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White weapons: Difference between revisions

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The '''White [[Weapons]]''' [[glitch]] is a graphical error seen when playing ''[[Halo: Combat Evolved]]'' on an [[Xbox 360]]. There are piles of dead bodies scattered in the levels before [[343 Guilty Spark (Level)|343 Guilty Spark]], with ammo and [[health packs]]. These piles of weapons are sometimes colored white on the Xbox [[360]].  
The '''White [[Weapons]]''' [[glitch]] is a graphical error seen when playing ''[[Halo: Combat Evolved]]'' on an [[Xbox 360]]. There are piles of dead bodies scattered in the levels before [[343 Guilty Spark (Level)|343 Guilty Spark]], with ammo and [[health packs]]. If the game is played on the Xbox 360, these piles of weapons are often coloured white.
 
==Explanation==
==Explanation==
As ''Halo: Combat Evolved'' was originally made for the Xbox, most of the theories presented here focus on the specific act of playing it on another console (the Xbox 360).
As ''Halo: Combat Evolved'' was originally made for the Xbox, most of the theories presented here focus on the specific act of playing it on another console, as the Xbox 360 does not feature true backwards compatibility, but instead emulates every game that can play on it.
*One theory for this bug is that the patch for Xbox 360 fails to load the bitmaps of the weapons.
 
*This bug could be the result of the different programming and graphic styles between the original Xbox and the Xbox 360.
* One theory for this bug is that the Xbox 360 fails to load the textures of the weapons.
* This bug could be the result of the different programming and graphic styles between the original Xbox and the Xbox 360.


{{Glitches}}
{{Glitches}}

Revision as of 06:37, November 14, 2012

The White Weapons glitch is a graphical error seen when playing Halo: Combat Evolved on an Xbox 360. There are piles of dead bodies scattered in the levels before 343 Guilty Spark, with ammo and health packs. If the game is played on the Xbox 360, these piles of weapons are often coloured white.

Explanation

As Halo: Combat Evolved was originally made for the Xbox, most of the theories presented here focus on the specific act of playing it on another console, as the Xbox 360 does not feature true backwards compatibility, but instead emulates every game that can play on it.

  • One theory for this bug is that the Xbox 360 fails to load the textures of the weapons.
  • This bug could be the result of the different programming and graphic styles between the original Xbox and the Xbox 360.