The Demon must not pass!"
  • Prophet of Truth (Hologram): "My Dreadnought, the vessel that has so long been the focus of our worship, now rests on its true pedestal. Even now, its engines spark greater ones below, relics long without power, yet ready to fulfill their divine purpose. Stand fast! Keep our enemies at bay! Soon, my brothers, we will all have our reward!"

The Master Chief and any remaining Marines are forced to abandon their vehicles. They press forward, encountering heavy resistance from the Jiralhanae. Upon entering the next section the team comes under attack from a Shade turret as well as several Jiralhanae Jumpers. Wiping this force of Covenant out, the Chief attacks the last group of Jiralhanae led by a War Chieftain. He eventually clears the area. The only thing left standing between the UNSC and Voi is another Anti-Vehicle Barrier in the tunnel.


If the Chief waits for a while at the barrier:

  • Stacker (COM): "Take down that barrier, Chief."

The Chief destroys the power source with ease.

{Cutscene}

John-117 observes an assault carrier near the Portal.

The Master Chief (and the Arbiter on co-op) leave the tunnel entrance. Two Pelicans, one of which is Kilo 23, arrives to drop off an M12 Warthog LRV and Marines. Commander Keyes, piloting Kilo 023, has Lord Hood on one of the video screens inside the cockpit. The Chief heads towards the cliffside.

  • Lord Hood (Video COM): "Music to my ears, Commander. What about the Ark?"
  • Commander Keyes: "Fully uncovered, sir."
  • Lord Hood (Video COM): "Then we don't have much time."

Chief observes a CAS-class assault carrier from the cliff.

  • Lord Hood (Video COM): "Marines? The Prophet of Truth doesn't know it yet, but he's about to get kicked right off his throne. We will take our city back. And drive our enemy into the grave they've been so happily digging. One final effort is all that remains."

The Pelicans fly off. The Master Chief draws his MA5C and walks to one of the Warthogs to retake Voi from the Covenant.

Fade to black.

Level ends.

Achievements[edit]

The following achievements can be unlocked on this mission on the Xbox 360 edition of Halo 3.

Icon Name Description Gamerscore gamerscore
H3 Achievement The Road.png The Road Finish the third mission of the Campaign on Normal, Heroic, or Legendary. 20 gamerscore
H3 Achievement Tough Luck.png Tough Luck Find and claim this skull. 10 gamerscore

Trivia[edit]

Glitches[edit]

Main article: Glitches
  • In the beginning of level, if the player goes to where the Marine is turning on the power, there is a switch. When approached, the switch will move down. However, when the player moves away, it will go back up. The switch does not appear to do anything.
  • On the stretch of road with the Pipe running adjacent to it, if you are in a Warthog and you stop at a certain place so that a metal, curled post is above you, your Warthog will turn black.
  • If you look at where the Ket-pattern battlecruiser appears from the cliff after the Drone ambush, a glitch will happen where you will see the side of the cruiser before the ship actually appears.
  • Sometimes, Sergeant Stacker's character model will appear instead of Sergeant Reynolds, however all scripted dialogue will remain unchanged. Oddly, even after both Sergeants are together, Reynold's voice will still come from Stacker's model, and vice-versa. However. if Stacker was killed before the players sees Stacker himself, the actual Stacker will have Stacker's character model.
  • It is possible to jump the gap in the bridge with a vehicle if you have a Gravity Lift handy. However, if said vehicle is a Warthog, marines will not mount it, most likely because they were programmed to leaving it once they reached the gap. This can also be done by knocking down a barrier and pushing it around with a Warthog until it turns into a makeshift ramp, although this is slightly time consuming. An easier way to cross the gap is by bringing your Chopper as far forward as you can without falling off and then boosting.
  • Where you meet Sergeant Stacker, it is possible to find a Brute with a Type-50 particle beam rifle that will not attack you. He can be found on the Deployable Lookout Tower near the cliff. If an enemy gets too close to him however, he will start attacking you.

Mistakes[edit]

  • At the beginning of the level, if you look at the medic treating the injured marine, he will occasionally move his hand as if clicking on a data pad. However, there is no data pad in his hand to click on.
  • At the end of the level, regardless of whether or not you had the destroyed the deployable lookout tower, it will appear as though it was never touched.
  • In this level it is stated that the space elevator collapsed when the city was glassed, but actually it fell a day before. It could, however, be possible that the marines didn't know that and had just assumed it fell when New Mombasa was glassed.
  • Occasionally, if you have Sergeant Reynolds climb into your Warthog at the beginning of the level, he will appear to be holding no weapons.

