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{{Status|Canon}}
{{Era|HCW|Post}}
{{Cleanup}}
{{Weapon Infobox
{{Weapon infobox
|image=[[File:H5G-M6DMagnumPistol.png|300px]]
|image=[[File:H5G-M6DMagnumPistol.png|300px]]
|manufacturer=[[Misriah Armory]]
|manufacturer=[[Misriah Armory]]
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|weight=
|weight=
|length=
|length=
|ammotype=[[12.7x40mm|12.7×40mm]]{{Ref/Reuse|SilentStorm15}}
|ammotype=[[M225 SAPHE|12.7×40mm]]<ref name="SilentStorm15"/>
|capacity=
|feed=12-round [[Wikipedia:https://en.wikipedia.org/wiki/Magazine_(firearms)#Detachable_box_magazines|detachable box magazine]] <ref name="H5GWarzone"/>
|feed=12-round [[Wikipedia:Magazine (firearms)#Detachable box magazines|detachable box magazine]]{{Ref/Reuse|H5GWarzone}}
|operation=[[Wikipedia:https://en.wikipedia.org/wiki/Recoil_operation|Recoil-operated]]<ref name="CEM"/>
|operation=[[Wikipedia:Recoil operation|Recoil-operated]]{{Ref/Reuse|CEM}}
|rate=[[Wikipedia:https://en.wikipedia.org/wiki/Semi-automatic_firearm|Semi-automatic]], [[Wikipedia:https://en.wikipedia.org/wiki/Automatic_firearm|fully-automatic]]<ref name="hammerstorm"/>
|rate=[[Wikipedia:Semi-automatic firearm|Semi-automatic]], [[Wikipedia:Automatic firearm|fully-automatic]]{{Ref/Reuse|hammerstorm}}
|velocity=
|velocity=
|optics=[[Smart-linking|Smart-linked]] [[KFA-2 x2]] scope{{Ref/Site|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3pistol|Site=Bungie.net|Page=The M6G Pistol|D=24|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M6G}}
|range=
|range=
}}
}}
{{Quote|I don't keep it loaded, son. You'll have to find ammo as you go.|[[Jacob Keyes]] after giving his M6D to [[John-117]].}}
 
The '''M6D Personal Defense Weapon System''',<ref>''[[The Art of Halo]]'', Page 99</ref> commonly referred to as the '''M6D Pistol'''<ref name="CEM">''[[Halo: Combat Evolved Manual#Human Weapons|Halo: Combat Evolved Manual, Page 17, "M6 Pistol"]]''</ref> or '''M6D''',{{Ref/Reuse|Flood1}} is a [[United Nations Space Command]] firearm and one of the variants of [[Misriah Armory]]'s [[M6 series|M6]] handgun series.<ref name="ENC321">''[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 Edition)]]'', Page 321</ref>
The '''M6D Personal Defense Weapon System'''<ref>''[[The Art of Halo]]'', Page 99</ref>, or simply '''M6D Pistol'''<ref name="CEM">''[[Halo:_Combat_Evolved_Manual#Human_Weapons|Halo: Combat Evolved Manual, Page 17, "M6 Pistol"]]''</ref> or '''M6D''',<ref name="Flood1"/> is a [[United Nations Space Command]] firearm and one of the variants of [[Misriah Armory]]'s [[M6 series|M6]] handgun series.<ref name="ENC321">''[[Halo Encyclopedia: The Definitive Guide to the Halo Universe|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 Edition)]]'', Page 321</ref>


