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Tactical training round: Difference between revisions

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==Description==
==Description==
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area.
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. At the end of an exercise, the trainees can be unfrozen with a [[TTR baton|specialized baton]].<ref name="HCH"/>


The rounds are known to be used in [[MA5B Individual Combat Weapon System|MA5B]] and [[MA5D Individual Combat Weapon System|MA5D]] Assault Rifles, [[M6]] Magnum Sidearms, [[SRS99C-S2 AM Sniper Rifle]]s, as well as [[XBR55 battle rifle]]s.<ref>'''[[Halo: Contact Harvest]]''', ''page ??''</ref><ref>'''Halo 4: Forward Unto Dawn Part I'''</ref> There are also TTR grenades<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Dirt]]", ''page 122''</ref> and claymores.<ref name="HCH"/>
The rounds can be used in most UNSC firearms, including [[MA5 series]] assault rifles, [[M6 series]] sidearms, [[SRS99 series]] sniper rifles, as well as [[XBR55 battle rifle]]s.<ref>'''[[Halo: Contact Harvest]]''', ''page ??''</ref><ref>'''Halo 4: Forward Unto Dawn Part I'''</ref> There are also TTR grenades<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Dirt]]", ''page 122''</ref> and claymores.<ref name="HCH"/>


A less advanced version of a tactical training round is used in the [[paint pellet gun]].
A less advanced version of a tactical training round is used in the [[paint pellet gun]].

Revision as of 23:53, October 12, 2014

For other types of non-lethal ammunition, see stun round.
Halo 4: Forward Unto Dawn screenshot
April Orenski firing TTRs at Thomas Lasky.

A tactical training round (TTR), occasionally referred to as a stun round,[1] is a type of training ammunition used to simulate live fire.[2]

Description

The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. At the end of an exercise, the trainees can be unfrozen with a specialized baton.[2]

The rounds can be used in most UNSC firearms, including MA5 series assault rifles, M6 series sidearms, SRS99 series sniper rifles, as well as XBR55 battle rifles.[3][4] There are also TTR grenades[5] and claymores.[2]

A less advanced version of a tactical training round is used in the paint pellet gun.

Trivia

Lieutenant Commander Jilan al-Cygni used two TTR shots to knock Governor Nils Thune unconscious and end his resistance to the evacuation plan for Harvest during the First Battle of Harvest.

List of appearances

Sources