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Bungie Podcast: Difference between revisions

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Released on September 20, 2007, just five days before the release of [[Halo 3]], this nearly two hour long episode was highlighted by a visit from [[Marty O'Donnell]] to talk about the [[Halo 3: Original Soundtrack]]. Joe Staten stopped by again to talk about his book [[Halo: Contact Harvest]] and [[Chris Gossett]], the Web Development Lead, stopped by to talk about the upcoming changes to [[Bungie.net]]. It is also the one year anniversary of the podcast, although it isn't mentioned on the actual show.
Released on September 20, 2007, just five days before the release of [[Halo 3]], this nearly two hour long episode was highlighted by a visit from [[Martin O'Donnell|Marty O'Donnell]] to talk about the [[Halo 3: Original Soundtrack]]. Joe Staten stopped by again to talk about his book [[Halo: Contact Harvest]] and [[Chris Gossett]], the Web Development Lead, stopped by to talk about the upcoming changes to [[Bungie.net]]. It is also the one year anniversary of the podcast, although it isn't mentioned on the actual show.


'''"While we don't acknowledge it on the show, this Podcast is actually the year anniversary of the Bungie Podcast. To unknowingly commemorate that feat, Marty O'Donnell, Joe Staten and Web Dev Lead Chris Gossett take a turn on the mic. Chris talks extensively about the new Bungie.net and its robust feature set. Marty talks about the [[Halo 3 Soundtrack]] and Joe Staten catches us up on his book "Contact Harvest" and what he was doing in New Zealand last week.'''
'''"While we don't acknowledge it on the show, this Podcast is actually the year anniversary of the Bungie Podcast. To unknowingly commemorate that feat, Marty O'Donnell, Joe Staten and Web Dev Lead Chris Gossett take a turn on the mic. Chris talks extensively about the new Bungie.net and its robust feature set. Marty talks about the [[Halo 3: Original Soundtrack|Halo 3 Soundtrack]] and Joe Staten catches us up on his book "Contact Harvest" and what he was doing in New Zealand last week.'''


'''Because it's the last show before [[Halo 3]] launches, we made it super long, nearly two hours of chatter this week -- just think, that's two hours closer to actually buying Halo 3.''' - From Bungie.net
'''Because it's the last show before [[Halo 3]] launches, we made it super long, nearly two hours of chatter this week -- just think, that's two hours closer to actually buying Halo 3.''' - From Bungie.net
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The eleventh episode of the Bungie Podcast guest starred Bungie's [[Dave Dunn]], who told all about events in Bungie History from ten years ago to today. In it, [[Alex Seropian]] is bashed, Chris Carney is mocked, and many other interesting stories are told, but overall, the Halo 3 news was very minimal, if non-existent. Paul Bertone did return to host the NFL Minute. During that, the results of Luke Smith's and Bertone's first match of Smith's 'Beat The Designer' Challenge were discussed.
The eleventh episode of the Bungie Podcast guest starred Bungie's [[David Dunn|Dave Dunn]], who told all about events in Bungie History from ten years ago to today. In it, [[Alexander Seropian|Alex Seropian]] is bashed, Chris Carney is mocked, and many other interesting stories are told, but overall, the Halo 3 news was very minimal, if non-existent. Paul Bertone did return to host the NFL Minute. During that, the results of Luke Smith's and Bertone's first match of Smith's 'Beat The Designer' Challenge were discussed.


'''"This episode of the Bungie Studios Podcast includes a mountain of guests, and by mountain we mean 2. It's the last pre-Sketch and Frankie on vacation show, and the two of them go out with a long one. Environment Artist Lead Dave Dunn joins the crew and spins a whole mess of tales from some of Bungie's history. Podcast semi-regular Paul Bertone joins the fellas in the show waning moments to talk football and talk about beating me into a pulp in Campaign Scoring.''' - From Bungie.net
'''"This episode of the Bungie Studios Podcast includes a mountain of guests, and by mountain we mean 2. It's the last pre-Sketch and Frankie on vacation show, and the two of them go out with a long one. Environment Artist Lead Dave Dunn joins the crew and spins a whole mess of tales from some of Bungie's history. Podcast semi-regular Paul Bertone joins the fellas in the show waning moments to talk football and talk about beating me into a pulp in Campaign Scoring.''' - From Bungie.net
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'''Run Time 1:05:34'''


