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  • The Flood (level)/Walkthrough (category Halo Wars walkthroughs) (section Walkthrough)
    This page contains the walkthrough for the ninth Halo Wars level, The Flood. The ninth level of Halo Wars involves UNSC forces building a base and attempting
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  • Shield World (level)/Walkthrough (category Halo Wars walkthroughs) (section Walkthrough)
    This is a walkthrough written for the Halo Wars level Shield World. Quickly set up your base, get your Tech Level to at least 3 by building a double reactor
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  • New Alexandria/Walkthrough (category Halo: Reach walkthroughs)
    as this walkthrough at the Legendary difficulty, all strengths of enemies reflected are at the Legendary level. Also of note is that this level plays in
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  • The Package/Walkthrough (category Halo: Reach walkthroughs) (section Level Notes)
    brightness in the gameplay options to make the level easier to see. Musical cues are your friend in this level. Use the music to know when a new wave is coming
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  • Requiem (level)/Walkthrough (category Halo 4 walkthroughs) (section Video Walkthrough)
    This is a walkthrough for the Halo 4 campaign level Requiem. It is written for play at the Legendary difficulty, but contains notes for lower difficulties
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  • Cortana (level)/Walkthrough (category Halo 3 walkthroughs) (section Speed Run Walkthrough)
    overall damage. Activating Skulls on this level is at your own Peril, but here is a breakdown of skull use on this level and how it will affect your gameplay
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  • Osiris (level)/Walkthrough (category Halo 5: Guardians walkthroughs) (section Level notes)
    This is a walkthrough for the first level of Halo 5: Guardians, Osiris. It is written for play at Legendary and Heroic difficulty. Osiris is a rather narrow
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  • Halo (Halo 3 level)/Walkthrough (category Halo 3 walkthroughs) (section Video Walkthrough)
    vehicles make completion of the level more challenging. The Warthog is the most stable and easiest vehicle to complete the level in. The Arbiter will man the
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  • Halo (Halo: Combat Evolved level)/Walkthrough (category Halo: Combat Evolved walkthroughs) (section Video Walkthrough)
    may wish to get rid of one of your weapons to grab this. The rest of the level is basically just eliminating the Covenant in each area and preserving the
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  • Forerunner (level)/Walkthrough (category Halo 4 walkthroughs) (section Video Walkthrough)
    enemies reflected are at the Legendary level, but contains notes for lower difficulties. Like the previous level, you do not have any allies who accompany
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  • Winter Contingency/Walkthrough (category Halo: Reach walkthroughs)
    This is a walkthrough for the Halo: Reach level Winter Contingency. It is written for play at the Legendary difficulty, but contains notes for lower difficulties
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  • Swords of Sanghelios (level)/Walkthrough (category Halo 5: Guardians walkthroughs) (section Level notes)
    This is a walkthrough for the eighth level of Halo 5: Guardians, Swords of Sanghelios. It is written for play at Legendary and Heroic difficulty. The Mantis
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  • The Ark (level)/Walkthrough (category Halo 3 walkthroughs) (section Walkthrough (Basic))
    The Ark is a large level composed primarily of large, open outdoor sections and the narrow hallways of Forerunner structures. The level is very vehicle-heavy;
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  • This is a walkthrough for the Halo 3: ODST level Uplift Reserve. This is the fourth level of Halo 3: ODST. For this mission you play as Dutch. Your mission
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  • Blue Team (level)/Walkthrough (category Halo 5: Guardians walkthroughs) (section Level notes)
    This is a walkthrough for the second level of Halo 5: Guardians, Blue Team. It is written for play at Legendary and Heroic difficulty, although it also
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  • Gravemind (level)/Walkthrough (category Halo 2 walkthroughs) (section Normal Walkthrough)
    Cortana on the level below (if you have freed the Marines on the middle level), or the level above (if you have freed the Marines on the bottom level). Kill the
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  • The Pillar of Autumn (Halo: Combat Evolved level)/Walkthrough (category Halo: Combat Evolved walkthroughs) (section Legendary Walkthrough)
    you're playing single player, here's a handy trick to get you through this level on Legendary in one piece. As soon as you can move, get out of the bridge
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  • Coastal Highway/Walkthrough (category Halo 3: ODST walkthroughs)
    in. If you don't have your weapons that you kept with you on the previous level, follow Buck. To the left is a door which is accessible, and will lead you
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  • The Great Journey/Walkthrough (category Halo 2 walkthroughs) (section Legendary Walkthrough)
    Rifle along the way, until you enter a two-level room guarded by a phalanx of five Brutes on the upper level. A couple of additional Brutes will also enter
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  • Scarab (level)/Walkthrough (category Halo Wars walkthroughs)
    section of the page is tips and strategies to help readers accomplish this level, particularly on the Legendary difficulty. On Legendary, destroying the Scarab
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  • ONI Alpha Site/Walkthrough (category Halo 3: ODST walkthroughs)
    This is a walkthrough for the Level ONI Alpha Site It is written for play on Legendary difficulty and has notes for lower difficulties. This is the second
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  • Mombasa Streets/Walkthrough (category Halo 3: ODST walkthroughs)
    the M7S SMG and M6C/SOCOM Pistol. Mombasa Streets is an open environment level, where you can choose which missions you want to do and what order you wish
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  • Kikowani Station/Walkthrough (category Halo 3: ODST walkthroughs)
    This is a walkthrough for the level Kikowani Station. It is written for Legendary difficulty and has notes for lower difficulties. This is the second flashback
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  • The Library/Walkthrough (category Halo: Combat Evolved walkthroughs) (section Video Walkthrough)
    Overshield Health Pack This walkthrough is for the Normal difficulty, and will also work on Easy. The Library is a unique level in the fact that both the
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  • The Pillar of Autumn (Halo: Reach level)/Walkthrough (category Halo: Reach walkthroughs) (section Level Notes)
    This is a walkthrough for the ninth level of Halo: Reach, The Pillar of Autumn. It is written for play at the Legendary and Heroic difficulty.. You're