Easter eggs[edit]

Main article: Easter eggs
  • The Tough Luck Skull is found on this level.
  • The two cave doors in the beginning of the level are both door number 7.
  • The Marathon logo is visible on the hangar doors of the Covenant Ket-pattern cruiser that passes overhead.
  • In the Campaign lobby, Mission Start is labeled as "Warning: Hitchhikers may have jet packs". However, no Jump Pack Brutes appear before Rally Point Alpha. This is also a reference to the last chapter name in the Halo: Combat Evolved level The Maw: "Warning: Hitchhikers May Be Escaping Convicts."
  • Admiral Hood says at the end of the level that, "one final effort is all that remains." The Prophet of Truth says this on the speakers in the Halo 2 level High Charity. This is also the name of a song in the Halo 3 Original Soundtrack.

Miscellaneous[edit]

  • If you start this level on Rally Point Alpha, you will hear the Halo level soundtrack, "Full Circle".
  • It is possible to find more Sniper Rifle ammo in the area after the destroyed bridge where you are forced to dismount. Climb the hill to the left of the area to get to the top of the structure and there is a dead Marine with a Sniper Rifle.
  • Certain weapons from the previous level, such as the Fuel Rod Gun or the Gravity Hammer, will not carry over to this level. The loadout will reset to its standard loadout, the Assault Rifle and the Battle Rifle. If the player manages to bring the Plasma Rifle from the previous level, however, the loadout will carry over.
  • It is possible to carry over into the beginning of the next level The Storm whatever weapons and ammo you retain from the end of this level (e.g. Sniper Rifle and Battle Rifle). Weapons can also be carried over from the previous level, though exactly the same weapon cannot be carried over to The Storm. The player can still carry them over if it is a different weapon.
  • This level along with The Covenant and The Storm, are the only three levels in Halo 3 where you can drive a Transport Warthog.
  • Tsavo is a region of Kenya close to where the Tsavo and Athi rivers meet and was the place where the Uganda Railway passed over the Tsavo river. The bridge will not be encountered as it is on the other side of Voi.
  • It is the first Halo 3 campaign mission to feature usable vehicles.[3]
  • Scattered across the savannah are the remains of the New Mombasa Orbital Elevator. It collapsed after the slipspace rift created by the Prophet of Regret's ship weakened the support structure, and not by the Covenant glassing the city.
  • There is a weapons cache on top of the tunnel in the first area where the Pelican drops off two Warthogs, but if you enter it, the Wraith will bombard you from a distance.
  • Near the end of the level, you can see the eastern edge of Voi on the opposite side of the crater.
  • This is the only level where Thel 'Vadam is never seen in single player Campaign mode. This is probably because he, in Bungie canon, had been evacuated from Crow's Nest via Landing Pad Bravo when the Brutes disarmed the bomb.
  • This is the first level you can encounter Zurdo-pattern Wraiths and Brute Choppers.
  • At Bungie's Halo 3 preview event in Seattle, Washington (Close to where Bungie Studios is actually located on the map) Tsavo Highway was first shown to the groups that attended the event's meeting.
  • In the Halo 3 Epsilon, no static effects were added to dialogue. It was possible to hear the complete transmissions from Stacker and ONI Recon one-eleven respectively: "We're on the Tsavo Highway, about five klicks east of Voi." and "The cruisers above the crater. They found something."
  • This is the only level in Halo 3 where John-117 has no dialogue in the cutscenes related to the level.
  • This level along with The Ark and Halo are one of the only levels to not feature any Cortana moments. However, Halo does feature a Gravemind moment instead.
  • After taking down the first shield generator and moving through the tunnel, there is a marine outpost with a single dead marine with a Battle Rifle. There is a fully charged Plasma Rifle outside that is the only one unaffected by the Famine Skull.
  • This, and the level The Covenant are the only levels to have Beam Rifles by default on any difficulty.
  • The second chapter of the Halo 2 soundtrack, Epilogue, has the name "Road to Voi", this level could be reference to the chapter, or the chapter is a hint to gamers that Halo 3 will have contents that will do with the town of Voi.
  • Tsavo Highway was originally a longer mission, large sections were removed due to production limits.
  • This level is fairly similar in concept to Halo 3: ODST's Uplift Reserve.

Gallery[edit]

Concept art[edit]

Design Documentation[edit]

Storyboards[edit]

Screenshots[edit]

Sources[edit]

  1. ^ Bungie.net: Bungie Weekly Update: 01/23/09
  2. ^ EGM Magazine, August 2007, page 62
  3. ^ IGN
Preceded by
Crow's Nest
Halo 3 Campaign Missions
Tsavo Highway
Succeeded by
The Storm