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{{Era|RW}}
{{Title|''Halo 5: Guardians Multiplayer Beta''}}
{{Title|''Halo 5: Guardians Multiplayer Beta''}}
{{Status|RealWorld}}
[[File:H5G - Beta banner.jpg|thumb|350px|A promotional image for the beta]]
[[File:H5G - Beta banner.jpg|thumb|350px|A promotional image for the beta]]
The '''''Halo 5: Guardians Multiplayer Beta''''' also known as the '''''Halo 5: Guardians Arena Multiplayer Beta''''' was a phase in the development of ''[[Halo 5: Guardians]]'', produced by [[343 Industries]] and organized by [[Microsoft]]. Purchasing ''[[Halo: The Master Chief Collection]]'' gave players access to the beta,<ref name="wpMC">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> which was made available on [[2014|December 29, 2014]]<ref name="wpH5">[https://www.halowaypoint.com/en-us/games/halo-5-guardians '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> and ended on [[2015|January 18, 2015]].<ref name="gamescom trailer">[https://www.youtube.com/watch?v=WeSCwP-hjDY '''YouTube''': ''Halo 5 Guardians Beta Trailer 1080p HD (Gamescom 2014)'']</ref> It was first revealed with a [[Halo 5: Guardians Multiplayer Beta announcement trailer|teaser trailer]] shown at Microsoft's [[E3|E3 2014]] media briefing.
The '''''Halo 5: Guardians Multiplayer Beta''''' also known as the '''''Halo 5: Guardians Arena Multiplayer Beta''''' was a phase in the development of ''[[Halo 5: Guardians]]'', produced by [[343 Industries]] and organized by [[Microsoft]]. Purchasing ''[[Halo: The Master Chief Collection]]'' gave players access to the beta,<ref name="wpMC">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> which was made available on [[2014|December 29, 2014]]<ref name="wpH5">[https://www.halowaypoint.com/en-us/games/halo-5-guardians '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> and ended on [[2015|January 18, 2015]].<ref name="gamescom trailer">[https://www.youtube.com/watch?v=WeSCwP-hjDY '''YouTube''': ''Halo 5 Guardians Beta Trailer 1080p HD (Gamescom 2014)'']</ref> It was first revealed with a [[Halo 5: Guardians Multiplayer Beta announcement trailer|teaser trailer]] shown at Microsoft's [[E3|E3 2014]] media briefing.


The focus of the beta was on small maps with 4v4 arena gameplay. A notable difference to ''Halo 4'' was the absence of custom [[loadout]]s; every player started with identical equipment.<ref name="gamescom trailer"/> A notable addition in the beta were the new [[Spartan abilities]], which will replace the [[armor abilities]] from the previous games in ''Halo 5: Guardians''. 343 Industries described the beta as traditional in that it would be used for the intended purpose of beta testing and gathering feedback for a game still in progress, as opposed to merely showcasing a largely finished product for marketing reasons.<ref>[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref>
The focus of the beta was on small maps with 4v4 arena gameplay. A notable difference to ''Halo 4'' was the absence of custom [[loadout]]s; every player started with identical equipment.{{Ref/Reuse|gamescom trailer}} A notable addition in the beta were the new [[Spartan abilities]], which will replace the [[armor abilities]] from the previous games in ''Halo 5: Guardians''. 343 Industries described the beta as traditional in that it would be used for the intended purpose of beta testing and gathering feedback for a game still in progress, as opposed to merely showcasing a largely finished product for marketing reasons.<ref>[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref>


==Included features==
==Included features==
The beta featured eight maps, three game modes, eleven weapons and thirteen sets of armor.<ref name="gamescom trailer"/> The beta also allowed users to offer feedback on things like power weapons, maps, and game modes in the [[Halo Channel]].<ref>'''[[Halo Channel|Halo Bulletin]]'''</ref>
The beta featured eight maps, three game modes, eleven weapons and thirteen sets of armor.{{Ref/Reuse|gamescom trailer}} The beta also allowed users to offer feedback on things like power weapons, maps, and game modes in the [[Halo Channel]].<ref>'''[[Halo Channel|Halo Bulletin]]'''</ref>


