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Halo 5: Guardians Multiplayer Beta: Difference between revisions

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{{Title|''Halo 5: Guardians Multiplayer Beta''}}
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{{Title|''Halo 5: Guardians Multiplayer Beta''}}
[[File:H5G - Beta banner.jpg|thumb|350px|A promotional image for the beta]]
[[File:H5G - Beta banner.jpg|thumb|350px|A promotional image for the beta]]
The '''''Halo 5: Guardians Multiplayer Beta''''' also known as the '''''Halo 5: Guardians Arena Multiplayer Beta''''' was a phase in the development of ''[[Halo 5: Guardians]]'', produced by [[343 Industries]] and organized by [[Microsoft]]. Purchasing ''[[Halo: The Master Chief Collection]]'' gave players access to the beta,<ref name="wpMC">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> which was made available on [[2014|December 29, 2014]]<ref name="wpH5">[https://www.halowaypoint.com/en-us/games/halo-5-guardians '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> and ended on [[2015|January 18, 2015]].<ref name="gamescom trailer">[https://www.youtube.com/watch?v=WeSCwP-hjDY '''YouTube''': ''Halo 5 Guardians Beta Trailer 1080p HD (Gamescom 2014)'']</ref> It was first revealed with a [[Halo 5: Guardians Multiplayer Beta announcement trailer|teaser trailer]] shown at Microsoft's [[E3|E3 2014]] media briefing.
The '''''Halo 5: Guardians Multiplayer Beta''''' also known as the '''''Halo 5: Guardians Arena Multiplayer Beta''''' was a phase in the development of ''[[Halo 5: Guardians]]'', produced by [[343 Industries]] and organized by [[Microsoft]]. Purchasing ''[[Halo: The Master Chief Collection]]'' gave players access to the beta,<ref name="wpMC">[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> which was made available on [[2014|December 29, 2014]]<ref name="wpH5">[https://www.halowaypoint.com/en-us/games/halo-5-guardians '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> and ended on [[2015|January 18, 2015]].<ref name="gamescom trailer">[https://www.youtube.com/watch?v=WeSCwP-hjDY '''YouTube''': ''Halo 5 Guardians Beta Trailer 1080p HD (Gamescom 2014)'']</ref> It was first revealed with a [[Halo 5: Guardians Multiplayer Beta announcement trailer|teaser trailer]] shown at Microsoft's [[E3|E3 2014]] media briefing.

Revision as of 13:26, August 12, 2020

A promotional image for the beta

The Halo 5: Guardians Multiplayer Beta also known as the Halo 5: Guardians Arena Multiplayer Beta was a phase in the development of Halo 5: Guardians, produced by 343 Industries and organized by Microsoft. Purchasing Halo: The Master Chief Collection gave players access to the beta,[1] which was made available on December 29, 2014[2] and ended on January 18, 2015.[3] It was first revealed with a teaser trailer shown at Microsoft's E3 2014 media briefing.

The focus of the beta was on small maps with 4v4 arena gameplay. A notable difference to Halo 4 was the absence of custom loadouts; every player started with identical equipment.[3] A notable addition in the beta were the new Spartan abilities, which will replace the armor abilities from the previous games in Halo 5: Guardians. 343 Industries described the beta as traditional in that it would be used for the intended purpose of beta testing and gathering feedback for a game still in progress, as opposed to merely showcasing a largely finished product for marketing reasons.[4]

Included features

The beta featured eight maps, three game modes, eleven weapons and thirteen sets of armor.[3] The beta also allowed users to offer feedback on things like power weapons, maps, and game modes in the Halo Channel.[5]


Armor





List of unlock prerequisites

During the beta the player could unlock armor. The armor unlocked was not transferable to the final version.

