Editing Halo 2

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== Development ==
== Development ==
=== Engine ===
Halo 2 features a modified version of the engine from Halo: Combat Evolved. This new engine featured support for online play via Xbox Live, improved visuals, and the implementation of the Havok physics engine that would replace Bungie's in house physics engine used in Combat Evolved.
Halo 2 was initially meant to implement a new graphics engine called Pstencil that would allow for objects to cast real-time shadows. This lighting technique proved too expensive for the Xbox's hardware to handle, and was only ever seen in the E3 2003 demo of Halo 2. In order to make the demo playable on stage, massive optimization had to be done across the demo map, such as the deletion of objects that were no longer in frame.
=== Gameplay and design ===
=== Gameplay and design ===
In the aftermath of the success of ''Combat Evolved'' in the multiplayer and LAN scene, there was a desire to double down on multiplayer development. The team was also involved in the development of Xbox Live at this point.<ref name = "LikeLaunch">[https://www.gameinformer.com/interview/2020/05/13/what-it-was-like-to-launch-halo-2 '''GameInformer''' - ''What It Was Like To Launch Halo 2'']</ref>
In the aftermath of the success of ''Combat Evolved'' in the multiplayer and LAN scene, there was a desire to double down on multiplayer development. The team was also involved in the development of Xbox Live at this point.<ref name = "LikeLaunch">[https://www.gameinformer.com/interview/2020/05/13/what-it-was-like-to-launch-halo-2 '''GameInformer''' - ''What It Was Like To Launch Halo 2'']</ref>

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