{{Featurelist|secondcolumn=title-3|title-1=Weapons|
{{Featurelist|secondcolumn=title-3|title-1=Weapons|
*[[BR85HB battle rifle]]
*[[BR85HB battle rifle]]
*[[Hydra MLRS]]
*[[MLRS-1 Hydra]]
*[[M395 DMR]]
*[[M395 DMR]]
*[[M57 rocket launcher]]
*[[M57 rocket launcher]]
Line 21: Line 21:
*[[Type-1 energy sword]]
*[[Type-1 energy sword]]
**''[[Prophets' Bane]]''
**''[[Prophets' Bane]]''
*[[Type-1 plasma grenade]]
*{{Pattern|Anskum|plasma grenade}}
*[[Z-250 lightrifle]]
*[[Z-250 lightrifle]]
|title-2=Armor|
|title-2=Armor|
Line 57: Line 57:
}}
}}


==Armory Unlocks==
==List of permutations==
During the Beta the player could unlock armor. The armor unlocked was not transferable to the final version.
During the ''Halo 5'' beta, the player could unlock armor permutations for their Spartan. Most armor was unlocked by ranking up with the beta's XP system, however, four sets of armor were unlocked through achievements in ''Halo: The Master Chief Collection'', and by watching ''[[Halo: Nightfall]]'' on the Halo Channel. Barring [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Gen1]], Mark VI Gen1 - Scarred, [[Nightfall armor|Nightfall]], and [[HELIOSKRILL-class Mjolnir|Helioskrill]], no armor from the beta transferred to ''Guardians''' final release.
 
===Armor===
===Armor unlocks===
{| class="wikitable"
*'''[[RECRUIT-class Mjolnir|Recruit]]''': Unlocked by default.
|-align="center"
**'''Manufacturer''': Hannibal Weapon Systems
! style="width:10%; text-align:center; color:#fff;"|Armor
**'''Body Armor description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
! style="width:15%; text-align:center; color:#fff;"|Unlock requirement
**'''Helmet description''': Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
! style="width:15%; text-align:center; color:#fff;"|Manufacturer
 
! style="width:55%; text-align:center; color:#fff;"|Description
*'''[[AIR ASSAULT-class Mjolnir|Air Assault]]''': Reach SR2 (helmet) and SR3 (armor)
|-align="center"
**'''Manufacturer''': Naphtali Contractor Corporation
|[[File:H5GB - Armor - Recruit.jpg|120px]]<br>[[RECRUIT-class Mjolnir|Recruit]]
**'''Body Armor description''': AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
|Unlocked by default.
**'''Helmet description''': The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
|Hannibal Weapon Systems
 
|
*'''[[RECON-class Mjolnir|Recon]]''': Reach SR4 (helmet) and SR5 (armor)
*'''Helmet description''': Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
**'''Manufacturer''': Imbrium Machine Complex
*'''Body description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
**'''Body Armor description''': RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
|-align="center"
**'''Helmet description''': The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
|[[File:H5GB - Armor - Air Assault.jpg|120px]]<br>[[AIR ASSAULT-class Mjolnir|Air Assault]]
 
|Reach SR-2 (Helmet)<br>Reach SR-3 (Armor)
*'''[[AVIATOR-class Mjolnir|Aviator]]''': Reach SR9 (helmet) and SR10 (armor)
|Naphtali Contractor Corporation
**'''Manufacturer''': Hannibal Weapon Systems
|
**'''Body Armor description''': The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
*'''Helmet description''': The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
**'''Helmet description''': Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
*'''Body description''': AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
 
|-align="center"
*'''Recruit BRN''': Reach SR14 (helmet) and SR15 (armor)
|[[File:H5GB - Armor - Recon.jpg|120px]]<br>[[RECON-class Mjolnir|Recon]]
**'''Manufacturer''': Hannibal Weapon Systems
|Reach SR-4 (Helmet)<br>Reach SR-5 (Armor)
**'''Body Armor description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
|Imbrium Machine Complex
**'''Helmet description''': Though largely confined to War Games, custom patterns can be applied to RECRUIT armor before fitting.
|
 
