Editing Summa Deep Space Incident

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{{Status|Canon}}
{{Status|Canon}}
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The '''Summa Deep Space Incident''',{{Ref/Reuse|hi}}{{Ref/Reuse|h3}}{{Ref/Reuse|waypoint}} sometimes referred to as the '''Summa Space Incident''',{{Ref/Game|Id=hr|HR|Armor customization (Halo: Reach)|Armory|Detail=[[EVA-class Mjolnir|EVA]] helmet description|Quote=The EVA helmet was developed using data gathered from the Summa Space Incident.}} was an event that was classified to the highest levels.{{Ref/Game|Id=hi|HI|Armor customization (Halo Infinite)|Armor Hall|Detail=[[EVA-class Mjolnir|EVA]] helmet description|Quote=Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.}} The incident sparked research into [[extra-vehicular activity]] technology, which would go on to create the technology used in the [[OF92 Booster Frame]].{{Ref/Book|Id=enc22|Enc22|Page=161}} and the Booster Frame itself was also developed in tandem with this research.{{Ref/Generic|Id=waypoint|Halo Waypoint {{C|Xbox 360}}|[[Archive:Halo_Waypoint/2009_to_2014/Universe/Technology#Booster_Frame|Booster Frame article]]}}  
The '''Summa Deep Space Incident''',{{Ref/Reuse|hi}}{{Ref/Reuse|h3}}{{Ref/Reuse|waypoint}} sometimes referred to as the '''Suma Space Incident''',{{Ref/Game|Id=hr|HR|Armor customization (Halo: Reach)|Armory|Detail=[[EVA-class Mjolnir|EVA]] helmet description|Quote=The EVA helmet was developed using data gathered from the Summa Space Incident.}} was an event that was classified to the highest levels.{{Ref/Game|Id=hi|HI|Armor customization (Halo Infinite)|Armor Hall|Detail=[[EVA-class Mjolnir|EVA]] helmet description|Quote=Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.}} The incident sparked research into [[extra-vehicular activity]] technology, which would go on to create the technology used in the [[OF92 Booster Frame]].{{Ref/Book|Id=enc22|Enc22|Page=161}} and the Booster Frame itself was also developed in tandem with this research.{{Ref/Generic|Id=waypoint|Halo Waypoint {{C|Xbox 360}}|[[Archive:Halo_Waypoint/2009_to_2014/Universe/Technology#Booster_Frame|Booster Frame article]]}}  


Feedback and data from the incident itself helped the rapid development and improvement of [[EVA-class Mjolnir]].{{Ref/Game|Id=h3|H3|Armor customization (Halo 3)|Armory|Detail=EVA helmet description|Quote=The Mjolnir/V variant was developed and tested at UNSC facilities in Lister, Aigburth on Ganymede, integrating feedback gathered from the Summa Deep Space Incident.}}{{Ref/Reuse|hi}}{{Ref/Reuse|hr}}
Feedback and data from the incident itself helped the rapid development and improvement of [[EVA-class Mjolnir]].{{Ref/Game|Id=h3|H3|Armor customization (Halo 3)|Armory|Detail=EVA helmet description|Quote=The Mjolnir/V variant was developed and tested at UNSC facilities in Lister, Aigburth on Ganymede, integrating feedback gathered from the Summa Deep Space Incident.}}{{Ref/Reuse|hi}}{{Ref/Reuse|hr}}

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