Editing Kizingo Boulevard

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''As Mickey reaches the tank, a [[Kez'katu-pattern Phantom|Phantom]] lands down the road, and drops off a [[Karo'etba-pattern Ghost|Ghost]]. Another Wraith emerges from the street near the Phantoms landing zone, along with a [[pack]] of Jiralhanae.''
''As Mickey reaches the tank, a [[Kez'katu-pattern Phantom|Phantom]] lands down the road, and drops off a [[Karo'etba-pattern Ghost|Ghost]]. Another Wraith emerges from the street near the Phantoms landing zone, along with a [[pack]] of Jiralhanae.''


''If the player goes to the tank after they stalls too long:''
''If the player goes to the tank after he/she stalls too long:''


*'''Dubbo''': "This Wraith is killing us, knock them dead!"
*'''Dubbo''': "This Wraith is killing us, knock them dead!"
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*According to Bungie, the main difference of this Scorpion-based mission as compared to those in the previous games is that "it's more of a close-range city fight," and the time the player controls the tank is slightly shorter.
*According to Bungie, the main difference of this Scorpion-based mission as compared to those in the previous games is that "it's more of a close-range city fight," and the time the player controls the tank is slightly shorter.
*The beacon to start this level is a ruined [[M68 Gauss Cannon|Gauss Turret]]. Though this turret is slagged automatically, a second Gauss turret is found on the lower level. The player can actually save this second turret from damage and use it to their advantage in the ensuing fight.
*The beacon to start this level is a ruined [[M68 Gauss Cannon|Gauss Turret]]. Though this turret is slagged automatically, a second Gauss turret is found on the lower level. The player can actually save this second turret from damage and use it to their advantage in the ensuing fight.
*In the opening cutscene the Wraith comes around the street corner, but if the player quickly turn right to look behind they at the start of gameplay, the Wraith has not rounded the corner yet.
*In the opening cutscene the Wraith comes around the street corner, but if the player quickly turn right to look behind he/she at the start of gameplay, the Wraith has not rounded the corner yet.
*At the beginning of the level, although the Marines yell at the player to save their Scorpion from being destroyed by Wraith fire, a second, unmanned tank is also in the plaza. It is likely available for Co-op purposes and is completely ignored by the enemy unless the player or a friendly is nearby.
*At the beginning of the level, although the Marines yell at the player to save their Scorpion from being destroyed by Wraith fire, a second, unmanned tank is also in the plaza. It is likely available for Co-op purposes and is completely ignored by the enemy unless the player or a friendly is nearby.
*Players can ride on the side of the tank, unlike in ''Halo 2'' and ''3'' in which only NPCs can ride on the sides. This change reflects the fact that the player is an ODST and provides gameplay balance.
*Players can ride on the side of the tank, unlike in ''Halo 2'' and ''3'' in which only NPCs can ride on the sides. This change reflects the fact that the player is an ODST and provides gameplay balance.

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