Editing Flood Juggernaut

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The Juggernaut was originally planned to debut as a gameplay enemy in ''[[Halo 2]]'', but was ultimately cut from the game. The form's canon status remained in limbo until it was mentioned in ''[[Halo Wars 2]]''<nowiki>'</nowiki>s [[Phoenix Logs]] and eventually made an appearance as an enemy in the arcade shooter ''[[Halo: Fireteam Raven]]''.
The Juggernaut was originally planned to debut as a gameplay enemy in ''[[Halo 2]]'', but was ultimately cut from the game. The form's canon status remained in limbo until it was mentioned in ''[[Halo Wars 2]]''<nowiki>'</nowiki>s [[Phoenix Logs]] and eventually made an appearance as an enemy in the arcade shooter ''[[Halo: Fireteam Raven]]''.


Juggernauts were originally slated to appear in the levels "[[The Oracle]]", "[[Sacred Icon]]" and "[[Quarantine Zone]]". There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. According to [[Robert McLees]], the Juggernaut was supposed to be "... this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".{{Ref/Reuse|bones}} For a full recounting of the known information on the ''Halo 2'' iteration of the Juggernaut, see [[Cut Halo 2 enemies#Flood Juggernaut|here]].
Juggernauts were originally slated to appear in the levels "[[The Oracle]]", "[[Sacred Icon]]" and "[[Quarantine Zone]]". There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. According to [[Robert McLees]], the Juggernaut was supposed to be "... this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".{{Ref/Reuse|bones}}


The Juggernaut was also the conceptual progenitor of the [[pure form]]s seen in ''[[Halo 3]]''. However, whereas the Juggernaut was to be controlled by infection forms, pure forms are created entirely from Flood biomass.{{Ref/Reuse|bones}}
The Juggernaut was also the conceptual progenitor of the [[pure form]]s seen in ''[[Halo 3]]''. However, whereas the Juggernaut was to be controlled by infection forms, pure forms are created entirely from Flood biomass.{{Ref/Reuse|bones}}


In [[2009]], the "Halo 101" post on ''[[Halo Waypoint]]'' showed a Flood Juggernaut in the background image of the "Halo" section.<ref>[[:File:Old Waypoint Halo 101.png|''Halo 101'' image]]</ref>
In [[2009]], the "Halo 101" post on ''[[Halo Waypoint]]'' showed a Flood Juggernaut in the background image of the "Halo" section.<ref>[[:File:Old Waypoint Halo 101.png|''Halo 101'' image]]</ref>
===''Halo 2'' gameplay===
[[File:H2V_HighCharity_Juggernaut.jpg|thumb|250px|right|A player facing down a Flood Juggernaut in ''Halo 2''.]]
The Juggernaut's model and AI are still present in the game files, allowing the [[NPC]] to be added to gameplay via [[modding]], similar to the [[Huragok]] in ''[[Halo: Combat Evolved]]''. The Juggernaut stands nearly twice as tall as a [[Spartan]] or an [[Elite]]. It has two large tentacles that can kill the player character with only one hit on [[Legendary]] difficulty. The player can survive this hit on lower difficulties, though will often be sent flying through the air. Finding cover is ill-advised, as the Juggernaut will hit it out of the way, sending the object a great distance and killing the player if it connects. They also can jump much higher and farther than regular combat forms can. They often jump high in the air at the player character when noticed, sometimes landing on top of them and killing them instantly. The Juggernaut will also sometimes forget the player character is there remain still for a few moments. The Juggernaut is highly resistant to damage. Powerful weapons such as the [[shotgun]] and [[rocket launcher]] are all but necessary against it. Standing under the Juggernaut and [[melee]]ing it will cause the enemy to recoil - doing this repeatedly can stun-lock the Juggernaut.{{Ref/Reuse|revisited}}
Through modding, it has been found that the Juggernauts have a defensive position; stopping and moving their whip-like appendages in front of their body in an '''X''' formation. When running low on health, some occurrences have happened where the Juggernaut goes berserk, waving its tentacles around wildly before striking the player with speed. As [[Bungie]] never created a death animation for the Juggernaut, when it has ran out of health, it simply freezes in place.<ref name="revisited">[https://www.youtube.com/watch?v=5gOvEdaNPPk ''Youtube'': Halo 2 - The Flood Juggernaut (REVISITED)]</ref> The Juggernaut also has a taunt animation, in which it slams its tentacles on the floor and "roars" at the player.<ref name="animations">[https://www.youtube.com/watch?v=iJ9OfZMq7GA ''Youtube'': Halo 2 - Flood Juggernaut Animations]</ref>
Although the model, textures, ''etc''. for the Juggernaut are stored in the files of the level "[[High Charity (level)|High Charity]]", there are no [[spawn]] points for it. Modders and [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]] players can fight against the Juggernaut on the level by switching them to spawn in place of another character's existing spawn point.{{Ref/Reuse|revisited}} Code within the files for the levels [[The Oracle]], [[Sacred Icon]] and [[Quarantine Zone]] indicates these missions were to have had Juggernaut spawns within them, though the level files themselves do not contain the Juggernaut assets. The Oracle would have one Juggernaut hidden in the fog (not able to be fought), and one attacking the Flood research laboratory later on in the mission. Another would spawn in the defense section near the end of Sacred Icon, while six were to spawn on Quarantine Zone - likely due to the abundance of heavy vehicles in the mission. These Juggernauts would have spawned as follows; two in the canyon in front of the destroyed [[Sentinel manufacturing facility]], one inside, one outside the exit and two more at the entrance to the gondola. This would have lead to nine possible Juggernaut encounters in the game, with eight as actual combatants.<ref>''[[Halo 2]]'', level files</ref>
Interestingly, The Oracle retains some cut dialogue in the level files referencing the planned Juggernaut fight. The [[Halo 2 Cut Dialogue|cut dialogue]] is spoken by [[Rtas 'Vadum]], and serves to warn the player of the Juggernaut's entrance and a planned weak point of the creature - shooting it in the eye.
{| class="wikitable"
|-
! Dialogue 1 !! Dialogue 2 !! Dialogue 3
|-
| {{Listen|title=l04_1280_soc
|filename=H2 Cut Juggernaut_1280.wav
}}
|| {{Listen|title=l04_1300_soc
|filename=H2 Cut Juggernaut 1300.wav
}}
|| {{Listen|title=l04_1320_soc
|filename=H2 Cut Juggernaut 1320.wav
}}
|}
===''Halo 2: Anniversary''===
Juggernauts remain in the game files of ''[[Halo 2: Anniversary]]'', as they were in the original ''Halo 2'' game. In classic graphics, the Juggernauts display their texture, though in the remastered campaign graphics the models simply display without any kind of texture map. Killing the Juggernauts with ''[[Halo: The Master Chief Collection]]'' [[campaign scoring]] enabled does not award any points for killing the enemy, and in the post-game carnage report does not count the Juggernaut as its own enemy. Due to the need to spawn the Juggernaut in by replacing an existing enemy spawn, the Juggernaut kill is counted as the enemy that would have spawned in its place - for example, if the Juggernaut replaces a Flood combat form spawn, the postgame stats will count the Juggernaut kill as a combat form kill.<ref>[https://www.youtube.com/watch?v=4BgLOE_v_Hc ''Youtube'': Halo 2 - Does Killing The Flood Juggernaut Count For Points?]</ref>


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==Trivia==

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