==Overview==
==Overview==
===Design===
===Design===
[[File:Pistol.png|thumb|left|150px|M6D Schematic view]]
[[File:Pistol.png|thumb|left|150px|M6D Schematic view]]
The M6D is a recoil-operated, magazine-fed handgun,{{Ref/Reuse|CEM}} chambered in [[12.7x40mm]] ammunition, typically employed with [[12.7x40mm#M225 SAP-HE|semi-armor-piercing, high-explosive (SAPHE) rounds]] of that chambering, and feeding from 12-round detachable box magazines.<ref name="HCE">[[Halo: Combat Evolved]], Gameplay</ref>{{Ref/Reuse|ENC321}} It has also been known to be chambered in the .450 Magnum load.<ref name="TFoR20">''[[Halo: The Fall of Reach]]'', Chapter 20</ref> The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing.<ref name="hammerstorm">[https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/Hammer-Storm '''Halo Waypoint: Hammer Storm''': ''HALO: CE PISTOL'']</ref>{{Ref/Reuse|CEM}} The M6D is one of the M6 series' upscaled variants,{{Ref/Reuse|ENC321}} being larger than non-upscaled M6s by roughly 117%.<ref name="BnetODST">''[http://halo.bungie.net/projects/odst/guide.aspx Bungie.net Halo 3: ODST Field Guide, Ordnance, "Auto Mag"]''</ref> The M6D is also an officer's model, and in this capacity was employed by Captain [[Jacob Keyes]] on the {{UNSCShip|Pillar of Autumn}}.<ref name=HCElvl1>''[[Halo: Combat Evolved]]'', [[Pillar of Autumn (Level)|"Pillar of Autumn" campaign level]]</ref>{{Ref/Reuse|ENC321}} Like other officer's model M6s, the weapon is fitted with smart-linked [[KFA-2 x2|KFA-2 optic]] for utilization by those employing a [[heads-up display]].{{Ref/Reuse|ENC321}}<ref name="EVG">''[[Halo: The Essential Visual Guide]]'', "Magnum"</ref>
The M6D is a recoil-operated, magazine-fed handgun,<ref name="CEM"/> chambered in [[12.7X40|12.7x40mm ammunition]], typically employed with semi-armor-piercing, high-explosive (SAPHE) rounds of that chambering, and feeding from 12-round detachable box magazines.<ref name="HCE">[[Halo: Combat Evolved]], Gameplay</ref><ref name="ENC321"/> It has also been known to be chambered in the .450 Magnum load.<ref name="TFoR20">''[[Halo: The Fall of Reach]]'', Chapter 20</ref> The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing.<ref name="hammerstorm">[https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/Hammer-Storm '''Halo Waypoint: Hammer Storm''': ''HALO: CE PISTOL'']</ref><ref name="CEM"/> The M6D is one of the M6 series’ upscaled variants,<ref name="ENC321"/> being larger than non-upscaled M6s by roughly 117%.<ref name="BnetODST">''[http://halo.bungie.net/projects/odst/guide.aspx Bungie.net Halo 3: ODST Field Guide, Ordnance, "Auto Mag"]''</ref> The M6D in particular is an officer’s model, and in this capacity was employed by [[Captain Jacob Keyes]] on the [[UNSC Pillar of Autumn]].<ref name=HCElvl1>''[[Halo: Combat Evolved]]'', [[Pillar of Autumn (Level)|"Pillar of Autumn" campaign level]]</ref><ref name="ENC321"/> Like other officer’s model M6s, the weapon is fitted with smart-linked [[KFA-2|KFA-2 optic]] for utilization by those employing a [[heads-up display]].<ref name="ENC321"/><ref name="EVG">''[[Halo: The Essential Visual Guide]]'', "Magnum"</ref> M6Ds are produced with a distinctive hard chrome finish.<ref name="ENC321"/>


