Control schemes
From Halopedia, the Halo wiki
The various Halo games come with a large variety of control schemes for the various input methods available for the games (traditionally some form of Xbox controller).
Stick layouts[edit]
All Halo games save for the Halo Wars titles feature the same four stick layouts.
Default[edit]
Left Stick - Move Forward/Backward | Strafe Left/Right
Right Stick - Look Up/Down | Rotate Left/Right
Southpaw[edit]
"For Lefties"
Left Stick - Look Up/Down | Rotate Left/Right
Right Stick - Move Forward/Backward | Strafe Left/Right
Legacy[edit]
"An older way of doing things."
Left Stick - Move Forward/Backward | Rotate Left/Right
Right Stick - Look Up/Down | Strafe Left/Right
Legacy Southpaw[edit]
"An older way of doing things for lefties"
Left Stick - Look Up/Down | Strafe Left/Right
Right Stick - Move Forward/Backward | Rotate Left/Right
General[edit]
Alert carry[edit]
- Main article: Alert carry
Alert carry is a feature introduced in Halo 2 for machinima purposes. The feature can be accessed by pressing "down" on the D-pad (Halo 2 only) or using a combination of buttons (Halo 3 and subsequent games).
Control schemes by game[edit]
See the below pages for more specific information on per-game control schemes.
Control schemes by game |
Halo: The Master Chief Collection[edit]
| It has been suggested that this page be split into multiple pages. Please see the talk page for more details. |
- Main article: Halo: The Master Chief Collection
The Master Chief Collection features "EDIT LAYOUT," which allows players to edit the layout for all six games, unlike the original games; MCC also features new actions. One of those actions is "ZOOM IN" for keyboard and mouse; some new actions are only for modding (the texts that are highlighted are an exclusive modded map). The default controller layout for all games is viewed below.
| Action | Controller Button | |
|---|---|---|
| Movement | Jump | A |
| Crouch | Left Analog Click | |
| Actions | Fire | Right Trigger |
| Zoom | Right Analog Click | |
| Melee | B | |
| Reload | Right Bumper | |
| Throw Grenade | Left Trigger | |
| Action | Right Bumper | |
| Change Weapon | Y | |
| Switch Grenades | Left Bumper | |
| Select Next Grenades | → D-Pad | |
| Select Previous Grenades | ← D-Pad | |
| Use Armor Ability | X | |
| Toggle Night Vision | ↑ D-Pad | |
| Vehicle Controls | Vehicle Function 1 | Left Trigger |
| Vehicle Function 2 | A | |
| Vehicle Function 3 | X | |
| Ascend | A | |
| Descend | X | |
| UI Controls | Toggle Scoreboard | "Back" Button |
| Open Loadouts Menu | X | |
| Forge | Ascend | Right Bumper |
| Descend | Left Bumper | |
| Grab/Release Object | A | |
| Boost | Left Trigger | |
| Precision Edit | Left Analog Click | |
| Delete Object | Y | |
| Create Object/Object Properties | X | |
| Tools | B | |
| Duplicate | ↓ D-Pad | |
| Reset | → D-Pad | |
| Switch Player Mode | ↑ D-Pad | |
| Zoom | Right Analog Click | |
| Rotation Mode | Right Trigger | |
| Toggle Rotation Axes | ↓ D-Pad | |
| Theater | Toggle Panel | X |
| Toggle Interface | B | |
| Toggle First/Third Person | Right Analog Click | |
| Camera Reset | Left Analog Click | |
| Jump Forward | → D-Pad | |
| Jump Back | ← D-Pad | |
| Pause/Resume Playback | A | |
| Fast Forward | Right Trigger | |
| Toggle Freecam | Y | |
| Boost | Left Trigger | |
| Theater Panning | Left Analog Click | |
| Ascend | Right Bumper | |
| Descend | Left Bumper | |
| Zoom | Right Analog Click | |
| Action | Controller Button | |
|---|---|---|
| Movement | Jump | A |
| Crouch | Left Analog Click | |
| Actions | Fire | Right Trigger |
| Zoom | Right Analog Click | |
| Melee | B | |
| Reload | Right Bumper | |
| Throw Grenade | Left Trigger | |
| Action | Right Bumper | |
| Change Weapon | Y | |
| Switch Grenades | Left Bumper | |
| Select Next Grenades | → D-Pad | |
| Select Previous Grenades | ← D-Pad | |
| Toggle Flashlight | ↑ D-Pad | |
| Toggle Flashlight Alt | X | |
| Move Forward | ↑ D-Pad | |
| Move Backward | ↓ D-Pad | |
| Move Left | ← D-Pad | |
| Move Right | → D-Pad | |
| Vehicle Controls | Vehicle Function 1 | Left Trigger |
| Vehicle Function 2 | Left Analog Click | |
| Vehicle Function 3 | A | |
| UI Controls | Toggle Visuals/Scoreboard | "Back" Button |
| Action | Controller Button | |
|---|---|---|
| Movement | Jump | A |
| Crouch | Left Analog Click | |
| Actions | Fire | Right Trigger |
| Fire Secondary | Left Trigger | |
| Zoom | Right Analog Click | |
| Melee | B | |
| Reload | Right Bumper | |
| Throw Grenade | Left Trigger | |
| Action | Right Bumper | |
| Change Weapon | Y | |
| Switch Grenades | → D-Pad | |
| Select Next Grenades | → D-Pad | |
| Select Previous Grenades | ← D-Pad | |
| Toggle Flashlight | ↑ D-Pad | |
| Toggle Flashlight Alt | X | |
| Dual-Wield | Y | |
| Vehicle Controls | Vehicle Function 1 | Left Trigger |
| Vehicle Function 2 | A | |
| Vehicle Function 3 | A | |
| Banshee Bomb | B | |
| Ascend | A | |
| Descend | Left Bumper | |
| UI Controls | Toggle Visuals/Scoreboard | "Back" Button |
| Open Loadouts Menu | Y | |
| Forge | Ascend | Right Bumper |
| Descend | Left Bumper | |
| Grab/Release Object | A | |
| Boost | Left Trigger | |
| Precision Edit | Left Analog Click | |
| Delete Object | Y | |
| Create Object/Object Properties | X | |
| Tools | B | |
| Duplicate | ↓ D-Pad | |
| Lock | ← D-Pad | |
| Reset | → D-Pad | |
| Switch Player Mode | ↑ D-Pad | |
| Zoom | Right Analog Click | |
| Rotation Mode | Right Trigger | |
| Toggle Rotation Axes | ↓ D-Pad | |
| Theater | Toggle Panel | X |
| Toggle Interface | B | |
| Toggle First/Third Person | Right Analog Click | |
| Camera Reset | Left Analog Click | |
| Jump Forward | → D-Pad | |
| Jump Back | ← D-Pad | |
| Pause/Resume Playback | A | |
| Fast Forward | Right Trigger | |
| Toggle Freecam | Y | |
| Boost | Left Trigger | |
| Theater Panning | Left Analog Click | |
| Ascend | Right Bumper | |
| Descend | Left Bumper | |
| Zoom | Right Analog Click | |
| Action | Controller Button | |
|---|---|---|
| Movement | Jump | A |
| Crouch | Left Analog Click | |
| Actions | Fire | Right Trigger |
