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Mk50 Sidekick: Difference between revisions

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==Overview==
==Overview==
===Design===
===Design details===
Manufactured by [[Emerson Tactical Systems]], the MK50 Sidekick is a semi-automatic handgun in service with the [[UNSC Armed Forces]]. Described as "powerful and compact", it fires 10mm rounds from a detachable box magazine that typically holds 12 rounds. It differs significantly from the [[M6 series]], the UNSC's most prominent sidearm, lacking the M6's signature hand-guard and [[Smart-linking|smart-linked optic]], the [[KFA-2 x2]], while also firing a lower caliber round. The design of the MK50 is relatively simplistic, with a segmented slide and basic, analogue ironsights. A safety switch is present on the left side of the weapon, above the trigger-guard. Emerson Tactical Systems' emblem is worked into the grip.{{Ref/Reuse|HICGP}} The weapon usually sports an olive green and matte black finish.{{Ref/Game|Id=HIMK50|HI|[[weapon]]: MK50 Sidekick}}{{Ref/Site|Id=Monster|URL=https://news.xbox.com/en-us/2020/08/31/xbox-monster-energy-promotion/|Site=Xbox Wire|Page=Bank Now, Play Later: Halo Infinite Meets Monster Energy Global Partnership|D=6|M=8|Y=2021}}
Manufactured by [[Emerson Tactical Systems]], the MK50 Sidekick is a semi-automatic handgun in service with the [[UNSC Armed Forces]]. Described as "powerful and compact", it fires 10mm rounds from a detachable box magazine that typically holds 12 rounds. It differs significantly from the [[M6 series]], the UNSC's most prominent sidearm, lacking the M6's signature hand-guard and [[Smart-linking|smart-linked optic]], the [[KFA-2 x2]], while also firing a lower caliber round. The design of the MK50 is relatively simplistic, with a segmented slide and basic, analogue ironsights. A safety switch is present on the left side of the weapon, above the trigger-guard. Emerson Tactical Systems' emblem is worked into the grip.{{Ref/Reuse|HICGP}} The weapon usually sports an olive green and matte black finish.{{Ref/Game|Id=HIMK50|HI|[[weapon]]: MK50 Sidekick}}{{Ref/Site|Id=Monster|URL=https://news.xbox.com/en-us/2020/08/31/xbox-monster-energy-promotion/|Site=Xbox Wire|Page=Bank Now, Play Later: Halo Infinite Meets Monster Energy Global Partnership|D=6|M=8|Y=2021}}


===History===
===Development history===
The MK50 Sidekick entered production at some point before [[2559]]. By December 2559, the weapon was in service with UNSC forces aboard the {{UNSCShip|Infinity}}, and saw action at the [[Battle for Zeta Halo]].{{Ref/Game|HI|[[campaign]]}}
The MK50 Sidekick entered production at some point before [[2559]]. By December 2559, the weapon was in service with UNSC forces aboard the {{UNSCShip|Infinity}}, and saw action at the [[Battle for Zeta Halo]].{{Ref/Game|HI|[[campaign]]}}


==Gameplay==
==In-game information==
The MK50 can hold 12 rounds with at least 72 rounds in reserve. It takes 6 shots to drain shields and 1 head shot to kill or 4 body shots. It is headshot-capable and features a very rapid reload animation making it a perfect sidearm to the MA40 AR and good for noob combos as well.{{Ref/Reuse|HICGP}}
The MK50 can hold 12 rounds with at least 72 rounds in reserve. It takes six shots to drain shields, with four subsequent body shots, or one headshot resulting in a kill. It is headshot-capable, features a very rapid reload, and also possesses a swift draw time, making it a perfect sidearm to the [[MA40 assault rifle]].{{Ref/Reuse|HICGP}} The MK50 also possesses three weapon models, which were released during [[Season 01: Heroes of Reach]].
 
{{:Weapon customization/Model/MK50}}
==Variants==
===Variants===
[[File:HINF MK50 Striker Sidekick.png|thumb|The MK50 Striker Sidekick variant.]]
*MK50 Sidekick: The base variant of the MK50. Can hold 12 rounds, can kill in a minimum of seven shots, and features more intense bloom.
*'''[[Striker Sidekick]]''': A yellow-painted variant of the MK50 Sidekick that holds 14 rounds, deals greater damage, and is more accurate, at the cost of stronger recoil.
*'''[[Striker Sidekick]]''': A yellow-painted variant of the MK50 Sidekick that holds 14 rounds, can kill in a minimum of five shots, and features less bloom, at the cost of stronger recoil.
 
