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SRS99-S5 AM sniper rifle: Difference between revisions

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{{:SRS99 Series/gameplay|In multiplayer, the SRS99-S5 can be highly effective at close range in the hands of a skilled operator, as the highly damaging round is just as powerful at close range; a single round followed by a melee strike will kill a hostile almost instantly.|Rounds fired by the SRS99-S5 leave a trail that could be traced back to the sniper's location.}}
{{:SRS99 Series/gameplay|In multiplayer, the SRS99-S5 can be highly effective at close range in the hands of a skilled operator, as the highly damaging round is just as powerful at close range; a single round followed by a melee strike will kill a hostile almost instantly.|Rounds fired by the SRS99-S5 leave a trail that could be traced back to the sniper's location.}}
===Changes from Sniper Rifle System 99 Anti-Matériel in ''Halo: Reach''===
===Changes from Sniper Rifle System 99 Anti-Matériel in ''Halo: Reach''===
* Firing sound and reload animations changed (firing the rifle has an almost metallic sound, as opposed to Reach's loud "crack".)
* Spare ammunition reduced from 20 rounds to 16 (without Ammo)
* Reticle bloom reduced marginally.
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Revision as of 20:03, March 2, 2014

Template:Weapon Infobox The Sniper Rifle System 99-Series 5 Anti-Matériel, abbreviated SRS99-S5 AM, is a gas-operated anti-material sniper rifle used by the United Nations Space Command. [1] The S5 model was designed and manufactured by Misriah Armory.[1]

Design details

Main article: SRS99 Series

The SRS99-S5 AM is a semi-automatic, gas-operated sniper rifle that fires 14.5mm x 114mm APFSDS rounds from a 4-round magazine. It is, alongside its primary Covenant counterpart, the Type-27 Special Application Sniper Rifle, the most accurate and arguably the most powerful small-arms weapon in either arsenal.

It is a successor to the S2 variants used throughout the Human-Covenant War by the UNSC Navy and Marine Corps. The S5 model incorporates many features seen on the older SRS99 rifle used in large numbers by the Army.

Gameplay

SRS99 Series/gameplay

Changes from Sniper Rifle System 99 Anti-Matériel in Halo: Reach

  • Firing sound and reload animations changed (firing the rifle has an almost metallic sound, as opposed to Reach's loud "crack".)
  • Spare ammunition reduced from 20 rounds to 16 (without Ammo)
  • Reticle bloom reduced marginally.
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Tactics

Campaign

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Multiplayer

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Trivia

  • The maximum range for the scope's rangefinder is 343 meters.

Gallery

List of appearances

Sources