M6Ds are produced with a distinctive hard chrome finish.{{Ref/Reuse|ENC321}} The M6D is relatively distinctive among the M6 family, most notable for the brown hue of the grip, which features small bumps across its surface. The length of the magazine, which integrates a prominent grip extension, makes the weapon appear comparatively very large. Various [[Pistol Kanji|kanji]] characters can be observed in different locations on its body.{{Ref/Reuse|HCE}}{{Ref/Reuse|H5GWarzone}}
===Depictions===
[[File:Modified M6G2.png|thumb|right|An M6D as it appears in ''Halo: Combat Evolved Anniversary'']]
There are two primary depictions of the M6D in Halo media. The first is the original style from ''[[Halo: Combat Evolved]]'' which was later added to ''[[Halo 5: Guardians]]'', and the second is a repurposed ''[[Halo 3]]'' [[M6G]] model with markings on the weapon changed to reflect that it is an M6D in ''[[Halo: Combat Evolved Anniversary]]''. The first depiction of the M6D is relatively distinctive among the M6 family, most notable for the brown hue of the grip, which features small bumps across its surface. The length of the magazine, which integrates a prominent grip extension, makes the weapon appear comparatively very large.<ref name="H5GWarzone"/> The latter depiction features a black, smooth grip, a shorter magazine, and is polished to a higher sheen. In all respects save for the "M6D" marking on the slide, it resembles the M6G.<ref name="CEA">[[Halo: Combat Evolved Anniversary]], Gameplay</ref> In both depictions of the weapon, various [[Pistol Kanji|kanji]] characters can be observed in different locations on its body.<ref name="HCE"/><ref name="CEA"/>


===Functionality===
===Functionality===
[[File:M6D Open.png|thumb|An empty M6D with its slide locked back.]]
As with most human weapons, when the trigger at the top of the grip is depressed, the weapon is discharged. The energy of the expanding propellant gasses causes the [[Wikipedia:https://en.wikipedia.org/wiki/Pistol_slide|slide]] to reciprocate into the open position, expelling the spent casing of the round just fired. The weapon’s recoil mechanism then moves the slide back into place, stripping a fresh round from the magazine and chambering it to make the weapon ready to fire once again. This process occurs with almost imperceptible speed and can be repeated with successive trigger-pulls until the weapon is emptied,<ref name="H5GWarzone"/> at which point the slide will lock back,<ref name="SilentStorm3">''[[Halo: Silent Storm]]'', Chapter 3</ref> awaiting the insertion of another magazine. When a fresh magazine is inserted, the slide will then travel forward, stripping the first round from the magazine and chambering it. If the weapon is reloaded before it is completely empty, this process will not occur as the cycle of the slide is uninterrupted. When the weapon is employed in its fully-automatic fire-mode, the trigger does not need to be repeatedly pulled for continuous firing.<ref name="H5GWarzone">''[[Halo 5: Guardians]]'', [[Warzone]] gameplay</ref> To prevent accidental firing, the weapon has a safety mechanism which is manually engaged when the firearm is not in active use..<ref name="Flood2"/>
As with most human weapons, the M6D is discharged when a trigger positioned at the top of the grip is depressed by the index finger. The energy of the expanding propellant gasses from the cartridge causes the slide to reciprocate into the open position, expelling the spent casing of the round just fired. The weapon's recoil mechanism then moves the slide back into place, stripping a fresh round from the magazine and chambering it to make the weapon ready to fire once again. This process occurs with almost imperceptible speed and can be repeated with successive trigger-pulls until the weapon is emptied,{{Ref/Reuse|H5GWarzone}} at which point the slide will lock back,<ref name="SilentStorm3">''[[Halo: Silent Storm]]'', Chapter 3</ref> awaiting the insertion of another magazine. When a fresh magazine is inserted, the slide will then travel forward, stripping the first round from the magazine and chambering it. If the weapon is reloaded before it is completely empty, this process will not occur as the cycle of the slide is uninterrupted. When the weapon is employed in its fully-automatic fire-mode, the trigger does not need to be repeatedly pulled for continuous firing.<ref name="H5GWarzone">''[[Halo 5: Guardians]]'', [[Warzone]] gameplay</ref> To prevent accidental firing, the weapon has a safety mechanism which is manually engaged when the firearm is not in active use.{{Ref/Reuse|Flood2}}