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  • NMPD HQ/Walkthrough (category Halo 3: ODST walkthroughs)
    This is walkthrough for the level NMPD HQ. It is written for play on the Legendary difficulty with notes for lower difficulties. For this flashback mission
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  • Outskirts/Walkthrough (category Halo 2 walkthroughs) (section Easy Walkthrough)
    by Epeu and Belgariad Epeu - This level is one of the easiest and quickest levels to speed run. Have fun! When the level starts, turn slightly right and
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  • Arcadia City/Walkthrough (category Halo Wars walkthroughs)
    they are swift and lethal. Its possible on lower difficulties to win the level without spawning additional units. Sending your existing units to protect
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  • hard to see, let alone shoot, Banshees operating at a high level when you make a low level approach. Also, flying high keeps you save from the Anti-Air
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  • This article is about the Halo 3 campaign level. For the human AI, see Cortana. Cortana is the ninth campaign level of Halo 3. It takes place in the Flood
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  • Data Hive/Walkthrough (category Halo 3: ODST walkthroughs)
    the most helpful in this level. Good Skulls for this level are Catch, Cowbell and Grunt Birthday Party. You start this level in a room that has grenades
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  • about the campaign level. For other uses, see Gravemind (disambiguation). Gravemind is the twelfth campaign level of Halo 2. The level takes place within
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  • can be performed on this level, making the player disappear in the level. The Two Arbiters glitch can be performed on this level. The Infected Brute Chieftain
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  • black. Level ends. During the production of High Charity, the level was intended to feature a Warthog run at the mission's conclusion. The level was to
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  • High Charity (level)/Walkthrough (category Halo 2 walkthroughs) (section Walkthrough)
    on Normal difficulty levels,then feel free to just run right across the platform to the other side, and you'll be done with the level. If you're on Legendary
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  • This article is about the campaign level. For other uses, see Flood (disambiguation). The Flood is the ninth campaign level of Halo Wars. Following Professor
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  • Sierra 117/Walkthrough (category Halo 3 walkthroughs) (section Walkthrough)
    Sierra 117 is the first level in Halo 3, and as such serves as an introduction to the game's weapons and enemies. Overall, the level is fairly basic. The
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  • 343 Guilty Spark (level)/Walkthrough (category Halo: Combat Evolved walkthroughs) (section Video Walkthrough)
    have the brains to try and jump up onto your upper level. Now, between the wall and the upper level, there is a tiny crack. Just big enough for a frag
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  • found on this level. Farther down the room with sleeping Grunts is a Brute urinating in the corner. This level has similarities to the levels The Truth and
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  • The Silent Cartographer/Walkthrough (category Halo: Combat Evolved walkthroughs) (section Normal Walkthrough)
    Warthog around the island the same way you have been for the duration of the level until you get back to the structure with the locked door. There will be a
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  • Midnight/Walkthrough (category Halo 4 walkthroughs) (section Video Walkthrough)
    This is a walkthrough for the Halo 4 campaign level Midnight. It is written for play at the Legendary difficulty, but contains notes for lower difficulties
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  • Reclaimer achievement. This level is also the second level in the Halo series to bear the name of another level, following the second level of the first game. John-117
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  • Helpful tips for accomplishing it are given out by means of the valuable walkthroughs located on each mission article and those on the Campaign chapter of
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  • campaign level. For other uses of "Regret", see Regret. Regret is the ninth campaign level of Halo 2. Starting from the end of the previous level Delta Halo
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  • Exodus/Walkthrough (category Halo: Reach walkthroughs) (section Level Notes)
    is a walkthrough for the seventh level of Halo: Reach, Exodus. It is written for play at Heroic and Legendary difficulty. This is the first level where
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  • Keyes/Walkthrough (category Halo: Combat Evolved walkthroughs) (section Walkthrough)
    through. Go straight on your current level, and turn right (don't enter the door) then continue moving to the end of the level (ignore the Elites) and there is
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  • Long Night of Solace (level)/Walkthrough (category Halo: Reach walkthroughs) (section Level notes)
    minutes eleven seconds long, respectively. Have patience when doing this level. This level has the most energy swords available, with three fully charged ones
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  • Glassed/Walkthrough (category Halo 5: Guardians walkthroughs) (section Level Notes)
    your game offline since then. The primary anti-Soldier tactic of the first level "Osiris", that is, Boltshot and headshot weapon, has limited use in "Glassed"
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  • Anchor 9 is based on this level, though it is not included in any part of the mission. This level was the first campaign level of Halo: Reach to be unveiled
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  • digital edition was published in 2004. Combat Evolved Complete walkthroughs of all 10 levels Detailed maps of every area Tactics for defeating any foe Multiplayer
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  • about the Halo Wars campaign level. For the Firefight map in Halo: Reach, see Beachhead. Beachhead is the thirteenth level of Halo Wars. At the Apex, the
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  • The Storm/Walkthrough (category Halo 3 walkthroughs) (section Alternative Walkthrough)
    Storm with ease. This way to complete the level is easier, and also safer. You can always complete the level without really challenging the Chieftain and
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  • The Arbiter/Walkthrough (category Halo 2 walkthroughs) (section Walkthrough)
    space. This said, you may find it more efficient (depending on difficulty level) to take out the Grunts while your Special Ops team fights the lance coming
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  • Infinity is the fifth campaign level of Halo 4, and the fourth one with actual gameplay. Completing the level on any difficulty grants the player the "Infinity"
