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{{ | {{Era|Post}} | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=Machine Pistol | |name=Machine Pistol | ||
|image=[[File:SS Icon MachinePistols.png]] | |image=[[File:SS Icon MachinePistols.png]] | ||
|faction=[[Human]] ([[United Nations Space Command|UNSC]]) | |faction=[[Human]] ([[United Nations Space Command|UNSC]]) | ||
|tier= | |tier=Loadout | ||
|type= | |type= | ||
|range=Short | |range=Short | ||
|counterparts= | |counterparts= | ||
UNSC: | |||
*[[SMG]] | *[[SMG]] | ||
[[Covenant]]: | [[Covenant]]: | ||
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[[Forerunner]]: | [[Forerunner]]: | ||
*[[Suppressor]] | *[[Suppressor]] | ||
|dmgtype= | |dmgtype=Kinetic | ||
|mode=Automatic | |mode=Automatic | ||
|damage=Low | |damage=Low | ||
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|accuracy=Low | |accuracy=Low | ||
|projspeed=Slow | |projspeed=Slow | ||
|mag=256 | |mag=256 | ||
|maxammo= | |maxammo= | ||
|generalvariants= | |generalvariants= | ||
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==Universe and lore== | ==Universe and lore== | ||
The machine pistol is a [[United Nations Space Command]] [[Wikipedia:Machine pistol|machine pistol]] of unknown make and model, which was in service during the [[post-Covenant War conflicts]]. At some point after [[2557#December|December 5, 2557]],{{Ref/Game|Id=CoOpIntro|SA|co-op intro cutscene}}{{Ref/Book|H4EVG|Pg=19|Detail=Roland}}{{Ref/Note|The [[artificial intelligence]] [[Roland]] appears during the introduction cutscene for the co-op [[Halo: Spartan Assault co-op missions|Flood missions]], and serves as its narrator. As he was put into service on December 5, 2557, this indicates that the TACSIM training session depicted in the cutscene took place some time after that date.}} the weapon was present in a [[UNSC Tactical Simulator|TACSIM]] training session hosted by [[Roland]] aboard the {{UNSCShip|Infinity}}. These used a simulation of a [[Forerunner]] location called [[X-40]] which had been populated with [[Flood]] forms in order to prepare a group [[Spartan]]s to fight the parasite, should the UNSC ever encounter it again.{{Ref/Reuse|SACoOp}}{{Ref/Reuse|CoOpIntro}} | |||
The | |||
[[UNSC rank structure|Private]] [[Lewis Allen]] once described the machine pistol as "sloppy", but noted that this made it ideal for dealing with [[infection form]]s.{{Ref/Reuse|Quote}} | |||
==Overview== | ==Overview== | ||
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On the human, UNSC side, there is the [[SMG]]. Like the Machine Pistol, the SMG is an automatic sidearm, which deals very little damage per hit but has a fast rate of fire. The SMG appears in the ''Spartan Assault'' main campaign, where it fulfills a role very similar to that of the Machine Pistol, but is replaced by the Machine Pistols in its co-op missions. Like the Machine Pistols, it is [[dual wielding|dual wielded]] in ''Spartan Assault'' and is fully automatic, but it is significantly more accurate. | On the human, UNSC side, there is the [[SMG]]. Like the Machine Pistol, the SMG is an automatic sidearm, which deals very little damage per hit but has a fast rate of fire. The SMG appears in the ''Spartan Assault'' main campaign, where it fulfills a role very similar to that of the Machine Pistol, but is replaced by the Machine Pistols in its co-op missions. Like the Machine Pistols, it is [[dual wielding|dual wielded]] in ''Spartan Assault'' and is fully automatic, but it is significantly more accurate. | ||
The [[Covenant]] uses a number of weapons similar in operation to the Machine Pistol. The | The [[Covenant]] uses a number of weapons similar in operation to the Machine Pistol. The [[Plasma Rifle]] and [[Brute Plasma Rifle]] are automatic weapons which fire plasma bolts which deal light damage, and are some what inaccurate. Furthermore, the [[Needler]] is an automatic Covenant sidearm which fires slow-moving pink needles that home in on the target, and can cause a "[[supercombine]]" explosion if enough projectiles connect with the target. Finally, the [[Spiker]] is an automatic weapon which fires superheated spikes which travel very quickly, but deals little damage to enemies. Of these four, only the Needler appears in ''Spartan Assault'', being present in the campaign mode, but not co-op. | ||