Armor

  • Recruit: Unlocked by default.
    • Manufacturer: Hannibal Weapon Systems
    • Body Armor description: Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
    • Helmet description: Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
  • Air Assault: Reach SR2 (helmet) and SR3 (armor)
    • Manufacturer: Naphtali Contractor Corporation
    • Body Armor description: AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
    • Helmet description: The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
  • Recon: Reach SR4 (helmet) and SR5 (armor)
    • Manufacturer: Imbrium Machine Complex
    • Body Armor description: RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
    • Helmet description: The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
  • Aviator: Reach SR9 (helmet) and SR10 (armor)
    • Manufacturer: Hannibal Weapon Systems
    • Body Armor description: The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
    • Helmet description: Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
  • Recruit BRN: Reach SR14 (helmet) and SR15 (armor)
    • Manufacturer: Hannibal Weapon Systems
    • Body Armor description: Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
    • Helmet description: Though largely confined to War Games, custom patterns can be applied to RECRUIT armor before fitting.
  • Athlon: Reach SR19 (helmet) and SR20 (armor)
    • Manufacturer: Misriah Armory
    • Body Armor description: Multiply redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
    • Helmet description: The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology.
  • Warrior: Reach SR23 (helmet) and SR24 (armor)
    • Manufacturer: Materials Group
    • Body Armor description: The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
    • Helmet description: The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
  • Scout: Reach SR25 (helmet only)
    • Manufacturer: Materials Group
    • Helmet description: Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
  • Defender: Reach SR26 (helmet) and SR27 (armor)
    • Manufacturer: Imbrium Machine Complex
    • Body Armor description: The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
    • Helmet description: It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
  • Air Assault DPT: Reach SR29 (helmet) and SR30 (armor)
    • Manufacturer: Naphtali Contractor Corporation
    • Body Armor description: AIR ASSAULT users take advantage of even the smallest tactical advantage to avoid being spotted in transit to the combat zone.
    • Helmet description: This coating incorporates impregnated metamaterials that mask the AIR ASSAULT armor's signature in both the near-infrared and near-ultraviolet spectrum.
  • Soldier: Reach SR33 (helmet) and SR34 (armor)
    • Manufacturer: Materials Group
    • Body Armor description: The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
    • Helmet description: Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
  • Centurion: Reach SR37 (helmet) and SR38 (armor)
    • Manufacturer: The Watershed Division
    • Body Armor description: The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
    • Helmet description: The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
  • Mark VI Gen1: Get the "Your Journey Begins" achievement in Halo: The Master Chief Collection.
    • Manufacturer: Materials Group
    • Body Armor description: Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
    • Helmet description: The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
  • Mark-VI Scarred: Get the "Cairo Station" achievement in Halo: The Master Chief Collection.
    • Manufacturer: Materials Group
    • Body Armor description: The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
    • Helmet description: Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
  • Nightfall: Watch the Halo: Nightfall series (the helmet unlocks after Episode 1, the rest unlocks after watch all 5 episodes)
    • Manufacturer: Cascade Stronghold Technology
    • Body Armor description: Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support.
    • Helmet description: Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available.
  • Helioskrill: Get the "Legend" achievement in Halo: The Master Chief Collection.
    • Manufacturer: Kolaar Manufactorum
    • Body Armor description: The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.
    • Helmet description: Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.

Visors

  • Recruit: Unlocked by default
    • Manufacturer: Hannibal Weapon Systems
    • Description: Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.
  • Cyan: Reach SR7
    • Manufacturer: Hannibal Weapon Systems
    • Description: Too expensive to be universally deployed, VISR 4.03 hardware is protected against electromagnetic interference, shock, and corrosive atmospheres.
  • Frost: Reach SR12
    • Manufacturer: Lethbridge Industrial
    • Description: With its integral climate module and multi-layer insulation the VISR 4.05 assembly can function in extreme temperatures and exotic cryogenic atmospheres.
  • Blindside: Reach SR17
    • Manufacturer: Imbrium Machine Complex
    • Description: Frowned upon by UNSC staff officers, VISR 4.05 sacrifices strategic situational awareness for improved performance in small-unit actions.
  • Sunspot: Reach SR22
    • Manufacturer: Acheron Security
    • Description: The VISR 4.06 system utilizes a dedicated deconfiction agent which effectively curates the deluge of information competing for the Spartan's attention.
  • Solar: Reach SR28
    • Manufacturer: Materials Group
    • Description: VISR 4.02 upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks.
  • Verdant: Reach SR32
    • Manufacturer: Naphtali Contractor Corporation
    • Description: VISR 4.07 has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.
  • Midnight: Reach SR35
    • Manufacturer: Materials Group
    • Description: Materials Group uses VISR 4.08 as the basis for their next-generation battlespace management software, but proper use requires technical expertise.

Trivia

  • Despite appearing in multiple promotional images and screenshots for the beta, the Technician armor was not available in the beta.
  • During the game's final stretch of development, from the beta to release, some descriptions were altered:
    • The VISRs changed from having their VISR numbers in the description. This was replaced with their name.
    • The armor skins lost their descriptions, opting to use the base armor's description.
    • Recruit's body armor description changed.
    • The Blindside visor's description had a error in which it said it was "VISR 4.05", while Halo 4 had it under "VISR 4.04".
    • The final version of Halo 5: Guardians removed the manufacturer names for each item in the customisation menu.

Gallery

Sources

See also