Gameplay

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{{Ratings}}
{{Status|Gameplay}}
{{era|H3|RVB|}}
{{Disambig header|the Halo 3 multiplayer map|the [[Halo Wars 2]] campaign level|The Foundry}}
{{references}}
{{References}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagelabel=Forge canvas
|pagegamelabel=H3
|name=Foundry
|name=Foundry
|image=[[image:H3_DLC_Foundry_Environment-EMPTY.jpg|center|300px]]
|image=[[File:H3 DLC Foundry Environment-EMPTY.jpg|275px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>warehouse</code>
|map=War Games Map_Set/: 040-44<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|location=[[Traxus Factory Complex 09]]
|location=[[Traxus Factory Complex 09]]
<br />[[Voi]], [[Kenya]]
<br />[[Voi]], [[Kenya]]
|terrain=Industrial, [[Forge]]
|terrain=Industrial site
|weapons=*[[BR55HB SR Battle Rifle|Battle Rifle]]
|symmetry=
*[[Brute Shot]]
|playernumber=4-12
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[M41 SSR MAV/AW|Rocket Launcher]]
*[[Shotgun]]
*[[SRS99D-S2 AM|Sniper Rifle]]
*[[Spiker]]
*[[Fragmentation Grenade]]
*[[Plasma Grenade]]
|vehicles=None
|equipment=*[[Bubble Shield]]
*[[Power Drain]]
*[[Portable Gravity Lift]]
|power-ups=None
|gametypes=*[[Forge]]
|gametypes=*[[Forge]]
*[[Team Slayer]]
*[[Team Slayer]]
*[[Slayer]]
*[[Slayer]]
*[[VIP]]
*[[VIP]]
|playernumber=4-12
}}
}}
{{Center|{{Article quote|After the [[Mombasa Tether|orbital elevator]] fell, supply warehouses sending munitions to space were soon abandoned.}}}}
'''Foundry''' (originally coded "Art Vandelay,"<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12943 '''Bungie.net''': ''Bungie Weekly Update: 11/9/07'']</ref> or simply "Vandelay"<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12930 '''Bungie.net''': ''Bungie Weekly Update: 11/2/07'']</ref> by Bungie during production) is a [[multiplayer]] map released for ''[[Halo 3]]'' as part of the downloadable [[Heroic Map Pack]]. It was made available on December 11, 2007. It was made exclusively for [[Forge]], as almost all features of the map can be changed, deleted, or even replaced by any object that Forge has allowed.


<center> {{Article Quote|"After the orbital elevator fell, supply warehouses sending munitions to space were soon abandoned."}}</center>
==Setting==
'''Foundry''' (Originally coded "Art Vandalay," by Bungie during production) is a [[multiplayer]] map released for ''[[Halo 3]]'' as part of the downloadable [[Heroic Map Pack]]. It was made available on December 11th, 2007. It was made exclusively for [[Forge]], as almost all features of the map can be changed, deleted, or even replaced by any object that Forge has allowed.
{{Main|Traxus Factory Complex 09}}
Foundry is set in a [[Traxus Heavy Industries]] complex, near [[Traxus Factory Complex 71]]. The warehouse was once used to store munitions before they were sent up the [[Mombasa Tether]] to space, though the elevator's destruction in the [[Battle for Earth]] meant the warehouse was soon abandoned.<ref>Map description</ref> Following this, the warehouse was acquired by the [[UNSC]] and used as the basis for a [[War Games]] map.{{Ref/Reuse|HU}}


==Description==
==Description==
[[Image:foundry2.jpg|left|thumb|250px|Foundry in its default state.]]
[[File:H3 Foundry Default Overview.png|thumb|250px|The default layout of the map used in multiplayer.]]
There is no set description, for Foundry, as it can be Forged into almost any configuration imaginable. Essentially, Foundry is an abandoned warehouse filled with equipment and empty container boxes. The default configuration of Foundry is a mostly close-quarters, two level map with a few long hallways.  The power weapons are distributed into the corners and center of the map. The [[M41 SSR MAV/AW|Rocket Launcher]] is in the center on the second level, there are [[Type-25 Grenade Launcher|Brute Shots]] in each base, and [[Sniper Rifle System 99D-S2 Anti matériel|Sniper Rifles]] are in the corners opposite the bases.
Foundry was primarily developed as a [[Forge]] map, with almost every object on the map capable of being moved, deleted and replaced. When no objects are present on the map, Foundry is an empty warehouse, though the map ships with a default set layout using crates, boxes and prefabricated walls to create a multiplayer map.
 
