Editing Project GUNGNIR

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{{Status|Canon}}
{{Era|HCW}}
{{Disambig header|the program|the Mjolnir armor variant|GUNGNIR-class Mjolnir}}
{{Disambig header|the program|the Mjolnir armor variant|GUNGNIR-class Mjolnir}}
[[File:GUNGNIR.png|thumb|The symbol for Project GUNGNIR.]]
[[File:GUNGNIR.png|thumb|The symbol for Project GUNGNIR.]]
'''Project GUNGNIR''', also known as the '''GUNGNIR Program''',{{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=GUNGNIR - Helmet Description}}{{Ref/Game|HR|Armor permutations (Halo: Reach)|Armory|Detail=GUNGNIR - Shoulder Description}}{{Ref/Game|HR|Armor permutations (Halo: Reach)|Armory|Detail=GUNGNIR - Knee Guard Description}} was a [[United Nations Space Command|UNSC]] program under the supervision of Section Three of the [[Office of Naval Intelligence]],{{Ref/Level|Id=memorial|ODST|ONI Alpha Site|Detail=[[ONI Memorial]]}} designed to provide supplementary matériel for the [[Spartan|SPARTAN Program]].{{Ref/Site|Id=waypoint|D=14|M=03|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}} Section Three's then-head [[Vice Admiral]] [[Hieronymus Michael Stanforth|Michael Stanforth]] had some degree of involvement with the project.{{Ref/Reuse|memorial}}
'''Project GUNGNIR''', also known as the '''GUNGNIR Program''',{{Ref/Game|Id=Armory|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=GUNGNIR - Helmet Description}}{{Ref/Game|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=GUNGNIR - Shoulder Description}}{{Ref/Game|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=GUNGNIR - Knee Guard Description}} was a [[United Nations Space Command|UNSC]] program under the supervision of Section Three of the [[Office of Naval Intelligence]],{{Ref/Level|Id=memorial|ODST|ONI Alpha Site|Detail=[[ONI Memorial]]}} designed to provide supplementary matériel for the [[Spartan|SPARTAN Program]].{{Ref/Site|Id=Waypoint|D=14|M=03|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}} Section Three's then-head [[Vice Admiral]] [[Hieronymus Michael Stanforth|Michael Stanforth]] had some degree of involvement with the project.{{Ref/Reuse|memorial}}


==Overview==
==Overview==
===M6 Spartan Laser===
===M6 Spartan Laser===
{{Main|M6 Spartan Laser}}
{{Main|M6 Spartan Laser}}
Project GUNGNIR was developed to provide supplementary matériel for the SPARTAN Program. The project's most notable creation was the [[M6 Spartan Laser|Model 6 Grindell/Galilean Nonlinear Rifle]], more commonly known as the Spartan Laser.{{Ref/Reuse|Armory}} A [[directed-energy weapon|directed-energy]] anti-vehicle weapon, the Spartan Laser was refined over time, resulting in multiple variants, such as the cheaper [[M6/E Spartan Laser|M6/E variant]] (derived from [[M6 Grindell/Galilean Nonlinear Cannon|the chin-mounted variant]] on [[AV-22 Sparrowhawk]]s),{{Ref/Site|Id=lockeandloaded|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load|Site=Halo Waypoint|Page=Cannon Fodder: Locke & Load|D=13|M=4|Y=2016}}{{Ref/Site|Id=localunits|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-local-units|Site=Halo Waypoint|Page=Cannon Fodder: Local Units|D=31|M=3|Y=2017}} the safer [[M6/V Spartan Laser]],{{Ref/Book|Id=enc22|Enc22|Page=179}} and the [[M8C Grindell/Galilean Nonlinear Cannon|M8C G/GNC]] mounted on the [[G79H-TC Pelican]].
Project GUNGNIR was developed to provide supplementary matériel for the SPARTAN Program. The project's most notable creation was the [[M6 Spartan Laser|Model 6 Grindell/Galilean Nonlinear Rifle]], more commonly known as the Spartan Laser.{{Ref/Reuse|Armory}} A [[directed-energy weapon|directed-energy]] anti-vehicle weapon, the Spartan Laser was refined over time, resulting in multiple variants, such as the enhanced M6/E variant (originally mounted on [[AV-22 Sparrowhawk]]s), the [[M6V Spartan Laser]], and the [[M8C Grindell/Galilean Nonlinear Cannon|M8C G/GNC]] mounted on the [[G79H-TC Pelican]].
<gallery class=center>
<gallery class=center>
File:H5G-M6SpartanLaser.png|The [[M6/E Spartan Laser]].
File:H3-M6SpartanLaser.png|The standard M6 Spartan Laser.
File:H3-M6SpartanLaser.png|The [[M6/R Spartan Laser]]
File:H5G-M6SpartanLaser.png|The M6/E Spartan Laser.
File:HReach-M6SpartanLaser.png|The [[M6/V Spartan Laser]].
File:Halo Reach - Model 8 SP Laser.png|The M6V Spartan Laser.
File:H4-SpartanLaser.png|The [[M6/X Spartan Laser]].
</gallery>
</gallery>