*'''Helmet description''': The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
*'''[[ATHLON-class Mjolnir|Athlon]]''': Reach SR19 (helmet) and SR20 (armor)
*'''Body description''': RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
**'''Manufacturer''': Misriah Armory
|-align="center"
**'''Body Armor description''': Multiply redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
|[[File:H5GB - Armor - Aviator.jpg|120px]]<br>[[AVIATOR-class Mjolnir|Aviator]]
**'''Helmet description''': The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology.
|Reach SR-9 (Helmet)<br>Reach SR-10 (Armor)
 
|Hannibal Weapon Systems
*'''[[WARRIOR-class Mjolnir|Warrior]]''': Reach SR23 (helmet) and SR24 (armor)
|
**'''Manufacturer''': Materials Group
*'''Helmet description''': Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
**'''Body Armor description''': The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
*'''Body description''': The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
**'''Helmet description''': The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
|-align="center"
 
|[[File:H5GB - Armor - Recruit (BRN).jpg|120px]]<br>Recruit (BRN)
*'''[[SCOUT-class Mjolnir|Scout]]''': Reach SR25 (helmet only)
|Reach SR-14 (Helmet)<br>Reach SR-15 (Armor)
**'''Manufacturer''': Materials Group
|Hannibal Weapon Systems
**'''Helmet description''': Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
|
 
*'''Helmet description''': Though largely confined to War Games, custom patterns can be applied to RECRUIT armor before fitting.
*'''[[DEFENDER-class Mjolnir|Defender]]''': Reach SR26 (helmet) and SR27 (armor)
*'''Body description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
**'''Manufacturer''': Imbrium Machine Complex
|-align="center"
**'''Body Armor description''': The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
|[[File:H5GB - Armor - Athlon.jpg|120px]]<br>[[ATHLON-class Mjolnir|Athlon]]
**'''Helmet description''': It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
|Reach SR-19 (Helmet)<br>Reach SR-20 (Armor)
 
|Misriah Armory
*'''Air Assault DPT''': Reach SR29 (helmet) and SR30 (armor)
|
**'''Manufacturer''': Naphtali Contractor Corporation
*'''Helmet description''': The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology.
**'''Body Armor description''': AIR ASSAULT users take advantage of even the smallest tactical advantage to avoid being spotted in transit to the combat zone.
*'''Body description''': Multiply redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
**'''Helmet description''': This coating incorporates impregnated metamaterials that mask the AIR ASSAULT armor's signature in both the near-infrared and near-ultraviolet spectrum.
|-align="center"
 
|[[File:H5GB - Armor - Warrior.jpg|120px]]<br>[[WARRIOR-class Mjolnir|Warrior]]
*'''[[SOLDIER-class Mjolnir|Soldier]]''': Reach SR33 (helmet) and SR34 (armor)
|Reach SR-23 (Helmet)<br>Reach SR-24 (Armor)
**'''Manufacturer''': Materials Group
|Materials Group
**'''Body Armor description''': The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
|
**'''Helmet description''': Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
*'''Helmet description''': The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
 
*'''Body description''': The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
*'''[[CENTURION-class Mjolnir|Centurion]]''': Reach SR37 (helmet) and SR38 (armor)
|-align="center"
**'''Manufacturer''': The Watershed Division
|[[File:H5GB - Armor - Scout.jpg|120px]]<br>[[SCOUT-class Mjolnir|Scout]]
**'''Body Armor description''': The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
|Reach SR-25 (Helmet)
**'''Helmet description''': The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
|Materials Group
 
|
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Gen1]]''': Get the "[[Your Journey Begins]]" achievement in ''[[Halo: The Master Chief Collection]]''.
*'''Helmet description''': Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
**'''Manufacturer''': Materials Group
|-align="center"
**'''Body Armor description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
|[[File:H5GB - Armor - Defender.jpg|120px]]<br>[[DEFENDER-class Mjolnir|Defender]]
**'''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
|Reach SR-26 (Helmet)<br>Reach SR-27 (Armor)
 
|Imbrium Machine Complex
*'''Mark-VI Scarred''': Get the "[[Cairo Station (achievement)|Cairo Station]]" achievement in ''Halo: The Master Chief Collection''.
|
**'''Manufacturer''': Materials Group
*'''Helmet description''': It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
**'''Body Armor description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
*'''Body description''': The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
**'''Helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
|-align="center"
 
|[[File:H5GB - Armor - Air Assault (DPT).jpg|120px]]<br>Air Assault (DPT)
*'''[[Nightfall armor|Nightfall]]''': Watch the Halo: Nightfall series (the helmet unlocks after Episode 1, the rest unlocks after watch all 5 episodes)
|Reach SR-29 (Helmet)<br>Reach SR-30 (Armor)
**'''Manufacturer''': Cascade Stronghold Technology
|Naphtali Contractor Corporation
**'''Body Armor description''': Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support.
|
**'''Helmet description''': Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available.
*'''Helmet description''': This coating incorporates impregnated metamaterials that mask the AIR ASSAULT armor's signature in both the near-infrared and near-ultraviolet spectrum.
 