There are 2 cranes, on this map, as well as two shipping areas: A and B. Most of the boxes have "[[P425]]" printed on them, indicating possibly that that section of Foundry is Section P425, or it could be a serial number of some sort. It could also be referring to some destination for the boxes.


==Getting Out Of Foundry==
The default configuration of Foundry is a mostly close-quarters, two level map with a few long hallways. The power weapons are distributed into the corners and center of the map. The [[M41 SPNKR|rocket launcher]] is in the center on the second level, there are [[Type-25 Brute Shot|Brute Shots]] in each base, and [[SRS99D-S2 AM sniper rifle|sniper rifles]] are in the corners opposite the bases.
[[Image:1204275876_Foundry.jpg|thumb|200px|Outside view of the facility '''Foundry''' is located near.]]
To get out of Foundry you first must be in [[Forge]]. This is much easier if everything is deleted before hand. Become the [[monitor]] and fly into one of the windows, while holding forward and slightly up you will slowly move up the window. You will stop underneath a small ledge; continue holding the control stick and create a respawn point. If you followed the instructions correctly, you will see your respawn point outside through the window. You can then commit suicide and respawn out of the map. Once outside of the map you can create [[teleporter]]s and move around outside of the map. Another way to get out is to create a single box and a crate on top. Then make a turret facing into the room as close to the window as possible. Then look directly up while on the turret and turn into forge mode. Another way to get out is to put a box on the ground and make it spawn later into the game. Wait there until the box spawns in. When it does spawn in it will push you under the level. Then, turn into the monitor before you fall too far. Falling to far will cause death and you will need to repeat the process again. another method is to make a bridge float near the same window and place a machine gun turret on top of the bridge near the window. Then you can jump onto the machine gun turret, look all the way up, turn into the monitor
and you're out. Somewhere along the lines, you should skim the garbage piles and see a cutout of a chef, unmistakably similar to the "Chef Boyardee".


Be warned, many places you step outside of the map will cause you to either be killed by the [[Guardians]] or fall to your death.
There are two cranes on this map, as well as two shipping areas: A and B.
<br />


==Strategies==
==Strategies==
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
[[File:H3 Foundry Default Middle.png|thumb|250px|The default version of Foundry.]]
''Note'': These strategies are for the default Foundry map variant.
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->  
*The forklifts and the trucks can be blown up, and with them, an enemy.
*The forklifts and the trucks can be blown up, and with them, an enemy (or enemies).
*The chain link fences can be shot though offering a great way to shoot the fusion coils.
*The chain link fences can be shot though offering a great way to shoot the fusion coils.
*Due to the fact that there is a Grav Lift that spawns by default on the original Foundry, it is possible to kill people with Scenery quite easily; such as throwing one underneath a Wire Spool and then fooling someone to step into it.
*Due to the fact that there is a [[Portable gravity lift|grav lift]] that spawns by default on the original Foundry, it is possible to kill people with Scenery quite easily; such as throwing one underneath a Wire Spool and then fooling someone to step into it.
*Sometimes you can get splatters in this map if your grenade's explosion force kicks a Wire Spool into the air and it hits someone, though it's very difficult.
*Sometimes you can get splatters in this map if your grenade's explosion force kicks a Wire Spool into the air and it hits someone, though it's very difficult.
*You can crouch jump out of the windows in the small room of each base. This is extremely useful if you are holding the Oddball, and your defense gets overwhelmed, and you need a quick way out. The crouch jump needs to be precise, or you can get stuck in the window.
*You can crouch jump out of the windows in the small room of each base. This is extremely useful if you are holding the [[Oddball]], and your defense gets overwhelmed, and you need a quick way out. The crouch jump needs to be precise, or you can get stuck in the window.


