MJOLNIR Powered Assault Armor (GEN2): Difference between revisions
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(Since the Halo 4 Mk. VI states that the VI was the last of the GEN1, this means that VII is the first of GEN2. Though it hasn't been confirmed on if all the new armor pieces are VII) |
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==List of appearances== | ==List of appearances== | ||
*''[[ | *''[[Kilo-Five Trilogy]]'' | ||
**''[[Halo: Glasslands]]'' {{1st}} | **''[[Halo: Glasslands]]'' {{1st}} | ||
*''[[ | *''[[Reclaimer Trilogy]]'' | ||
**''[[Halo 4]]'' | **''[[Halo 4]]'' | ||
Revision as of 23:52, September 4, 2012
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The MJOLNIR Powered Assault Armor [GEN2] is the second system-wide generation of the MJOLNIR Powered Assault Armor. The GEN2, which is lighter than the Marks IV through VI, is worn by the SPARTAN-IV supersoldiers.[1] The armor's first known use was by the SPARTAN-IVs aboard the UNSC Infinity in July 2557.[2]
Background
The GEN2 was developed by the Materials Group as a response to the SPARTAN-IV project. Developed with new ad hoc modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities. The GEN2 is now produced by half a dozen manufacturers, both within the military and among private contractors.[1]
Armor variants and upgrades
- MJOLNIR/Air Assault
- MJOLNIR/Aviator
- MJOLNIR/CIO[3] - A variant for Combat Intelligence Officers.
- MJOLNIR/Commando [4]
- MJOLNIR/Deadeye
- MJOLNIR/Defender
- MJOLNIR/EOD [5] - A variant designed to facilitate explosive ordinance disposal.
- MJOLNIR/Enforcer
- MJOLNIR/Engineer [6] - A variant designed for repairing and reconfiguring technology in combat.
- MJOLNIR/EVA
- MJOLNIR/FOTUS[7]
- MJOLNIR/GUNGNIR - Developed parallel to the M6 Grindell/Galilean Nonlinear Rifle as part of Project GUNGNIR.
- MJOLNIR/HAZOP[8] - A variant for missions considered too hazardous for standard equipment.
- MJOLNIR/Infiltrator[9]
- MJOLNIR/LOCUS
- MJOLNIR/Oceanic
- MJOLNIR/Recon[9] - A variant designed for stealth reconnaissance operations.
- MJOLNIR/Orbital[9] - A variant designed for EVA activity.
- MJOLNIR/Operator [6] - A variant designed to optimize vehicle operation.
- MJOLNIR/Pathfinder[5] - A variant designed for missions in intel-poor environments.
- MJOLNIR/Pioneer [6] - A variant designed for missions in new or hostile environments.
- MJOLNIR/Protector [4]
- MJOLNIR/Raider [4]
- MJOLNIR/Ranger [4]
- MJOLNIR/Recruit
- MJOLNIR/Rogue [6] - A variant designed for extended solo operations.
- MJOLNIR/Scanner[10]
- MJOLNIR/Scout[11]
- MJOLNIR/Soldier[11]
- MJOLNIR/Stalker [6] - A variant designed to aid in covert shadowing of a target.
- MJOLNIR/Strider[10]
- MJOLNIR/Tracker [6] - A variant designed to aid in long-range pursuit of targets.
- MJOLNIR/Vanguard
- MJOLNIR/Venator
- MJOLNIR/Warrior[11]
- MJOLNIR/War Master
- MJOLNIR/Wetwork[6] - A variant designed for assassination operations.
Various upgrades were made with the GEN2 that previous armor systems did not have.
- Sprint module: Unlike previous armor systems, the GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols,[1] inspired by the version developed by Catherine-B320 of NOBLE Team.[12]
The armor system is built to support a variety of attachments and equipment which allows it to utilize armor abilities.
- Active camouflage emitter - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time.
- Hologram module - This component allows the user to create a holographic projection of themselves that can distract enemy fire.
- Hard-light Shield - A shield made from hard light engineered from Forerunner technology.
- Thruster pack - A booster pack used to propel the wearer forward.
- Promethean vision - A visual enhancement that behaves similarly to sonar and thus allows the visualization of movement through solid objects.
Armor components
- Energy shielding: A protective barrier that surrounds the armor and protects the user from harm.
- Fusion reactor: The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.[13]
- Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.
- MJOLNIR GEN2 BIOS: The basic input/output system, standard firmware interface to the GEN2.
- Power supply control unit: Manages the power supply of the armor.
Gallery
- SpartanIVBattleRifle.png
A SPARTAN-IV in the MJOLNIR GEN2 armor.
List of appearances
- Kilo-Five Trilogy
- Halo: Glasslands (First appearance)
- Reclaimer Trilogy
Sources
- ^ a b c Halo 4: ORDNANCE + ARMOR
- ^ Game Informer: May 2012
- ^ Amazon.com: CIO pre-order bonus
- ^ a b c d YouTube: Halo 4 Armory - All Helmets, Torso pieces and Shoulder pieces (+ Skins) by BravoMLG // Pax 2012
- ^ a b Halo 4 Limited Edition Contents
- ^ a b c d e f g : The Halo Bulletin 8.15.12
- ^ : The Halo Bulletin 7.25.12
- ^ Gamestop: HAZOP pre-order bonus
- ^ a b c YouTube: IGN
- ^ a b Halo 4 Nation 2 New Halo 4 Helmets
- ^ a b c YouTube: Halo 4 - Spartan Ops (HD)
- ^ Halo: Reach game manual
- ^ Halo: The Fall of Reach Chapter 13, page 114; chapter 27, page 248