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Bungie is the gaming corporation that developed the Halo series, along with several other similar franchies. The corporation is based in the United States of America.
{{Infobox Company
| company_name = Bungie
| company_logo = [[Image:BungieLogo.png|150px|Bungie Studios logo]]
| company_type = [[Video game developer]]
| foundation = 1991
| location = [[Kirkland, Washington]], [[USA]]
| key_people = [[Jason Jones (programmer)|Jason Jones]]<br /> [[Martin O'Donnell]]
| industry = [[Computer and video game industry]]
| products = [[Video games]]
| revenue =
| operating_income =
| net_income =
| num_employees =
| homepage = http://www.bungie.com
}}'''Bungie Studios''' is an [[United States|American]] [[video game developer]] founded in [[1991 in video gaming|1991]] under the name '''"Bungie Software Products Corporation"''' (more popularly shortened to just  "Bungie Software") by two [[undergraduate]] students at the [[University of Chicago]], [[Alex Seropian]] and [[Jason Jones (programmer)|Jason Jones]]. Today it is part of [[Microsoft]]'s [[Microsoft Game Studios|Game Studios]] since being acquired in [[2000]]. Bungie is known as the developers of the popular video game series ''[[Halo (video game series)|Halo]]'', ''[[Marathon (computer game series)|Marathon]]'', and ''[[Myth (computer game)|Myth]]''.


Recently, the Microsoft Corporation has been replaycing many Bungie personell with their own, which is one of the reasons Halo 2 is believed to have a different 'feel' than the original.
==History==
Bungie's first "release" was ''[[Gnop!]]'', a clone of ''[[Pong]]'', which was distributed for free. This was followed by the tile combat game ''Operation Desert Storm''. For much of the [[1990s]] they developed a series of increasingly technically detailed [[first person shooter]] (FPS) games for the [[Apple Macintosh|Macintosh]]. Their first big break was 1993's ''[[Pathways Into Darkness]]'', the first true FPS for the Mac.
 
Bungie would then follow with the groundbreaking [[Marathon (computer game series)|Marathon]] series, which introduced a number of new concepts into the FPS genre. Marathon 2 was Bungie's first game that was released for Windows as well as Mac (though the Windows version was released a year later, in 1996). Many of the following titles would be dual platform as well, but Bungie was still considered a Macintosh publisher by many, producing some titles on the Macintosh platform first, or on Mac only.
 
Bungie's success gave rise to a large 3rd party developer community as well as a short lived newsletter published through BBS. Following the success of Marathon was Myth which created a new type of game featuring 3rd party combat and stressing unit management as opposed to the resource gathering model of other combat strategy titles. This spawned a large and active online community which is still active on playmyth.net.
 
Bungie was seen as a significant member of the Macintosh developer community in the 1990s. The mid-1990s, in particular, was a dire time for the Mac platform, with many rumors circulating about Apple's low sales, poor financial performance, and the impending death of the Macintosh platform in an industry dominated by Microsoft Windows. Bungie was one of the few publishers to develop primarily for the Mac platform during this time, rather than port PC-platform games, or not publish for Mac at all.
 
In [[1999]] they announced their next product, with a world-beating [[physics]] and [[Artificial intelligence|AI]] system, to be known as [[Halo: Combat Evolved|Halo]]. Significantly, Halo's public unveiling occurred at the [[Macworld Conference & Expo|Macworld Expo]] 1999 keynote address by Apple's then-interim-CEO [[Steve Jobs]] (after a closed-door screening at E3 in 1999). On [[June 19]], [[2000]], however, [[Microsoft]] announced that they had acquired Bungie Software and that Bungie would become a part of the [[Microsoft Game Division]] (subsequently renamed [[Microsoft Game Studios]]) under the name Bungie Studios. As a result, the original versions were soon delayed and the game was re-purposed for Microsoft's [[Xbox]], on which it became the console's [[killer game]]. Bungie's sale to Apple's long-time rival Microsoft was seen as a sort of ultimate betrayal by the Mac community at the time. Mac and Windows versions of Halo were delayed to two years later when it was no longer the renowned product it would have been in late [[2000]].
 