==Forge==
==Forge==
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
*Using boxes, it helps to accentuate the natural "U" shape to the level it will allow it to stay balanced.
*Forging along the natural "U" shape of the level is helpful when making balanced and symmetrical maps.
*It is possible to push a teleporter into the space above the crane nearest to the base area. Doing this will create a great weapon storage space. You can also shoot through the invisible floor at that area.
*It is possible to push a [[teleporter]] into the space above the crane nearest to the base area. Doing this will create a great weapon storage space. You can also shoot through the invisible floor at that area. Alternatively, one can simply glide up to this area, face it, and drop a Respawn Point; a teleporter can be spawned from inside.
*It is possible to push a box into the ground, to do this you need to brace each side of the box with walls, put 1, or 2 doors in it and grab the box it should go in to the ground a bit, let go of the box and push the doors in a bit deeper and repeat the process, do this as many times as you want to add a bit of originality to your map.
*There is a [[Karo'etba-pattern Ghost|Ghost]] by default on Foundry near one of the bases.


==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*In the trash found on the floor, there is a blue draft notice paper and a pack of cigarettes. In a different pile of trash, there is a purple hippo that is hard to see without aid from the [[Sniper Rifle]].
*In the trash found on the floor, there is a blue draft notice paper and a pack of cigarettes. In a different pile of trash, there is a purple hippo that is hard to see without aid from the sniper rifle.
*In some piles of trash there is an Origami Crane, if you look for a piece of paper with a Millennium Falcon looking shadow (small) then look about an inch upward.
*In some piles of trash there is an Origami Crane. Look for a piece of paper with a Millennium Falcon looking shadow (small) then look about an inch upward.
*FACTORY CPLX 09 is located on the edge of a lake; opposite the lake there is another factory. If you escape from the "foundry" building and zoom-in on the factory, you should see the words, "FACTORY CPLX 71" on the side.
*The geographical feature behind factory Complex 71 is a crudely drawn Mount Kilimanjaro seen from the wrong side, or it has at least the same profile. Voi is West South-West of Kilimanjaro, while in Foundry the mountain is rotated so that it is viewed from the south. The mountain has no snow, is too small and too close to Voi.
*The geographical feature behind factory complex 71 is a crudely drawn Mount Kilimanjaro seen from the wrong side, or it has at least the same profile. Voi is West South-West of Kilimanjaro, while in Foundry the mountain is rotated so that it is viewed from the south. The mountain has no snow, is too small and too close to Voi.
**When viewed from inside the level, however, forced perspective may make its side and distance appear to be correct.
*A ''[[Red vs Blue]]'' D.I.Y. video was presented using this map.
*It is possible to fall to your death on this map. You must be in Forge to do this. Place a double box anywhere flat on the ground, then set it not to spawn at start. Then start a new round. Then go and crouch where you placed the box. When it appears, you will not be able to get out of crouch. Simply move any direction, and you will fall below the map to your death. This can be useful to make "death teleporters" where you place a receiver node under the map and a sender node inside.
*Although some assumed this factory was the one presented in the short ''[[Arms Race]]'' this is not true as the assembly line in ''Arms Race'' is [[Misriah Armory]] located on [[Mars]], and Foundry is clearly located on [[Earth]].
*Art Vandelay, Foundry's codename, is George Costanza's alias in the TV sitcom ''Seinfeld''. Bungie most likely named this map Art Vandelay because George Costanza's alter ego is an architect, and anything on this map can be re-made.
*It is possible to fall to your death on this map. You must be in Forge to do this. Place a double box anywhere flat on the ground, then set it to spawn at start: no. Then start a new round. Then go and crouch where you placed the box. When it appears, you will not be able to get out of crouch. Simply move any direction, and you will fall below the map to your death. This can be useful to make "death teleporters" where you place a receiver node under the map and a sender node inside.
*Art Vandelay, Foundry's codename, is George Costanza's alias in the TV sitcom "''Seinfeld''". Bungie probably gave that name because Art Vandelay is into architecture, and anything in this map can be made.
*Foundry's Forge scenery inventory is impressive - however, it lacks a large amount of items from original maps, such as nearly 50% of [[High Ground]]'s Scenery (Tire, Telephones, etc.) as well as things like Supply Cases and Comm Nodes ([[Snowbound]]).
*Unknown to many, there is a large cargo shaft above one of the "inlets". A similar hard-to-see shaft is also in the Blue base in [[Rat's Nest]].
*Unknown to many, there is a large cargo shaft above one of the "inlets". A similar hard-to-see shaft is also in the Blue base in [[Rat's Nest]].
*A way to get underneath Foundry is to take a double box, set respawn time to 30 or 20 seconds, start a new round, put a warthog where the box was, and get in. Once the box respawns, move forward. You will die instantly but it is awesome.
*A poster of the Forge [[soccer ball]] can be seen pinned up inside one of the chain link fenced off areas with the words "It Glows" underneath it.[http://halo.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=26167529]
*The description refers to the New Mombasa Space Elevator, which was destroyed before the Halo 3 storyline begins.
*A poster of the Forge [[Soccer Ball | Soccer Ball]] can be seen pinned up inside one of the chain link fenced off areas with the words "It Glows" underneath it.[http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=26167529]
*In random piles of trash there are Chinese boxes with Trogdor the Burninator on it.
*In random piles of trash there are Chinese boxes with Trogdor the Burninator on it.
*Some believe that this map is based on the level [[Floodgate]] due to the fact that you are in a warehouse.
*The [[Foundry vacation]] can be done on this level.
*The scenery outside of foundry seems to be based on the famous Bethlehem steel factory, immortalized in the Joseph Pennel painting [http://en.wikipedia.org/wiki/File:Bethlehem_Steel_Pennellb.jpg Bethlehem Steel]
*Using the Forge turret glitch, it is possible to get though the fences. On the right side of the map you can find two [[M9 fragmentation grenade|frag grenades]] beyond the fence.
 
