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{{Title|''The Art of Halo''}}
{{Title|''The Art of Halo''}}
{{era|H1|H2|RW|}}
{{era|RW}}
{{Ratings}}
 
{{Book Info
{{Book Info
|name= ''The Art of Halo''
|name= ''The Art of Halo''
Line 22: Line 22:
|Shipping Weight= 1.5 pounds
|Shipping Weight= 1.5 pounds
|Shipping Mass= 663 g
|Shipping Mass= 663 g
}}'''''The Art of Halo''''' is a collection of concept art used for making the games, along with commentary by [[Eric S. Trautmann]]. The book includes a foreword by [[Jason Jones]] and a preface by [[Marcus R. Lehto]]. An updated version is scheduled to be released on October 18th, 2011.{{Citation needed}}
}}'''''The Art of Halo''''' is a collection of concept art used for making the ''[[Halo]]'' games, along with commentary by [[Eric S. Trautmann]]. The book includes a foreword by [[Jason Jones]] and a preface by [[Marcus R. Lehto]]. An updated version, titled ''[[Halo: The Great Journey: The Art of Building Worlds]]'', is scheduled to be released on October 18th, [[2011]].


==Content==
==Content==
The majority of the book focuses on the development of the major aspects of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', from the [[:Category:Weapons|Weapons]], the games environments and the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. Certain sections show the influence of earlier [[Bungie]] games on ''Halo'''s design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. Finally, some screen shots are included to show how the ideas were eventually incorporated into the ''[[Halo]]'' games.
The majority of the book focuses on the development of the major aspects of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', from the [[:Category:Weapons|Weapons]], the games environments and the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. Certain sections show the influence of earlier Bungie games on ''Halo''<nowiki>'s</nowiki> design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. Finally, some screen shots are included to show how the ideas were eventually incorporated into the ''Halo'' games.


There are also many explanations for the processes and the development. Some of these explain things to [[Halo]] fans that we haven't been aware of...like the role of [[Grunt Ultra]]s. They also explain what the intentions were for many of the ideas and how they changed over time.
There are also many explanations for the processes and the development. For example, the role of [[Unggoy Ultra|Grunt Ultras]]. They also explain what the intentions were for many of the ideas and how they changed over time.


The final section of the book contains a few full-page pinups of various concept art. Including some scenes in the levels of ''[[Halo]]'' and ideas of new characters.
The final section of the book contains a few full-page pinups of various concept art. Including some scenes in the levels of ''[[Halo]]'' and ideas of new characters. There are also several images of character design from when ''Halo'' was going to be an [[Pre-Xbox Halo|RTS game]].


==Trivia==
==Trivia==
*While the book shows ranks of certain species within the [[Covenant]] the Elites' section is missing the ranks of [[Ultra Elite|Ultra]] and [[Councilor]], probably because these rank models did not appear until Halo 2.
*There are many errors in this book, such as a caption pointing at a [[Type-1 Antipersonnel grenade|Plasma Grenade]], but pointing it out as an [[Type 14 Magnetic/Anti-Tank Mine|Assault Bomb]]. However, the Assault Bomb is also present on the page. Another mistake consisted of calling the [[Prophet of Mercy]] the [[Prophet of Truth]].
*There are several images of character design from when ''Halo'' was going to be an RTS game.
*While the book shows ranks of certain species within the [[Covenant Empire|Covenant]] the Elites' section is missing the ranks of [[Sangheili Ultra|Ultra]] and [[Councilor]].
*There are many errors in this book, such as a caption pointing at a [[Plasma Grenade]], but pointing it out as an Assault Bomb. However, the [[Assault Bomb]] was on this page. Another mistake consisted of calling the [[Prophet of Mercy]] the [[Prophet of Truth]].
*This book shows the [[Easter egg]] on the Assault Bomb, where it [[Messages on bomb|has writing on it]].
*This book shows the Easter egg on the Assault Bomb, where it has writing on it.
*The [[Sangheili Zealot]] shown on the Elite ranks has black as its secondary color, although the secondary color for Zealots in-game is brown.
*The [[Zealot]] shown on the [[Elite]] ranks has black as its secondary color, although the secondary color for Zealots in-game is brown.
*The level "''[[Assault on the Control Room]]''" is mistakenly titled "Attack on the Two Control Rooms".
*The level "Assault on the Control Room" is mistakenly titled "Attack on the Two Control Rooms".
 
==Related Links==
===External===
*[http://www.amazon.com/gp/reader/0345475860/ref=sib_dp_pt/102-0953428-8608155#reader-link See the first few pages of the book]
 


{{Clear}}
{{Clear}}
{{Books}}
{{Books}}
[[Category:Books|Art of Halo, The]]
[[Category:Books|Art of Halo, The]]

Revision as of 05:06, August 30, 2011

Template:Book InfoThe Art of Halo is a collection of concept art used for making the Halo games, along with commentary by Eric S. Trautmann. The book includes a foreword by Jason Jones and a preface by Marcus R. Lehto. An updated version, titled Halo: The Great Journey: The Art of Building Worlds, is scheduled to be released on October 18th, 2011.

Content

The majority of the book focuses on the development of the major aspects of Halo: Combat Evolved and Halo 2, from the Weapons, the games environments and the Character designs. There are many early sketches and concept art for these things, much of it by Shi Kai Wang and the Bungie art team. Certain sections show the influence of earlier Bungie games on Halo's design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. Finally, some screen shots are included to show how the ideas were eventually incorporated into the Halo games.

There are also many explanations for the processes and the development. For example, the role of Grunt Ultras. They also explain what the intentions were for many of the ideas and how they changed over time.

The final section of the book contains a few full-page pinups of various concept art. Including some scenes in the levels of Halo and ideas of new characters. There are also several images of character design from when Halo was going to be an RTS game.

Trivia

Template:Books