==Production notes==
==Production notes==
The Sidekick was designed as a true sidearm pistol, being lightning fast to draw and fire, acting as a reliable backup when the player's primary weapon is depleted. Compared to the [[Magnum]]s of previous titles, the Sidekick was described being closest in function to ''[[Halo 2]]'''s [[M6C magnum]].{{Ref/Site|Id=Waypoint|URL=https://www.halowaypoint.com/en-us/news/infinite-inquiries|Site=Halo Waypoint|Page=Infinite Inquiries|Quote=The “Sidekick” is a true sidearm pistol that is lightning fast to draw and fire – truly exceling as a reliable backup when your primary weapon is depleted and a Brute is bearing down on you. Compared to previous titles, this weapon is closest to Halo 2's version of the Magnum.|Quotee=John Junyszek (Unyshek)|D=30|M=07|Y=2020}} In [[2021 (real world)#April|April 2021]], it was shown that the Sidekick had received a redesign since its [[Halo Infinite Campaign Gameplay Premiere|reveal]] in [[2020#July|July 2020]]. It would now include an underbarrel attachment similar to those featured on the [[M6C/SOCOM]] and the Tactical variant of the [[M6H magnum|M6H2 Magnum]], as well as some other small changes.{{Ref/Site|Id=Twitter|URL=https://twitter.com/Unyshek/status/1387906016218546177|Site=Twitter|Quote=That's not an attachment on the Sidekick. That's the Sidekick|Quotee=John Junyszek (Unyshek)|D=29|M=04|Y=2021}}
The Sidekick was designed as a true sidearm pistol, being lightning fast to draw and fire, acting as a reliable backup when the player's primary weapon is depleted. Compared to the [[Magnum]]s of previous titles, the Sidekick was described being closest in function to ''[[Halo 2]]'''s [[M6C magnum]].{{Ref/Site|Id=Waypoint|URL=https://www.halowaypoint.com/en-us/news/infinite-inquiries|Site=Halo Waypoint|Page=Infinite Inquiries|Quote=The “Sidekick” is a true sidearm pistol that is lightning fast to draw and fire – truly exceling as a reliable backup when your primary weapon is depleted and a Brute is bearing down on you. Compared to previous titles, this weapon is closest to Halo 2's version of the Magnum.|Quotee=John Junyszek (Unyshek)|D=30|M=07|Y=2020}} In [[2021 (real world)#April|April 2021]], it was shown that the Sidekick had received a redesign since its [[Halo Infinite Campaign Gameplay Premiere|reveal]] in [[2020#July|July 2020]]. It would now include an underbarrel attachment similar to those featured on the [[M6C/SOCOM]] and the Tactical variant of the [[M6H magnum|M6H2 Magnum]], as well as some other small changes.{{Ref/Site|Id=Twitter|URL=https://twitter.com/Unyshek/status/1387906016218546177|Site=Twitter|Quote=That's not an attachment on the Sidekick. That's the Sidekick|Quotee=John Junyszek (Unyshek)|D=29|M=04|Y=2021}}
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===Screenshots===
===Screenshots===
<gallery>
<gallery>
File:HINF Weapon MK50 Sidekick.png|First-person view of the MK50 Sidekick, prior to its redesign.
File:Hinf HUD Mk50 sidekick.png|HUD Icon of the MK50 Sidekick.
File:Hinf HUD Mk50 sidekick.png|HUD Icon of the MK50 Sidekick.
File:HINF MK50 Adrenal Skin.png|An early render of the MK50, featuring the Adrenal coating.
File:HINF XGS 2020 MK50 Heads Up Display.png|First-person view of the MK50 in the ''Halo Infinite'' Campaign Gameplay Premiere.
File:HINF XGS 2020 MK50 Heads Up Display.png|First-person view of the MK50 in the ''Halo Infinite'' Campaign Gameplay Premiere.
File:HINF Weapon MK50 Sidekick.png|First-person view of the MK50 Sidekick, prior to its redesign.
File:HINF CGP MK50 Reload Animation - More Magazine.png|First-person view of the MK50's reload in the ''Halo Infinite'' Campaign Gameplay Premiere, displaying the magazine.
File:HINF CGP MK50 Reload Animation - More Magazine.png|First-person view of the MK50's reload in the ''Halo Infinite'' Campaign Gameplay Premiere, displaying the magazine.
File:HINF CGP MK50 Reload - Ammo Visible.png|First-person view of the MK50's reload in the ''Halo Infinite'' Campaign Gameplay Premiere, with 10mm rounds visible in the magazine.  
File:HINF CGP MK50 Reload - Ammo Visible.png|First-person view of the MK50's reload in the ''Halo Infinite'' Campaign Gameplay Premiere, with 10mm rounds visible in the magazine.  
File:HINF E3SidekickCrop.jpg|The redesigned MK50 Sidekick with the Watchdog coating.
File:HINF MPRevealTrailer Yoroi.png|A [[Yoroi]]-clad [[SPARTAN-IV Program|Spartan-IV]] wielding an MK50 in [[multiplayer]].
File:HINF MPRevealTrailer Yoroi.png|A [[Yoroi]]-clad [[SPARTAN-IV Program|Spartan-IV]] wielding an MK50 in [[multiplayer]].
File:HINF_Multiplayer Reveal 2021-6.png|A MK50 Sidekick holstered on a pink Spartan in the [[A New Generation]] trailer.
File:HINF_Multiplayer Reveal 2021-6.png|A MK50 Sidekick holstered on a pink Spartan in the [[A New Generation]] trailer.
HINF-Mk50FiringThirdPerson.png|A Spartan firing the MK50
File:HINF-FinalMk50aim.jpg|A Spartan holding the redesigned MK50.
HINF-Mk50FiringThirdPerson.png|A Spartan firing the MK50.
File:HINF_MK50_Operation.png|Close-up of the MK50 while firing, with the slide at the rear of travel exposing the barrel assembly with empty chamber as well as the next unfired cartridge.
File:HINF_MK50_Operation.png|Close-up of the MK50 while firing, with the slide at the rear of travel exposing the barrel assembly with empty chamber as well as the next unfired cartridge.
File:HINF-FinalMk50aim.jpg|A Spartan holding the redesigned MK50.
File:HINF MK50 Striker Sidekick.png|The MK50 Striker Sidekick variant.
</gallery>
 
