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Halo: Chronicles: Difference between revisions

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{{Title|''Halo: Chronicles''}}  
{{Title|''Halo: Chronicles''}}  
{{Game Infobox
|name= ''Halo: Chronicles''
|image=
|developer= [[Wingnut Interactive]]
|publisher= [[Microsoft Game Studios]]
|platform= [[Xbox 360]]
|releasedate=
|genre=
|modes=
|rating=
}}
'''''Halo: Chronicles'''''<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=13690 '''Bungie.net''': ''Bungie Weekly Update 4/25/08'']</ref> was an episodic project that was announced at [[Microsoft]]'s official [[Xbox]] show, X06. As of [[2009]], the game has been canceled.


==Background==
[[File:Peter Jackson.jpg|250px|thumb|Peter Jackson]]
Halo: Chronicles was to be an episodic interactive story telling<ref>[http://www.gamesradar.com/f/ive-never-heard-of-a-motion-sensing-controller/a-20080513165357655015/p-2 '''Games Radar''': ''"I've never heard of a motion-sensing controller..."'']</ref> set in the ''[[Halo]]'' universe, as confirmed by Microsoft on April 24, 2008. The game was to be a "new chapter" and a "new series"{{Citation needed}} in the ''Halo'' story, was stated to feature a new way to play games, and was described by [[Peter Jackson]] as the "filmiest game."
'''''Halo: Chronicles''''', officially confirmed in [[2008]],<ref name="Bungie">[http://www.bungie.net/News/content.aspx?type=topnews&cid=13690 '''Bungie.net''': ''Bungie Weekly Update 4/25/08'']</ref> was an ''"episodic interactive storytelling"''<ref>[http://www.gamesradar.com/ive-never-heard-of-a-motion-sensing-controller/?page=2 '''GamesRadar:''' ''"I've never heard of a motion-sensing controller..."'']</ref> project in development for the [[Xbox 360]] until its ultimate cancellation in [[2009]].<ref name="IGN1">[http://uk.ign.com/articles/2009/07/25/peter-jacksons-halo-dead '''IGN:''' ''PETER JACKSON'S HALO DEAD'']</ref>


Not much is known why the project was shutdown, but it was said to 'collapse when the movie did'.
The game was to be developed by [[WingNut Interactive]], a video game development studio, formed in 2006, from a partnership between [[Microsoft Studios|Microsoft Game Studios]] and director [[Peter Jackson]].
==Production timeline==
===Announcement and development===
*On '''September 27, [[2006]]''', ''Halo: Chronicles'' was announced alongside ''[[Halo Wars]]'' at [[Microsoft]]'s [[wikipedia:X (Xbox show)#X06|X06]] trade show in Barcelona, Spain.<ref name="Bungie"/>


==Production Notes==
*On '''March 7, [[2007]]''', Microsoft executive Shane Kim revealed that ''"two episodic series... the first [of which] is in the Halo universe"'' were still in early design phases.<ref>[http://www.joystiq.com/2007/03/07/peter-jackson-working-on-episodic-halo-content/ '''Joystiq:''' ''Peter Jackson working on episodic Halo content'']</ref><ref>[http://www.gamasutra.com/php-bin/news_index.php?story=13030 '''Gamasutra:''' ''GDC: Microsoft Talks Episodic Halo Xbox 360 Series'']</ref>
Very little was revealed about the story line, plot, etc.


In the UK-version [[Xbox 360]] magazine ''Xbox World 360,'' it was speculated that the game would be more of an 'interactive movie' where some parts would be semi-playable, and certain decisions would lead to different outcomes that you would then have to watch play out. It had also been stated that it would delve into [[John-117|Master Chief]]'s back story.{{Citation needed}}
*On '''May 14, 2008''', Kim states that Microsoft were in talks with Jackson about how ''"[they] can use Live as a medium to introduce episodic interactive storytelling"''.<ref>[http://www.computerandvideogames.com/188949/interviews/shane-kim/ '''CVG:''' ''Shane Kim'']</ref>


{{Quote|But our deal with Peter is not about a movie person making a game. What we've talked about - and he agrees with this - is how we can use Live as a medium to introduce episodic interactive storytelling. There's some people in our industry who can tell stories - but they're not Peter Jackson.|Shane Kim elaborating on the nature of the episodic content of ''Halo: Chronicles'', and on the relationship between Peter Jackson and Microsoft<ref>[http://www.computerandvideogames.com/article.php?id=188949 '''CVG''': ''XBOX Interview: Shane Kim'']</ref>}}
*On '''August 1, 2008''', it was reported that Microsoft were still hiring for ''Chronicles'', specifically for the creative director role, adding that candidates will be required to ''"bridge the gap between storytelling and the interactive experience while delivering on the Halo soul."''<ref>[http://www.computerandvideogames.com/194439/microsoft-still-hiring-for-halo-chronicles/ '''CVG:''' ''Microsoft STILL hiring for Halo Chronicles'']</ref>


