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Tactical training round: Difference between revisions

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{{era|UNSC|HCW}}
{{era|UNSC|HCW}}
{{Ratings}}
{{Ratings}}
[[File:Tacticaltrainingrounds.jpg|thumb|[[Spartan-062]] firing tactical training rounds from two SMGs during a [[Armor Testing|mock battle]].]]
A '''tactical training round''' (TTR) is a round used to simulate live fire.<ref>'''[[Halo: Contact Harvest]]''', ''page 215''</ref>
A '''tactical training round''' (TTR) is a round used to simulate live fire.<ref>'''[[Halo: Contact Harvest]]''', ''page 215''</ref>


==Description==
==Description==
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of pink/red paint splatters onto the target. The paint also hides a powerful anesthetic and immobilizes the nano-fibers woven into clothing, causing it to harden. This is used for training simulations. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. The rounds also have a tranquilizing effect caused by the anesthetic, essentially paralyzing (or close to it) whatever body part they hit for a short time. The anesthetic in the paint can also knock someone unconscious for up to a few hours, depending on where they are shot.
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic and immobilizes the nano-fibers woven into clothing, causing it to harden. This is used for training simulations. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. The rounds also have a tranquilizing effect caused by the anesthetic, essentially paralyzing (or close to it) whatever body part they hit for a short time. The anesthetic in the paint can also knock someone unconscious for up to a few hours, depending on where they are shot.


The rounds are known to be used in [[MA5B ICWS Assault Rifle]]s, [[M6]] Magnum Sidearms, [[SRS99C-S2 AM Sniper Rifle]]s, [[M7/Caseless Submachine Gun]]s, and [[XBR55]] Battle Rifles.<ref>'''[[Halo: Contact Harvest]]''', ''page ??''</ref> There are also TTR grenades.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[Dirt]]'', ''page ??''</ref>
The rounds are known to be used in [[MA5B ICWS Assault Rifle]]s, [[M6]] Magnum Sidearms, [[SRS99C-S2 AM Sniper Rifle]]s, and [[XBR55]] Battle Rifles.<ref>'''[[Halo: Contact Harvest]]''', ''page ??''</ref> There are also TTR grenades.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[Dirt]]'', ''page ??''</ref>
 
A less advanced version of a tactical training round is used in the [[paint pellet gun]].


==Trivia==
==Trivia==
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==List of appearances==
==List of appearances==
*''[[Halo Graphic Novel]]''
**''[[Armor Testing]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''

Revision as of 08:55, December 10, 2010

Template:Ratings A tactical training round (TTR) is a round used to simulate live fire.[1]

Description

The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic and immobilizes the nano-fibers woven into clothing, causing it to harden. This is used for training simulations. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. The rounds also have a tranquilizing effect caused by the anesthetic, essentially paralyzing (or close to it) whatever body part they hit for a short time. The anesthetic in the paint can also knock someone unconscious for up to a few hours, depending on where they are shot.

The rounds are known to be used in MA5B ICWS Assault Rifles, M6 Magnum Sidearms, SRS99C-S2 AM Sniper Rifles, and XBR55 Battle Rifles.[2] There are also TTR grenades.[3]

A less advanced version of a tactical training round is used in the paint pellet gun.

Trivia

List of appearances

Sources