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:HMCC H3 Foundry Map.png|Foundry Map.
File:H3_Foundry.jpg|Foundry in its default state.
File:H3_Foundry_FactoryComplex71_1.jpg|Once outside of the map, you can get a clear view of Factory Complex 71, a structure located near Foundry.
</gallery>


==External Links==
==Sources==
*[http://www.bungie.net/News/content.aspx?type=topnews&cid=12983 Bungie Update]
{{Ref/Sources}}
*[http://www.xbox.com/en-US/games/h/halo3/news/20071119-heroicmappack.htm The Heroic Map Pack]


==References==
==External links==
<references/>
*[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12983 Bungie Update.]


==Related Pages==
{{Levels|H3|mode=yes}}


{{Levels}}
[[Category:Halo 3 multiplayer maps]]
[[Category:Multiplayer]]
[[Category:Forge maps]]
[[Category:Multiplayer Levels]]
[[Category:Heroic Map Pack]]

Latest revision as of 11:48, April 12, 2023

This article is about the Halo 3 multiplayer map. For the Halo Wars 2 campaign level, see The Foundry.
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Foundry
H3 DLC Foundry Environment-EMPTY.jpg
Map overview

Game:

Halo 3

Map file name (?):

warehouse

Lore information

Map designation (?):

War Games Map_Set/: 040-44[1]

Location:

Traxus Factory Complex 09
Voi, Kenya

Gameplay overview

Terrain:

Industrial site

Recommended number of players:

4-12

Recommended gametype(s):

 
After the orbital elevator fell, supply warehouses sending munitions to space were soon abandoned.

Foundry (originally coded "Art Vandelay,"[2] or simply "Vandelay"[3] by Bungie during production) is a multiplayer map released for Halo 3 as part of the downloadable Heroic Map Pack. It was made available on December 11, 2007. It was made exclusively for Forge, as almost all features of the map can be changed, deleted, or even replaced by any object that Forge has allowed.

