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Halo: Reach credits

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Revision as of 02:09, February 7, 2011 by Rusty-112 (talk | contribs) (→‎Credits)

Template:Under Construction Template:Level Infobox Template:Article Quote The Halo: Reach credits are a list of credits that show the employees that worked on the game. The credits continue exactly where The Pillar of Autumn left off, with the UNSC Pillar of Autumn still moving toward Installation 04.[1]

Outro

{Credits}

To all out faithful fans—

Thank you for playing Halo: Reach.

Over the past decade, we've shared some of our most memorable experiences together, inside the far reaching expanses of the Halo universe. It's been one hell of a ride. And we couldn't have done it without you.

As we continue marching toward our ultimate goal of World Domination, Bungie remains inspired and fueled by you, our passionate fan community. So Play. Forge. Film.

We'll see you starside.

Love,
BUNGIE

Credits

Reach Team

ENVIRONMENT ART LEAD - Rob Adams

3D ARTIST - Chris Alderson

NETWORKING ENGINEER - David Aldridge

MULTIPLAYER PRODUCER - David Allen

ENVIRONMENT ART PRODUCER - Sam Arguez

MULTIPLAYER DESIGNER - Chad Armstrong

ANIMATION ENGINEER - Tam Armstrong

FIREFIGHT/INVESTMENT DESIGN LEAD - Lars Bakken

SANDBOX ENGINEER - Mike Baldwin

PRODUCTION ENGINEERING LEAD - Graham Bartlett

ENVIRONMENT ARTIST - Matt Bennier

ADDITIONAL DESIGN DIRECTION - Paul Bertrone Jr.