The Xbox version of ''[[Halo (video game series)|Halo]]'', which received the "Game of the Year" and "Console Game of the Year" awards for 2002 from the [[Academy of Interactive Arts & Sciences]], is known as a [[killer game|system seller]] and as of [[2004]] is still a videogame bestseller. ''Halo'' has been one of the most critically acclaimed games over the last three years, and its sequel ''[[Halo 2]]'' has been called one of the "most anticipated game of all time" by [[IGN]]'s Xbox website. On release, Halo 2 proved to be a huge hit, making more than $125 million on release day.
 
The company began life in a dormitory on the [[University of Chicago]], and subsequently moved off-campus to real offices in [[Chicago, Illinois|Chicago]], [[Illinois]]. After Microsoft's acquisition, they moved into the [[Microsoft Campus]] at [[Redmond, Washington]]. Lack of space has prompted a move to [[Kirkland, Washington]], which has recently taken place.
 
While not directly behind the program, Bungie oversaw and 'signed off' on the [[Haunted Apiary]] puzzle, named after the address of the 'hacked' [http://www.ilovebees.com bee-keeping website] around which the game revolves and briefly appeared in the ''[[Halo 2]]'' [[Trailer (Movie)|theatrical trailer]]. They provided the Haunted Apiary designers with the "Halo Bible", allowing the story to fit to Bungie's specifics.
 
On [[May 9]], [[2006]], Microsoft announced [[Halo 3]], Bungie's next installment in the Halo franchise, which will come to the Xbox 360 in 2007.
 
==Bungie mythos==
 
Bungie, like many production companies, puts references to older games in newer games. Unlike others, many of these references hint or imply that a great deal of Bungie's games operate in similar or identical universes. Most well known of this is the connection between the Marathon universe and the Halo universe, which share a great deal of similar names and themes.
 
While most believed that Bungie would never add a direct connection between these two games (just as they did not for Marathon and Pathways Into Darkness), it is interesting to note that the Haunted Apiary puzzle seems to have added a substantial connection between the Marathon universe and the Halo universe. [[Rampancy]] can happen to AIs in both universes. However, Bungie later stated that the Haunted Apiary was not directly written by them, although it was written using the Halo Story Bible, and its status as [[Canon (fiction)|canon]] is still in question. On Bungie's own website [http://www.bungie.net/ Bungie.net], Bungie also provides the following: "Q. Is Marathon the prequel to Halo?", "A. No, Marathon is a separate story, with wholly different characters, story and gameplay." On the other hand, Alexander Seropian has stated: "I don't think you ever find that out, but it's the same character." Fans of both games will always be speculating on this theory.
 
To note, the "Halo Story Bible" is the name given to a mythical single compendium in which is stored all available material which is considered canon for Bungie's Halo universe. The existence of any actual physical incarnation of the Halo Bible is questionable, as the actual content of Halo canon spans nearly a decade of development, during which time massive amounts of conceptual as well as functional materials were developed on a number of mediums. More properly, the Halo Story Bible refers to the characters, events, and other happenings of the Halo universe held to be canon by Bungie itself (regardless of whether the item has been documented on a physical source), and material which is not in the Halo Bible- while perhaps entertaining- is considered to have no relevance to the Halo universe.
 
