Editing Ghosts of Halo
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*Extreme lag or some sort of network manipulation/failure, coupled with a player joining the game. That is, the ghost is actually a real player which simply appears glitchy to other players. | *Extreme lag or some sort of network manipulation/failure, coupled with a player joining the game. That is, the ghost is actually a real player which simply appears glitchy to other players. | ||
*Possible oversight in map coding, which could explain the spawning of passive ghosts. The [[Spartan in Autumn]] is an example of such a technical error, which has been verified by Bungie.<ref>[http://halo.bungie.net/Forums/posts.aspx?postID=55454181 '''Bungie.net''' — ''Halo: Reach'' Forum - What is "Secret Spartan on PoA"?]</ref> | *Possible oversight in map coding, which could explain the spawning of passive ghosts. The [[Spartan in Autumn]] is an example of such a technical error, which has been verified by Bungie.<ref>[http://halo.bungie.net/Forums/posts.aspx?postID=55454181 '''Bungie.net''' — ''Halo: Reach'' Forum - What is "Secret Spartan on PoA"?]</ref> | ||
*[[Overload | *[[Overload Glitch (Halo 3)|Overloading]] the map can cause "strange" phenomena such as objects randomly disappearing and reappearing; Which players might mistakenly believe was caused by a ghost, particularly if the map was unintentionally overloaded. | ||
{{Conjecture end}} | {{Conjecture end}} | ||