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MJOLNIR Powered Assault Armor (GEN2): Difference between revisions

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(Since the Halo 4 Mk. VI states that the VI was the last of the GEN1, this means that VII is the first of GEN2. Though it hasn't been confirmed on if all the new armor pieces are VII)
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==List of appearances==
==List of appearances==
*''[[The Kilo-Five Trilogy]]''
*''[[Kilo-Five Trilogy]]''
**''[[Halo: Glasslands]]'' {{1st}}
**''[[Halo: Glasslands]]'' {{1st}}
*''[[The Reclaimer Trilogy]]''
*''[[Reclaimer Trilogy]]''
**''[[Halo 4]]''
**''[[Halo 4]]''



Revision as of 23:52, September 4, 2012

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A SPARTAN-IV wearing a GEN2 suit.

The MJOLNIR Powered Assault Armor [GEN2] is the second system-wide generation of the MJOLNIR Powered Assault Armor. The GEN2, which is lighter than the Marks IV through VI, is worn by the SPARTAN-IV supersoldiers.[1] The armor's first known use was by the SPARTAN-IVs aboard the UNSC Infinity in July 2557.[2]

Background

The GEN2 was developed by the Materials Group as a response to the SPARTAN-IV project. Developed with new ad hoc modification systems which gives the armor the ability to use tactical packages, support upgrades, and armor abilities. The GEN2 is now produced by half a dozen manufacturers, both within the military and among private contractors.[1]

Armor variants and upgrades

Various upgrades were made with the GEN2 that previous armor systems did not have.

  • Sprint module: Unlike previous armor systems, the GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols,[1] inspired by the version developed by Catherine-B320 of NOBLE Team.[12]

The armor system is built to support a variety of attachments and equipment which allows it to utilize armor abilities.

  • Active camouflage emitter - The active camo ability allows the wearer to temporarily become cloaked for brief periods of time.
  • Hologram module - This component allows the user to create a holographic projection of themselves that can distract enemy fire.
  • Hard-light Shield - A shield made from hard light engineered from Forerunner technology.
  • Thruster pack - A booster pack used to propel the wearer forward.
  • Promethean vision - A visual enhancement that behaves similarly to sonar and thus allows the visualization of movement through solid objects.

Armor components

  • Energy shielding: A protective barrier that surrounds the armor and protects the user from harm.
  • Fusion reactor: The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the MJOLNIR armor are half the size of a normal fusion pack that conventional marines carry around.[13]
  • Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer.
  • MJOLNIR GEN2 BIOS: The basic input/output system, standard firmware interface to the GEN2.
  • Power supply control unit: Manages the power supply of the armor.

Gallery

List of appearances

Sources

Template:SPARTAN Armor