Unggoy Heavy: Difference between revisions

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{{era|H2|H3}}
#REDIRECT [[Heavy (Covenant)#Unggoy]]
{{Ratings}}
{{Covenant Rank Infobox
|name=Heavy
|image=[[Image:Gunner Grunt..jpg|300px|]]
|species=[[Unggoy]]
|weapons=*[[Fuel Rod Gun]]
*[[Plasma Cannon]]
*[[Plasma Pistol]]
*[[Needler]]
*[[Plasma Grenade]]
*[[Plasma Rifle]]
*[[Shade]]s
*[[Maulers]]
|equipment=[[Methane environmental suit]]
|vehicles=*[[Ghost]]s
|missions=Boarding parties, defense
|role=Heavy weapons experts, defenders
|notable=
|affiliation=
*[[Covenant Loyalists]]
*[[Covenant Separatists]]
}}
 
'''Gunner Grunts''' are a [[Covenant]] [[Unggoy]] rank equivalent to an [[UNSC]] technical Sergeant. This rank is designated for use of heavy [[weapons]] and turrets.
 
 
==Armor==
'''Heavy Grunts''' wear distinctive emerald, greenish armor with a methane breather, but are otherwise similar to other [[Grunts]] in terms of [[armor]] style. They take much more damage than [[Grunt Minor]]s and [[Grunt Major]]s, but not as much as higher ranking [[Grunt Ultra]]s and [[SpecOps Grunts]].
 
==Combat==
[[Image:1218481089 Heavygrunt.jpg|thumb|left|200px|Stationed atop a [[Gravity Platform]], this particular Grunt Heavy shows one of the many duties of it's rank: operating [[Plasma Cannon]]'s or Heavy weaponry.]]
Heavy Grunts are usually seen in conjunction with other [[Covenant]] infantry, operating as heavy support units, and usually operate heavy weapon systems such as [[Plasma Cannon]]s, [[Shade]]s, and [[Fuel Rod Gun]]s with deadly effect.
They usually will not flee from their position unless the player is too close or out of range of their [[weapon]], in which case they will pull out a [[Plasma Pistol]] and attack like a normal [[Grunt]]. They are easily dispatched using most tactics, though their armor seems to be tougher than the average Grunt, most likely to protect them from explosives and other heavy weapons fire. Unlike most Grunts, they will rarely throw [[Plasma Grenades]].
 
Note that the cannon is free for you to use after taking out its operator. In ''[[Halo 2]]'' a Heavy Grunt must first deploy its [[Plasma Cannon]] before it can be used. If the Grunt Heavy carrying the [[Plasma Cannon]] is killed before it can deploy it then it cannot be used. This is not the case in ''[[Halo 3]]'' since most of the [[Plasma Cannon]]s encountered are already deployed with the exception of few, and can still be used even if they are detached from their tripod.
 
In ''Halo 3'' Grunt Heavies are seen utilizing many different heavy [[weapons]] and vehicles. They are commonly seen driving [[Type-32 Rapid Assault Vehicle|Ghosts]], and seem to be very skilled drivers, especially on higher difficulties. Grunts will attempt to ram enemies and will keep their distance from advancing foes. Usually if they're not piloting a Ghost then they're manning a turret or carrying a [[Fuel Rod Gun]].
Like [[Special Operations|SpecOps]] and [[Ultra Grunt|Ultra]] grunts they are some of the more dangerous and tactical [[Unggoy]]. When not manning a vehicle or turret or carrying a [[Fuel Rod Gun]], Grunt Heavies will usually use [[Plasma Pistol]]s. They are very efficient with these weapons, even overcharging them which is uncommon among most [[Unggoy]].
 
On the [[Heroic]] and [[Legendary]] difficulty settings where their heavy weapons can make short work of the player, their lethal efficiency with anything they use has coined the term "Green Grunts are Horrible People"; a widely used term on Xbox Live.
 