*'''Body description''': AIR ASSAULT users take advantage of even the smallest tactical advantage to avoid being spotted in transit to the combat zone.
*'''[[HELIOSKRILL-class Mjolnir|Helioskrill]]''': Get the "[[Legend (achievement)|Legend]]" achievement in ''Halo: The Master Chief Collection''.
|-align="center"
**'''Manufacturer''': Kolaar Manufactorum
|[[File:H5GB - Armor - Soldier.jpg|120px]]<br>[[SOLDIER-class Mjolnir|Soldier]]
**'''Body Armor description''': The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.
|Reach SR-33 (Helmet)<br>SR-34 (Armor)
**'''Helmet description''': Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.
|Materials Group
 
|
===Visor unlocks===
*'''Helmet description''': Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
*'''Recruit''': Unlocked by default
*'''Body description''': The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
**'''Manufacturer''': Hannibal Weapon Systems
|-align="center"
**'''Description''': Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.
|[[File:H5GB - Armor - Centurion.jpg|120px]]<br>[[CENTURION-class Mjolnir|Centurion]]
 
|Reach SR-37 (Helmet)<br>Reach SR-38 (Armor)
*'''Cyan''': Reach SR7
|The Watershed Division
**'''Manufacturer''': Hannibal Weapon Systems
|
**'''Description''': Too expensive to be universally deployed, VISR 4.03 hardware is protected against electromagnetic interference, shock, and corrosive atmospheres.
*'''Helmet description''': The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
 
*'''Body description''': The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
*'''Frost''': Reach SR12
|-align="center"
**'''Manufacturer''': Lethbridge Industrial
|[[File:H5GB - Armor - Mark VI Gen1.jpg|120px]]<br>[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Gen1]]
**'''Description''': With its integral climate module and multi-layer insulation the VISR 4.05 assembly can function in extreme temperatures and exotic cryogenic atmospheres.
|Get the "[[Your Journey Begins]]" achievement in ''[[Halo: The Master Chief Collection]]''.
 
|Materials Group
*'''Blindside''': Reach SR17
|
**'''Manufacturer''': Imbrium Machine Complex
*'''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
**'''Description''': Frowned upon by UNSC staff officers, VISR 4.05 sacrifices strategic situational awareness for improved performance in small-unit actions.
*'''Body description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
 
|-align="center"
*'''Sunspot''': Reach SR22
|[[File:H5GB - Armor - Mark VI Gen1 - Scarred.jpg|120px]]<br>Mark VI Gen1 - Scarred
**'''Manufacturer''': Acheron Security
|Get the "[[Cairo Station (achievement)|Cairo Station]]" achievement in ''Halo: The Master Chief Collection''.
**'''Description''': The VISR 4.06 system utilizes a dedicated deconfiction agent which effectively curates the deluge of information competing for the Spartan's attention.
|Materials Group
 
|
*'''Solar''': Reach SR28
*'''Helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
**'''Manufacturer''': Materials Group
*'''Body description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
**'''Description''': VISR 4.02 upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks.  
|-align="center"
 
|[[File:H5GB - Armor - Nightfall.jpg|120px]]<br>[[Nightfall armor]]
*'''Verdant''': Reach SR32
|Watch episode 1 of ''[[Halo: Nightfall]]'' (Helmet)<br>Watch every episode of ''[[Halo: Nightfall]]'' (Armor)
**'''Manufacturer''': Naphtali Contractor Corporation
|Cascade Stronghold Technology
**'''Description''': VISR 4.07 has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.
|
 
