Editing Halo film

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Preproduction for the film was primarily carried out by [[WETA Workshop]], known for their work on ''Lord of the Rings''. WETA worked for around six months to create a number of physical props for the film and the subsequent ''Halo: Landfall'' short film, based on equipment designs from across ''Halo: Combat Evolved'', ''Halo 2'' and the then-upcoming ''Halo 3''.{{Ref/Site|Id=RT|URL=http://uk.rottentomatoes.com:80/m/district_9/news/1842105/2/neill_blomkamp_talks_district_9_rt_interview|Site=Rotten Tomatoes|Page=Neill Blomkamp talks District 9 - RT Interview|D=03|M=02|Y=2010}} These include [[BR55 battle rifle]]s, [[SRS99D-S2 AM sniper rifle]]s, [[ODST armor]], [[UNSC Marine Corps Battle Dress Uniform|Marine armor]], a [[Laser designator]], an [[M41 SPNKR]] rocket launcher and perhaps most notably, a 1:1 fully-drivable replica of the [[M12 Warthog]], complete with a fully-rotating [[M41 Vulcan]] turret.{{Ref/Reuse|BWU72007}} A number of images of these props were posted by Blomkamp on his Instagram page in [[2014]], though many of the images have since been deleted. They include radical redesigns of the [[Covenant]] species, with total rehauls given to the [[Sangheili|Elite]] and [[San'Shyuum|Prophet]] characters.{{Ref/Site|URL=http://www.healthregen.net/2015/01/neill-blomkamps-failed-halo-movie-props/|Site=Health Regen|Page=Neill Blomkamp’s Failed Halo Movie Props|D=06|M=01|Y=2015}}  
Preproduction for the film was primarily carried out by [[WETA Workshop]], known for their work on ''Lord of the Rings''. WETA worked for around six months to create a number of physical props for the film and the subsequent ''Halo: Landfall'' short film, based on equipment designs from across ''Halo: Combat Evolved'', ''Halo 2'' and the then-upcoming ''Halo 3''.{{Ref/Site|Id=RT|URL=http://uk.rottentomatoes.com:80/m/district_9/news/1842105/2/neill_blomkamp_talks_district_9_rt_interview|Site=Rotten Tomatoes|Page=Neill Blomkamp talks District 9 - RT Interview|D=03|M=02|Y=2010}} These include [[BR55 battle rifle]]s, [[SRS99D-S2 AM sniper rifle]]s, [[ODST armor]], [[UNSC Marine Corps Battle Dress Uniform|Marine armor]], a [[Laser designator]], an [[M41 SPNKR]] rocket launcher and perhaps most notably, a 1:1 fully-drivable replica of the [[M12 Warthog]], complete with a fully-rotating [[M41 Vulcan]] turret.{{Ref/Reuse|BWU72007}} A number of images of these props were posted by Blomkamp on his Instagram page in [[2014]], though many of the images have since been deleted. They include radical redesigns of the [[Covenant]] species, with total rehauls given to the [[Sangheili|Elite]] and [[San'Shyuum|Prophet]] characters.{{Ref/Site|URL=http://www.healthregen.net/2015/01/neill-blomkamps-failed-halo-movie-props/|Site=Health Regen|Page=Neill Blomkamp’s Failed Halo Movie Props|D=06|M=01|Y=2015}}  


Concept art for the film was produced, including by artists [[Eddie Smith]] and Aaron Beck.{{Ref/Site|URL=http://visualatrium.blogspot.com/p/illustrations.html|Site=Visualatrium|Page=llustrations|Detail=The artwork referred to as "Awakening" on Eddie Smith's portfolio website|D=21|M=03|Y=2022}}{{Ref/Site|URL=https://www.artstation.com/artwork/13DBL|Site=Artstation|Page=The Chief Awakens|Quote=This is one of the first paintings I did back on 2005 for a possible Halo Film when I worked at Bungie.|Quotee=Eddie Smith|D=21|M=03|Y=2022}} Smith was responsible for a painting done in early 2005, showcasing the Master Chief having his [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] armor inspected by some technicians, while Beck would post some of his concept work on Instagram in [[2021 (real world)|2021]] - depicting concept art for an Elite redesign - before later deleting the post.{{Ref/Twitter|thenoblesaber|1362635052190887940|Saber One|Quote=Aaron Beck just posted this on Instagram. Possible concept art of Elites for the #Halo movie by Neill Blomkamp? Looks pretty similar to the maquette.|Detail=Original source defunct|D=21|M=03|Y=2022}}
Concept art for the film was produced, including by artists [[Eddie Smith]] and Aaron Beck.{{Ref/Site|URL=http://visualatrium.blogspot.com/p/illustrations.html|Site=Visualatrium|Page=llustrations|Detail=The artwork referred to as "Awakening" on Eddie Smith's portfolio website|D=21|M=03|Y=2022}}{{Ref/Site|URL=https://www.artstation.com/artwork/13DBL|Site=Artstation|PAge=The Chief Awakens|Quote=This is one of the first paintings I did back on 2005 for a possible Halo Film when I worked at Bungie.|Quotee=Eddie Smith|D=21|M=03|Y=2022}} Smith was responsible for a painting done in early 2005, showcasing the Master Chief having his [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] armor inspected by some technicians, while Beck would post some of his concept work on Instagram in [[2021 (real world)|2021]] - depicting concept art for an Elite redesign - before later deleting the post.{{Ref/Twitter|thenoblesaber|1362635052190887940|Saber One|Quote=Aaron Beck just posted this on Instagram. Possible concept art of Elites for the #Halo movie by Neill Blomkamp? Looks pretty similar to the maquette.|Detail=Original source defunct|D=21|M=03|Y=2022}}


Guillermo del Toro also did a concept design for the Master Chief during his brief time attached to the film. He described the process in the DVD commentary for ''[[wikipedia:Hellboy II: The Golden Army|Hellboy 2]]'', in which he described Master Chief's helmet as being ''"sleek and self concealed"''. It is likely that this direction, along with the unconventional Elite and Prophet designs mentioned prior, were those concepts mentioned as being too risky for Microsoft - who were wanting more conventional designs for a summer action blockbuster.{{Ref/Reuse|Wired}}
Guillermo del Toro also did a concept design for the Master Chief during his brief time attached to the film. He described the process in the DVD commentary for ''[[wikipedia:Hellboy II: The Golden Army|Hellboy 2]]'', in which he described Master Chief's helmet as being ''"sleek and self concealed"''. It is likely that this direction, along with the unconventional Elite and Prophet designs mentioned prior, were those concepts mentioned as being too risky for Microsoft - who were wanting more conventional designs for a summer action blockbuster.{{Ref/Reuse|Wired}}

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