To utilize the weapon's [[KFA-2 x2|KFA-2 optic]], the user must be equipped with headwear or eyewear capable of displaying a [[HUD]].{{Ref/Reuse|EVG}} When activated, the weapon projects the view from the scope at x2 magnification on the user's visor with a circular targeting reticle.{{Ref/Reuse|H5GWarzone}}{{Ref/Reuse|HCE}}
[[File:H5G-M6Dzoom.png|thumb|left|The targeting view of a [[KFA-2|KFA-2 optic]] on an M6D]]
To utilize the weapon's [[KFA-2|KFA-2 optic]], the user must be equipped with headwear or eyewear capable of displaying a [[HUD]].<ref name="EVG"/> When activated, the weapon projects the view from the scope at x2 magnification on the user's visor with a circular targeting reticle.<ref name="H5GWarzone"/><ref name="HCE"/>


===Performance===
===Performance===
[[File:HCEA-Concept-PoA-Chief-Profile.jpg|thumb|[[John-117]] making use of [[Jacob Keyes]]' M6D on the ''[[Pillar of Autumn]]''.]]
The performance of the M6D has been repeatedly indicated to rely heavily on proficiency of its user. [[John-117]] believed that, in the hands of someone who knew how to operate it, the M6D possessed a great deal of stopping power and was one of the [[UNSC|UNSC’s]] most effective infantry weapons, being almost as effective as an [[MA5 series|assault rifle]] when firing SAPHE ammunition.<ref name="SilentStorm15">''[[Halo: Silent Storm]]'', Chapter 15</ref> Likewise, a proficient shooter can also use the M6D to engage targets from a surprising distance when making use of the mounted [[KFA-2|KFA-2 optic]]. Its aptitude in this application is so great that, circumstantially, it is preferable to pick off lightly-protected semi-distant enemy targets with this weapon than an assault rifle.<ref name="Flood1">''[[Halo: The Flood]]'', Chapter 3</ref>
The performance of the M6D has been repeatedly indicated to rely heavily on proficiency of its user. [[John-117]] believed that, in the hands of someone who knew how to operate it, the M6D possessed a great deal of stopping power and was one of the [[UNSC]]'s most effective infantry weapons, being almost as effective as an [[MA5 series|assault rifle]] when firing SAPHE ammunition.<ref name="SilentStorm15">''[[Halo: Silent Storm]]'', Chapter 15</ref> Likewise, a proficient shooter can also use the M6D to engage targets from a surprising distance when making use of the mounted [[KFA-2 x2|KFA-2 optic]]. Its aptitude in this application is so great that, circumstantially, it is preferable to pick off lightly-protected semi-distant enemy targets with this weapon than an assault rifle.<ref name="Flood1">''[[Halo: The Flood]]'', Chapter 3</ref>


As with many non-specialized human firearms, this weapon can be somewhat inefficient against targets equipped with [[Energy shielding|personal energy shielding]], requiring in one instance the expenditure of a full magazine to incapacitate an [[elite minor]].<ref name="Flood2">''[[Halo: The Flood]]'', Chapter 2</ref> However, headshots with the weapon can be very effective,{{Ref/Reuse|Flood1}} making careful shot placement of high importance when engaging [[Covenant]] forces.{{Ref/Reuse|CEM}} They are, of course, not very effective at engaging Covenant vehicles, with rounds fired from the weapon simply ricocheting off the exterior of targets such as the Umbra light transport.<ref name="Oblivion13">''[[Halo: Oblivion]]'', Chapter 13</ref>
As with many non-specialized human firearms, this weapon can be somewhat inefficient against targets equipped with [[Energy shielding|personal energy shielding]], requiring in one instance the expenditure of a full magazine to incapacitate an [[elite minor]].<ref name="Flood2">''[[Halo: The Flood]]'', Chapter 2</ref> However, headshots with the weapon can be very effective,<ref name="Flood1"/> making careful shot placement of high importance when engaging [[Covenant]] forces.<ref name="CEM"/> They are, of course, not very effective at engaging Covenant vehicles, with rounds fired from the weapon simply ricocheting off the exterior of targets such as the Umbra light transport.<ref name="Oblivion13">''[[Halo: Oblivion]]'', Chapter 13</ref>