Another interesting fact about Bungie is their use of the number seven. Many of these are more obvious than others, including [[343 Guilty Spark]] (7 x 7 x 7 = 343), 2401 Penitent Tangent (2+4+0+1=7 or 7 x 7 x 7 x 7 = 2401), [[Power of Seven]] (credited for the Marathon 2: Durandal and Marathon Infinity opening songs, and most of [[Oni (computer game)|Oni]]'s soundtrack), Pfhor Battle Group 7, and their official fan club, the 7th Column, but some of these are amusingly subtle: the Marathon colony ship was a hollowed out [[Deimos (moon)|Deimos]] - first discovered in 1877 and first photographed in 1977. Also the fact that, in the Halo universe, there are seven Halos, scattered throughout the Milky Way galaxy. Apart from seven, there are some other digits that appear very frequently in Bungie's games: 3 and 10 (and the lesser known 4). (Note how 7 + 3 = 10, 10 - 3 = 7, and 7 - 3 = 4.) These four digits are collectively called "Bungie Numbers" by the fans.
 
Bungie as a company has developed its own complex and diverse mythology in addition to that in their games. Several of these include their 7-Step Plan for World Domination, The Shaft, the snack food Tijuana Mama (containing "mechanically separated chicken, pork hearts, and protein concentrate", and "300% Hotter!"), the decapitated head of a dog named Ling-Ling (Step Five in the World Domination plan), the entity that resides in their server named Disembodied Soul, the chronically drunk and aggressive webmaster of Bungie.net (known for dressing as a gorilla with a floppy yellow cowboy hat, as well as disappearing for months on "HTML research missions" and answering the E-Mails of grammatically impaired fans), a cheap absorbent toy fish called the Soffish, and The Cup, the prize at the Bungie Winter Pentathlon (a tradition has emerged that the losing team, out of envy, steals the cup rather than let the winning team touch it. In fact, several Bungie employees doubt the actual existence of The Cup, as it has been stolen and hidden so many times they have never laid eyes on it).
 
==Offshoot companies==
 
[[Double Aught]] was a short-lived company comprised of several former Bungie team members. They were best known for creating the [[Marathon Infinity|Infinity]] scenario ''Blood Tides of Lhowon'' and for the unreleased title Duality.
 
[[Wideload Games]], creator of ''[[Stubbs the Zombie]]'', is another company that came from Bungie. It is led by one of the two Bungie founders, [[Alex Seropian]], and in fact 7 out of the 11 employees have previously worked at Bungie.
 
==External links==
* [http://www.bungie.net Official homepage]
* [http://www.bungie.net/Inside/CustomPage.aspx?section=History&subsection=Main&page=1 Inside Bungie: History]
* [http://www.bungie.net/stats/ Official Halo 2 Stats page]
* [http://www.bungie.net Bungie's multiplayer-gaming portal]
* [http://www.bungie.org Unofficial Bungie fan site]
* [http://highimpacthalo.org Halo tricks website]
* [http://source.bungie.org Aleph One website]
* [http://slashdot.org/article.pl?sid=00/01/18/0819252&mode=thread&tid=117 ''Marathon 2'' under the] [[GNU General Public License|GPL]]
* [http://slashdot.org/article.pl?sid=00/06/19/1326236&mode=thread&tid=127 Bungie bought by Microsoft]
* [http://www.microsoft.com/presspass/press/2000/Jun00/BungiePR.asp Microsoft to Acquire Bungie Software press release]
* [http://slashdot.org/article.pl?sid=00/09/21/1549251&mode=thread&tid=109 Microsoft unhappy with Bungie's use of Linux on servers]
* [http://slashdot.org/article.pl?sid=02/02/09/023204&mode=thread&tid=127 Source code for ''Myth 2''<nowiki>'</nowiki>s server released]
* [http://trilogyrelease.bungie.org Download the Marathon Trilogy for free, with Bungie's blessings.]
* [http://trivia.bungie.org More Bungie trivia than you can shake a stick at.]
* [http://channel9.msdn.com/showpost.aspx?postid=130619 A developer's video tour of Bungie Studios.]
* [http://wiki.tru7h.co.uk/ The Bungie Tru7h wiki]
* [http://www.bungie.net/News/TopStory.aspx?story=newvideotour Frankie's tour of Bungie.]
 