3D ARTIST - Travis Brady

ENVIRONMENT ARTIST - Ray Broscovak

ANIMATION TEAM LEAD - Roberta Browne

ENVIRONMENT ARTIST - Mick Buckmiller

ENVIRONMENT ARTIST - Mike Buelterman

RIGGER - Javier Burgos

ENVIRONMENT TECHNICAL ARTIST - Tom Burlington

SANDBOX ENGINEER - Jon Cable

3D ARTIST - Milton Cadogan

UI ART LEAD - David Candland

ENVIRONMENT ARTIST - Frank Capezzuto

MULTIPLAYER DESIGN LEAD - Chris Carney

MULTIPLAYER DESIGNER - Derek Carroll

CONCEPT ARTIST - Steve Chon

CONCEPT ARTIST - Alex Chu

3D ART PRODUCER - Jessica Coombs

ENVIRONMENT ART LEAD - Steve Cotton

CINEMATIC LEAD - CJ Cowan

DESIGN TEAM MANAGER - Curtis Creamer

UI ARTIST - Andrew G Davis

ENVIRONMENT ARTIST - Vic DeLeon

INFRASTRUCTURE ENGINEER - Christian Diefenbach

3D ART LEAD - Tom Doyle

ART TEAM MANAGER - Dave Dunn

AI ENGINEER - Max Dyckhoff

3D ARTIST - Eric Elton

TEST MANAGER - Jamie Evans

UI ENGINEER - Brad Fish

FX ARTIST - Mark Flieg

FX ARTIST - Chad Foxglove

MISSION DESIGNER - Brian Frank

SENIOR TEST ENGINEER - David Gasca

TEST ENGINEER - Nick Gerrone

ONLINE ENGINEER - Tom Gioconda

AUDIO ENGINEER - Cyril Saint Girons

SANDBOX ENGINEER - Bob Glessner

SKY ARTIST - Mark Goldsworthy

ONLINE ENGINEERING LEAD - Chris Gossett

ENGINEERING OVERHEAD - Charlie Gough

FIREFIGHT/SYSTEMS DESIGNER - Tyson Green

SANDBOX DESIGNER - Josh Hamrick

CONCEPT ARTIST - Isaac Hannaford

TEST ENGINEER - Andrew Harrison

UI ENGINEER - Cale Haskell

ENVIRONMENT LIGHTING LEAD - Justin Hayward

TECHNICAL ARTIST - James Haywood

ANIMATOR - David Helsby

ANIMATOR - Mike Hoffman

GRAPHICS ENGINEER - Yaohua Hu

RIGGING LEAD - David Hunt

CINEMATIC ANIMATOR - Pat Jandro

COMMUNITY & PR DIRECTOR - Brian Jarrard

SOUND DESIGN/ADDITIONAL MUSIC - C Paul Johnson

ENVIRONMENT ART LEAD - Samuel Jones

ANIMATOR - Matt Kelly

TEST ENGINEER INTERN - Justin Klaassen

RELEASE MANAGER - Domenic Koeplin

CHARACTER ENGINEERING LEAD - Petar Kotevski

TEST DEVELOPER - Luke Ledwich

CREATIVE DIRECTOR - Marcus Lehto

MULTIPLAYER ENGINEER - Paul Lewellen

ANIMATION CREATIVE LEAD - Richard Lico

CINEMATIC/AUDIO PRODUCER - David Lieber

TOOLS ENGINEERING LEAD - Aaron Lieberman

ENVIRONMENT ARTIST - Blake Low

ANIMATOR - Leo Martinez

3D ARTIST TEAM LEAD - Dave Matthews

MOCAP SPECIALIST - Troy McFarland

SANDBOX ENGINEERING LEAD - Eamon McKenzie

ADDITIONAL WRITING - Robt McLees

ENVIRONMENT ARTIST - Michael Means

SANDBOX DESIGN LEAD - Sage Merrill

MISSION DESIGNER - Dan Miller

ENVIRONMENT ARTIST - Michael Means

ONLINE ENGINEER - Jacob Miner

3D ARTIST - Raj Nattam

CINEMATIC DESIGNER - Kurt Nellis

INFRASTRUCTURE ENGINEER - Mat Noguchi

ENGINEERING PRODUCER - Mark Noseworthy

ANIMATION LEAD - Bill O'Brien

WRITING LEAD - Peter O'Brien

COMPOSER / AUDIO DIRECTOR - Martin O'Donnell

CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley

CAMPAIGN DESIGN LEAD - Chris Opdahl

COMMUNITY / ADDITIONAL WRITING - Eric Osborne

MISSION DESIGNER - Alex Pfeiffer

ENVIRONMENT ARTIST - Cameron Pinard

PRODUCTION LEAD - Matt Priestly

ANIMATION PRODUCER - Matt Richenburg

ANIMATOR - Jason Robertson

PRODUCTION ENGINEER - Josh Rodgers

TOOLS ENGINEER - Tristan Root

ENVIRONMENT ARTIST - Paul Russel

DIRECTOR OF SPECIAL PROJECTS - Zach Russell

MISSION DESIGNER - Matt Sammons

MISSION DESIGN LEAD - Niles Sankey

ANIMATOR - Tom Saville

FX ART LEAD - Steve Scott

TOOLS ENGINEERING LEAD - Brian Sharp

3D ART CREATIVE LEAD - Scott Shepherd

ANIMATOR - Drew Shy

TOOLS ENGINEER - Sean Shypula

PLAYER INVESTMENT DESIGNER - Luke Smith

RIGGER - Forrest Soderlind

TOOLS ARCHITECT - Andrew Solomon

TECHNICAL DESIGN IN ANIMATION - Joe Spataro

3D ARTIST - David Stammel

WRITING DIRECTOR - Joseph Staten

WEB DESIGNER - Stosh Steward

ENVIRONMENT ARTIST - Jason Sussman

ENVIRONMENT ARTIST - Kentarou Taya

GRAPHICS ENGINEER - Chris Tchou

TOOLS ENGINEER - Ben Thompson

MULTIPLAYER/UI ENGINEERING LEAD - Luke Timmins

MISSION DESIGNER - Mike Tipul

FIREFIGHT DESIGNER - James Tsai

EXECUTIVE PRODUCER - Joseph Tung

3D ARTIST - Artem Volchik

TECHNICAL ARTIST - Paul Vosper

AI/ANIMATION ENGINEER - Brendan Walker

ENGINEERING DIRECTOR - Ben Wallace

GRAPHICS ENGINEER - Xi Wang

AUDIO LEAD / SOUND DESIGN - Jay Weinland

TEST ENGINEER - Jon Weisnewski

ONLINE ENGINEER - Michael Williams

PRODUCTION ENGINEER - Tim Williams

STORY AND CINEMATIC LEAD - Lee Wilson

ONLINE ENGINEERING LEAD - Roger Wolfson

ENVIRONMENT TEAM LEAD - Michael Wu

ENVIRONMENT CREATIVE LEAD - Michael Zak

Additional Music and Recording

ORCHESTRATION / ADDITIONAL MUSIC - Stan Lepard (Panther Modern)

ADDITIONAL MUSIC - Michael Salvatori (TotalAudio)