===History===
===Usage===
The M6D saw a significant amount of service throughout the [[Human-Covenant War]]. It was used by [[SPARTAN-II]] operatives throughout [[Operation: SILENT STORM]] and the subsequent [[Skirmish over Netherop|mission to Netherop]] in [[2526]].{{Ref/Reuse|SilentStorm15}}{{Ref/Reuse|Oblivion13}} Spartans continued to use the weapon, this time chambered in .450 Magnum ammo, during the [[Battle of Sigma Octanus IV]].{{Ref/Reuse|TFoR20}} Most notable, however, is its usage during the [[Battle of Installation 04]]. Throughout the engagement, it was employed heavily by [[UNSC Marine Corps|UNSC marines]] and [[UNSC Navy|Navy personnel]].{{Ref/Reuse|HCE}} Captain [[Jacob Keyes]] notably offered his M6D to [[John-117]] to use to evacuate [[Cortana]] from the {{UNSCShip|Pillar of Autumn}}, which he then went on to utilize on the surface of the ring.{{Ref/Reuse|Flood2}}
[[File:HCEA-Concept-PoA-Chief-Profile.jpg|thumb|[[John-117]] making use of [[Jacob Keyes]]' M6D on the ''[[Pillar of Autumn]]'']]
The M6D saw a significant amount of service throughout the [[Covenant War]]. It was used by [[SPARTAN-II]] operatives throughout [[Operation: SILENT STORM]] and the subsequent [[Skirmish over Netherop|mission to Netherop]] in [[2526]].<ref name="SilentStorm15"/><ref name="Oblivion13"/> Spartans continued to use the weapon, this time chambered in .450 Magnum ammo, during the [[Battle of Sigma Octanus IV]].<ref name="TFoR20"/> Most notable, however, is its usage during the [[Battle of Alpha Halo]]. Throughout the engagement, it was employed heavily by [[UNSC Marine Corps|UNSC marines]] and [[UNSC Navy|Navy personnel]].<ref name="HCE"/> [[Captain Jacob Keyes]] notably offered his M6D to [[John-117]] to use to evacuate [[Cortana]] from the ''[[UNSC Pillar of Autumn]]'', which he then went on to utilize on the surface of the ring.<ref name="Flood2"/>


==''Halo: Combat Evolved Anniversary'' Depiction==
== Gameplay ==
[[File:Modified M6G2.png|thumb|An M6D as it appears in ''Halo: Combat Evolved Anniversary''.]]
=== Advantages ===
In ''[[Halo: Combat Evolved Anniversary]]'', the M6D is represented by a repurposed ''[[Halo 3]]'' [[M6G2 magnum]] model, with markings on the weapon changed to reflect that it is an M6D. It features a black, smooth grip, a shorter magazine, and is polished to a higher sheen than the more prominent depiction from ''[[Halo: Combat Evolved]]'' and ''[[Halo 5: Guardians]]''. In all respects save for the "M6D" marking on the slide, it resembles the M6G2.<ref name="CEA">[[Halo: Combat Evolved Anniversary]], Gameplay</ref>
The M6D PDWS is one of the UNSC's most trusted combat pistols. It is very accurate (equal to many battle rifles and designated marksman rifles without the size), allowing for successful engagement at any range below 122.7 meters. In addition, unlike many pistols which suffer from a small ammunition reserve, the M6D has an extended magazine with 12 rounds, more than enough to put down practically any target the user might face.
 
=== Disadvantages ===
Although the pistol can hit a target at long ranges, it cannot hit, let alone kill an enemy at a distance greater than 122.7 meters. The reload is also surprisingly long, and the melee attack leaves the user exposed as they flip the pistol back into firing position.