| Fire Secondary | Left Trigger | |
| Zoom | Right Analog Click | |
| Melee | B | |
| Reload | Right Bumper | |
| Reload Secondary Weapon | Left Bumper | |
| Throw Grenade | Left Trigger | |
| Action | Right Bumper | |
| Change Weapon | Y | |
| Switch Grenades | Left Bumper | |
| Select Next Grenades | → D-Pad | |
| Select Previous Grenades | ← D-Pad | |
| Use Equipment | X | |
| Toggle Flashlight | ↑ D-Pad | |
| Dual-Wield | Left Bumper | |
| Vehicle Controls | Vehicle Function 1 | Left Trigger |
| Vehicle Function 2 | A | |
| Vehicle Function 3 | A | |
| Banshee Bomb | B | |
| Ascend | A | |
| Descend | Left Bumper | |
| UI Controls | Toggle Scoreboard | "Back" Button |
| Forge | Ascend | Right Bumper |
| Descend | Left Bumper | |
| Grab/Release Object | A | |
| Boost | Left Trigger | |
| Precision Edit | Left Analog Click | |
| Delete Object | Y | |
| Create Object/Object Properties | X | |
| Tools | B | |
| Switch Player Mode | ↑ D-Pad | |
| Zoom | Right Analog Click | |
| Rotation Mode | Right Trigger | |
| Toggle Rotation Axes | ↓ D-Pad | |
| Theater | Toggle Panel | X |
| Toggle Interface | B | |
| Toggle First/Third Person | Right Analog Click | |
| Camera Reset | Left Analog Click | |
| Jump Forward | → D-Pad | |
| Jump Back | ← D-Pad | |
| Pause/Resume Playback | A | |
| Fast Forward | Right Trigger | |
| Toggle Freecam | Y | |
| Boost | Left Trigger | |
| Theater Panning | Left Analog Click | |
| Ascend | Right Bumper | |
| Descend | Left Bumper | |
| Zoom | Right Analog Click | |
| Action | Controller Button | |
|---|---|---|
| Movement | Jump | A |
| Crouch | Left Analog Click | |
| Actions | Fire | Right Trigger |
| Fire Secondary | Left Trigger | |
| Zoom | Right Analog Click | |
| Melee | B | |
| Reload | Right Bumper | |
| Reload Secondary Weapon | Left Bumper | |
| Throw Grenade | Left Trigger | |
| Action | Right Bumper | |
| Change Weapon | Y | |
| Switch Grenades | Left Bumper | |
| Select Next Grenades | → D-Pad | |
| Select Previous Grenades | ← D-Pad | |
| Use Equipment | Left Bumper | |
| Toggle Night Vision | X | |
| Dual-Wield | Left Bumper | |
| Vehicle Controls | Vehicle Function 1 | Left Trigger |
| Vehicle Function 2 | A | |
| Vehicle Function 3 | A | |
| Banshee Bomb | B | |
| Ascend | A | |
| Descend | Left Bumper | |
| UI Controls | Toggle VISR Database | "Back" Button |
| Toggle Display Waypoint Markers | ↑ D-Pad | |
| Toggle Display Waypoint Markers Alt | ↓ D-Pad | |
| Theater | Toggle Panel | X |
| Toggle Interface | B | |
| Toggle First/Third Person | Right Analog Click | |
| Camera Reset | Left Analog Click | |
| Pause/Resume Playback | A | |
| Fast Forward | Right Trigger | |
| Toggle Freecam | Y | |
| Boost | Left Trigger | |
| Theater Panning | Left Analog Click | |
| Ascend | Right Bumper | |
| Descend | Left Bumper | |
| Zoom | Right Analog Click | |
| Action | Controller Button | |
|---|---|---|
| Movement | Jump | A |
| Crouch | Left Analog Click | |
| Sprint | Left Bumper | |
| Actions | Fire | Right Trigger |
| Zoom | Right Analog Click | |
| Melee | B | |
| Reload | Right Bumper | |
| Throw Grenade | Left Trigger | |
| Action | Right Bumper | |
| Change Weapon | Y | |
| Select Next Grenades | → D-Pad | |
| Select Previous Grenades | ← D-Pad | |
| Use Armor Ability | X | |
| Special Action | ↑ D-Pad | |
| Vehicle Controls | Vehicle Function 1 | Left Trigger |
| Vehicle Function 2 | A | |
| Vehicle Function 3 | Left Bumper | |
| Ascend | A | |
| Descend | Left Bumper | |
| UI Controls | Toggle Scoreboard | "Back" Button |
| Open Loadouts Menu | Y | |
| Forge | Ascend | Right Bumper |
| Descend | Left Bumper | |
| Grab/Release Object | A | |
| Boost | Left Trigger' | |
| Precision Edit | Left Analog Click | |
| Delete Object | Y | |
| Create Object/Object Properties | X | |
| Tools | B | |
| Duplicate | ↓ D-Pad | |
| Lock | ← D-Pad | |
| Reset | → D-Pad | |
| Switch Player Mode | ↑ D-Pad | |
| Zoom | Right Analog Click | |
| Rotation Mode | Right Trigger | |
| Toggle Rotation Axes | ↓ D-Pad | |
| Theater | Toggle Panel | X |
| Toggle Interface | B | |
| Toggle First/Third Person | Right Analog Click | |
| Camera Reset | Left Analog Click | |
| Jump Forward | → D-Pad | |
| Jump Back | ← D-Pad | |
| Pause/Resume Playback | A | |
| Fast Forward | Right Trigger | |
| Toggle Freecam | Y | |
| Boost | Left Trigger | |
| Theater Panning | Left Analog Click | |
| Ascend | Right Bumper | |
| Descend | Left Bumper | |
| Zoom | Right Analog Click | |
Keyboard and Mouse[edit]
Default keyboard and mouse controls for all six games; this also included the key binding information of the configuration file.
The configuration file information.
This configuration file isn't user-friendly; it can still be edited with a text editor application.
The file name is "GameUserSettings.ini" and the file is located:
| Microsoft Store | C:\Users\%USERPROFILE%\AppData\LocalLow\MCC\ |
| Steam | C:\Users\%USERPROFILE%\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor\ |
In the file, the main keyboard and mouse bindings for six games are…
| Game | Line |
|---|---|
| Halo: Reach | CustomKeyboardMouseMappingV2[5]=(GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=… |
| Halo: Combat Evolved | CustomKeyboardMouseMappingV2[0]=(GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=… |
| Halo 2 | CustomKeyboardMouseMappingV2[1]=(GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=… |
| Halo 3 | CustomKeyboardMouseMappingV2[3]=(GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=… |
| Halo 3: ODST | CustomKeyboardMouseMappingV2[4]=(GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=… |
| Halo 4 | CustomKeyboardMouseMappingV2[6]=(GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=… |
The green and red numbers are "decimal values," which are key and mouse button codes instead of their names; here is the list of key and mouse button number code details.
Editing in the file and then saving is no problem; just make sure you don't save while MCC is running.
The Xs mean they aren't in-game settings, but they're in the configuration file; almost all of the Xs don't do anything in any built-in map.