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  • Cleansing/Walkthrough (category Halo Wars walkthroughs)
    Hornet; Search the left side of the rear, as it's on a wing. The Skull in this level can be found after killing 100 Sentinels and then securing it by sending
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  • the campaign level. For other uses, see Osiris (disambiguation). Osiris is the first campaign level of Halo 5: Guardians. Completing the level grants the
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  • The Oracle/Walkthrough (category Halo 2 walkthroughs) (section Legendary Walkthrough)
    (Legendary Only) Banshee Phantom (non-drivable) Seraph (non-drivable) In this level, you will be reintroduced to the Flood who have managed to infest parts of
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  • Cutter: "The Scarab is destroyed. Victory is ours today." Level ends. There is a glitch in this level, which causes your MAC Blast to be unable to recharge
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  • Relic Approach/Walkthrough (category Halo Wars walkthroughs)
    The second level of Halo Wars takes place on the reestablished Alpha Base that you opened in the Last Level. You now have the opportunity to build the
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  • The Truth and Reconciliation/Walkthrough (category Halo: Combat Evolved walkthroughs) (section Heroic Walkthrough)
    activate the panel and you have completed the level on Heroic. This level can be one of the most frustrating levels, let me give you an overview. You start off
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  • tenth campaign level of Halo: Reach. The level takes place on August 30, 2552, near and in the ship-breaking yards at Asźod. The level opens with the remainder
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  • This article is about the level. For Forerunner construction, see Shield world. Shield World is the tenth campaign level of Halo Wars. Rescuing Alpha Platoon
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  • the campaign level. For the post-war Covenant splinter faction, see Swords of Sanghelios. Swords of Sanghelios is the eighth campaign level of Halo 5: Guardians
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  • and Vale. Osiris (level) - The first campaign level of Halo 5: Guardians. Osiris (level)/Walkthrough - A walkthrough for the level written by Halopedia
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  • considered this level as the iconic Halo level which defined the sense of mystery and explorative feeling. The environment of this level would be referenced
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  • another level during the play, the animations won't play. Early concept art of the level. Early concept art of the level. Concept art of the level. Early
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  • This article is about the campaign level. For other uses, see Requiem (disambiguation). Requiem is the third campaign level of Halo 4, and the second one with
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  • a mirror of the one on the other side. Each base features two levels, with the top level connecting to the reactor building via a bridge. Each base houses
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  • Crow's Nest/Walkthrough (category Halo 3 walkthroughs) (section Walkthrough)
    this level, each dominant with their new promotions, beating them might be a challenge, but there's not too much Thunderstorm changes in this level. However
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  • Tip of the Spear/Walkthrough (category Halo: Reach walkthroughs)
    This is a walkthrough for the Halo: Reach level Tip of the Spear. It is written for play at the Legendary difficulty, but contains notes for lower difficulties
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  • about the Halo 4 level. For the achievement, see Composer (achievement); for the machine, see Composer. Composer is the eighth campaign level of Halo 4, and
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  • Halopedia by expanding it. Harvest is the second level in multiplayer to feature a moving train. The first level to feature this was Terminal in Halo 2. Visual
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  • Linda. Blue Team (level) - The second campaign level of Halo 5: Guardians. Blue Team (level)/Walkthrough - A walkthrough for the level written by Halopedia
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  • Beachhead (Halo Wars level)/Walkthrough (category Halo Wars walkthroughs)
    Halo Wars Prev: Repairs Next: Reactor Beachhead Level overview Player(s): James Cutter Objective(s): Protect Anders and escort her to the LZ Find a new
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  • or Linda: "Reached level three. One more level down to the elevator for Central Control." or John: "Reached level three. One more level down to elevator
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  • tunnels to the side of each base now have gravity lifts leading to the second level of the structure to give players alternate paths out of a skirmish. The energy
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  • Relic Interior/Walkthrough (category Halo Wars walkthroughs)
    The third level of Halo Wars takes place in the interior of the structure, where Sergeant Forge and Anders are ambushed by a platoon of Covenant. You are
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  • is about the campaign level. For other uses of "Reactor", see Reactor (disambiguation). Reactor is the fourteenth campaign level of Halo Wars. By occupying
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  • Lone Wolf/Walkthrough (category Halo: Reach walkthroughs)
    Energy Sword. This level is ideal with score attack enabled, where you can challenge yourself to earn the highest score possible in the level. There's an exploit
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  • Floodgate (redirect from Floodgate (Level))
    Floodgate is the sixth campaign level of Halo 3 and the first Halo 3 level in which the Flood appears. Upon completing the level on Normal, Heroic, or Legendary
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  • Evolved level), the first campaign level of Halo: Combat Evolved. The Pillar of Autumn (Halo: Combat Evolved level)/Walkthrough, a walkthrough for the
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  • Assault on the Control Room/Walkthrough (category Halo: Combat Evolved walkthroughs) (section General Walkthrough)
    him. Stay on the lower level, walk through to the end, kill as many sleeping Grunts as you can.Go back up the ramp to the first level, and kill the Jackals
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  • the sixth campaign section "Reckoning". {Gameplay} Level begins immediately where the previous level ended. The Chief exits the Repository. Weapon: "We
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  • Arcadia Outskirts/Walkthrough (category Halo Wars walkthroughs)
    which you can garrison a Marine Unit to increase your tech level. To collect the Skull in this level, send a unit over the road located on the west of the 2nd
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  • and the subsequent level The Library, are the only levels where the player will not encounter any Covenant Elites. Preview of the level in Halo: Combat Evolved
