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Tactical training round: Difference between revisions

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The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area.
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area.


The rounds are known to be used in [[MA5B ICWS Assault Rifle]]s, [[M6]] Magnum Sidearms, [[SRS99C-S2 AM Sniper Rifle]]s, and [[XBR55]] Battle Rifles.<ref>'''[[Halo: Contact Harvest]]''', ''page ??''</ref> There are also TTR grenades<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Dirt]]", ''page ??''</ref> and claymores.<ref>'''[[Halo: Contact Harvest]]''', ''page 215''</ref>
The rounds are known to be used in [[MA5B Individual Combat Weapon System|MA5B]] and [[MA5D Individual Combat Weapon System|MA5D]] Assault Rifles, [[M6]] Magnum Sidearms, [[SRS99C-S2 AM Sniper Rifle]]s, as well as [[XBR55]] Battle Rifles.<ref>'''[[Halo: Contact Harvest]]''', ''page ??''</ref><ref>'''Halo 4: Forward Unto Dawn Part I'''</ref> There are also TTR grenades<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Dirt]]", ''page ??''</ref> and claymores.<ref>'''[[Halo: Contact Harvest]]''', ''page 215''</ref>


A less advanced version of a tactical training round is used in the [[paint pellet gun]].
A less advanced version of a tactical training round is used in the [[paint pellet gun]].
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*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
**''[[Dirt]]''
*''[[Halo 4: Forward Unto Dawn]]''


==Sources==
==Sources==

Revision as of 02:23, October 13, 2012

A tactical training round (TTR) is a round used to simulate live fire.[1]

Description

The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic, capable of knocking a target unconscious for hours depending on the area hit, and immobilizes the nano-fibers woven into training clothing, causing it to harden. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area.

The rounds are known to be used in MA5B and MA5D Assault Rifles, M6 Magnum Sidearms, SRS99C-S2 AM Sniper Rifles, as well as XBR55 Battle Rifles.[2][3] There are also TTR grenades[4] and claymores.[5]

A less advanced version of a tactical training round is used in the paint pellet gun.

Trivia

List of appearances

Sources

  1. ^ Halo: Contact Harvest, page 215
  2. ^ Halo: Contact Harvest, page ??
  3. ^ Halo 4: Forward Unto Dawn Part I
  4. ^ Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt", page ??
  5. ^ Halo: Contact Harvest, page 215