Setting[edit]

Main article: Traxus Factory Complex 09

Foundry is set in a Traxus Heavy Industries complex, near Traxus Factory Complex 71. The warehouse was once used to store munitions before they were sent up the Mombasa Tether to space, though the elevator's destruction in the Battle for Earth meant the warehouse was soon abandoned.[4] Following this, the warehouse was acquired by the UNSC and used as the basis for a War Games map.[1]

Description[edit]

The default layout of the map used in multiplayer.

Foundry was primarily developed as a Forge map, with almost every object on the map capable of being moved, deleted and replaced. When no objects are present on the map, Foundry is an empty warehouse, though the map ships with a default set layout using crates, boxes and prefabricated walls to create a multiplayer map.

The default configuration of Foundry is a mostly close-quarters, two level map with a few long hallways. The power weapons are distributed into the corners and center of the map. The rocket launcher is in the center on the second level, there are Brute Shots in each base, and sniper rifles are in the corners opposite the bases.

There are two cranes on this map, as well as two shipping areas: A and B.

Strategies[edit]

The default version of Foundry.
  • The forklifts and the trucks can be blown up, and with them, an enemy (or enemies).
  • The chain link fences can be shot though offering a great way to shoot the fusion coils.
  • Due to the fact that there is a grav lift that spawns by default on the original Foundry, it is possible to kill people with Scenery quite easily; such as throwing one underneath a Wire Spool and then fooling someone to step into it.
  • Sometimes you can get splatters in this map if your grenade's explosion force kicks a Wire Spool into the air and it hits someone, though it's very difficult.
  • You can crouch jump out of the windows in the small room of each base. This is extremely useful if you are holding the Oddball, and your defense gets overwhelmed, and you need a quick way out. The crouch jump needs to be precise, or you can get stuck in the window.

Forge[edit]

  • Forging along the natural "U" shape of the level is helpful when making balanced and symmetrical maps.
  • It is possible to push a teleporter into the space above the crane nearest to the base area. Doing this will create a great weapon storage space. You can also shoot through the invisible floor at that area. Alternatively, one can simply glide up to this area, face it, and drop a Respawn Point; a teleporter can be spawned from inside.
  • There is a Ghost by default on Foundry near one of the bases.

Trivia[edit]

  • In the trash found on the floor, there is a blue draft notice paper and a pack of cigarettes. In a different pile of trash, there is a purple hippo that is hard to see without aid from the sniper rifle.
  • In some piles of trash there is an Origami Crane. Look for a piece of paper with a Millennium Falcon looking shadow (small) then look about an inch upward.
  • The geographical feature behind factory Complex 71 is a crudely drawn Mount Kilimanjaro seen from the wrong side, or it has at least the same profile. Voi is West South-West of Kilimanjaro, while in Foundry the mountain is rotated so that it is viewed from the south. The mountain has no snow, is too small and too close to Voi.
    • When viewed from inside the level, however, forced perspective may make its side and distance appear to be correct.
  • It is possible to fall to your death on this map. You must be in Forge to do this. Place a double box anywhere flat on the ground, then set it not to spawn at start. Then start a new round. Then go and crouch where you placed the box. When it appears, you will not be able to get out of crouch. Simply move any direction, and you will fall below the map to your death. This can be useful to make "death teleporters" where you place a receiver node under the map and a sender node inside.
  • Art Vandelay, Foundry's codename, is George Costanza's alias in the TV sitcom Seinfeld. Bungie most likely named this map Art Vandelay because George Costanza's alter ego is an architect, and anything on this map can be re-made.
  • Unknown to many, there is a large cargo shaft above one of the "inlets". A similar hard-to-see shaft is also in the Blue base in Rat's Nest.
  • A poster of the Forge soccer ball can be seen pinned up inside one of the chain link fenced off areas with the words "It Glows" underneath it.[1]
  • In random piles of trash there are Chinese boxes with Trogdor the Burninator on it.
  • The Foundry vacation can be done on this level.
  • The scenery outside of foundry seems to be based on the famous Bethlehem steel factory, immortalized in the Joseph Pennel painting Bethlehem Steel
  • Using the Forge turret glitch, it is possible to get though the fences. On the right side of the map you can find two frag grenades beyond the fence.

Gallery[edit]

Sources[edit]

External links[edit]