{{Bungie Studios}}
{{Microsoft products}}
 
[[Category:Bungie Studios|*]]
[[Category:Microsoft subsidiaries]]
[[Category:Computer and video game companies]]
[[Category:First-party developers]]
 
[[de:Bungie Studios]]
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Revision as of 22:12, July 7, 2006

Template:Infobox CompanyBungie Studios is an American video game developer founded in 1991 under the name "Bungie Software Products Corporation" (more popularly shortened to just "Bungie Software") by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. Today it is part of Microsoft's Game Studios since being acquired in 2000. Bungie is known as the developers of the popular video game series Halo, Marathon, and Myth.

History

Bungie's first "release" was Gnop!, a clone of Pong, which was distributed for free. This was followed by the tile combat game Operation Desert Storm. For much of the 1990s they developed a series of increasingly technically detailed first person shooter (FPS) games for the Macintosh. Their first big break was 1993's Pathways Into Darkness, the first true FPS for the Mac.

Bungie would then follow with the groundbreaking Marathon series, which introduced a number of new concepts into the FPS genre. Marathon 2 was Bungie's first game that was released for Windows as well as Mac (though the Windows version was released a year later, in 1996). Many of the following titles would be dual platform as well, but Bungie was still considered a Macintosh publisher by many, producing some titles on the Macintosh platform first, or on Mac only.

Bungie's success gave rise to a large 3rd party developer community as well as a short lived newsletter published through BBS. Following the success of Marathon was Myth which created a new type of game featuring 3rd party combat and stressing unit management as opposed to the resource gathering model of other combat strategy titles. This spawned a large and active online community which is still active on playmyth.net.

Bungie was seen as a significant member of the Macintosh developer community in the 1990s. The mid-1990s, in particular, was a dire time for the Mac platform, with many rumors circulating about Apple's low sales, poor financial performance, and the impending death of the Macintosh platform in an industry dominated by Microsoft Windows. Bungie was one of the few publishers to develop primarily for the Mac platform during this time, rather than port PC-platform games, or not publish for Mac at all.

In 1999 they announced their next product, with a world-beating physics and AI system, to be known as Halo. Significantly, Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). On June 19, 2000, however, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the original versions were soon delayed and the game was re-purposed for Microsoft's Xbox, on which it became the console's killer game. Bungie's sale to Apple's long-time rival Microsoft was seen as a sort of ultimate betrayal by the Mac community at the time. Mac and Windows versions of Halo were delayed to two years later when it was no longer the renowned product it would have been in late 2000.

The Xbox version of Halo, which received the "Game of the Year" and "Console Game of the Year" awards for 2002 from the Academy of Interactive Arts & Sciences, is known as a system seller and as of 2004 is still a videogame bestseller. Halo has been one of the most critically acclaimed games over the last three years, and its sequel Halo 2 has been called one of the "most anticipated game of all time" by IGN's Xbox website. On release, Halo 2 proved to be a huge hit, making more than $125 million on release day.

The company began life in a dormitory on the University of Chicago, and subsequently moved off-campus to real offices in Chicago, Illinois. After Microsoft's acquisition, they moved into the Microsoft Campus at Redmond, Washington. Lack of space has prompted a move to Kirkland, Washington, which has recently taken place.

While not directly behind the program, Bungie oversaw and 'signed off' on the Haunted Apiary puzzle, named after the address of the 'hacked' bee-keeping website around which the game revolves and briefly appeared in the Halo 2 theatrical trailer. They provided the Haunted Apiary designers with the "Halo Bible", allowing the story to fit to Bungie's specifics.

On May 9, 2006, Microsoft announced Halo 3, Bungie's next installment in the Halo franchise, which will come to the Xbox 360 in 2007.

