Kurt Ambrose: Difference between revisions

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|class      = Class I: [[2525]]
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{{Quote|Die? Didn't you know? Spartans never die.|Kurt's last words.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 372''</ref>}}
{{Quote|Die? Didn't you know? Spartans never die.|Kurt's last words.<ref>'''[[Halo: Ghosts of Onyx]]''', page 372</ref>}}
'''Lieutenant Commander Kurt-051''', also known as '''Kurt Ambrose''', ([[UNSCMID]]: 045888947) was a [[SPARTAN-II]] super-soldier. One of the leaders of the Spartan team, he was close to many of the other Spartans, before he went missing during a mission in [[2531]]. Although the other Spartans were lead to believe that Kurt had died, he was actually recruited by [[Colonel (UNSC)|Colonel]] [[James Ackerson]] to spearhead the [[SPARTAN-III]] program.<ref>'''Halo: Ghosts of Onyx''', page 49: ''"Alone now, Ackerson reviewed his files and made plans. The first matter of business was already in the works: on-screen appeared the career record of SPARTAN-051."''</ref> "Ambrose" is not his true surname; rather Colonel Ackerson gave it to him after his abduction, due to the fact that thanks to the extensive mental conditioning involved in the SPARTAN-II program, Kurt actually could not remember his full name.
'''Lieutenant Commander Kurt-051''', also known as '''Kurt Ambrose''', ([[UNSCMID]]: 045888947) was a [[SPARTAN-II]] super-soldier. One of the leaders of the Spartan team, he was close to many of the other Spartans, before he went missing during a mission in [[2531]]. Although the other Spartans were lead to believe that Kurt had died, he was actually recruited by [[Colonel (UNSC)|Colonel]] [[James Ackerson]] to spearhead the [[SPARTAN-III]] program.<ref>'''Halo: Ghosts of Onyx''', page 49: ''"Alone now, Ackerson reviewed his files and made plans. The first matter of business was already in the works: on-screen appeared the career record of SPARTAN-051."''</ref> "Ambrose" is not his true surname; rather Colonel Ackerson gave it to him after his abduction, due to the fact that thanks to the extensive mental conditioning involved in the SPARTAN-II program, Kurt actually could not remember his full name.


==Personality and Description==
==Personality and Description==
Kurt was unusually sociable for a Spartan and considered the well being of his team mates more important than that of his commanding officers. Where the rest of his teammates were closely guarded and private, unless around other Spartans, Kurt spent a considerable amount of time making friends. This made some of his fellow Spartans uneasy, as they were not comfortable with a leader who was so easily distracted. Still, Kurt was an extremely proficient leader.<ref name="GOOpage33">'''Halo: Ghosts of Onyx''', ''page 33''</ref> After his indoctrination into the SPARTAN-III program, his leadership qualities became even more pronounced.
Kurt was unusually sociable for a Spartan and considered the well being of his team mates more important than that of his commanding officers. Where the rest of his teammates were closely guarded and private, unless around other Spartans, Kurt spent a considerable amount of time making friends. This made some of his fellow Spartans uneasy, as they were not comfortable with a leader who was so easily distracted. Still, Kurt was an extremely proficient leader.<ref name="GOOpage33">'''Halo: Ghosts of Onyx''', page 33</ref> After his indoctrination into the SPARTAN-III program, his leadership qualities became even more pronounced.


Kurt had an uncanny ability to "feel" traps, and avoid walking into them. When something was wrong, Kurt would often get a bad feeling. When [[John-117]] and Kurt were on separate teams during training, John often lost as a result of Kurt's "funny feelings". His teammates grew to view this as an asset, trusting Kurt's instincts and common sense.<ref name="GOOpage33"/>
Kurt had an uncanny ability to "feel" traps, and avoid walking into them. When something was wrong, Kurt would often get a bad feeling. When [[John-117]] and Kurt were on separate teams during training, John often lost as a result of Kurt's "funny feelings". His teammates grew to view this as an asset, trusting Kurt's instincts and common sense.<ref name="GOOpage33"/>
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===Early Career===
===Early Career===
During training, he often was selected to lead [[Green Team]] in field exercises, in which he won almost every course. He graduated with the rest of the Spartans in [[2525]] after augmentation. After the death of [[Sam-034]] during the [[Battle of Chi Ceti]], Kurt replaced Sam on [[Blue Team]] under John-117's leadership and command.<ref name="GOOpage33"/> At first, his fellow teammates were uneasy and apprehensive with the transition, but their minds were changed on a mission to [[Camp New Hope]] to recover nuclear warheads. There Kurt's "feelings" saved the rest of the Spartans from being captured by the [[United Rebel Front|URF]] [[General (UNSC)|General]] [[Howard Graves]]. Graves' ingenious plan to use a gravity disruptor to fool their armor into thinking gravity had increased, therefore knocking them unconscious, then keeping them immobile with neural disruption collars had worked, and John, [[Kelly-087|Kelly]], [[Frederic-104|Fred]], and [[Linda-058|Linda]] were trapped in Graves' clutches. Kurt saved them with four Asteroidea anti-personnel mines, then removed their collars and got them out in a patchwork [[M12 Light Reconnaissance Vehicle|Warthog]]. Any mixed feelings John had previously vanished. John told Kurt never to hide his "feelings" again, and Kelly, better with words than John, told him "Welcome to Blue, Spartan. I know we'll make a great team."<ref>'''Halo: Ghosts of Onyx''', ''page 37''</ref>
During training, he often was selected to lead [[Green Team]] in field exercises, in which he won almost every course. He graduated with the rest of the Spartans in [[2525]] after augmentation. After the death of [[Sam-034]] during the [[Battle of Chi Ceti]], Kurt replaced Sam on [[Blue Team]] under John-117's leadership and command.<ref name="GOOpage33"/> At first, his fellow teammates were uneasy and apprehensive with the transition, but their minds were changed on a mission to [[Camp New Hope]] to recover nuclear warheads. There Kurt's "feelings" saved the rest of the Spartans from being captured by the [[United Rebel Front|URF]] [[General (UNSC)|General]] [[Howard Graves]]. Graves' ingenious plan to use a gravity disruptor to fool their armor into thinking gravity had increased, therefore knocking them unconscious, then keeping them immobile with neural disruption collars had worked, and John, [[Kelly-087|Kelly]], [[Frederic-104|Fred]], and [[Linda-058|Linda]] were trapped in Graves' clutches. Kurt saved them with four Asteroidea anti-personnel mines, then removed their collars and got them out in a patchwork [[M12 Light Reconnaissance Vehicle|Warthog]]. Any mixed feelings John had previously vanished. John told Kurt never to hide his "feelings" again, and Kelly, better with words than John, told him "Welcome to Blue, Spartan. I know we'll make a great team."<ref>'''Halo: Ghosts of Onyx''', page 37</ref>


===Disappearance===
===Disappearance===