| Category | Action | Configuration File | |||||
|---|---|---|---|---|---|---|---|
| Halo: Reach | Halo: Combat Evolved | Halo 2 | Halo 3 | Halo 3: ODST | Halo 4 | ||
| Movement | Jump | 0 | |||||
| Actions | Switch Grenades | Select Next Grenades | 1 | ||||
| Actions | Action | 2 | |||||
| Actions | Reload | 3 | |||||
| Actions | Change Weapon | 4 | |||||
| Actions | Melee | 5 | |||||
| Actions | Toggle Night Vision | Toggle Flashlight | Toggle Night Vision | ✗ | 6 | ||
| Actions | Throw Grenade | 7 | |||||
| Actions | Fire | 8 | |||||
| Movement | Crouch | 9 | |||||
| Actions | Zoom | 10 | |||||
| Actions | Zoom In | 11 | |||||
| Actions | Zoom Out | 12 | |||||
| Actions | ✗ | Dual-Wield | ✗ | 13 | |||
| Movement | ✗ | Sprint | 14 | ||||
| Vehicle Controls | ✗ | Banshee Bomb | ✗ | 15 | |||
| Movement | Move Forward | 16 | |||||
| Movement | Move Backward | 17 | |||||
| Movement | Move Left | 18 | |||||
| Movement | Move Right | 19 | |||||
| UI Controls | Toggle Scoreboard | Toggle Visuals/Scoreboard | Toggle Scoreboard | Toggle VISR Database | Toggle Scoreboard | 20 | |
| Vehicle Controls | Vehicle Function 2 | 21 | |||||
| Vehicle Controls | Vehicle Function 3 | 22 | |||||
| Actions | Use Armor Ability | ✗ | Use Equipment | Use Armor Ability | 23 | ||
| Vehicle Controls | Vehicle Function 1 | 24 | |||||
| Forge | Ascend | ✗ | Ascend | ✗ | Ascend | 25 | |
| Forge | Descend | ✗ | Descend | ✗ | Descend | 26 | |
| Forge | Grab/Release Object | ✗ | Grab/Release Object | ✗ | Grab/Release Object | 27 | |
| Forge | Boost | ✗ | Boost | ✗ | Boost | 28 | |
| Forge | Precision Edit | ✗ | Precision Edit | ✗ | Precision Edit | 29 | |
| Forge | Delete Object | ✗ | Delete Object | ✗ | Delete Object | 30 | |
| Forge | Create Object/Object Properties | ✗ | Create Object/Object Properties | ✗ | Create Object/Object Properties | 31 | |
| Forge | Tools | ✗ | Tools | ✗ | Tools | 32 | |
| Forge | Switch Player Mode | ✗ | Switch Player Mode | ✗ | Switch Player Mode | 33 | |
| Forge | Zoom | ✗ | Zoom | ✗ | Zoom | 34 | |
| Forge | Rotation Mode | ✗ | Rotation Mode | ✗ | Rotation Mode | 35 | |
| Theater | Toggle Panel | ✗ | Toggle Panel | 36 | |||
| Theater | Toggle Interface | ✗ | Toggle Interface | 37 | |||
| Theater | Toggle First/Third Person | ✗ | Toggle First/Third Person | 38 | |||
| Theater | Camera Reset | ✗ | Camera Reset | 39 | |||
| Theater | Jump Forward | ✗ | Jump Forward | 40 | |||
| Theater | Jump Back | ✗ | Jump Back | 41 | |||
| Theater | Pause/Resume Playback | ✗ | Pause/Resume Playback | 42 | |||
| Theater | Fast Forward | ✗ | Fast Forward | 43 | |||
| Theater | Toggle Freecam | ✗ | Toggle Freecam | 44 | |||
| Theater | Boost | ✗ | Boost | 45 | |||
| Theater | Theater Panning | ✗ | Theater Panning | 46 | |||
| Theater | Ascend | ✗ | Ascend | 47 | |||
| Theater | Descend | ✗ | Descend | 48 | |||
| Actions | ✗ | Fire Secondary | ✗ | 49 | |||
| Theater | Zoom | ✗ | Zoom | 50 | |||
| Forge | Toggle Rotation Axes | ✗ | Toggle Rotation Axes | ✗ | Toggle Rotation Axes | 51 | |
| Forge | Duplicate | ✗ | Duplicate | ✗ | Duplicate | 52 | |
| Forge | ✗ | Lock | ✗ | Lock | 53 | ||
| Forge | Reset | ✗ | Reset | 54 | |||
| Actions | ✗ | Reload Secondary Weapon | ✗ | 55 | |||
| Actions | ✗ | Select Previous Grenades | 56 | ||||
| Actions | ✗ | Special Action | 57 | ||||
| UI Controls | Open Loadouts Menu | ✗ | Open Loadouts Menu | ✗ | Open Loadouts Menu | 58 | |
| UI Controls | ✗ | Toggle Display Waypoint Markers | ✗ | 59 | |||
| UI Controls | ✗ | Toggle Display Waypoint Markers Alt | ✗ | 60 | |||
| ✗ | 61 | ||||||
| ✗ | 62 | ||||||
| ✗ | 63 | ||||||
| ✗ | 64 | ||||||
| ✗ | 65 | ||||||
| In-game | Configuration File | ||||
|---|---|---|---|---|---|
| Action | Key or Mouse Button | Action = Blue | Default Key (First Key Binding) = Grenn | Unbind Key (Secondary Key Binding) = Red | |
| Communication | Open Text Chat | J | They aren't included next to CustomKeyboardMouseMappingV2[5]=. | ||
| Push to Talk | V | ||||
| Movement | Move Forward | W | GameKeyboardMouseMappings[16]=(AbstractButton=16,VirtualKeyCodes[0]=87,VirtualKeyCodes[1]=0 | ||
| Move Backward | S | GameKeyboardMouseMappings[17]=(AbstractButton=17,VirtualKeyCodes[0]=83,VirtualKeyCodes[1]=0 | |||
| Move Left | A | GameKeyboardMouseMappings[18]=(AbstractButton=18,VirtualKeyCodes[0]=65,VirtualKeyCodes[1]=0 | |||
| Move Right | D | GameKeyboardMouseMappings[19]=(AbstractButton=19,VirtualKeyCodes[0]=68,VirtualKeyCodes[1]=0 | |||
| Jump | Space | GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Crouch | Left Ctrl | GameKeyboardMouseMappings[9]=(AbstractButton=9,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Actions | Fire | Mouse 1 | GameKeyboardMouseMappings[8]=(AbstractButton=8,VirtualKeyCodes[0]=1,VirtualKeyCodes[1]=0 | ||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[10]=(AbstractButton=10,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Zoom In | Z | GameKeyboardMouseMappings[11]=(AbstractButton=11,VirtualKeyCodes[0]=90,VirtualKeyCodes[1]=0 | |||
| Zoom Out | X | GameKeyboardMouseMappings[12]=(AbstractButton=12,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | |||
| Melee | Q | GameKeyboardMouseMappings[5]=(AbstractButton=5,VirtualKeyCodes[0]=81,VirtualKeyCodes[1]=0 | |||
| Reload | R | GameKeyboardMouseMappings[3]=(AbstractButton=3,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | |||
| Throw Grenade | F | GameKeyboardMouseMappings[7]=(AbstractButton=7,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Action | E | GameKeyboardMouseMappings[2]=(AbstractButton=2,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Change Weapon | 1 | GameKeyboardMouseMappings[4]=(AbstractButton=4,VirtualKeyCodes[0]=49,VirtualKeyCodes[1]=0 | |||
| Switch Grenades | 2 | GameKeyboardMouseMappings[1]=(AbstractButton=1,VirtualKeyCodes[0]=50,VirtualKeyCodes[1]=0 | |||
| Use Armor Ability | Left Shift | GameKeyboardMouseMappings[23]=(AbstractButton=23,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Toggle Night Vision | 4 | GameKeyboardMouseMappings[6]=(AbstractButton=6,VirtualKeyCodes[0]=52,VirtualKeyCodes[1]=0 | |||
| Vehicle Controls | Vehicle Function 1 | Mouse 2 | GameKeyboardMouseMappings[24]=(AbstractButton=24,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | ||
| Vehicle Function 2 | Left Ctrl | GameKeyboardMouseMappings[21]=(AbstractButton=21,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Vehicle Function 3 | Space | GameKeyboardMouseMappings[22]=(AbstractButton=22,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| UI Controls | Toggle Scoreboard | Tab | GameKeyboardMouseMappings[20]=(AbstractButton=20,VirtualKeyCodes[0]=9,VirtualKeyCodes[1]=0 | ||
| Open Loadouts Menu | L | GameKeyboardMouseMappings[58]=(AbstractButton=58,VirtualKeyCodes[0]=76,VirtualKeyCodes[1]=0 | |||