==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of M6D Magnum Pistol|gameplay=yes}}
{{Linkbox|gallery=yes|gallerypage=Images of M6D Magnum Pistol|gameplay=yes}}
*One of the comments on the weapon changes in ''Halo 2'' revolved around the fact that in ''Halo 1'', "the assault rifle handled like an SMG and the pistol handled like a rifle." In ''Halo 2'', the altered weapon loadout featured "a [[Battle rifle|rifle]] that handles like a rifle, a [[M6C magnum|pistol]] that handles like a pistol, and an [[SMG]] that handles like an SMG."<ref>'''The Art of Halo''', ''page 103''</ref>
*One of the comments on the weapon changes in ''Halo 2'' revolved around the fact that in ''Halo 1'', "the assault rifle handled like an SMG and the pistol handled like a rifle." In ''Halo 2'', the altered weapon loadout featured "a [[Battle Rifle|rifle]] that handles like a rifle, a [[M6C Personal Defense Weapon System|pistol]] that handles like a pistol, and an [[SMG]] that handles like an SMG."<ref>'''The Art of Halo''', ''page 103''</ref>
*The M6D has [[Pistol Kanji|Japanese kanji]] (the character "[[Seven]]") written on it. In ''[[Halo: Combat Evolved Anniversary]]'', this has been changed to Korean hangul which still stands for "Seven".
*The M6D has Japanese kanji (the character "[[Seven]]") written on it. In ''[[Halo: Combat Evolved Anniversary]]'', this has been changed to Korean hangul which still stands for "Seven".
*One shot to the exposed orange flesh of a [[Hunter]] will result in a kill, no matter what difficulty setting. This is due to the flesh being flagged as "head".{{Verify_source}}
*One shot to the exposed orange flesh of a [[Hunter]] will result in a kill, no matter what difficulty setting. This is due to the flesh being flagged as "head".{{Verify_source}}
*In the ''Halo 2'' multiplayer map ''[[Tombstone]]'', there is an M6D Pistol crate that's behind the right side of the fence that is stretched over the water trench in the middle of the map. You must zoom in to see it properly.
*In the ''Halo 2'' multiplayer map ''[[Tombstone]]'', there is an M6D Pistol crate that's behind the right side of the fence that is stretched over the water trench in the middle of the map. You must zoom in to see it properly.
*During early phases of ''Halo: Combat Evolved Anniversary''{{'}}s development, the upgraded graphics layer for the M6D was that of the ''Halo: Reach'' iteration of the M6G, serving as a placeholder until an appropriate graphics skin was created. In the final game, this was changed to the [[Halo 3]] iteration of the M6G.
*During early phases of ''Halo: Combat Evolved Anniversary''<nowiki>'s</nowiki> development, the upgraded graphics layer for the M6D was that of the ''Halo: Reach'' iteration of the M6G, serving as a placeholder until an appropriate graphics skin was created. In the final game, this was changed to the [[Halo 3]] iteration of the M6G.
*The M6D is featured in the ''Halo: Combat Evolved Anniversary'' multiplayer and, by extension, the Anniversary playlists of ''Halo: Reach''. Due to development constraints it retains the ''Halo: Reach'' M6G appearance and sounds, but other characteristics of the weapon replicate the M6D.<ref>'''[[BTS]]: [[BTS: Anniversary Multiplayer|Anniversary Multiplayer]]'''</ref> The M6D is a playlist-related feature and isn't available in the ''Reach'' custom games.
*The M6D is featured in the ''Halo: Combat Evolved Anniversary'' multiplayer and, by extension, the Anniversary playlists of ''Halo: Reach''. Due to development constraints it retains the ''Halo: Reach'' M6G appearance and sounds, but other characteristics of the weapon replicate the M6D.<ref>'''[[BTS]]: [[BTS: Anniversary Multiplayer|Anniversary Multiplayer]]'''</ref> The M6D is a playlist-related feature and isn't available in the ''Reach'' custom games.
*[[Pre-Xbox Halo|Early in the development]] of ''Halo: Combat Evolved'', the pistol that would become the M6D was known as the '''60 Magnum Mega Class M4a'''.<ref>'''[[Bungie]] [[ViDoc]]''': ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''</ref> This is a reference to the [[marathongame:.44 Magnum Mega Class|.44 Magnum Mega Class]], the standard UEG pistol from the ''[[Marathon]]'' series.
*[[Pre-Xbox Halo|Early in the development]] of ''Halo: Combat Evolved'', the pistol that would become the M6D was known as the '''60 Magnum Mega Class M4a'''.<ref>'''[[Bungie]] [[ViDoc]]''': ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''</ref> This is a reference to the [[marathongame:.44 Magnum Mega Class|.44 Magnum Mega Class]], the standard UEG pistol from the ''[[Marathon]]'' series.
*When the player melees with the magnum in ''[[Halo 5: Guardians]],'' a grunting sound is made.
*When the player melees with the magnum in ''[[Halo 5: Guardians]],'' a grunting sound is made.
*The mission Truth and Reconciliation is the only mission in Halo CE where the M6D is not present.
*The mission Truth and Reconciliation is the only mission in Halo CE where the M6D is not present.
*The M6D was featured in Bungie's 30th anniversary as the exotic sidearm Forerunner in ''Destiny 2'' obtained by reaching Brave I in Dares of Eternity. The Catalyst upgrade for the gun allows Guardians to throw a frag grenade after achieving a kill with the Forerunner, and when obtaining it, multiversal agent Xûr implies that he retreived the sidearm and its upgrade from the ''Pillar of Autumn''.