Halo 2 Soundtrack "Never Surrender" appears Courtesy of Nies Rogers and Nataraj

Northwest Sinfornia

Studio X

Additional Development

ENVIRONMENT ART - Christopher Barrett

CONCEPT ART - Dorje Seattle Bellbrook

TOOLS ENGINEER - Scott Bilas

ENGINEERING - Chris Butcher

ENGINEERING - Hao Chen

ENGINEERING - Andy Firth

DESIGN - Jaime Griesemer

CONCEPT ART - Jaime Jones

DESIGN - Jason Jones

ENGINEERING - Adrian Perez

ENGINEERING - Matt Segur

ENGINEERING - Natasha Tatarchuk

ENGINEERING - Justin Truman

ENGINEERING - Luis Villegas

3D ART - Shi Kai Wang

Studio Management

CFO - Brent Abrahamsen

DIRECTOR OF PRODUCTION - Jonty Barnes

HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins

COO - Pete Parsons

DEVELOPMENT MANAGER - Steve Reddoch

PRESIDENT - Harold Ryan

CONTROLLER - Shawn Taylor

ACCOUNTANT - Renae Wetsig

Visual ID and Design

SENIOR GRAPHICS DESIGNER - Lorraine McLees

SENIOR GRAPHICS DESIGNER - Aaron LeMay

CREATIVE DIRECTOR - James McQuillan

IT

SUPPORT ENGINEER - Alex Bezman

IT DIRECTOR - Steve Lopez

IT LEAD - Jae Parks

SUPPORT ENGINEER - James Phillips

HR

HR MANAGER - Gayle d'Hondt

RECRUITER - Jessica Owens

HR COORDINATOR - Shauna Sperry

CHIEF PEOPLE OFFICER - Joan Toigo

Administration

STUDIO ADMINISTRATION - Davina Chan

ADMINISTRATIVE ASSISTANT - Christine Edwards

SECURITY - Phil Kauffman

SECURITY LEAD - Jerome Simpson

The Rest of Bungie

Ryan Ellis

Yongjoon Lee

Ken Malcolm

Marke Pedersen

Bungie Special Thanks

DESIGN LEAD - Christian Allen

ANIMATOR - Noah Bordner

LEGAL - Chris Charne

CANADA-FRANCE-HAWAII TELESCOPE - Jean-Charles Cullandre

DESIGNER - Francois Boucher-Genesse

PRODUCER - Matthew Burns

XBOX LIVE - Steve Dolan

XBOX - Clifford Garrett

TECHNICAL ARTIST - Seth Gibson

FX ARTIST - John Gronquist

MICROSOFT VISUAL MERCHANDISING - Abigail Harris

CONCEPT ARTIST - Glenn Israel

MICROSOFT - Shane Kim

MICROSOFT - Don McGowan

XBOX LIVE - Theo Michel

XBOX - Oliver Miyashita

PRODUCER - Allen Murray

XBOX LIVE - Eric Neustadter

XBOX LIVE - Jefferson Ng

MICROSOFT - Frank Pape

XBOX RELEASE MANAGER - Kevin Salcedo

XBOX DEVELOPMENT ACCOUNT MANAGER - David Shaw

XBOX - Victor Tan

TECHNICAL ARTIST - Steve Theodore

XBOX LIVE - Stephen Toulouse

MICROSOFT - Jim Veevaert

MICROSOFT ONLINE ENGINEER - Justin Yorke

Xbox Live Air Marshals

Contract Animation. Art and Audio

ANIMATOR - Aviv Arad (Xversity)

VOICE ENGINEER - Dave Atherton (Independent)

MOTION GRAPHICS DESIGNER - Erik Bertellotti (Perhapsatron)

ANIMATOR - Gene Blakefield (Aquent)

ENVIRONMENT ARTIST - Loren Broach (Aquent)

LIGHTING ARTIST - Sanjay Chand (Frameshift)

ANIMATOR - Will Christiansen (Xversity)

VISUAL ID AND DESIGN SUPPORT - Chris Daltas (Xversity)

LIGHTING ARTIST - Kevin Dalziel (Filter)

CONTENT COORDINATOR - Ryan Eames (Xversity)

3D ARTIST - Merritt Filban (Xversity)

ANIMATOR - Tadd Foote (Xversity)

3D ARTIST - Esequiel Garcia (Filter)

ANIMATOR - Pat Gillette (Xversity)

VIDOC WRITER - Robert Goldberg (Independent)

3D ARTIST - Jesse Hall (Aquent)

MOTION GRAPHICS DESIGNER - Bryen Hensley (Independent)

ANIMATOR - Sam Heine (Aquent)

SOUND DESIGNER - David Henry (Aquent)

ANIMATOR - Eric Huang (Xversity)

3D ARTIST - Gary Huang (Xversity)

3D ARTIST - Kyle Hug (Filter)

ANIMATOR - Tomas Jech (Aquent)

RIGGER - Jason Jones (Xversity)

UI ARTIST - Noah Kaarbo (Kaarbo Design)

ENVIRONMENT ARTIST - Jason Keith (Aquent)

GRAPHICS DESIGNER - Ryan Klaverweide (Xversity)

EDITOR - Nik Kleverov (Independent)

3D EDITOR - Matt Lichy (Aquent)

SOUND DESIGNER - David Liu (Aquent)

3D ARTIST - Darren McKee (Xversity)

ENVIRONMENT ARTIST - Dan Mod (Aquent)

3D ARTIST - Kayl Myers (Xversity)

FX ARTIST - Jeff Palmer (Fxville)

EDITOR - David Parker (Xversity)

3D ARTIST - Dan Phillips (Aquent)

Sources

  1. ^ Halo: Reach, Credits