===Halo Infinite coatings===
<gallery>
File:HINF MK50 Adrenal Skin.png|Adrenal coating.
File:HINF E3SidekickCrop.jpg|The redesigned MK50 Sidekick with the Watchdog coating.
</gallery>
</gallery>
==List of appearances==
==List of appearances==
*''[[Halo Infinite]]'' {{1st}}
*''[[Halo Infinite]]'' {{1st}}
**''[[Winter Contention]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Winter Contention]]''


==Sources==
==Sources==

Revision as of 07:46, April 4, 2023

MK50 Sidekick
An Mk50 Sidekick product logo.

A transparent crop of the Mk50 Sidekick in-game model. Courtesy of User:BaconShelf.

Production overview

Manufacturer:

Emerson Tactical Systems[1]

Type:

Pistol[1]

Specifications

Length:

12.9 inches (33 cm)[2]

Ammunition type:

M135 10x31mm SAP[2]

Feed system:

12-round detachable box magazine[1]

Rate of fire:

Semi-automatic[1]

Service history

In service:

Battle for Zeta Halo

 

The Mark 50 Sidekick[3], or simply MK50 Sidekick is a type of human pistol manufactured by Emerson Tactical Systems in service with the UNSC. It is a rapid fire sidearm that performs optimally at close to medium range, although accuracy loss is considerable when fired in restless succession.[1]

Overview

Design details

Manufactured by Emerson Tactical Systems, the MK50 Sidekick is a semi-automatic handgun in service with the UNSC Armed Forces. Described as "powerful and compact", it fires 10mm rounds from a detachable box magazine that typically holds 12 rounds. It differs significantly from the M6 series, the UNSC's most prominent sidearm, lacking the M6's signature hand-guard and smart-linked optic, the KFA-2 x2, while also firing a lower caliber round. The design of the MK50 is relatively simplistic, with a segmented slide and basic, analogue ironsights. A safety switch is present on the left side of the weapon, above the trigger-guard. Emerson Tactical Systems' emblem is worked into the grip.[1] The weapon usually sports an olive green and matte black finish.[4][5]

Development history

The MK50 Sidekick entered production at some point before 2559. By December 2559, the weapon was in service with UNSC forces aboard the UNSC Infinity, and saw action at the Battle for Zeta Halo.[6]

In-game information

The MK50 can hold 12 rounds with at least 72 rounds in reserve. It takes six shots to drain shields, with four subsequent body shots, or one headshot resulting in a kill. It is headshot-capable, features a very rapid reload, and also possesses a swift draw time, making it a perfect sidearm to the MA40 assault rifle.[1] The MK50 also possesses three weapon models, which were released during Season 01: Heroes of Reach.