| Forge | Ascend | R | GameKeyboardMouseMappings[25]=(AbstractButton=25,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | ||
| Descend | F | GameKeyboardMouseMappings[26]=(AbstractButton=26,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Grab/Release Object | Mouse 1 | GameKeyboardMouseMappings[27]=(AbstractButton=27,VirtualKeyCodes[0]=1,VirtualKeyCodes[1]=0 | |||
| Boost | Left Shift | GameKeyboardMouseMappings[28]=(AbstractButton=28,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Precision Edit | Left Ctrl | GameKeyboardMouseMappings[29]=(AbstractButton=29,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Delete Object | Delete | GameKeyboardMouseMappings[30]=(AbstractButton=30,VirtualKeyCodes[0]=46,VirtualKeyCodes[1]=0 | |||
| Create Object/Object Properties | 1 | GameKeyboardMouseMappings[31]=(AbstractButton=31,VirtualKeyCodes[0]=49,VirtualKeyCodes[1]=0 | |||
| Tools | 2 | GameKeyboardMouseMappings[32]=(AbstractButton=32,VirtualKeyCodes[0]=50,VirtualKeyCodes[1]=0 | |||
| Duplicate | G | GameKeyboardMouseMappings[52]=(AbstractButton=52,VirtualKeyCodes[0]=71,VirtualKeyCodes[1]=0 | |||
| Reset | X | GameKeyboardMouseMappings[54]=(AbstractButton=54,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | |||
| Switch Player Mode | ` | GameKeyboardMouseMappings[33]=(AbstractButton=33,VirtualKeyCodes[0]=192,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[34]=(AbstractButton=34,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Rotation Mode | Left Alt | GameKeyboardMouseMappings[35]=(AbstractButton=35,VirtualKeyCodes[0]=164,VirtualKeyCodes[1]=0 | |||
| Toggle Rotation Axes | E | GameKeyboardMouseMappings[51]=(AbstractButton=51,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Theater | Toggle Panel | X | GameKeyboardMouseMappings[36]=(AbstractButton=36,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | ||
| Toggle Interface | Z | GameKeyboardMouseMappings[37]=(AbstractButton=37,VirtualKeyCodes[0]=90,VirtualKeyCodes[1]=0 | |||
| Toggle First/Third Person | C | GameKeyboardMouseMappings[38]=(AbstractButton=38,VirtualKeyCodes[0]=67,VirtualKeyCodes[1]=0 | |||
| Camera Reset | Mouse 2 | GameKeyboardMouseMappings[39]=(AbstractButton=39,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Jump Forward | Right Arrow | GameKeyboardMouseMappings[40]=(AbstractButton=40,VirtualKeyCodes[0]=39,VirtualKeyCodes[1]=0 | |||
| Jump Back | Left Arrow | GameKeyboardMouseMappings[41]=(AbstractButton=41,VirtualKeyCodes[0]=37,VirtualKeyCodes[1]=0 | |||
| Pause/Resume Playback | Enter | GameKeyboardMouseMappings[42]=(AbstractButton=42,VirtualKeyCodes[0]=13,VirtualKeyCodes[1]=0 | |||
| Fast Forward | E | GameKeyboardMouseMappings[43]=(AbstractButton=43,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Toggle Freecam | Space | GameKeyboardMouseMappings[44]=(AbstractButton=44,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Boost | Left Shift | GameKeyboardMouseMappings[45]=(AbstractButton=45,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Theater Panning | Left Alt | GameKeyboardMouseMappings[46]=(AbstractButton=46,VirtualKeyCodes[0]=164,VirtualKeyCodes[1]=0 | |||
| Ascend | R | GameKeyboardMouseMappings[47]=(AbstractButton=47,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | |||
| Descend | F | GameKeyboardMouseMappings[48]=(AbstractButton=48,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[50]=(AbstractButton=50,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Actions aren't bindable in the in-game settings. | |||||
| Select Previous Grenades | N/A | GameKeyboardMouseMappings[56]=(AbstractButton=56,VirtualKeyCodes[0]=N/A,VirtualKeyCodes[1]=0 | |||
| In-game | Configuration File | ||||
|---|---|---|---|---|---|
| Action | Key or Mouse Button | Action = Blue | Default Key (First Key Binding) = Grenn | Unbind Key (Secondary Key Binding) = Red | |
| Communication | Open Text Chat | J | They aren't included next to CustomKeyboardMouseMappingV2[0]=. | ||
| Push to Talk | V | ||||
| Movement | Move Forward | W | GameKeyboardMouseMappings[16]=(AbstractButton=16,VirtualKeyCodes[0]=87,VirtualKeyCodes[1]=0 | ||
| Move Backward | S | GameKeyboardMouseMappings[17]=(AbstractButton=17,VirtualKeyCodes[0]=83,VirtualKeyCodes[1]=0 | |||
| Move Left | A | GameKeyboardMouseMappings[18]=(AbstractButton=18,VirtualKeyCodes[0]=65,VirtualKeyCodes[1]=0 | |||
| Move Right | D | GameKeyboardMouseMappings[19]=(AbstractButton=19,VirtualKeyCodes[0]=68,VirtualKeyCodes[1]=0 | |||
| Jump | Space | GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Crouch | Left Ctrl | GameKeyboardMouseMappings[9]=(AbstractButton=9,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Actions | Fire | Mouse 1 | GameKeyboardMouseMappings[8]=(AbstractButton=8,VirtualKeyCodes[0]=1,VirtualKeyCodes[1]=0 | ||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[10]=(AbstractButton=10,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Zoom In | Z | GameKeyboardMouseMappings[11]=(AbstractButton=11,VirtualKeyCodes[0]=90,VirtualKeyCodes[1]=0 | |||
| Zoom Out | X | GameKeyboardMouseMappings[12]=(AbstractButton=12,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | |||
| Melee | Q | GameKeyboardMouseMappings[5]=(AbstractButton=5,VirtualKeyCodes[0]=81,VirtualKeyCodes[1]=0 | |||
| Reload | R | GameKeyboardMouseMappings[3]=(AbstractButton=3,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | |||
| Throw Grenade | F | GameKeyboardMouseMappings[7]=(AbstractButton=7,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Action | E | GameKeyboardMouseMappings[2]=(AbstractButton=2,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Change Weapon | 1 | GameKeyboardMouseMappings[4]=(AbstractButton=4,VirtualKeyCodes[0]=49,VirtualKeyCodes[1]=0 | |||
| Switch Grenades | 2 | GameKeyboardMouseMappings[1]=(AbstractButton=1,VirtualKeyCodes[0]=50,VirtualKeyCodes[1]=0 | |||
| Toggle Flashlight | 4 | GameKeyboardMouseMappings[6]=(AbstractButton=6,VirtualKeyCodes[0]=52,VirtualKeyCodes[1]=0 | |||
| Vehicle Controls | Vehicle Function 1 | Mouse 2 | GameKeyboardMouseMappings[24]=(AbstractButton=24,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | ||
| Vehicle Function 2 | Left Ctrl | GameKeyboardMouseMappings[21]=(AbstractButton=21,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Vehicle Function 3 | Space | GameKeyboardMouseMappings[22]=(AbstractButton=22,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| UI Controls | Toggle Visuals/Scoreboard | Tab | GameKeyboardMouseMappings[20]=(AbstractButton=20,VirtualKeyCodes[0]=9,VirtualKeyCodes[1]=0 | ||
| Actions aren't bindable in the in-game settings. | |||||