*'''Helmet description''': Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available.
*'''Midnight''': Reach SR35
*'''Body description''': Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support.
**'''Manufacturer''': Materials Group
|-align="center"
**'''Description''': Materials Group uses VISR 4.08 as the basis for their next-generation battlespace management software, but proper use requires technical expertise.
|[[File:H5GB - Armor - Helioskrill.jpg|120px]]<br>[[HELIOSKRILL-class Mjolnir|Helioskrill]]
|Get the "[[Legend (Halo: The Master Chief Collection achievement)|Legend]]" achievement in ''Halo: The Master Chief Collection''.
|Kolaar Manufactorum
|
*'''Helmet description''': Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.
*'''Body description''': The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.
|-
|}
===Visors===
{| class="wikitable"
|-align="center"
! style="width:10%; text-align:center; color:#fff;"|Visor
! style="width:15%; text-align:center; color:#fff;"|Unlock requirement
! style="width:15%; text-align:center; color:#fff;"|Manufacturer
! style="width:55%; text-align:center; color:#fff;"|Description
|-align="center"
|[[File:H5GB - Visors - Recruit.jpg|120px]]<br>Recruit
|Default
|Hannibal Weapon Systems
|Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.
|-align="center"
|[[File:H5GB - Visors - Cyan.jpg|120px]]<br>Cyan
|Reach SR-7
|Hannibal Weapon Systems
|Too expensive to be universally deployed, VISR 4.03 hardware is protected against electromagnetic interference, shock, and corrosive atmospheres.
|-align="center"
|[[File:H5GB - Visors - Frost.jpg|120px]]<br>Frost
|Reach SR-12
|Lethbridge Industrial
|With its integral climate module and multi-layer insulation the VISR 4.05 assembly can function in extreme temperatures and exotic cryogenic atmospheres.
|-align="center"
|[[File:H5GB - Visors - Blindside.jpg|120px]]<br>Blindside
|Reach SR-17
|Imbrium Machine Complex
|Frowned upon by UNSC staff officers, VISR 4.05 sacrifices strategic situational awareness for improved performance in small-unit actions.
|-align="center"
|[[File:H5GB - Visors - Sunspot.jpg|120px]]<br>Sunspot
|Reach SR-22
|Acheron Security
|The VISR 4.06 system utilizes a dedicated deconfiction agent which effectively curates the deluge of information competing for the Spartan's attention.
|-align="center"
|[[File:H5GB - Visors - Solar.jpg|120px]]<br>Solar
|Reach SR-28
|Materials Group
|VISR 4.02 upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks.
|-align="center"
|[[File:H5GB - Visors - Verdant.jpg|120px]]<br>Verdant
|Reach SR-32
|Naphtali Contractor Corporation
|VISR 4.07 has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.
|-align="center"
|[[File:H5GB - Visors - Midnight.jpg|120px]]<br>Midnight
|Reach SR-35
|Materials Group
|Materials Group uses VISR 4.08 as the basis for their next-generation battlespace management software, but proper use requires technical expertise.
|-
|}


==Trivia==
==Trivia==
*Despite appearing in multiple promotional images and screenshots for the beta, the [[TECHNICIAN-class Mjolnir|Technician armor]] was not available in the beta.
*Despite appearing in multiple promotional images and screenshots for the beta, the [[TECHNICIAN-class Mjolnir|Technician armor]] was not available in the beta.
*Between the Beta and final game some descriptions got changed.
*During the game's final stretch of development, from the beta to release, some descriptions were altered:
**The VISRs changed from having their VISR numbers in the description. Being replaced with their name.
**The VISRs changed from having their VISR numbers in the description. This was replaced with their name.
**The Armor skins lost their descriptions, opting to use the base armors description.
**The armor skins lost their descriptions, opting to use the base armor's description.
*Recruits Body Armor description changed.
**Recruit's body armor description changed.
**The Blindside description had a error in which it said it was "VISR 4.05", while ''[[Halo 4]]'' had it under "VISR 4.04".
**The Blindside visor's description had an error in which it said it was "VISR 4.05", while ''[[Halo 4]]'' had it under "VISR 4.04".
**The final version of ''Halo 5: Guardians'' removed the manufacturer names for each item in the customisation menu.