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  • Anders' Signal/Walkthrough (category Halo Wars walkthroughs)
    you should be able to find 8th Black Box here. As for the Skull in this level, first kill 750+ infections, then travel back to where the second Elephant
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  • Alpha Base (Halo Wars level)/Walkthrough (category Halo Wars walkthroughs) (section Walkthrough)
    is more like a "training level" to help you understand the basics of the game and introduce you to campaign mode. In this level, you are playing in the
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  • the campaign level. For the Forerunner planet, see Genesis. For the soundtrack, see Genesis (music). Genesis is the thirteenth campaign level of Halo 5:
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  • Nightfall/Walkthrough (category Halo: Reach walkthroughs)
    This is a walkthrough for the Halo: Reach level Nightfall. It is written for play at the Legendary difficulty, but contains notes for lower difficulties
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  • flying through the level. Warthogs driving on an early version of the level. Warthogs driving across one of the bridges on the level. A convoy of units
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  • annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture Study all features of multiplayer maps, from power-up locations
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  • Tayari Plaza/Walkthrough (category Halo 3: ODST walkthroughs)
    This is a walkthrough for the Halo 3: ODST level Tayari Plaza. This is the third level of Halo 3: ODST. For this mission you play as Gunnery Sergeant Edward
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  • Outskirts (redirect from Outskirts (Level))
    on this level, it is possible to have it on unlimited for the next level. First, completely deplete the battery, then keep it for the next level. On the
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  • ONI: Sword Base/Walkthrough (category Halo: Reach walkthroughs) (section Level Notes)
    rockets from the trooper. This level is home to a popular credit farming method. Simply sprint from the very beginning of the level to the closed gate where
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  • sure that you are able to get out of the level once you disable the Seraph. The simplest way to exit the level boundaries is to stand on top of a Pelican
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  • Sacred Icon/Walkthrough (category Halo 2 walkthroughs) (section Normal Walkthrough)
    You'll drop down into a room like the one you were in when you started the level, except there's a piston in the middle of it. Go up to the piston, activate
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  • campaign level. For the protagonist of the Halo trilogy, see John-117. Sierra 117 is the second campaign level of Halo 3. It is the first level in Halo
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  • campaign level. For the battle, see Battle of Sunaion. Battle of Sunaion is the twelfth campaign level of Halo 5: Guardians. Completing the level unlocks
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  • gametype Flood. Gravemind (level) - The eleventh Halo 2 campaign level. Gravemind (level)/Walkthrough - A walkthrough for the level written by Halopedia. Gravemind
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  • Guardian Forest (redirect from Guardian Forest (Level)) (category Levels) (section Level concept art)
    original intended level sequencing, 080_forest was to have succeeded 070_waste (The Ark) and preceded 090_alpine (Alpine - a cut level level that became The
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  • in the level Forerunner, but it was repurposed for the level Reclaimer. UH-144 Falcons are seen flying past Infinity in a screenshot from the level released
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  • Long Night of Solace (level) - A campaign level in Halo: Reach. Long Night of Solace (level)/Walkthrough - A walkthrough for the level written by Halopedia
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  • the level. Concept art of another building in the level. Concept art of another building in the level. Concept art of another building in the level. Concept
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  • center right cell on the upper level. During the game's development, this level was known as deltacontrol. This is the only level in the Halo trilogy in which
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  • Combat Evolved. Cortana (level) - The ninth Campaign level in Halo 3. Cortana (level)/Walkthrough - A walkthrough for this level written by Halopedia. Cortana
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  • Exodus (redirect from Exodus (level))
    campaign level. For other uses of "Exodus", see Exodus (disambiguation). Exodus is the seventh level in the campaign of Halo: Reach. The level opens with
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  • campaign level. For the achievement, see Coastal Highway (achievement). Coastal Highway is the last Halo 3: ODST Campaign level. Completing this level on Normal
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  • a campaign level. For other uses, see The Package (disambiguation). The Package is the ninth level in the campaign of Halo: Reach. The level begins on August
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  • Designed with a figure-8 in mind, split between an upper level fit for infantry movement and a lower level being a large trench taking the shape of an infinity
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  • published anywhere Tips and level design notes from the Bungie and Gearbox development teams Detailed maps of every single multiplayer level Essential tactics for
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  • Contingency is the second level in the campaign of Halo: Reach and the first level to feature gameplay. It immediately follows the first level Noble Actual, which
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  • that provides a wide variety of indoor and outdoor combat. There are three levels of verticality as well as a series of caves on each side. The map also has
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  • Cleansing (redirect from Cleansing (Level))
    article is about campaign level. For Halo 3 achievement, see Cleansing (achievement). Cleansing is the eleventh campaign level of Halo Wars. This is the
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  • Uprising (redirect from Uprising (Level))
    skip much of this level and start the next level prematurely by jumping out and around the level. A good example is Here This level contains several instances
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  • Jericho VII (level) (category Halo Interactive Strategy Game levels)
    Jericho VII is the first campaign level of the Halo Interactive Strategy Game. This level takes place during the Battle of Jericho VII during the year
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  • smaller-scale, symmetrical, and competitive-focused map. Structurally, the level bears some resemblance to Narrows: Two opposing bases, raised archway in