==Appearances==
[[Image:Turret Grunt.jpg|thumb|right|200px|Halo 2 Grunt Heavy bearing that game's version of the portable [[Plasma Cannon]].]]
Heavy Grunts have been seen only in several levels of ''[[Halo 2]]'' and ''[[Halo 3]]'':
 
===''[[Halo 2]]''===
*''[[Cairo Station (Level)|Cairo Station]]'' - Two Heavy Grunts at [[Hangar A-02]] and three at [[Commons B-01]] man [[Plasma Cannon]]s. 
*[[Outskirts (Level)|Outskirts]] - Three Heavy [[Grunts]] are found manning plasma cannons in the tunnel.
*''[[Delta Halo (Level)|Delta Halo]]'' - Four Heavy Grunts man [[Shielded Plasma Cannon]]s at the beginning of the level, defending against attack by [[SPARTAN-117]] and [[Orbital Drop Shock Troopers]].
*''[[Gravemind (Level)|Gravemind]]'' - Several Heavy Grunts are deployed to take out the Master Chief, all are equipped with deadly [[Fuel Rod Guns]], except for the two Gunners at the start of the level. You can find them also when your at the second grav-lift that takes you across, not up, supporting three Spec Ops Elites.
 
===''[[Halo 3]]''===
*''[[The Storm (Level)|The Storm]]'' - Seen on the [[Scarab]] on higher difficulties manning plasma turrets and on the last part of [[The Storm (Level)|The Storm]] carrying a plasma turret which it will set up when his comrades see you when you go to take out the [[Covenant]] AA gun. They are also seen piloting the Ghosts dropped off by the Phantom to give support to the AA Wraith
*''[[The Ark (Level)|The Ark]]'' - Seen in many points throughout the level, they drive many of the light vehicles and operate plasma cannons from many positions, including two atop a [[Gravity Platform]] in the beginning area. There are also two with [[Fuel Rod Guns]] half way into the level
*''[[The Covenant (Level)|The Covenant]]'' - Depending on the difficulty, two Heavy Grunts armed with [[Fuel Rod Guns]] defend each of the hallways that lead to the [[Prophet of Truth]]. The first area in the hallway, on [[Legendary]], three heavies, two with a fuel rod, the other with a turret will arrive as reinforcements. In the next hall, two of them are fighting with the Brutes. They both wield Fuel Rod Guns.
*Most [[Shades]] in ''Halo 3'' are operated by Heavy Grunts, appearing in most [[level]]s. Ones not operated by Heavy Grunts are operated by Grunt Minors.
*In every level (excluding [[The Covenant (Level)|The Covenant]]) Heavy Grunts are seen operating the plasma cannons on enemy [[Phantom]]s.
 
==Trivia==
*They are rarely seen wielding the [[Spiker]]s. This is easier to find when the player destroy a Phantom, the Grunt will most likely (if it had survived) be wielding a Spiker.
*The only time a non-Heavy Grunt is seen deploying a [[Plasma Cannon]] is in ''[[Halo 2]]'' at the beginning of the level [[The Arbiter (Level)|The Arbiter]], where a [[Spec Ops Grunt]] is seen carrying one. This is because the only [[Unggoy]] allies encountered in the level are Special Operations Grunts and one Ultra Grunt.
*In ''Halo 2'', Heavy Grunts carry [[Fuel Rod]] Guns with two hands and they still do in ''Halo 3'', but when the player sends a Heavy Unggoy with an un-deployed plasma cannon, in panic mode, they run around with the cannon in one hand. This could mean that the fail safe on them (which presumably have been removed in ''[[Halo 3]]'' as the Master Chief and his allies can use them) is switched off.
*No Heavy Grunts appear in [[Halo: Combat Evolved]].
{{Grunt Ranks}}
 
[[Category:The Covenant]]
[[Category:Grunts]]
[[Category:Ranks]]

Latest revision as of 16:44, October 13, 2022