| Select Previous Grenades | N/A | GameKeyboardMouseMappings[56]=(AbstractButton=56,VirtualKeyCodes[0]=N/A,VirtualKeyCodes[1]=0 | |||
| Toggle Flashlight Alt | Unbind | GameKeyboardMouseMappings[64]=(AbstractButton=64,VirtualKeyCodes[0]=0,VirtualKeyCodes[1]=0 | |||
| In-game | Configuration File | ||||
|---|---|---|---|---|---|
| Action | Key or Mouse Button | Action = Blue | Default Key (First Key Binding) = Grenn | Unbind Key (Secondary Key Binding) = Red | |
| Communication | Open Text Chat | J | They aren't included next to CustomKeyboardMouseMappingV2[1]=. | ||
| Push to Talk | V | ||||
| Movement | Move Forward | W | GameKeyboardMouseMappings[16]=(AbstractButton=16,VirtualKeyCodes[0]=87,VirtualKeyCodes[1]=0 | ||
| Move Backward | S | GameKeyboardMouseMappings[17]=(AbstractButton=17,VirtualKeyCodes[0]=83,VirtualKeyCodes[1]=0 | |||
| Move Left | A | GameKeyboardMouseMappings[18]=(AbstractButton=18,VirtualKeyCodes[0]=65,VirtualKeyCodes[1]=0 | |||
| Move Right | D | GameKeyboardMouseMappings[19]=(AbstractButton=19,VirtualKeyCodes[0]=68,VirtualKeyCodes[1]=0 | |||
| Jump | Space | GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Crouch | Left Ctrl | GameKeyboardMouseMappings[9]=(AbstractButton=9,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Actions | Fire | Mouse 1 | GameKeyboardMouseMappings[8]=(AbstractButton=8,VirtualKeyCodes[0]=1,VirtualKeyCodes[1]=0 | ||
| Fire Secondary | Mouse 2 | GameKeyboardMouseMappings[49]=(AbstractButton=49,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[10]=(AbstractButton=10,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Zoom In | Z | GameKeyboardMouseMappings[11]=(AbstractButton=11,VirtualKeyCodes[0]=90,VirtualKeyCodes[1]=0 | |||
| Zoom Out | X | GameKeyboardMouseMappings[12]=(AbstractButton=12,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | |||
| Melee | Q | GameKeyboardMouseMappings[5]=(AbstractButton=5,VirtualKeyCodes[0]=81,VirtualKeyCodes[1]=0 | |||
| Reload | R | GameKeyboardMouseMappings[3]=(AbstractButton=3,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | |||
| Throw Grenade | F | GameKeyboardMouseMappings[7]=(AbstractButton=7,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Action | E | GameKeyboardMouseMappings[2]=(AbstractButton=2,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Change Weapon | 1 | GameKeyboardMouseMappings[4]=(AbstractButton=4,VirtualKeyCodes[0]=49,VirtualKeyCodes[1]=0 | |||
| Switch Grenades | 2 | GameKeyboardMouseMappings[1]=(AbstractButton=1,VirtualKeyCodes[0]=50,VirtualKeyCodes[1]=0 | |||
| Toggle Flashlight | 4 | GameKeyboardMouseMappings[6]=(AbstractButton=6,VirtualKeyCodes[0]=52,VirtualKeyCodes[1]=0 | |||
| Dual-Wield | C | GameKeyboardMouseMappings[13]=(AbstractButton=13,VirtualKeyCodes[0]=67,VirtualKeyCodes[1]=0 | |||
| Vehicle Controls | Vehicle Function 1 | Mouse 2 | GameKeyboardMouseMappings[24]=(AbstractButton=24,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | ||
| Vehicle Function 2 | Left Ctrl | GameKeyboardMouseMappings[21]=(AbstractButton=21,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Vehicle Function 3 | Space | GameKeyboardMouseMappings[22]=(AbstractButton=22,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Banshee Bomb | Q | GameKeyboardMouseMappings[15]=(AbstractButton=15,VirtualKeyCodes[0]=81,VirtualKeyCodes[1]=0 | |||
| UI Controls | Toggle Visuals/Scoreboard | Tab | GameKeyboardMouseMappings[20]=(AbstractButton=20,VirtualKeyCodes[0]=9,VirtualKeyCodes[1]=0 | ||
| Open Loadouts Menu | L | GameKeyboardMouseMappings[58]=(AbstractButton=58,VirtualKeyCodes[0]=76,VirtualKeyCodes[1]=0 | |||
| Forge | Ascend | R | GameKeyboardMouseMappings[25]=(AbstractButton=25,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | ||
| Descend | F | GameKeyboardMouseMappings[26]=(AbstractButton=26,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Grab/Release Object | Mouse 1 | GameKeyboardMouseMappings[27]=(AbstractButton=27,VirtualKeyCodes[0]=1,VirtualKeyCodes[1]=0 | |||
| Boost | Left Shift | GameKeyboardMouseMappings[28]=(AbstractButton=28,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Precision Edit | Left Ctrl | GameKeyboardMouseMappings[29]=(AbstractButton=29,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Delete Object | Delete | GameKeyboardMouseMappings[30]=(AbstractButton=30,VirtualKeyCodes[0]=46,VirtualKeyCodes[1]=0 | |||
| Create Object/Object Properties | 1 | GameKeyboardMouseMappings[31]=(AbstractButton=31,VirtualKeyCodes[0]=49,VirtualKeyCodes[1]=0 | |||
| Tools | 2 | GameKeyboardMouseMappings[32]=(AbstractButton=32,VirtualKeyCodes[0]=50,VirtualKeyCodes[1]=0 | |||
| Duplicate | G | GameKeyboardMouseMappings[52]=(AbstractButton=52,VirtualKeyCodes[0]=71,VirtualKeyCodes[1]=0 | |||
| Lock | C | GameKeyboardMouseMappings[53]=(AbstractButton=53,VirtualKeyCodes[0]=67,VirtualKeyCodes[1]=0 | |||
| Reset | X | GameKeyboardMouseMappings[54]=(AbstractButton=54,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | |||
| Switch Player Mode | ` | GameKeyboardMouseMappings[33]=(AbstractButton=33,VirtualKeyCodes[0]=192,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[34]=(AbstractButton=34,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Rotation Mode | Left Alt | GameKeyboardMouseMappings[35]=(AbstractButton=35,VirtualKeyCodes[0]=164,VirtualKeyCodes[1]=0 | |||
| Toggle Rotation Axes | E | GameKeyboardMouseMappings[51]=(AbstractButton=51,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Theater | Toggle Panel | X | GameKeyboardMouseMappings[36]=(AbstractButton=36,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | ||
| Toggle Interface | Z | GameKeyboardMouseMappings[37]=(AbstractButton=37,VirtualKeyCodes[0]=90,VirtualKeyCodes[1]=0 | |||
| Toggle First/Third Person | C | GameKeyboardMouseMappings[38]=(AbstractButton=38,VirtualKeyCodes[0]=67,VirtualKeyCodes[1]=0 | |||
| Camera Reset | Mouse 2 | GameKeyboardMouseMappings[39]=(AbstractButton=39,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Jump Forward | Right Arrow | GameKeyboardMouseMappings[40]=(AbstractButton=40,VirtualKeyCodes[0]=39,VirtualKeyCodes[1]=0 | |||
| Jump Back | Left Arrow | GameKeyboardMouseMappings[41]=(AbstractButton=41,VirtualKeyCodes[0]=37,VirtualKeyCodes[1]=0 | |||
| Pause/Resume Playback | Enter | GameKeyboardMouseMappings[42]=(AbstractButton=42,VirtualKeyCodes[0]=13,VirtualKeyCodes[1]=0 | |||
| Fast Forward | E | GameKeyboardMouseMappings[43]=(AbstractButton=43,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Toggle Freecam | Space | GameKeyboardMouseMappings[44]=(AbstractButton=44,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Boost | Left Shift | GameKeyboardMouseMappings[45]=(AbstractButton=45,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Theater Panning | Left Alt | GameKeyboardMouseMappings[46]=(AbstractButton=46,VirtualKeyCodes[0]=164,VirtualKeyCodes[1]=0 | |||