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  • Two Betrayals/Walkthrough (category Halo: Combat Evolved walkthroughs) (section Normal Walkthrough)
    Sentinel Beam Ghost Banshee Warthog Wraith (non-drivable) Health Pack This level takes you back through the same terrain as Assault on the Control Room. You
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  • NMPD HQ (redirect from NMPD HQ (Level))
    article is about the campaign level. For other uses, see NMPD (disambiguation). NMPD HQ is a Halo 3: ODST campaign level. It is played from Romeo's point
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  • campaign level. For the military base on Earth, see Crow's Nest (location). Crow's Nest is the third Campaign level of Halo 3. Upon completing the level on the
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  • Glassed (redirect from Glassed (level))
    bombardment known as glassing? Glassed is the third campaign level of Halo 5: Guardians. Completing the level on any difficulty unlocks the "Glasslands" achievement
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  • something." This is the only level in Halo 3 where John-117 has no dialogue in the cutscenes related to the level. This level along with The Ark and Halo
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  • ship was moving in space. The events of this level occurs concurrently with the Halo: Fireteam Raven level Escape, which takes place on the same ship. John-117
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  • This is the only level in the entire game where Jackals appear as allies. The Mythic Skull can be found on this level. Throughout the level the player can
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  • Repairs/Walkthrough (category Halo Wars walkthroughs)
    Halo Wars Prev: Cleansing Next: Beachhead Repairs Level overview Player(s): James Cutter Objective(s): Repair the Power Core Optional: Keep at Least One
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  • Reclaimer (level)/Walkthrough (category Halo 4 walkthroughs) (section Video Walkthrough)
    They need to be taken offline. That, of course, is where you come in. The level begins as you step off a Pelican, armed with a Battle Rifle and an Assault
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  • Completing the level on Normal or higher unlocks Mickey for use in Firefight. The Firefight level Rally Point is based on the end of this level. 90 minutes
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  • campaign level. It is the first level to be played from Buck's point of view, and also the first flashback level in the game. Completing this level on Normal
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  • Regret (Halo 2 level)/Walkthrough (category Halo 2 walkthroughs) (section Walkthrough)
    Alternatively, in the very first room of the level, you could kill all the enemies, circle around to the left upper level, jump on top of the pillar that should
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  • Data Hive (redirect from Data Hive (Level))
    linear level in the game after the hub. Completing this level on Normal or higher unlocks the Chasm Ten Firefight map, which is based on this level. The
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  • Quarantine Zone/Walkthrough (category Halo 2 walkthroughs) (section Walkthrough on Easy/Normal)
    Go left and back just a bit, and go through that opening and watch the level ending cutscene. Congratulations, you have made it through the Quarantine
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  • article is about the campaign level. For other uses, see Heretic (disambiguation). The Heretic is the first campaign level of Halo 2, consisting entirely
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  • progression in the level. According to Tyson Green, The Library was the first level to implement Flood forms, and served as prototype level they would be developed
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  • the eighth campaign level in Halo: Combat Evolved. This is the last level in which Jackals are fought. It is also the first level where Sentinels are hostile
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  • the level echoes players can play Halo 3: ODST levels in a random order, depending which beacon they inspect first. To be more specific, the level is extremely
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  • Arrival (redirect from Arsenal (Level))
    campaign level. For the soundtrack or the achievement, respectively, see Arrival (music) and Arrival (achievement). Arrival is the first campaign level of Halo
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  • Completing this level on Normal or above unlocks the Firefight map Alpha Site, which is based on this level. Security Zone is also based on this level. The level
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  • geometry made for this level and the previous level. A render of the Forerunner geometry made for this level and the previous level. A render of the Forerunner
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  • longest campaign level in Halo: Combat Evolved. It is the first and only level that the player can utilize a Scorpion tank, and the first level the Ghosts and
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  • the first and only level the Target Locator can be used, the only level on Reach to feature the Gauss Warthog, and the first level to feature the Revenant
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  • at the beginning of the level The Oracle, and The Prophet of Truth on the Halo 3 level The Covenant. At the starting of the level when you hold the Temple
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  • Keyes (redirect from Keyes (Level))
    the campaign level. For other uses, see Keyes (disambiguation). Keyes is the ninth campaign level in Halo: Combat Evolved. In this level, the MCPO John-117
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  • The Maw (redirect from The Maw (Level))
    article is about campaign level. For other uses of "The Maw", see The Maw (disambiguation). The Maw is the tenth and final level in Halo: Combat Evolved
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  • article is about the campaign level. For other uses, see Uplift (disambiguation). Uplift Reserve is the second flashback level in the Halo 3: ODST campaign
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  • limitations, and Jaime Griesemer believed the level would be split into two levels. Early design of the level also involved a ramp the player would walk up
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  • is about the campaign level. For the settlement, see Meridian Station (location). Meridian Station is the fourth campaign level of Halo 5: Guardians. It
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  • Dawn (redirect from Dawn (level))
    designated 14. 14 ÷ 2 = 7. This level is reminiscent of the level The Pillar of Autumn from Halo: Combat Evolved: both levels involve the Master Chief awakening
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  • This article is about the Halo Infinite campaign level. For the Halo 2 multiplayer level, see Foundation. Foundation is the second campaign main mission
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  • article is about the campaign level. For the Forerunner monitor, see 343 Guilty Spark. The Oracle is the seventh campaign level of Halo 2, where the player