==Gallery==
==Gallery==
Line 188: Line 245:
File:H5GBetaMainMenu.jpg|The ''Halo 5: Guardians Multiplayer Beta'' main menu.
File:H5GBetaMainMenu.jpg|The ''Halo 5: Guardians Multiplayer Beta'' main menu.
File:H5GBServiceRecord.png|The service record in the beta.
File:H5GBServiceRecord.png|The service record in the beta.
File:H5GBCustomization.png|[[Armor permutations (Halo 5: Guardians)|Customization]] in the beta.
File:H5GBCustomization.png|[[Armor customization (Halo 5: Guardians)|Customization]] in the beta.
File:Halo5Beta - CityMap.jpg|The map [[Empire]].
File:Halo5Beta - CityMap.jpg|The map [[Empire]].
File:Halo5Beta - CovenantStationMap.jpg|The map [[Truth]].
File:Halo5Beta - CovenantStationMap.jpg|The map [[Truth]].
Line 195: Line 252:
File:Trench Training Ground.jpg|The map [[Trench]].
File:Trench Training Ground.jpg|The map [[Trench]].
File:Pegasus.jpg| Gameplay on [[Pegasus]].
File:Pegasus.jpg| Gameplay on [[Pegasus]].
File:H5G-MP-beta-spartan-1.jpg‎|Spartans in the [[Breakout]] gametype.
File:H5G-MP-beta-spartan-1.jpg|Spartans in the [[Breakout]] gametype.
File:H5 - Sword first person view.png|First person view of the [[Prophets' Bane]].
File:H5 - Sword first person view.png|First person view of the [[Prophets' Bane]].
File:H5 - Recon with missile launcher.jpg|A Spartan with a rocket launcher.
File:H5 - Recon with missile launcher.jpg|A Spartan with a rocket launcher.
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==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==See also==
==See also==

Latest revision as of 19:20, June 15, 2022

A promotional image for the beta

The Halo 5: Guardians Multiplayer Beta also known as the Halo 5: Guardians Arena Multiplayer Beta was a phase in the development of Halo 5: Guardians, produced by 343 Industries and organized by Microsoft. Purchasing Halo: The Master Chief Collection gave players access to the beta,[1] which was made available on December 29, 2014[2] and ended on January 18, 2015.[3] It was first revealed with a teaser trailer shown at Microsoft's E3 2014 media briefing.

The focus of the beta was on small maps with 4v4 arena gameplay. A notable difference to Halo 4 was the absence of custom loadouts; every player started with identical equipment.[3] A notable addition in the beta were the new Spartan abilities, which will replace the armor abilities from the previous games in Halo 5: Guardians. 343 Industries described the beta as traditional in that it would be used for the intended purpose of beta testing and gathering feedback for a game still in progress, as opposed to merely showcasing a largely finished product for marketing reasons.[4]

Included features[edit]

The beta featured eight maps, three game modes, eleven weapons and thirteen sets of armor.[3] The beta also allowed users to offer feedback on things like power weapons, maps, and game modes in the Halo Channel.[5]


Armor





List of permutations[edit]

During the Halo 5 beta, the player could unlock armor permutations for their Spartan. Most armor was unlocked by ranking up with the beta's XP system, however, four sets of armor were unlocked through achievements in Halo: The Master Chief Collection, and by watching Halo: Nightfall on the Halo Channel. Barring Mark VI Gen1, Mark VI Gen1 - Scarred, Nightfall, and Helioskrill, no armor from the beta transferred to Guardians' final release.

Armor[edit]