| Ascend | R | GameKeyboardMouseMappings[47]=(AbstractButton=47,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | |||
| Descend | F | GameKeyboardMouseMappings[48]=(AbstractButton=48,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[50]=(AbstractButton=50,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| In-game | Configuration File | ||||
|---|---|---|---|---|---|
| Action | Key or Mouse Button | Action = Blue | Default Key (First Key Binding) = Grenn | Unbind Key (Secondary Key Binding) = Red | |
| Communication | Open Text Chat | J | They aren't included next to CustomKeyboardMouseMappingV2[3]=. | ||
| Push to Talk | V | ||||
| Movement | Move Forward | W | GameKeyboardMouseMappings[16]=(AbstractButton=16,VirtualKeyCodes[0]=87,VirtualKeyCodes[1]=0 | ||
| Move Backward | S | GameKeyboardMouseMappings[17]=(AbstractButton=17,VirtualKeyCodes[0]=83,VirtualKeyCodes[1]=0 | |||
| Move Left | A | GameKeyboardMouseMappings[18]=(AbstractButton=18,VirtualKeyCodes[0]=65,VirtualKeyCodes[1]=0 | |||
| Move Right | D | GameKeyboardMouseMappings[19]=(AbstractButton=19,VirtualKeyCodes[0]=68,VirtualKeyCodes[1]=0 | |||
| Jump | Space | GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Crouch | Left Ctrl | GameKeyboardMouseMappings[9]=(AbstractButton=9,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Actions | Fire | Mouse 1 | GameKeyboardMouseMappings[8]=(AbstractButton=8,VirtualKeyCodes[0]=1,VirtualKeyCodes[1]=0 | ||
| Fire Secondary | Mouse 2 | GameKeyboardMouseMappings[49]=(AbstractButton=49,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[10]=(AbstractButton=10,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Zoom In | Z | GameKeyboardMouseMappings[11]=(AbstractButton=11,VirtualKeyCodes[0]=90,VirtualKeyCodes[1]=0 | |||
| Zoom Out | X | GameKeyboardMouseMappings[12]=(AbstractButton=12,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | |||
| Melee | Q | GameKeyboardMouseMappings[5]=(AbstractButton=5,VirtualKeyCodes[0]=81,VirtualKeyCodes[1]=0 | |||
| Reload | R | GameKeyboardMouseMappings[3]=(AbstractButton=3,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | |||
| Reload Secondary Weapon | F | GameKeyboardMouseMappings[55]=(AbstractButton=55,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Throw Grenade | F | GameKeyboardMouseMappings[7]=(AbstractButton=7,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Action | E | GameKeyboardMouseMappings[2]=(AbstractButton=2,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Change Weapon | 1 | GameKeyboardMouseMappings[4]=(AbstractButton=4,VirtualKeyCodes[0]=49,VirtualKeyCodes[1]=0 | |||
| Select Next Grenades | 2 | GameKeyboardMouseMappings[1]=(AbstractButton=1,VirtualKeyCodes[0]=50,VirtualKeyCodes[1]=0 | |||
| Select Previous Grenades | 3 | GameKeyboardMouseMappings[56]=(AbstractButton=56,VirtualKeyCodes[0]=51,VirtualKeyCodes[1]=0 | |||
| Use Equipment | Left Shift | GameKeyboardMouseMappings[23]=(AbstractButton=23,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Toggle Flashlight | 4 | GameKeyboardMouseMappings[6]=(AbstractButton=6,VirtualKeyCodes[0]=52,VirtualKeyCodes[1]=0 | |||
| Dual-Wield | C | GameKeyboardMouseMappings[13]=(AbstractButton=13,VirtualKeyCodes[0]=67,VirtualKeyCodes[1]=0 | |||
| Vehicle Controls | Vehicle Function 1 | Mouse 2 | GameKeyboardMouseMappings[24]=(AbstractButton=24,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | ||
| Vehicle Function 2 | Left Ctrl | GameKeyboardMouseMappings[21]=(AbstractButton=21,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Vehicle Function 3 | Space | GameKeyboardMouseMappings[22]=(AbstractButton=22,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Banshee Bomb | Q | GameKeyboardMouseMappings[15]=(AbstractButton=15,VirtualKeyCodes[0]=81,VirtualKeyCodes[1]=0 | |||
| UI Controls | Toggle Scoreboard | Tab | GameKeyboardMouseMappings[20]=(AbstractButton=20,VirtualKeyCodes[0]=9,VirtualKeyCodes[1]=0 | ||
| Forge | Ascend | R | GameKeyboardMouseMappings[25]=(AbstractButton=25,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | ||
| Descend | F | GameKeyboardMouseMappings[26]=(AbstractButton=26,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Grab/Release Object | Mouse 1 | GameKeyboardMouseMappings[27]=(AbstractButton=27,VirtualKeyCodes[0]=1,VirtualKeyCodes[1]=0 | |||
| Boost | Left Shift | GameKeyboardMouseMappings[28]=(AbstractButton=28,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Precision Edit | Left Ctrl | GameKeyboardMouseMappings[29]=(AbstractButton=29,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Delete Object | Delete | GameKeyboardMouseMappings[30]=(AbstractButton=30,VirtualKeyCodes[0]=46,VirtualKeyCodes[1]=0 | |||
| Create Object/Object Properties | 1 | GameKeyboardMouseMappings[31]=(AbstractButton=31,VirtualKeyCodes[0]=49,VirtualKeyCodes[1]=0 | |||
| Tools | 2 | GameKeyboardMouseMappings[32]=(AbstractButton=32,VirtualKeyCodes[0]=50,VirtualKeyCodes[1]=0 | |||
| Switch Player Mode | ` | GameKeyboardMouseMappings[33]=(AbstractButton=33,VirtualKeyCodes[0]=192,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[34]=(AbstractButton=34,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Rotation Mode | Left Alt | GameKeyboardMouseMappings[35]=(AbstractButton=35,VirtualKeyCodes[0]=164,VirtualKeyCodes[1]=0 | |||
| Toggle Rotation Axes | E | GameKeyboardMouseMappings[51]=(AbstractButton=51,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Theater | Toggle Panel | X | GameKeyboardMouseMappings[36]=(AbstractButton=36,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | ||
| Toggle Interface | Z | GameKeyboardMouseMappings[37]=(AbstractButton=37,VirtualKeyCodes[0]=90,VirtualKeyCodes[1]=0 | |||
| Toggle First/Third Person | C | GameKeyboardMouseMappings[38]=(AbstractButton=38,VirtualKeyCodes[0]=67,VirtualKeyCodes[1]=0 | |||
| Camera Reset | Mouse 2 | GameKeyboardMouseMappings[39]=(AbstractButton=39,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Jump Forward | Right Arrow | GameKeyboardMouseMappings[40]=(AbstractButton=40,VirtualKeyCodes[0]=39,VirtualKeyCodes[1]=0 | |||
| Jump Back | Left Arrow | GameKeyboardMouseMappings[41]=(AbstractButton=41,VirtualKeyCodes[0]=37,VirtualKeyCodes[1]=0 | |||
| Pause/Resume Playback | Enter | GameKeyboardMouseMappings[42]=(AbstractButton=42,VirtualKeyCodes[0]=13,VirtualKeyCodes[1]=0 | |||
| Fast Forward | E | GameKeyboardMouseMappings[43]=(AbstractButton=43,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Toggle Freecam | Space | GameKeyboardMouseMappings[44]=(AbstractButton=44,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Boost | Left Shift | GameKeyboardMouseMappings[45]=(AbstractButton=45,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Theater Panning | Left Alt | GameKeyboardMouseMappings[46]=(AbstractButton=46,VirtualKeyCodes[0]=164,VirtualKeyCodes[1]=0 | |||