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  • Reactor (Halo Wars level)/Walkthrough (category Halo Wars walkthroughs)
    are just up ahead from the first base you start at. For the Skull in this level, destroy 20 Bkowe'nei-pattern Vampires and look just north of the 2nd (former)
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  • is a campaign level in Halo 3: ODST. In this level, the player takes control of Buck. Chronologically, this is the last flashback level of the game, and
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  • to explore the concept more. One of the goals with the level was to make the majority of the level's colour come from lighting to create visually distinct
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  • Pelican's troop bay doors close. Cutscene transitions to the next level without pause. Level ends The following achievements can be unlocked on Spire across
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  • Repairs (redirect from Repairs (Level))
    spawn buildings in the level. Concept art for the infantry spawn building in the level. A map of the level. An overview of the level's geometry. The UNSC
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  • about the Halo Wars 2 campaign level. For the Halo 2 multiplayer map, see Ascension. Ascension is the third campaign level in Halo Wars 2. SOUTH SPIRE /
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  • from all three levels were combined to form the final game's level The Covenant. In The Covenant, the majority of the first half of the level follows the
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  • This article is about the Halo Infinite campaign level. For the Halo Wars multiplayer map, see Repository. For the facility on Zeta Halo, see Repository
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  • cutscene where John-117 speaks with the imprint of the Librarian during the level Reclaimer in the Halo 4 campaign. Haven is approximately 120 meters long
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  • Of Fire symbol instead of the pod infector's. A map of the level. Concept art for the level. A render of the escape portal model. A render of the escape
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  • is about the level. For comic mini-series, see Halo: Lone Wolf. Lone Wolf is the eleventh and final campaign level of Halo: Reach. The level takes place
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  • Security Zone is a Firefight map in Halo 3: ODST, based on the campaign level ONI Alpha Site, set in the city of New Mombasa. Players who get 200,000 points
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  • report to the bridge ASAP. We've got a new problem." Level ends In the crater at the beginning of the level, the player will encounter multiple Covenant Grunt
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  • Evolved campaign level. For other uses of "Cartographer", see Cartographer (disambiguation). The Silent Cartographer is the fourth campaign level in Halo: Combat
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  • The Storm (redirect from The Storm (Level))
    in the level Halo from Halo: Combat Evolved. The phrase "make a hole", in the level description and spoken by Miranda at the beginning of the level, is a
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  • Halo Wars, campaign level Relic Approach Halo Wars, campaign level Scarab Halo Wars, campaign level Shield World Halo Wars, campaign level Escape Halo: The
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  • Epilogue is the eleventh level of Halo: Reach's campaign. It does not contain actual gameplay, instead only a cutscene depicting the arrival of the UNSC
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  • Kizingo Boulevard/Walkthrough (category Halo 3: ODST walkthroughs)
    This is a walkthrough for the Halo 3: ODST level Kizingo Boulevard. This is the fifth level of Halo: 3: ODST. For this mission you play as Mickey. Your
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  • selectable level in the Halo 3 Alpha. Ultimately, the High Charity level was one of several levels cut for time. At a similar time, the level Floodgate
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  • Guardians (redirect from Guardians (level))
    about the Halo 5 campaign level. For other uses, see Guardian (disambiguation). Guardians is the fifteenth and final campaign level of Halo 5: Guardians. Completing
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  • Dome of Light/Walkthrough (category Halo Wars walkthroughs)
    Halo Wars Prev: Arcadia Outskirts Next: Scarab Dome of Light Level overview Player(s): James Cutter Objective(s): Kill approaching Covenant infantry Request
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  • the level was used as the promotional tagline for the game. This is the only level without any form of the Superintendent. This is the only level in which
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  • article is about the level in Halo 2. For other articles named "Arbiter", see Arbiter (disambiguation). The Arbiter is the sixth campaign level of Halo 2, where
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  • open-world level ever in a Halo game, and the largest open environment Bungie has ever created to this date. Additionally, this level is the only level in Halo
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  • Metropolis/Walkthrough (category Halo 2 walkthroughs) (section Legendary Walkthrough)
    shotgun to kill anyone who survives and end the level. Okay, so here is the level walkthrough for the level Metropolis, on Normal difficulty. Speed past the
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  • traffic tunnels." Level ends. Some of the footage of cameras viewing the battle aboard the Spirit of Fire in the opening cutscene of this level are part of the
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  • com E3 2004 Part 2: The Halo Boy Band TheNextLevel.com E3 Hands-On Impressions of Halo 2: Part One TheNextLevel.com E3 Hands-On Impressions of Halo 2: Part
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  • Fireteam Raven level. For articles of the same name, see Last Stand. Last Stand is the sixth and final level of Halo: Fireteam Raven. The level takes place
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  • to The Tower. The Next Mission Is The Tower, Click -> here <- for the walkthrough. Halo Infinite Campaign Gameplay Premiere
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  • This article is about the Halo Infinite campaign level. For the location, see Outpost Tremonius (location). Outpost Tremonius is the third campaign main
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  • on what they do as well as recommendations on what skulls to use on what levels. It also covers how the meta-game scoring works, with a breakdown of what
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  • like the ones in the level Regret, but actually an elevator switch from the underwater elevator at that same level. Preview of the level Halo 2 menu. Thel
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  • There are two access doors that are level with the platform, with a gap between the doors and platform. The lower level features a dual set of grav lifts