Armor Unlock requirement Manufacturer Description
Recruit armor in the Halo 5 beta.
Recruit
Unlocked by default. Hannibal Weapon Systems
  • Helmet description: Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
  • Body description: Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
Air Assault armor in the Halo 5 beta.
Air Assault
Reach SR-2 (Helmet)
Reach SR-3 (Armor)
Naphtali Contractor Corporation
  • Helmet description: The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
  • Body description: AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
Recon armor in the Halo 5 beta.
Recon
Reach SR-4 (Helmet)
Reach SR-5 (Armor)
Imbrium Machine Complex
  • Helmet description: The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
  • Body description: RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
Aviator armor in the Halo 5 beta.
Aviator
Reach SR-9 (Helmet)
Reach SR-10 (Armor)
Hannibal Weapon Systems
  • Helmet description: Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
  • Body description: The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
Recruit (BRN) armor in the Halo 5 beta.
Recruit (BRN)
Reach SR-14 (Helmet)
Reach SR-15 (Armor)
Hannibal Weapon Systems
  • Helmet description: Though largely confined to War Games, custom patterns can be applied to RECRUIT armor before fitting.
  • Body description: Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
Athlon armor in the Halo 5 beta.
Athlon
Reach SR-19 (Helmet)
Reach SR-20 (Armor)
Misriah Armory
  • Helmet description: The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology.
  • Body description: Multiply redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
Warrior armor in the Halo 5 beta.
Warrior
Reach SR-23 (Helmet)
Reach SR-24 (Armor)
Materials Group
  • Helmet description: The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
  • Body description: The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
The Scout helmet in the Halo 5 beta, using the Defender body.
Scout
Reach SR-25 (Helmet) Materials Group
  • Helmet description: Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
Defender armor in the Halo 5 beta.
Defender
Reach SR-26 (Helmet)
Reach SR-27 (Armor)
Imbrium Machine Complex
  • Helmet description: It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
  • Body description: The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
Air Assault (DPT) armor in the Halo 5 beta.
Air Assault (DPT)
Reach SR-29 (Helmet)
Reach SR-30 (Armor)
Naphtali Contractor Corporation
  • Helmet description: This coating incorporates impregnated metamaterials that mask the AIR ASSAULT armor's signature in both the near-infrared and near-ultraviolet spectrum.
  • Body description: AIR ASSAULT users take advantage of even the smallest tactical advantage to avoid being spotted in transit to the combat zone.
Soldier armor in the Halo 5 beta.
Soldier
Reach SR-33 (Helmet)
SR-34 (Armor)
Materials Group
  • Helmet description: Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
  • Body description: The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
The Centurion armor in the Halo 5: Guardians Multiplayer Beta.
Centurion
Reach SR-37 (Helmet)
Reach SR-38 (Armor)
The Watershed Division
  • Helmet description: The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
  • Body description: The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
Mark VI Gen1 armor in the Halo 5 beta.
Mark VI Gen1
Get the "Your Journey Begins" achievement in Halo: The Master Chief Collection. Materials Group
  • Helmet description: The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
  • Body description: Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
Mark VI Gen1 - Scarred armor in the Halo 5 beta.
Mark VI Gen1 - Scarred
Get the "Cairo Station" achievement in Halo: The Master Chief Collection. Materials Group
  • Helmet description: Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
  • Body description: The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
Nightfall armor in the Halo 5 beta.
Nightfall armor
Watch episode 1 of Halo: Nightfall (Helmet)
Watch every episode of Halo: Nightfall (Armor)
Cascade Stronghold Technology
  • Helmet description: Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available.
  • Body description: Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support.
Helioskrill armor in the Halo 5 beta.
Helioskrill
Get the "Legend" achievement in Halo: The Master Chief Collection. Kolaar Manufactorum
  • Helmet description: Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.
  • Body description: The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.

Visors[edit]

Visor Unlock requirement Manufacturer Description
Render of Halo 5 beta's Recruit visor.
Recruit
Default Hannibal Weapon Systems Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.
Render of Halo 5 beta's Cyan visor.
Cyan
Reach SR-7 Hannibal Weapon Systems Too expensive to be universally deployed, VISR 4.03 hardware is protected against electromagnetic interference, shock, and corrosive atmospheres.
Render of Halo 5 beta's Frost visor.
Frost
Reach SR-12 Lethbridge Industrial With its integral climate module and multi-layer insulation the VISR 4.05 assembly can function in extreme temperatures and exotic cryogenic atmospheres.
Render of Halo 5 beta's Blindside visor.
Blindside
Reach SR-17 Imbrium Machine Complex Frowned upon by UNSC staff officers, VISR 4.05 sacrifices strategic situational awareness for improved performance in small-unit actions.
Render of Halo 5 beta's Sunspot visor.
Sunspot
Reach SR-22 Acheron Security The VISR 4.06 system utilizes a dedicated deconfiction agent which effectively curates the deluge of information competing for the Spartan's attention.
Render of Halo 5 beta's Solar visor.
Solar
Reach SR-28 Materials Group VISR 4.02 upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks.
Render of Halo 5 beta's Verdant visor.
Verdant
Reach SR-32 Naphtali Contractor Corporation VISR 4.07 has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.
Render of Halo 5 beta's Midnight visor.
Midnight
Reach SR-35 Materials Group Materials Group uses VISR 4.08 as the basis for their next-generation battlespace management software, but proper use requires technical expertise.

Trivia[edit]

  • Despite appearing in multiple promotional images and screenshots for the beta, the Technician armor was not available in the beta.
  • During the game's final stretch of development, from the beta to release, some descriptions were altered:
    • The VISRs changed from having their VISR numbers in the description. This was replaced with their name.
    • The armor skins lost their descriptions, opting to use the base armor's description.
    • Recruit's body armor description changed.
    • The Blindside visor's description had an error in which it said it was "VISR 4.05", while Halo 4 had it under "VISR 4.04".
    • The final version of Halo 5: Guardians removed the manufacturer names for each item in the customisation menu.

Gallery[edit]

Sources[edit]

See also[edit]