| Ascend | R | GameKeyboardMouseMappings[47]=(AbstractButton=47,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | |||
| Descend | F | GameKeyboardMouseMappings[48]=(AbstractButton=48,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[50]=(AbstractButton=50,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| In-game | Configuration File | ||||
|---|---|---|---|---|---|
| Action | Key or Mouse Button | Action = Blue | Default Key (First Key Binding) = Grenn | Unbind Key (Secondary Key Binding) = Red | |
| Communication | Open Text Chat | J | They aren't included next to CustomKeyboardMouseMappingV2[4]=. | ||
| Push to Talk | V | ||||
| Movement | Move Forward | W | GameKeyboardMouseMappings[16]=(AbstractButton=16,VirtualKeyCodes[0]=87,VirtualKeyCodes[1]=0 | ||
| Move Backward | S | GameKeyboardMouseMappings[17]=(AbstractButton=17,VirtualKeyCodes[0]=83,VirtualKeyCodes[1]=0 | |||
| Move Left | A | GameKeyboardMouseMappings[18]=(AbstractButton=18,VirtualKeyCodes[0]=65,VirtualKeyCodes[1]=0 | |||
| Move Right | D | GameKeyboardMouseMappings[19]=(AbstractButton=19,VirtualKeyCodes[0]=68,VirtualKeyCodes[1]=0 | |||
| Jump | Space | GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Crouch | Left Ctrl | GameKeyboardMouseMappings[9]=(AbstractButton=9,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Actions | Fire | Mouse 1 | GameKeyboardMouseMappings[8]=(AbstractButton=8,VirtualKeyCodes[0]=1,VirtualKeyCodes[1]=0 | ||
| Fire Secondary | Mouse 2 | GameKeyboardMouseMappings[49]=(AbstractButton=49,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[10]=(AbstractButton=10,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Zoom In | Z | GameKeyboardMouseMappings[11]=(AbstractButton=11,VirtualKeyCodes[0]=90,VirtualKeyCodes[1]=0 | |||
| Zoom Out | X | GameKeyboardMouseMappings[12]=(AbstractButton=12,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | |||
| Melee | Q | GameKeyboardMouseMappings[5]=(AbstractButton=5,VirtualKeyCodes[0]=81,VirtualKeyCodes[1]=0 | |||
| Reload | R | GameKeyboardMouseMappings[3]=(AbstractButton=3,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | |||
| Reload Secondary Weapon | F | GameKeyboardMouseMappings[55]=(AbstractButton=55,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Throw Grenade | F | GameKeyboardMouseMappings[7]=(AbstractButton=7,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Action | E | GameKeyboardMouseMappings[2]=(AbstractButton=2,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Change Weapon | 1 | GameKeyboardMouseMappings[4]=(AbstractButton=4,VirtualKeyCodes[0]=49,VirtualKeyCodes[1]=0 | |||
| Select Next Grenades | 2 | GameKeyboardMouseMappings[1]=(AbstractButton=1,VirtualKeyCodes[0]=50,VirtualKeyCodes[1]=0 | |||
| Select Previous Grenades | 3 | GameKeyboardMouseMappings[56]=(AbstractButton=56,VirtualKeyCodes[0]=51,VirtualKeyCodes[1]=0 | |||
| Use Equipment | Left Shift | GameKeyboardMouseMappings[23]=(AbstractButton=23,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Toggle Night Vision | 4 | GameKeyboardMouseMappings[6]=(AbstractButton=6,VirtualKeyCodes[0]=52,VirtualKeyCodes[1]=0 | |||
| Dual-Wield | C | GameKeyboardMouseMappings[13]=(AbstractButton=13,VirtualKeyCodes[0]=67,VirtualKeyCodes[1]=0 | |||
| Vehicle Controls | Vehicle Function 1 | Mouse 2 | GameKeyboardMouseMappings[24]=(AbstractButton=24,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | ||
| Vehicle Function 2 | Left Ctrl | GameKeyboardMouseMappings[21]=(AbstractButton=21,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Vehicle Function 3 | Space | GameKeyboardMouseMappings[22]=(AbstractButton=22,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Banshee Bomb | Q | GameKeyboardMouseMappings[15]=(AbstractButton=15,VirtualKeyCodes[0]=81,VirtualKeyCodes[1]=0 | |||
| UI Controls | Toggle VISR Database | Tab | GameKeyboardMouseMappings[20]=(AbstractButton=20,VirtualKeyCodes[0]=9,VirtualKeyCodes[1]=0 | ||
| Toggle Display Waypoint Markers | Up Arrow | GameKeyboardMouseMappings[59]=(AbstractButton=59,VirtualKeyCodes[0]=38,VirtualKeyCodes[1]=0 | |||
| Toggle Display Waypoint Markers Alt | Down Arrow | GameKeyboardMouseMappings[60]=(AbstractButton=60,VirtualKeyCodes[0]=40,VirtualKeyCodes[1]=0 | |||
| Theater | Toggle Panel | X | GameKeyboardMouseMappings[36]=(AbstractButton=36,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | ||
| Toggle Interface | Z | GameKeyboardMouseMappings[37]=(AbstractButton=37,VirtualKeyCodes[0]=90,VirtualKeyCodes[1]=0 | |||
| Toggle First/Third Person | C | GameKeyboardMouseMappings[38]=(AbstractButton=38,VirtualKeyCodes[0]=67,VirtualKeyCodes[1]=0 | |||
| Camera Reset | Mouse 2 | GameKeyboardMouseMappings[39]=(AbstractButton=39,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Jump Forward | Right Arrow | GameKeyboardMouseMappings[40]=(AbstractButton=40,VirtualKeyCodes[0]=39,VirtualKeyCodes[1]=0 | |||
| Jump Back | Left Arrow | GameKeyboardMouseMappings[41]=(AbstractButton=41,VirtualKeyCodes[0]=37,VirtualKeyCodes[1]=0 | |||
| Pause/Resume Playback | Enter | GameKeyboardMouseMappings[42]=(AbstractButton=42,VirtualKeyCodes[0]=13,VirtualKeyCodes[1]=0 | |||
| Fast Forward | E | GameKeyboardMouseMappings[43]=(AbstractButton=43,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Toggle Freecam | Space | GameKeyboardMouseMappings[44]=(AbstractButton=44,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Boost | Left Shift | GameKeyboardMouseMappings[45]=(AbstractButton=45,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Theater Panning | Left Alt | GameKeyboardMouseMappings[46]=(AbstractButton=46,VirtualKeyCodes[0]=164,VirtualKeyCodes[1]=0 | |||
| Ascend | R | GameKeyboardMouseMappings[47]=(AbstractButton=47,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | |||
| Descend | F | GameKeyboardMouseMappings[48]=(AbstractButton=48,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[50]=(AbstractButton=50,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| In-game | Configuration File | ||||
|---|---|---|---|---|---|
| Action | Key or Mouse Button | Action = Blue | Default Key (First Key Binding) = Grenn | Unbind Key (Secondary Key Binding) = Red | |
| Communication | Open Text Chat | J | They aren't included next to CustomKeyboardMouseMappingV2[6]=. | ||
| Push to Talk | V | ||||
| Movement | Move Forward | W | GameKeyboardMouseMappings[16]=(AbstractButton=16,VirtualKeyCodes[0]=87,VirtualKeyCodes[1]=0 | ||
| Move Backward | S | GameKeyboardMouseMappings[17]=(AbstractButton=17,VirtualKeyCodes[0]=83,VirtualKeyCodes[1]=0 | |||