==Gallery==
==Gallery==
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File:H5G-M6DHUD.png|First-person view of the M6D in ''Halo 5: Guardians''.
File:H5G-M6DHUD.png|First-person view of the M6D in ''Halo 5: Guardians''.
File:H5G-MarkIV&M6D.png|A [[Spartan-IV]] using an M6D on a [[Forge]] remake of [[Battle Creek]].
File:H5G-MarkIV&M6D.png|A [[Spartan-IV]] using an M6D on a [[Forge]] remake of [[Battle Creek]].
File:M6D Open.png|The M6D's slide open in ''Halo 5: Guardians''.
File:H5G-HaloCEPistol.png|REQ Card of the M6D in ''Halo 5: Guardians''.
File:H5G-HaloCEPistol.png|REQ Card of the M6D in ''Halo 5: Guardians''.
File:H5G-M6H2vsM6D.png|An M6H2 in comparison to an M6D in ''Halo 5: Guardians''.
File:H5G-M6H2vsM6D.png|An M6H2 in comparison to an M6D in ''Halo 5: Guardians''.
File:H5G-M6DMagnumPistol-Side.png|Side view the M6D in ''Halo 5: Guardians''.
File:H5G-M6DMagnumPistol-Side.png|Side view the M6D in ''Halo 5: Guardians''.
File:H5G Multiplayer M6DDraw.png|A Spartan racking the slide of an M6D in ''Halo 5: Guardians'' multiplayer.
File:H5G-M6Dzoom.png|The targeting view of a [[KFA-2 x2|KFA-2 optic]] on an M6D in ''Halo 5: Guardians'' multiplayer.
File:H5G-Stance-OldSchool.png|The Old School [[stance]] includes the M6D.
</gallery>
</gallery>


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*''[[Halo Graphic Novel]]''
*''[[Halo Graphic Novel]]''
**''[[Breaking Quarantine]]''
**''[[Breaking Quarantine]]''
*''[[Halo 3]]'' {{Mo}}
*''[[Halo: Helljumper]]''
*''[[Halo: Helljumper]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[The Mona Lisa]]''
**''[[The Mona Lisa]]''
**''[[Palace Hotel]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Fall of Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
**''[[Terminal/Halo: Combat Evolved Anniversary|Terminals]]''
*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite]]'' {{C|Weapon charm only}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
==Related Pages==
*[[Pistol Kanji]]
*[[Misriah Armory]]


{{Navbox/Universe/HumanSidearms/M6Pistols}}
{{Human sidearms}}
[[Category:Pistols]]
[[Category:Pistols]]

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