Bungie mythos

Bungie, like many production companies, puts references to older games in newer games. Unlike others, many of these references hint or imply that a great deal of Bungie's games operate in similar or identical universes. Most well known of this is the connection between the Marathon universe and the Halo universe, which share a great deal of similar names and themes.

While most believed that Bungie would never add a direct connection between these two games (just as they did not for Marathon and Pathways Into Darkness), it is interesting to note that the Haunted Apiary puzzle seems to have added a substantial connection between the Marathon universe and the Halo universe. Rampancy can happen to AIs in both universes. However, Bungie later stated that the Haunted Apiary was not directly written by them, although it was written using the Halo Story Bible, and its status as canon is still in question. On Bungie's own website Bungie.net, Bungie also provides the following: "Q. Is Marathon the prequel to Halo?", "A. No, Marathon is a separate story, with wholly different characters, story and gameplay." On the other hand, Alexander Seropian has stated: "I don't think you ever find that out, but it's the same character." Fans of both games will always be speculating on this theory.

To note, the "Halo Story Bible" is the name given to a mythical single compendium in which is stored all available material which is considered canon for Bungie's Halo universe. The existence of any actual physical incarnation of the Halo Bible is questionable, as the actual content of Halo canon spans nearly a decade of development, during which time massive amounts of conceptual as well as functional materials were developed on a number of mediums. More properly, the Halo Story Bible refers to the characters, events, and other happenings of the Halo universe held to be canon by Bungie itself (regardless of whether the item has been documented on a physical source), and material which is not in the Halo Bible- while perhaps entertaining- is considered to have no relevance to the Halo universe.

Another interesting fact about Bungie is their use of the number seven. Many of these are more obvious than others, including 343 Guilty Spark (7 x 7 x 7 = 343), 2401 Penitent Tangent (2+4+0+1=7 or 7 x 7 x 7 x 7 = 2401), Power of Seven (credited for the Marathon 2: Durandal and Marathon Infinity opening songs, and most of Oni's soundtrack), Pfhor Battle Group 7, and their official fan club, the 7th Column, but some of these are amusingly subtle: the Marathon colony ship was a hollowed out Deimos - first discovered in 1877 and first photographed in 1977. Also the fact that, in the Halo universe, there are seven Halos, scattered throughout the Milky Way galaxy. Apart from seven, there are some other digits that appear very frequently in Bungie's games: 3 and 10 (and the lesser known 4). (Note how 7 + 3 = 10, 10 - 3 = 7, and 7 - 3 = 4.) These four digits are collectively called "Bungie Numbers" by the fans.

Bungie as a company has developed its own complex and diverse mythology in addition to that in their games. Several of these include their 7-Step Plan for World Domination, The Shaft, the snack food Tijuana Mama (containing "mechanically separated chicken, pork hearts, and protein concentrate", and "300% Hotter!"), the decapitated head of a dog named Ling-Ling (Step Five in the World Domination plan), the entity that resides in their server named Disembodied Soul, the chronically drunk and aggressive webmaster of Bungie.net (known for dressing as a gorilla with a floppy yellow cowboy hat, as well as disappearing for months on "HTML research missions" and answering the E-Mails of grammatically impaired fans), a cheap absorbent toy fish called the Soffish, and The Cup, the prize at the Bungie Winter Pentathlon (a tradition has emerged that the losing team, out of envy, steals the cup rather than let the winning team touch it. In fact, several Bungie employees doubt the actual existence of The Cup, as it has been stolen and hidden so many times they have never laid eyes on it).

Offshoot companies

Double Aught was a short-lived company comprised of several former Bungie team members. They were best known for creating the Infinity scenario Blood Tides of Lhowon and for the unreleased title Duality.

Wideload Games, creator of Stubbs the Zombie, is another company that came from Bungie. It is led by one of the two Bungie founders, Alex Seropian, and in fact 7 out of the 11 employees have previously worked at Bungie.

External links

Template:Bungie Studios Template:Microsoft products no:Bungie Studios sv:Bungie