| Move Left | A | GameKeyboardMouseMappings[18]=(AbstractButton=18,VirtualKeyCodes[0]=65,VirtualKeyCodes[1]=0 | |||
| Move Right | D | GameKeyboardMouseMappings[19]=(AbstractButton=19,VirtualKeyCodes[0]=68,VirtualKeyCodes[1]=0 | |||
| Jump | Space | GameKeyboardMouseMappings[0]=(AbstractButton=0,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Crouch | Left Ctrl | GameKeyboardMouseMappings[9]=(AbstractButton=9,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Sprint | Left Shift | GameKeyboardMouseMappings[14]=(AbstractButton=14,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Actions | Fire | Mouse 1 | GameKeyboardMouseMappings[8]=(AbstractButton=8,VirtualKeyCodes[0]=1,VirtualKeyCodes[1]=0 | ||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[10]=(AbstractButton=10,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Zoom In | Z | GameKeyboardMouseMappings[11]=(AbstractButton=11,VirtualKeyCodes[0]=90,VirtualKeyCodes[1]=0 | |||
| Zoom Out | X | GameKeyboardMouseMappings[12]=(AbstractButton=12,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | |||
| Melee | Q | GameKeyboardMouseMappings[5]=(AbstractButton=5,VirtualKeyCodes[0]=81,VirtualKeyCodes[1]=0 | |||
| Reload | R | GameKeyboardMouseMappings[3]=(AbstractButton=3,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | |||
| Throw Grenade | F | GameKeyboardMouseMappings[7]=(AbstractButton=7,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Action | E | GameKeyboardMouseMappings[2]=(AbstractButton=2,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Change Weapon | 1 | GameKeyboardMouseMappings[4]=(AbstractButton=4,VirtualKeyCodes[0]=49,VirtualKeyCodes[1]=0 | |||
| Select Next Grenades | 2 | GameKeyboardMouseMappings[1]=(AbstractButton=1,VirtualKeyCodes[0]=50,VirtualKeyCodes[1]=0 | |||
| Select Previous Grenades | 3 | GameKeyboardMouseMappings[56]=(AbstractButton=56,VirtualKeyCodes[0]=51,VirtualKeyCodes[1]=0 | |||
| Use Armor Ability | C | GameKeyboardMouseMappings[23]=(AbstractButton=23,VirtualKeyCodes[0]=67,VirtualKeyCodes[1]=0 | |||
| Special Action | G | GameKeyboardMouseMappings[57]=(AbstractButton=57,VirtualKeyCodes[0]=71,VirtualKeyCodes[1]=0 | |||
| Vehicle Controls | Vehicle Function 1 | Mouse 2 | GameKeyboardMouseMappings[24]=(AbstractButton=24,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | ||
| Vehicle Function 2 | Left Ctrl | GameKeyboardMouseMappings[21]=(AbstractButton=21,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Vehicle Function 3 | Space | GameKeyboardMouseMappings[22]=(AbstractButton=22,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| UI Controls | Toggle Scoreboard | Tab | GameKeyboardMouseMappings[20]=(AbstractButton=20,VirtualKeyCodes[0]=9,VirtualKeyCodes[1]=0 | ||
| Open Loadouts Menu | L | GameKeyboardMouseMappings[58]=(AbstractButton=58,VirtualKeyCodes[0]=76,VirtualKeyCodes[1]=0 | |||
| Forge | Ascend | R | GameKeyboardMouseMappings[25]=(AbstractButton=25,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | ||
| Descend | F | GameKeyboardMouseMappings[26]=(AbstractButton=26,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Grab/Release Object | Mouse 1 | GameKeyboardMouseMappings[27]=(AbstractButton=27,VirtualKeyCodes[0]=1,VirtualKeyCodes[1]=0 | |||
| Boost | Left Shift | GameKeyboardMouseMappings[28]=(AbstractButton=28,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Precision Edit | Left Ctrl | GameKeyboardMouseMappings[29]=(AbstractButton=29,VirtualKeyCodes[0]=162,VirtualKeyCodes[1]=0 | |||
| Delete Object | Delete | GameKeyboardMouseMappings[30]=(AbstractButton=30,VirtualKeyCodes[0]=46,VirtualKeyCodes[1]=0 | |||
| Create Object/Object Properties | 1 | GameKeyboardMouseMappings[31]=(AbstractButton=31,VirtualKeyCodes[0]=49,VirtualKeyCodes[1]=0 | |||
| Tools | 2 | GameKeyboardMouseMappings[32]=(AbstractButton=32,VirtualKeyCodes[0]=50,VirtualKeyCodes[1]=0 | |||
| Duplicate | G | GameKeyboardMouseMappings[52]=(AbstractButton=52,VirtualKeyCodes[0]=71,VirtualKeyCodes[1]=0 | |||
| Lock | C | GameKeyboardMouseMappings[53]=(AbstractButton=53,VirtualKeyCodes[0]=67,VirtualKeyCodes[1]=0 | |||
| Reset | X | GameKeyboardMouseMappings[54]=(AbstractButton=54,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | |||
| Switch Player Mode | ` | GameKeyboardMouseMappings[33]=(AbstractButton=33,VirtualKeyCodes[0]=192,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[34]=(AbstractButton=34,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Rotation Mode | Left Alt | GameKeyboardMouseMappings[35]=(AbstractButton=35,VirtualKeyCodes[0]=164,VirtualKeyCodes[1]=0 | |||
| Toggle Rotation Axes | E | GameKeyboardMouseMappings[51]=(AbstractButton=51,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Theater | Toggle Panel | X | GameKeyboardMouseMappings[36]=(AbstractButton=36,VirtualKeyCodes[0]=88,VirtualKeyCodes[1]=0 | ||
| Toggle Interface | Z | GameKeyboardMouseMappings[37]=(AbstractButton=37,VirtualKeyCodes[0]=90,VirtualKeyCodes[1]=0 | |||
| Toggle First/Third Person | C | GameKeyboardMouseMappings[38]=(AbstractButton=38,VirtualKeyCodes[0]=67,VirtualKeyCodes[1]=0 | |||
| Camera Reset | Mouse 2 | GameKeyboardMouseMappings[39]=(AbstractButton=39,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
| Jump Forward | Right Arrow | GameKeyboardMouseMappings[40]=(AbstractButton=40,VirtualKeyCodes[0]=39,VirtualKeyCodes[1]=0 | |||
| Jump Back | Left Arrow | GameKeyboardMouseMappings[41]=(AbstractButton=41,VirtualKeyCodes[0]=37,VirtualKeyCodes[1]=0 | |||
| Pause/Resume Playback | Enter | GameKeyboardMouseMappings[42]=(AbstractButton=42,VirtualKeyCodes[0]=13,VirtualKeyCodes[1]=0 | |||
| Fast Forward | E | GameKeyboardMouseMappings[43]=(AbstractButton=43,VirtualKeyCodes[0]=69,VirtualKeyCodes[1]=0 | |||
| Toggle Freecam | Space | GameKeyboardMouseMappings[44]=(AbstractButton=44,VirtualKeyCodes[0]=32,VirtualKeyCodes[1]=0 | |||
| Boost | Left Shift | GameKeyboardMouseMappings[45]=(AbstractButton=45,VirtualKeyCodes[0]=160,VirtualKeyCodes[1]=0 | |||
| Theater Panning | Left Alt | GameKeyboardMouseMappings[46]=(AbstractButton=46,VirtualKeyCodes[0]=164,VirtualKeyCodes[1]=0 | |||
| Ascend | R | GameKeyboardMouseMappings[47]=(AbstractButton=47,VirtualKeyCodes[0]=82,VirtualKeyCodes[1]=0 | |||
| Descend | F | GameKeyboardMouseMappings[48]=(AbstractButton=48,VirtualKeyCodes[0]=70,VirtualKeyCodes[1]=0 | |||
| Zoom | Mouse 2 | GameKeyboardMouseMappings[50]=(AbstractButton=50,VirtualKeyCodes[0]=2,VirtualKeyCodes[1]=0 | |||
Other Control Settings[edit]
This section is a stub. You can help Halopedia by expanding it.
| Setting | Options | Official Info |
|---|---|---|
| Zoom Mode[1] | Hold | Zooming for a period of time will require a button hold. |
| Toggle | Zooming for a period of time will require a button press to toggle the effect. |
| |||||||||||