MK50 Sidekick
vde
Weapon Model Manufacturer Lore Rarity Unlock Requirements
Icon of the Critpoint Shroud Weapon Model.
Critpoint Shroud
343 Industries Exponentially increases the weapon's visual appeal. It also makes it look cooler. Epic Purchase "Maltese Mayhem Weapon Set" Bundle from the Shop for 1,500 cR (or 800 cR during a sale)
Icon of the M90 Shroud Weapon Model.
M90 Shroud
Weapon System Technology Marketed towards the police and self-defense markets. Legendary Purchase "Pop Weapon Set" Bundle from the Shop for 800 cR
Icon of the Mk50 Groovegrip weapon model.
MK50 Groovegrip
Lux Voluspa A favorite sidearm of tech-savvy mercenary groups and security firms. Epic Cyber Showdown II Event Pass level 5
MK50 Swiftguard weapon model menu icon.
MK50 Swiftguard
Emerson Tactical Systems Emerson-developed data acquisition suite with real time targeting telemetry meant to integrate directly with the latest VISR displays and tactical uplink protocols. The latest beta-build firmware provides improved end-to-end data encryption and increased compatibility with vintage UNSC protocols. Epic Purchase "Warning Signs" Bundle from the Shop for 1,500 cR
Icon of the Tacticlamp Weapon Model.
Tacticlamp
Weapon System Technology A frame-mounted, non-reciprocating shroud with accessory rails. Rare Purchase "Tacticlamp 117" Bundle from the Shop for 1,000 cR
Legendary, Banished, Chop chop.
Vicious Sidekick
Banished Chop chop. Epic Purchase "Cestus" Bundle from the Shop for 2,400 cR

Variants

  • MK50 Sidekick: The base variant of the MK50. Can hold 12 rounds, can kill in a minimum of seven shots, and features more intense bloom.
  • Striker Sidekick: A yellow-painted variant of the MK50 Sidekick that holds 14 rounds, can kill in a minimum of five shots, and features less bloom, at the cost of stronger recoil.

Production notes

The Sidekick was designed as a true sidearm pistol, being lightning fast to draw and fire, acting as a reliable backup when the player's primary weapon is depleted. Compared to the Magnums of previous titles, the Sidekick was described being closest in function to Halo 2's M6C magnum.[7] In April 2021, it was shown that the Sidekick had received a redesign since its reveal in July 2020. It would now include an underbarrel attachment similar to those featured on the M6C/SOCOM and the Tactical variant of the M6H2 Magnum, as well as some other small changes.[8]

Gallery

Screenshots

List of appearances

Sources

  1. ^ a b c d e f g Halo Infinite, trailer, Campaign Gameplay Premiere
  2. ^ a b Halo Encyclopedia (2022 edition), page 166
  3. ^ Halo Infinite, multiplayer: When the player gets a kill with the MK50 Sidekick. "Mark 50 kill confirmed" - LUMU
  4. ^ Halo Infinite, weapon: MK50 Sidekick
  5. ^ Xbox Wire, Bank Now, Play Later: Halo Infinite Meets Monster Energy Global Partnership (Retrieved on Aug 6, 2021) [archive]
  6. ^ Halo Infinite, campaign
  7. ^ Halo Waypoint, Infinite Inquiries: "The “Sidekick” is a true sidearm pistol that is lightning fast to draw and fire – truly exceling as a reliable backup when your primary weapon is depleted and a Brute is bearing down on you. Compared to previous titles, this weapon is closest to Halo 2's version of the Magnum." - John Junyszek (Unyshek) (Retrieved on Jul 30, 2020) [archive]
  8. ^ Twitter: "That's not an attachment on the Sidekick. That's the Sidekick" - John Junyszek (Unyshek) (Retrieved on Apr 29, 2021) [archive]