Editing OPERATOR-class Mjolnir
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|role=*Special operations (GEN1) | |role=*Special operations (GEN1) | ||
*Vehicle operation (GEN2) | *Vehicle operation (GEN2) | ||
|hideb=yes | |||
}} | }} | ||
'''OPERATOR-class Mjolnir''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Operator Description}} | '''OPERATOR-class Mjolnir''' refers to two distinct variants of [[MJOLNIR Powered Assault Armor|Mjolnir armor]]. The GEN1 Operator variant, originally designed by [[Chalybs Defense Solutions]],{{Ref/Reuse|Id=EVG}} was designed for special forces within [[Beta-5 Division]]'s [[Asymmetrical Action Group]]; while the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] permutation designated Operator, manufactured by the [[Naphtali Contractor Corporation]], is optimized for the operation of vehicles.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Operator Description}} | ||
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Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.{{Ref/Reuse|Id=H5G}} | Operator armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.{{Ref/Reuse|Id=H5G}} | ||
The OPERATOR suit was notably used by Spartans [[Jason Kidman]] and [[Carlo Hoya]], of Fireteams [[Fireteam Shadow|Shadow]] and [[Fireteam Majestic|Majestic]], respectively , during the [[Requiem Campaign]] between [[2557]] and [[2558]].{{Ref/Site|Id=CFFourward|URL=https://www.halowaypoint.com/news/canon-fodder-fourward-unto-dawn|Site=Halo Waypoint|Page=Canon Fodder - Fourward Unto Dawn|D=10|M=11|Y=2022}}{{Ref/Game|H4}} During [[Operation: VERTICAL UMBRAGE]] on February 14, Kidman used his OPERATOR suit to board the {{Pattern|Zanar|light cruiser}}, ''[[Panom's Canticle]]'', in a [[ | The OPERATOR suit was notably used by Spartans [[Jason Kidman]] and [[Carlo Hoya]], of Fireteams [[Fireteam Shadow|Shadow]] and [[Fireteam Majestic|Majestic]], respectively , during the [[Requiem Campaign]] between [[2557]] and [[2558]].{{Ref/Site|Id=CFFourward|URL=https://www.halowaypoint.com/news/canon-fodder-fourward-unto-dawn|Site=Halo Waypoint|Page=Canon Fodder - Fourward Unto Dawn|D=10|M=11|Y=2022}}{{Ref/Game|H4}} During [[Operation: VERTICAL UMBRAGE]] on February 14, Kidman used his OPERATOR suit to board the {{Pattern|Zanar|light cruiser}}, ''[[Panom's Canticle]]'', in a [[Boarding|boarding action]] ultimately resulting in the ship's destruction.{{Ref/Novel|Id=Umbrage|Vertical Umbrage}}{{Ref/Site|Id=WPUmbrage|URL=https://www.halowaypoint.com/news/halo-4-vertical-umbrage|Site=Halo Waypoint|Page=Halo 4 - Vertical Umbrage|D=7|M=11|Y=2022|LocalArchive=Archive:Vertical Umbrage}} | ||
Hoya continued to use his Operator suit following the conflict on Requiem throughout 2558.{{Ref/Comic|HEsc}} | Hoya continued to use his Operator suit following the conflict on Requiem throughout 2558.{{Ref/Comic|HEsc}} | ||
==In-game information== | ==In-game information== | ||
===''Halo: Reach'' | <!--Just here so we can unhide the table once officially announced | ||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Piece | |||
! style="width: 40%"|Description | |||
! style="width: 15%"|Unlock requirements (''Halo 3'') | |||
! style="width: 30%"|Unlock requirements (''Halo: MCC'') | |||
|- align="center" | |||
|[[File:HTMCC H3 Operator Helmet Icon.png|75px]]<br/>Helmet | |||
|align="center" rowspan=5|Experimental intrusion suites developed by ANVIL collaboration teams can be quickly applied to cross-generational platforms. | |||
|rowspan=5|N/A {{C|''MCC''-exclusive}} | |||
|[[Series 6: Raven|Series 6]] | |||
|- align="center" | |||
|[[File:HTMCC H3 Operator Chest Icon.png|75px]]<br/>Chest | |||
|[[Series 6: Raven|Series 6]] | |||
|- align="center" | |||
|[[File:HTMCC H3 Operator LShoulder Icon.png|75px]][[File:HTMCC H3 Infiltrator RShoulder Icon.png|75px]]<br/>Shoulders | |||
|[[Series 6: Raven|Series 6]] | |||
|- align="center" | |||
|[[File:HTMCC H3 Operator Forearms Icon.png|75px]]<br/>Forearms | |||
|[[Series 6: Raven|Series 6]] | |||
|- align="center" | |||
|[[File:HTMCC H3 Operator Legs Icon.png|75px]]<br/>Legs | |||
|[[Series 6: Raven|Series 6]] | |||
|} | |||
--> | |||
===''Halo: Reach''=== | |||
{{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}} | {{Quote|Developed exclusively for the ONI's Beta-5 Asymmetrical Action Group.}} | ||
All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system. | All Operator armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Operator set is attainable in the [[Season 1: Noble]] progression system. | ||
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|} | |} | ||
===''Halo 4'' | ===''Halo 4''=== | ||
Operator was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default. | Operator was one of the [[Armor customization (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. Players need to first reach [[Rank (Halo 4)|SR-50]] to unlock Operator and seven other Specializations. Progression through the Operator Specialization ranks grant players with the Operator armor permutations, Operator [[multiplayer emblems|multiplayer emblems (foregrounds and background)]], the [[Tactical packages#List of packages|Wheelman tactical package]], and the [[M6H magnum|Magnum]] STATIC (STC) weapon skin. In ''The Master Chief Collection'', the Operator set, its Surface (SRFC) skin, and associated customizations are available by default. | ||
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! style="width: 15%"|Armor | ! style="width: 15%"|Armor | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements (''Halo 4'') | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements (''Halo: MCC'') | ||
|- align="center" | |- align="center" | ||
|rowspan="5"|[[File:HTMCC H4 Operator Base.png|75px]]<br/>Operator | |rowspan="5"|[[File:HTMCC H4 Operator Base.png|75px]]<br/>Operator | ||
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|} | |} | ||
===''Halo 5: Guardians'' | ===''Halo 5: Guardians''=== | ||
The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''. | The ''Halo 4'' design of Operator returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]]. The body armor includes the Operator chest and shoulders, the [[GV-09 Locking]] forearms and [[Contoured]] legs. The release of the Classic Helmet REQ pack on February 9, 2017 saw the addition of the Operator [GEN1] helmet, based on the design seen in ''Halo: Reach''. | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
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|} | |} | ||
==Production notes== | ==Production notes== | ||
*The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''. | *The GEN1 Operator helmet without its base attachment looks very similar to [[:File:H2 Master Chief concept art.jpg|an updated concept art of the MJOLNIR armor]] drawn by [[Eddie Smith]] which is featured in ''[[The Art of Halo]]''. | ||
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<gallery> | <gallery> | ||
File:HINF Spartan Operator.png|A Spartan wearing Operator shoulder pauldrons in ''[[Halo Infinite]]''. | File:HINF Spartan Operator.png|A Spartan wearing Operator shoulder pauldrons in ''[[Halo Infinite]]''. | ||
</gallery> | </gallery> | ||