===Cancellation===
*On '''July 24, 2009''', the project was announced as cancelled, although Microsoft was ''"still looking into it"'' without the involvement of Jackson.<ref name="IGN1"/> Jackson later stated the project ''"...sort of collapsed when the movie didn't end up happening."''<ref>[http://www.joystiq.com/2009/07/24/peter-jackson-halo-chronicles-no-longer-happening/ '''Joystiq:''' ''Peter Jackson: Halo Chronicles "no longer happening"'']</ref>


It was confirmed by Shane Kim at GDC 07 that the project was to be an episodic title. According to Microsoft, Jackson was planning two episodic series for the [[Xbox 360]]. These games appeared to be in a downloadable format. Microsoft later went on to say that the game was now in the development phase.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=13030 '''Industry News''': March 7, 2007]</ref>
*On '''July 28, 2009''', Microsoft stated ''"we’ve decided to put this joint effort on hold and prioritize resources against other projects like Halo 3: ODST, Halo: Reach and Halo Legends."''<ref>[http://www.videogamesblogger.com/2009/07/28/halo-chronicles-not-cancelled-but-on-hold-says-microsoft.htm '''Video Games Blogger:''' ''Halo Chronicles not cancelled but on-hold, says Microsoft'']</ref>


Originally, Bungie had created a small internal team to cooperate with the New Zealand developers. When the movie and Chronicles fell through, the team was retained and tasked with the creation of ''[[Halo 3: ODST]]'' instead.<ref>[http://www.kotaku.com.au/2009/09/how-and-why-halo-3-odst-was-made-in-14-months/ '''Kotaku''': ''How And Why Halo 3: ODST Was Made In 14 Months'']</ref>
*As of '''2014''', WingNut Interactive has not published or produced any titles.


==Cancellation==
==Trivia==
{{Quote|That Halo project is no longer happening, it sort of collapsed when the movie didn't end up happening.|Peter Jackson response in an interview<ref name="joystiq"/>}}
*The game was stated to "''focus on the intimate, personal aspect of war...''"<ref>[http://www.computerandvideogames.com/article.php?id=185177 '''CVG''': ''PREVIEWS: XBOX'']</ref>
On the 24th of July 2009, Jackson told fans in an interview with Joystiq that the ''Chronicles'' project was no longer in development.<ref name="joystiq">[http://www.joystiq.com/2009/07/24/peter-jackson-tells-joystiq-about-the-halo-movie-video-games/ '''Joystiq''': ''Peter Jackson tells Joystiq about the Halo movie, video game project'']</ref>


==Trivia==
*While ''Chronicles'' was in development, a select team of [[Bungie]] employees - namely [[Joseph Staten]] and design director Mike Woo - was working in New Zealand with Jackson. When ''Chronicles'' was later cancelled, the team returned to Bungie to work on ''[[Halo 3: ODST]]'' instead.<ref>[http://www.kotaku.com.au/2009/09/how-and-why-halo-3-odst-was-made-in-14-months/ '''Kotaku''': ''How And Why Halo 3: ODST Was Made In 14 Months'']</ref>
*In the September 20, 2007 [[Bungie Podcast]], [[Joseph Staten]] confirmed that it was being codenamed "''Chronicles''".
*The game was stated to "''focus on the intimate, personal aspect of real war...''"<ref>[http://www.computerandvideogames.com/article.php?id=185177 '''CVG''': ''PREVIEWS: XBOX'']</ref>


==Sources==
==Sources==

Revision as of 05:39, July 8, 2014

Peter Jackson

Halo: Chronicles, officially confirmed in 2008,[1] was an "episodic interactive storytelling"[2] project in development for the Xbox 360 until its ultimate cancellation in 2009.[3]

The game was to be developed by WingNut Interactive, a video game development studio, formed in 2006, from a partnership between Microsoft Game Studios and director Peter Jackson.

Production timeline

Announcement and development

  • On March 7, 2007, Microsoft executive Shane Kim revealed that "two episodic series... the first [of which] is in the Halo universe" were still in early design phases.[4][5]
  • On May 14, 2008, Kim states that Microsoft were in talks with Jackson about how "[they] can use Live as a medium to introduce episodic interactive storytelling".[6]
  • On August 1, 2008, it was reported that Microsoft were still hiring for Chronicles, specifically for the creative director role, adding that candidates will be required to "bridge the gap between storytelling and the interactive experience while delivering on the Halo soul."[7]

Cancellation

  • On July 24, 2009, the project was announced as cancelled, although Microsoft was "still looking into it" without the involvement of Jackson.[3] Jackson later stated the project "...sort of collapsed when the movie didn't end up happening."[8]
  • On July 28, 2009, Microsoft stated "we’ve decided to put this joint effort on hold and prioritize resources against other projects like Halo 3: ODST, Halo: Reach and Halo Legends."[9]
  • As of 2014, WingNut Interactive has not published or produced any titles.

Trivia

  • The game was stated to "focus on the intimate, personal aspect of war..."[10]
  • While Chronicles was in development, a select team of Bungie employees - namely Joseph Staten and design director Mike Woo - was working in New Zealand with Jackson. When Chronicles was later cancelled, the team returned to Bungie to work on Halo 3: ODST instead.[11]

Sources

Template:Halo Games