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  • in-development version of this level was used in the Halo Infinite Campaign Gameplay Premiere trailer. Audio placements for the level area. John and Esparza in
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  • Epilogue is the tenth and last level of Halo 4's campaign. It does not contain actual gameplay, instead only a cutscene depicting John-117's rescue by
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  • Composer (level)/Walkthrough (category Halo 4 walkthroughs) (section Video Walkthrough)
    Prev: Shutdown Next: Midnight Composer Level overview Player(s): John-117 Objective(s): Prevent the Didact form getting the Composer Location(s): Onboard
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  • Scattered, level Switchback This render Halo 4 - Spartan Ops, episode Exodus, level Seize the Power Halo 4 - Spartan Ops, episode Exodus, level One Last
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  • following: The Maw - The final campaign level in Halo: Combat Evolved. The Maw/Walkthrough - A walkthrough for the level written by Halopedia. The Maw (achievement)
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  • Dome of Light is the sixth campaign level of Halo Wars. The level involves breaking through a giant, dome-shaped Covenant Energy Shield to discover what
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  • landship and dwarfing even the Mammoth in scale. The rig itself has several levels. There is a large bridge located at the top-front of the vehicle where the
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  • This article is about the Halo Infinite campaign level. For the location, see Tower. The Tower is the fifth campaign main mission in Halo Infinite, under
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  • Guardians on June 29 Youtube: Halo 5: Guardians "The Rig" Multiplayer Map Walkthrough - (Xbox Daily Day 1 Gamescom 2015)
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  • ODST campaign level of the same name on Normal, Heroic and Legendary difficulties. Uplift Reserve - The second flashback campaign level in Halo 3: ODST
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  • completing the campaign level of the same name on Normal, Heroic, or Legendary difficulty. NMPD HQ - The fifth campaign flashback level in Halo 3: ODST. NMPD
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  • about the level. For the soundtrack, see Tip of the Spear (music). "Tip of the Spear" is the fifth Campaign level in Halo: Reach. The level opens with
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  • 3: ODST campaign level of the same name on Normal, Heroic and Legendary difficulties. ONI Alpha Site - The third campaign flashback level of Halo 3: ODST
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  • the level. A MAC bombardment in the early level build. A map of the level. An anti-vehicle barrier in the final game. A Covenant base on the level. Alpha
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  • Key/Science Mountain/Walkthrough (category Spartan Ops walkthroughs)
    Expansion depth limit exceeded|StaffLocked}}}} Science Mountain Walkthrough The level Science Mountain is not that complicated. You start off with 2 Scorpions
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  • Terminal Seven Walkthrough: Terminal 7 is found at the beginning of the final level in Halo 3. To find it, head forward from the start of the level through the
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  • you die in a level; saving and quitting while alone, too. If it is for the former, starting from Halo 3, it is okay if you die during a level, though the
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  • seventh campaign level in Halo: Combat Evolved and Halo: Combat Evolved Anniversary. The Library/Walkthrough - A walkthrough for the level written by Halopedia
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  • Keyes - A campaign level in Halo: Combat Evolved and Halo: Combat Evolved Anniversary. Keyes/Walkthrough - A walkthrough for the level written by Halopedia
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  • The Tower/Walkthrough (category Halo Infinite walkthroughs) (section Walkthrough)
    to the other part of the map. The next mission is Excavation Site. A walkthrough for it can be found here. The Security Building Console The Lift Switch
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  • Excavation Site/Walkthrough (category Halo Infinite walkthroughs) (section Walkthrough)
    Conservatory The Next Mission is Conservatory click --> here <-- for the next walkthrough. The Entrance To The Dig Site The Conservatory Entrance The Mining Laser
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  • and live even longer. A storyboard of the cutscene for this level. A screenshot of the level shown in gallery on Halowars.com. Note that Banshees and Ghosts
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  • exceeded The Arbiter - The sixth campaign level of Halo 2. The Arbiter/Walkthrough - A walkthrough for the level written by Halopedia. <span class="error">Expansion
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  • Multiplayer (category Levels)
    Trueskill system to use, Bungie employed a ranking system that displayed a level (1-50) based on how well a player played in a particular playlist. Rankings
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  • Reach level Nightfall and allows the player to go through the gate near the stealth pylon. It is especially useful when trying to complete this level on Legendary
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  • Infinity (Halo 4 level)/Walkthrough (category Halo 4 walkthroughs) (section Video Walkthrough)
    of Requiem. Anyone who's seen the trailers for Halo 4 will remember this level. Well, some of it, anyway. The real deal is quite different. You begin your
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  • reflection and level of distance systems to more realistically model the sound effects' interaction with the environment, accounting for level geometry and
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  • alphamoon is the working title of a cut campaign level produced during the development of Halo 2. The level was set on Basis, the moon of the gas giant Threshold
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  • can be found on this level, on Legendary. The Cairo Station console message can be found on several consoles in the armory. This level is similar to the start
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  • John into the final section of the level is reminiscent of the end of the level High Charity from Halo 2. In that level, John enters a gravity conduit to
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  • Anders' Signal is the eighth campaign level of Halo Wars. It is the first level in the Halo Wars campaign to feature the Flood. After the UNSC Spirit of
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  • article is about the Halo 4 level. For the Halo 4 achievement, see Shutdown (achievement). Shutdown is the seventh campaign level of Halo 4, and the sixth
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  • This is the only level that features a Gúta, one of Reach's native species. This is the last level to feature Moa. This is the only level in any of the games
