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Halo 5: Guardians Multiplayer Beta: Difference between revisions

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==Armory Unlocks==
==Armory Unlocks==
During the Beta the player could unlock armor. The armor unlocked was not transferable to the final version.
During the Beta the player could unlock armor. The armor unlocked was not transferable to the final version.
===Changes from the final game===
*Visor descriptions changed the use of "VISR 4." to the name of the Visor.
*Armor and helmet variants that had skins lost their unique descriptions.
*Recruits Body Armor description changed.


===Armor unlocks===
===Armor unlocks===
Line 183: Line 178:
**The VISRs changed from having their VISR numbers in the description. Being replaced with their name.
**The VISRs changed from having their VISR numbers in the description. Being replaced with their name.
**The Armor skins lost their descriptions, opting to use the base armors description.
**The Armor skins lost their descriptions, opting to use the base armors description.
*Recruits Body Armor description changed.
**The Blindside description had a error in which it said it was "VISR 4.05", while ''[[Halo 4]]'' had it under "VISR 4.04".


==Gallery==
==Gallery==

Revision as of 08:21, April 2, 2020

A promotional image for the beta

The Halo 5: Guardians Multiplayer Beta also known as the Halo 5: Guardians Arena Multiplayer Beta was a phase in the development of Halo 5: Guardians, produced by 343 Industries and organized by Microsoft. Purchasing Halo: The Master Chief Collection gave players access to the beta,[1] which was made available on December 29, 2014[2] and ended on January 18, 2015.[3] It was first revealed with a teaser trailer shown at Microsoft's E3 2014 media briefing.

The focus of the beta was on small maps with 4v4 arena gameplay. A notable difference to Halo 4 was the absence of custom loadouts; every player started with identical equipment.[3] A notable addition in the beta were the new Spartan abilities, which will replace the armor abilities from the previous games in Halo 5: Guardians. 343 Industries described the beta as traditional in that it would be used for the intended purpose of beta testing and gathering feedback for a game still in progress, as opposed to merely showcasing a largely finished product for marketing reasons.[4]

Included features

The beta featured eight maps, three game modes, eleven weapons and thirteen sets of armor.[3] The beta also allowed users to offer feedback on things like power weapons, maps, and game modes in the Halo Channel.[5]


Armor





Armory Unlocks

During the Beta the player could unlock armor. The armor unlocked was not transferable to the final version.

Armor unlocks

  • Recruit: Unlocked by default.
    • Manufacturer: Hannibal Weapon Systems
    • Body Armor description: Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
    • Helmet description: Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
  • Air Assault: Reach SR2 (helmet) and SR3 (armor)
    • Manufacturer: Naphtali Contractor Corporation
    • Body Armor description: AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
    • Helmet description: The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
  • Recon: Reach SR4 (helmet) and SR5 (armor)
    • Manufacturer: Imbrium Machine Complex
    • Body Armor description: RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
    • Helmet description: The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
  • Aviator: Reach SR9 (helmet) and SR10 (armor)
    • Manufacturer: Hannibal Weapon Systems
    • Body Armor description: The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
    • Helmet description: Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
  • Recruit BRN: Reach SR14 (helmet) and SR15 (armor)
    • Manufacturer: Hannibal Weapon Systems
    • Body Armor description: Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
    • Helmet description: Though largely confined to War Games, custom patterns can be applied to RECRUIT armor before fitting.
  • Athlon: Reach SR19 (helmet) and SR20 (armor)
    • Manufacturer: Misriah Armory
    • Body Armor description: Multiply redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
    • Helmet description: The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology.
  • Warrior: Reach SR23 (helmet) and SR24 (armor)
    • Manufacturer: Materials Group
    • Body Armor description: The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
    • Helmet description: The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
  • Scout: Reach SR25 (helmet only)
    • Manufacturer: Materials Group
    • Helmet description: Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
  • Defender: Reach SR26 (helmet) and SR27 (armor)
    • Manufacturer: Imbrium Machine Complex
    • Body Armor description: The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
    • Helmet description: It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
  • Air Assault DPT: Reach SR29 (helmet) and SR30 (armor)
    • Manufacturer: Naphtali Contractor Corporation
    • Body Armor description: AIR ASSAULT users take advantage of even the smallest tactical advantage to avoid being spotted in transit to the combat zone.
    • Helmet description: This coating incorporates impregnated metamaterials that mask the AIR ASSAULT armor's signature in both the near-infrared and near-ultraviolet spectrum.
  • Soldier: Reach SR33 (helmet) and SR34 (armor)
    • Manufacturer: Materials Group
    • Body Armor description: The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
    • Helmet description: Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
  • Centurion: Reach SR37 (helmet) and SR38 (armor)
    • Manufacturer: The Watershed Division
    • Body Armor description: The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
    • Helmet description: The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
  • Mark VI Gen1: Get the "Your Journey Begins" achievement in Halo: The Master Chief Collection.
    • Manufacturer: Materials Group
    • Body Armor description: Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
    • Helmet description: The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
  • Mark-VI Scarred: Get the "Cairo Station" achievement in Halo: The Master Chief Collection.
    • Manufacturer: Materials Group
    • Body Armor description: The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
    • Helmet description: Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
  • Nightfall: Watch the Halo: Nightfall series (the helmet unlocks after Episode 1, the rest unlocks after watch all 5 episodes)
    • Manufacturer: Cascade Stronghold Technology
    • Body Armor description: Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support.
    • Helmet description: Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available.
  • Helioskrill: Get the "Legend" achievement in Halo: The Master Chief Collection.
    • Manufacturer: Kolaar Manufactorum
    • Body Armor description: The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.
    • Helmet description: Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.

Visor unlocks

  • Recruit: Unlocked by default
    • Manufacturer: Hannibal Weapon Systems
    • Description: Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.
  • Cyan: Reach SR7
    • Manufacturer: Hannibal Weapon Systems
    • Description: Too expensive to be universally deployed, VISR 4.03 hardware is protected against electromagnetic interference, shock, and corrosive atmospheres.
  • Frost: Reach SR12
    • Manufacturer: Lethbridge Industrial
    • Description: With its integral climate module and multi-layer insulation the VISR 4.05 assembly can function in extreme temperatures and exotic cryogenic atmospheres.
  • Blindside: Reach SR17
    • Manufacturer: Imbrium Machine Complex
    • Description: Frowned upon by UNSC staff officers, VISR 4.05 sacrifices strategic situational awareness for improved performance in small-unit actions.
  • Sunspot: Reach SR22
    • Manufacturer: Acheron Security
    • Description: The VISR 4.06 system utilizes a dedicated deconfiction agent which effectively curates the deluge of information competing for the Spartan's attention.
  • Solar: Reach SR28
    • Manufacturer: Materials Group
    • Description: VISR 4.02 upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks.
  • Verdant: Reach SR32
    • Manufacturer: Naphtali Contractor Corporation
    • Description: VISR 4.07 has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.
  • Midnight: Reach SR35
    • Manufacturer: Materials Group
    • Description: Materials Group uses VISR 4.08 as the basis for their next-generation battlespace management software, but proper use requires technical expertise.

Trivia

  • Despite appearing in multiple promotional images and screenshots for the beta, the Technician armor was not available in the beta.
  • Between the Beta and final game some descriptions got changed.
    • The VISRs changed from having their VISR numbers in the description. Being replaced with their name.
    • The Armor skins lost their descriptions, opting to use the base armors description.
  • Recruits Body Armor description changed.
    • The Blindside description had a error in which it said it was "VISR 4.05", while Halo 4 had it under "VISR 4.04".

Gallery

Sources

See also