Era-rw.png

Halo: Combat Evolved Anniversary: Difference between revisions

From Halopedia, the Halo wiki

(Undo revision 928628 by Soul reaper (talk) nope)
(Undo revision 928629 by Halofan1234 (talk)O.o)
Line 20: Line 20:


==Features==
==Features==
[[Frank O'Connor]] has stated that the game will feature "a graphics layer running on top of the exact ''Halo: CE'' physics and gameplay engine, so it feels exactly like ''Halo''."<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D pistol's]] three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. There will also be a button configuration that will allow players to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. All audio for the game will be re-recorded, while the original voice-acting will remain untouched.<ref name="waypoint01"/>
[[Frank O'Connor]] has stated that the game will feature "a graphics layer running on top of the exact ''Halo: CE'' physics and gameplay engine, so it feels exactly like ''Halo''."<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D pistol's]] three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. There will also be a button configuration that will allow players to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. All audio for the game will be re-recorded, while the original voice-acting will remain untouched.<ref name="waypoint01"/> The game will feature optional [http://en.wikipedia.org/wiki/Kinect Kinect] features that won't affect the core gameplay experience.<ref>[http://multiplayerblog.mtv.com/2011/06/20/halo-combat-evolved-anniversary-will-use-kinect/ '''MTV''': ''"'Halo: Combat Evolved Anniversary' Will Use Kinect"'']</ref>


[[Terminal]]s will be found throughout the game, which, unlike the text-based terminals of ''[[Halo 3]]'', contain full-motion video of [[monitor]] [[343 Guilty Spark]]. These terminals will link the game's story to that of ''[[Halo 4]]''.<ref name="waypoint01"/><ref>[http://xbox360.ign.com/articles/117/1173462p1.html '''IGN.com''': ''E3 2011: Halo CE Anniversary - New Secrets for an Old Friend'']</ref>   
[[Terminal]]s will be found throughout the game, which, unlike the text-based terminals of ''[[Halo 3]]'', contain full-motion video of [[monitor]] [[343 Guilty Spark]]. These terminals will link the game's story to that of ''[[Halo 4]]''.<ref name="waypoint01"/><ref>[http://xbox360.ign.com/articles/117/1173462p1.html '''IGN.com''': ''E3 2011: Halo CE Anniversary - New Secrets for an Old Friend'']</ref>   

Revision as of 23:49, June 21, 2011

Template:New Content Template:Game Infobox

"Heroes never die."
— Official tagline[1][2]

Halo: Combat Evolved Anniversary (or simply Halo: Anniversary) is a first-person shooter video game and a remake of 2001's Halo: Combat Evolved.[3], developed by 343 Industries in collaboration with Saber Interactive and Certain Affinity. The game features remastered graphics and audio, using assets from Halo: Reach.[3][4] Available with the game are seven multiplayer maps from Halo: Combat Evolved for Halo: Reach multiplayer.[3] Anniversary is a part of 343 Industries ten-year anniversary celebration.

Features

Frank O'Connor has stated that the game will feature "a graphics layer running on top of the exact Halo: CE physics and gameplay engine, so it feels exactly like Halo."[5] As such, gameplay mechanics from the original game, such as the M6D pistol's three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. There will also be a button configuration that will allow players to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. All audio for the game will be re-recorded, while the original voice-acting will remain untouched.[3] The game will feature optional Kinect features that won't affect the core gameplay experience.[6]

Terminals will be found throughout the game, which, unlike the text-based terminals of Halo 3, contain full-motion video of monitor 343 Guilty Spark. These terminals will link the game's story to that of Halo 4.[3][7]

Multiplayer

Anniversary will include Halo Reach's multiplayer with six remakes and one new Firefight map.

Marketing promotions

Announcement trailer

Main article: Halo: Combat Evolved Anniversary announcement trailer

The Halo: Combat Evolved Anniversary announcement trailer was released on June 6, 2011. It showcases the differences between the original Halo: Combat Evolved and Anniversary.

Waypoint Exclusive

Main article: Halo: Combat Evolved Anniversary Exclusive

Halo: Combat Evolved Anniversary Exclusive is a video documentary in which various 343 Industries employees comment on the development and features of the game.[3]

Trivia

  • The game was internally referred to as "Spark" during development.[9]
  • According to O'Connor, John-117's abnormally proportioned helmet from the announcement trailer was being fixed prior to the trailer's release, though it was not completed in time to appear in the final E3 trailer.[10]

Gallery

Sources

See also

Template:Halo Games