The thirteenth episode of the Bungie Podcast featured Frank and Luke talking to [[Marty O'Donnell]] for an hour. They talked about the recent release of the Halo 3: Original Soundtrack, as well as the early days of Bungie, including Marty's time as a contractor working on Myth and Myth II with [[Jason Jones]] and Alex Seropian before the sale to Microsoft. He also talks about how Microsoft bought Bungie ten days after Marty was officially hired as part of the Bungie team. They also touch briefly on audio setups and how the original Xbox was the only last generation console to feature real-time 5.1 Dolby Digital Decoding. In addition, Marty brings up the fact that he still possesses the audio files from the cutscenes for the originally planned ending for [[Halo 2]]. They announce a preliminary plan to have a special Podcast in which the files will be aired.
The thirteenth episode of the Bungie Podcast featured Frank and Luke talking to [[Martin O'Donnell|Marty O'Donnell]] for an hour. They talked about the recent release of the Halo 3: Original Soundtrack, as well as the early days of Bungie, including Marty's time as a contractor working on Myth and Myth II with [[Jason Jones]] and Alex Seropian before the sale to Microsoft. He also talks about how Microsoft bought Bungie ten days after Marty was officially hired as part of the Bungie team. They also touch briefly on audio setups and how the original Xbox was the only last generation console to feature real-time 5.1 Dolby Digital Decoding. In addition, Marty brings up the fact that he still possesses the audio files from the cutscenes for the originally planned ending for [[Halo 2]]. They announce a preliminary plan to have a special Podcast in which the files will be aired.


'''Without Sketch's wit and inquiring mind, the Podcast ship stayed afloat thanks to water wings and the smooth sonic tones of Bungie Audio Lead Marty O'Donnell. Marty talks a bit about his own Bungie origin story in addition to providing some detailed memories about Bungie in the Windy City.''' - From Bungie.net
'''Without Sketch's wit and inquiring mind, the Podcast ship stayed afloat thanks to water wings and the smooth sonic tones of Bungie Audio Lead Marty O'Donnell. Marty talks a bit about his own Bungie origin story in addition to providing some detailed memories about Bungie in the Windy City.''' - From Bungie.net
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'''Run Time: 55:46'''
'''Run Time: 55:46'''


The sixteenth episode of the show featured 'the guys' (Frank, Luke, and Ske7ch) as well as [[Luke Timmins]] (aka Froman), an engineer at Bungie who's nickname stems from the movie [[wikipedia:Ferris Buellers Day Off|Ferris Buellers Day Off]]. 'Camp Froman' on [[Zanzibar (Level)|Zanzibar]] is named after Luke, who spent time camping there with the sniper rifle during testing for [[Halo 2]]. During the course of the hour the boys talk about problems with [[Halo 3]] multiplayer and bandwidth issues and the sort of bending and universe alteration that comes about from lag. Luke T. also touches on how non-glorious network programming is compared to other types of programming going on that studio, and he also mentions jobs and says that Bungie is ''always'' looking for engineers. They also talk about Luke T.'s checkered past and his run in with the law concerning hacking and looking at confidential information.
The sixteenth episode of the show featured 'the guys' (Frank, Luke, and Ske7ch) as well as [[Luke Timmins]] (aka Froman), an engineer at Bungie who's nickname stems from the movie [[wikipedia:Ferris Buellers Day Off|Ferris Buellers Day Off]]. 'Camp Froman' on [[Zanzibar]] is named after Luke, who spent time camping there with the sniper rifle during testing for [[Halo 2]]. During the course of the hour the boys talk about problems with [[Halo 3]] multiplayer and bandwidth issues and the sort of bending and universe alteration that comes about from lag. Luke T. also touches on how non-glorious network programming is compared to other types of programming going on that studio, and he also mentions jobs and says that Bungie is ''always'' looking for engineers. They also talk about Luke T.'s checkered past and his run in with the law concerning hacking and looking at confidential information.


'''"The "other" (and by "other," I mean the older, smarter and better at Halo version of) Luke sits in for a raucous and rated-M for Mature version of the Bungie Podcast. Luke Timmins, an engineer at Bungie (specifically, he works on Networking code), talks about his seedy past, how he fought the law (and the law won) and how to get a job as an Engineer at Bungie.''' - From Bungie.net
'''"The "other" (and by "other," I mean the older, smarter and better at Halo version of) Luke sits in for a raucous and rated-M for Mature version of the Bungie Podcast. Luke Timmins, an engineer at Bungie (specifically, he works on Networking code), talks about his seedy past, how he fought the law (and the law won) and how to get a job as an Engineer at Bungie.''' - From Bungie.net
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'''Run Time - 58:11'''
'''Run Time - 58:11'''


'''Designer [[Lars Bakken]] joins Sketch, Luke and Frankie for the first segment to talk about the Legendary DLC and new hire/old friend [[Shishka]] joins the troublemakers for the second segment.''' - From Bungie.net
'''Designer [[Lars Bakken]] joins Sketch, Luke and Frankie for the first segment to talk about the Legendary DLC and new hire/old friend [[Chad Armstrong|Shishka]] joins the troublemakers for the second segment.''' - From Bungie.net





Revision as of 22:21, May 14, 2011

Template:Ratings On this page, above each episode title there are links for downloading the show. Also you can head to Bungie.net where you can download the past podcasts as well any new ones as they are released. The Bungie Podcast is hosted by Brian Jarrard and Luke Smith, is mixed and mastered by Steve Lopez, and is produced by Tom Gioconda and Chris Gossett. It was formerly hosted by Frank O'Connor.

Episodes

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