Unggoy Major: Difference between revisions

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(Added a lot more. Corrected some spelling.)
(Added a lot more. Corrected some spelling.)
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==Appearances==
==Appearances==
Major Grunts often appear leading several Minors into combat, but they sometimes appear by themselves. The first Major you'll see in [[Halo 1]] is right after you get your M6D. In [[Halo 2]] it's most likely during your fight in [[Hangar A-01]]. In [[Halo CE]] and [[Halo 2]], they will almost completely replace [[Minor Grunts]] on higher difficulty levels. This can be quite the pain in the neck, as they are much tougher.
Major Grunts often appear leading several Minors into combat, but they sometimes appear by themselves. The first Major you'll see in [[Halo 1]] is right after you get your M6D. In [[Halo 2]] it's most likely during your fight in [[Hangar A-01]]. In [[Halo CE]] and [[Halo 2]], they will almost completely replace [[Minor Grunt|Minor Grunts]] on higher difficulty levels. This can be quite the pain in the neck, as they are much tougher.


==Deployment==
==Deployment==

Revision as of 20:22, March 19, 2007

Template:FOF-1 Template:Covenant Rank Infobox

Major is a Covenant Grunt rank. Only one step higher than Minor Grunts in rank, these Grunts are slightly more powerful than their lesser counterparts. They often lead Grunt Minors in battle, and sometimes entire Lances when no Elite is present or alive. However, even with increased rank, Grunts of this kind hold no power over any other forces in Covenant society.

Combat

Major Grunts usually wield Plasma Pistols and Needlers, but occasionally one will carry a Fuel Rod Gun in later stages of the games. They are far more experienced than Minors, therefore a higher priority. Especially on higher difficulties, they throw grenades very frequently. In Halo 2, though, they're much quieter. Major Grunts are slightly harder to kill, but it is still effective to either melee attack them from behind or kill them with a headshot using a Pistol or a Battle rifle (though they are known to take more then one when faced with a Magnum). Also, they appear not to run away as often as their Minor counterparts, which is a plus for fighting as they do not brandish their venerable backsides. In most skirmishes with them, you will note that the attack structure of them seems to be Minor Grunts first, followed by themselves, followed by Elites. It can also be noted that they tend to strafe more often, dodging most Plasma weaponry and the slow bullets of a Magnum.

Appearances

Major Grunts often appear leading several Minors into combat, but they sometimes appear by themselves. The first Major you'll see in Halo 1 is right after you get your M6D. In Halo 2 it's most likely during your fight in Hangar A-01. In Halo CE and Halo 2, they will almost completely replace Minor Grunts on higher difficulty levels. This can be quite the pain in the neck, as they are much tougher.

Deployment

Major Grunts are deployed with all other types of Grunt. Mostly Minors. In the Games, they are usually the first one to jump out of the Dropships.

Template:Grunt Ranks