===Supplementary armor systems===
===Supplementary armor systems===
{{Main|GUNGNIR-class Mjolnir}}
{{Main|GUNGNIR-class Mjolnir}}
Project GUNGNIR also developed supplementary armor systems,{{Ref/Reuse|waypoint}} including the [[GUNGNIR-class Mjolnir|G variant]] of the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor]], which consists of a helmet, shoulder pauldrons, and knee guards,{{Ref/Reuse|Armory}} as a modification of the standard Mjolnir armor for optimizing the use of the Spartan Laser.{{Ref/Book|EVG|Page=89}} These modular armor components, including the shoulder pauldrons and knee guards, were also employed on the cross-branch Battle Dress Uniform, which was adapted into the [[UNSC Army]] [[UNSC Army Battle Dress Uniform|BDU]], the [[UNSC Marine Corps]] [[UNSC Marine Corps Battle Dress Uniform|BDU]], and a variant of the [[Orbital Drop Shock Trooper|ODST]] [[ODST armor|armor]].{{Ref/Level|HR|Exodus}}{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}}
Project GUNGNIR also developed supplementary armor systems, {{Ref/Reuse|waypoint}} including the [[GUNGNIR-class Mjolnir|G variant]] of the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor]], which consists of a helmet, shoulder pauldrons, and knee guards, {{Ref/Reuse|Armory}} as a modification of the standard Mjolnir armor for optimizing the use of the Spartan Laser.{{Ref/Book|EVG|Page=89}} These modular armor components, including the shoulder pauldrons and knee guards, were also employed on the cross-branch Battle Dress Uniform, which was adapted into the [[UNSC Army]] [[UNSC Army Battle Dress Uniform|BDU]], the [[UNSC Marine Corps]] [[UNSC Marine Corps Battle Dress Uniform|BDU]], and a variant of the [[Orbital Drop Shock Trooper|ODST]] [[ODST armor|armor]].{{Ref/Level|HR|Exodus}}{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}}


After the [[Human-Covenant War]], the rights to creating the Gungnir-class Mjolnir were acquired by [[Hannibal Weapon Systems]], which developed and tested the MJOLNIR [GEN2] variant of the armor at [[WG/Facility 93-00/Kotka]] on [[New Carthage]].{{Ref/Book|Id=H4EVG|H4EVG|Page=154}} The armor has evolved into a well-rounded suit,{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Body Description}} with some [[SPARTAN-IV Program|SPARTAN-IVs]] favoring the helmet for its isolated video optics, [[Wyrd optics suite|Wyrd III]] sensory optimization, and enhanced cranial plating.{{Ref/Reuse|H4EVG}} The results of the project would also see use outside its original scope: the target acquisition and tracking system from the GUNGNIR helmet was adapted into various UNSC weapon systems,{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}} while the [[TAS attachments|GUNGNIR MOD 6 attachment]] on the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]] saw further improvements, adding new weapon interfaces, extended IFF range, and deeper battlenet synchronization among GUNGNIR-equipped Spartans.{{Ref/Game|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=TAS/GUNGNIR MOD 6 - Helmet Attachment Description|Quote=GEN3 GUNGNIR adds new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans.}}
After the [[Human-Covenant War]], the rights to creating the Gungnir-class Mjolnir were acquired by [[Hannibal Weapon Systems]], which developed and tested the MJOLNIR [GEN2] variant of the armor at [[WG/Facility 93-00/Kotka]] on [[New Carthage]].{{Ref/Book|Id=H4EVG|H4EVG|Page=154}} The armor has evolved into a well-rounded suit,{{Ref/Game|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Armor Permutations|Detail=GUNGNIR - Body Description}} with some [[SPARTAN-IV Program|Spartan-IVs]] favoring the helmet for its isolated video optics, [[Wyrd III]] sensory optimization, and enhanced cranial plating.{{Ref/Reuse|H4EVG}} The results of the project would also see use outside its original scope: the target acquisition and tracking system from the GUNGNIR helmet was adapted into various UNSC weapon systems,{{Ref/Game|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Armor Permutations|Detail=GUNGNIR - Helmet Description}} while elements of the Mjolnir Mark V[G] armor, including the shoulder pauldrons, was adapted into the [[Armor accessories/SAP|SAP armor accessories]] in the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]].{{Ref/Site|D=14|M=6|Y=2021|URL=https://www.xbox.com/en-GB/games/halo-infinite|Site=Xbox|Page=Halo Infinite}}


<gallery class=center>
<gallery class=center>
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*''[[Halo 4]]'' {{Mo}}
*''[[Halo 4]]'' {{Mo}}
*''[[Halo 5: Guardians]]'' {{Mo}}
*''[[Halo 5: Guardians]]'' {{Mo}}
*''[[Halo Infinite]]''


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


[[Category:UNSC projects|GUNGNIR]]
[[Category:UNSC projects]]

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