The [[Forerunner]] [[Promethean]]s have a similar weapon known as the [[Suppressor]]. It fires hardlight bolts which deal light damage to enemies. The weapon is incredibly inaccurate, but has a large magazine and fires very fast. Although it does not appear in ''Spartan Assault'', the Suppressor is present in ''Spartan Strike'', where it serves a gameplay role almost identical to that of the Machine Pistol, albeit with a much reduced ammunition capacity. | The [[Forerunner]] [[Promethean]]s have a similar weapon known as the [[Suppressor]]. It fires hardlight bolts which deal light damage to enemies. The weapon is incredibly inaccurate, but has a large magazine and fires very fast. Although it does not appear in ''Spartan Assault'', the Suppressor is present in ''Spartan Strike'', where it serves a gameplay role almost identical to that of the Machine Pistol, albeit with a much reduced ammunition capacity. | ||
<gallery> | <gallery> | ||
File:H5G-M20SMG-Render-Standard.png | File:H5G-M20SMG-Render-Standard.png|'''[[SMG]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'' and ''[[Halo 5: Guardians]]''}} | ||
File:H2A T25DER.png | File:H2A T25DER.png|'''[[Plasma Rifle]]'''<br/>{{Small|''[[Halo: Combat Evolved|Halo: CE]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'' and ''[[Halo 2: Anniversary]]'' multiplayer}} | ||
File:H5G - Brute plasma rifle.png | File:H5G - Brute plasma rifle.png|'''[[Brute Plasma Rifle]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3: ODST]]'', ''[[Halo 2: Anniversary]]'' multiplayer and ''[[Halo 5: Guardians]]''}} | ||
File:H5G-Render-Needler.png | File:H5G-Render-Needler.png|'''[[Needler]]'''<br/>{{Small|''[[Halo: Combat Evolved|Halo: CE]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'' and ''[[Halo 5: Guardians]]''}} | ||
File:HaloReach-SpikeRifle-Side.png | File:HaloReach-SpikeRifle-Side.png|'''[[Spiker]]'''<br/>{{Small|''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''}} | ||
File:H5G-Suppressor.png | File:H5G-Suppressor.png|'''[[Suppressor]]'''<br/>{{Small|''[[Halo 4]]'', ''[[Halo: Spartan Strike]]'' and ''[[Halo 5: Guardians]]''}} | ||
</gallery> | </gallery> | ||
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|SA-RedReticleRangeZ2= | |SA-RedReticleRangeZ2= | ||
}} | }} | ||
===Tactics=== | |||
The Machine Pistols are most effective against pod infectors.{{Ref/Reuse|Quote}}{{Ref/Reuse|SACoOp}} Ideally, they should be used from a distance, to allow the user to more easily escape if a swarm of enemies overruns them, which is liable to happen given the weapon's low damage. Unless there is no other choice, the weapon should not be used against [[Flood combat form|combat forms]], as it deals very little damage and forces the player to move in close and risk being [[melee]]d. The weapon is best used in combination with another, more powerful weapon; the Machine Pistols can be used to mop up swarms of infection forms without wasting ammunition for the other weapon, which the player can switch to in order to deal with more dangerous foes.{{Ref/Reuse|SACoOp}} | |||
===Advantages=== | ===Advantages=== | ||
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*The weapon's damage against all other units is pitiful, making it a very ineffective weapon against them. | *The weapon's damage against all other units is pitiful, making it a very ineffective weapon against them. | ||
*Its projectiles will disappear after traveling a short distance from the player. | *Its projectiles will disappear after traveling a short distance from the player. | ||
==Production notes== | ==Production notes== | ||
Despite not appearing in the game, the HUD icons for the machine pistol exist in the files of ''[[Halo: Spartan Strike]]'', likely just a holdover from the first game. As with all HUD elements in ''Spartan Strike'', these icons take on a slight green tinge when compared to ''Spartan Assault''.{{Ref/ | Despite not appearing in the game, the HUD icons for the machine pistol exist in the files of ''[[Halo: Spartan Strike]]'', likely just a holdover from the first game. As with all HUD elements in ''Spartan Strike'', these icons take on a slight green tinge when compared to ''Spartan Assault''.{{Ref/Game|SS}} | ||
==Trivia== | |||
Curiously, the Machine Pistol takes on the appearance of the campaign's SMG when held by red combat forms, despite retaining the properties of the Machine Pistol. However, the combat forms will still drop a normal Machine Pistol upon death.{{Ref/Reuse|SACoOp}} | Curiously, the Machine Pistol takes on the appearance of the campaign's SMG when held by red combat forms, despite retaining the properties of the Machine Pistol. However, the combat forms will still drop a normal Machine Pistol upon death.{{Ref/Reuse|SACoOp}} | ||
==Gallery== | ==Gallery== | ||
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{{Navbox/Weapons/Gameplay}} | {{Navbox/Weapons/Gameplay}} | ||
{{Clear}} | |||
{{Human sidearms}} | |||
[[Category:Submachine guns]] | |||
[[Category:Unidentified content]] | |||
[[Category:UNSC infantry weapons]] | |||
[[Category:Halo: Spartan Assault weapons]] | [[Category:Halo: Spartan Assault weapons]] | ||