Editing Sacred Icon

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*In the beginning of the level, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping.
*In the beginning of the level, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping.
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines.<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref>
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines.<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref>
 
*The weapon that fires from the Phantom at the beginning of the level is a cross between the [[BR55 Battle Rifle|Battle Rifle]] and {{Pattern|Okarda'phaa|plasma rifle}} hybrid.
*In the first part of this level, all {{Pattern|Vostu|carbine}}s that are laying on the floor hold extra rounds.
*There is a small weapon cache hidden in the second room. There is a dead Brute, some plasma grenades and a Carbine that has over 25 extra rounds.
*This is the first of two levels in the Halo trilogy where the player can wield the blue Sentinel Beam.
*This is the first of two levels in the Halo trilogy where the player can wield the blue Sentinel Beam.
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index.
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index.
*All the dead [[Jiralhanae|Brutes]] in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-Yar|Jackals]] that are dead before the player arrives. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood.
*All the dead [[Jiralhanae|Brutes]] in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-Yar|Jackals]] that are dead before the player arrives. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood.
*This is the only level in the [[Halo Trilogy]] that features [[pistons]].
*This is the only level in the [[Halo Trilogy]] that features [[pistons]].
*When observing the [[Sentinel manufacturing facility]]'s destruction, it can be noted that the projectiles hitting the structure are actually {{Pattern|Zurdo|Wraith}} [[Plasma Mortar]] shots. In addition, the shots never actually come in contact with the structure when it begins to explode and plummet to the installation's surface.
*During the development of ''Halo 2'', the level was known by the working title ''"Sentinel Headquarters"''.<ref>[http://www.youtube.com/watch?v=GHoTMhq0vzE?t=7m15s '''YouTube''': ''The Making of Halo 2'' (07:15)]</ref>
*During the development of ''Halo 2'', the level was known by the working title ''"Sentinel Headquarters"''.<ref>[http://www.youtube.com/watch?v=GHoTMhq0vzE?t=7m15s '''YouTube''': ''The Making of Halo 2'' (07:15)]</ref>
*This is the only level in the entire game where Jackals appear as allies.
*This is the only level in the entire game where Jackals appear as allies.

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