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  • Infinite campaign level. For the location, see Silent Auditorium (location). Silent Auditorium is the sixteenth and final campaign level in Halo Infinite
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  • structure, and one inside a tree between them) and ramps leading to all levels. Abandon Map. Overhead view of the map. The following are locations on the
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  • campaign level. For the Halo 5: Guardians Original Soundtrack music of the same name, see Reunion (music). Reunion is the seventh campaign level of Halo
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  • Halo: Reach, campaign level Long Night of Solace Halo: Fleet Battles, Core Rulebook - p. 125 GameTrailers: E3 2010: Campaign Walkthrough HD HBO Forums: Sabre
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  • This article is about the Halo: Fireteam Raven level. For other uses of "Alpha Base", see Alpha Base (disambiguation). Alpha Base is the third campaign
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  • is awarded upon level completion for keeping the Scarab intact until the end of the level. The Sugar Cookies skull is awarded upon level completion for
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  • his elbows were at chest level, while his wrists were at face level. After his armor was removed, his elbow was at face level, and his wrists were above
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  • Enemy Lines is the tenth campaign level of Halo 5: Guardians. Completing the level on any difficulty unlocks the "Breakthrough" achievement, worth 10 gamerscore
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  • Defense of Castle Base (redirect from Defense of Castle Base (level)) (category Halo Interactive Strategy Game levels)
    Defense of CASTLE Base is the second campaign level in the Halo Interactive Strategy Game. This level takes place in CASTLE Base, on planet Reach, during
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  • Chief Collection custom games menu YouTube: Halo 2 Ascension Anniversary Walkthrough IGN.com: Legendary Halo 2 Map 'Ascension' Has Changed a Bit in Halo: The
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  • Cairo Station/Walkthrough (category Halo 2 walkthroughs) (section Normal Walkthrough)
    thankful that it is the end of the level. It is also the shortest "part" of a level to date. This part of the level starts when you are in the elevator
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  • Floodgate/Walkthrough (category Halo 3 walkthroughs) (section Walkthrough (In-depth))
    Covenant enemies present on this level. Tilt is not recommended on this or any other Flood level. Weapon instructions in this level can be freely followed, as
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  • 4 Spartan Ops chapter. For the Halo Infinite campaign level, see Pelican Down (Halo Infinite level). Pelican Down is the fourth chapter of Spartan Ops'
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  • this level by any means necessary. Completion time will be always a par time of 31 minutes and 35 seconds. The Sickness skull is awarded upon level completion
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  • This article is about the campaign level. For the Banished dreadnought, see Ghost of Gbraakon. Warship Gbraakon is the first campaign main mission in Halo
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  • archive] [external archive] YouTube - Why, Halo 3 MCC - New Map Edge Walkthrough (Retrieved on Jul 8, 2023) Halo Waypoint Forums, MCC Development & Flighting
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  • Escape (Halo Wars level)/Walkthrough (category Halo Wars walkthroughs)
    Halo Wars Prev: Reactor Next: Halo Wars credits Escape Level overview Player(s): James Cutter Objective(s): Open the Portal Optional: Kill Three Scarabs
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  • early level design document for Forerunner City. An early level design document for Forerunner City. This section summarizes the plot of the level, based
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  • Under the Dark is the ninth campaign level in Halo Wars 2. CORE / ENDURING CONVICTION GRAV-LIFT UNDER THE DARK Mission Briefing Jerome-092: "Alice, this
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  • the Outskirts level of Halo 2 previously thought inaccessible and even skip parts of the level. At the start of the Halo 2 campaign level Outskirts, several
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  • about the Halo 3 level in Halo: The Master Chief Collection. For other articles of the same name, see Epilogue. Epilogue is the eleventh level of Halo 3's campaign
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  • Forerunner geometry made for this level and the next level. A render of the Forerunner geometry made for this level and the next level. A render of the Forerunner
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  • Unconfirmed is the fifth campaign level of Halo 5: Guardians. Completing the level in any difficulty unlocks "Stolen Gauntlet", worth 10 Gamerscore points
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  • of the level. Maneuver swiftly and ignore the Grunt Squads if you wish to only complete the level with above 50% health. This is the only level in which
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  • fleeing Meridian. Level ends. The Halo Kart Easter egg can be found on this level. The Thunderstorm skull can be found on this level through a hidden minigame
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  • 11, Tucker can be seen playing the level. A waterfall on the level. A Banished camp on the level. A bridge on the level, leading to the base site. Captain
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  • Tsavo Highway/Walkthrough (category Halo 3 walkthroughs) (section Alternate Walkthrough)
    and the MA5C Assault Rifle. If you're playing this level directly after playing Crow's Nest (Level), you will have the same weapons. As you start this
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  • the thirteenth campaign level in Halo Wars 2, and the first one of the expansion Halo Wars 2: Operation: SPEARBREAKER. The level shares its geometry with
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  • Wars 2 campaign level. For other uses of "Cartographer", see Cartographer (disambiguation). The Cartographer is the fifth campaign level in Halo Wars 2
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  • Light the Fuse is the seventeenth campaign level in Halo Wars 2, and the third of the Awakening the Nightmare expansion. Players do not have have access
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  • Before the Storm is the eleventh campaign level of Halo 5: Guardians. It is also the third non-combat mission of the game. {Cutscene} Fade in to the canyon
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  • This article is about the Halo Infinite campaign level. For the location, see Site Novem. Excavation Site is the sixth campaign main mission in Halo Infinite
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  • campaign section "Reckoning". {Gameplay} Level begins inside the House of Reckoning where the previous level left off. John-117: "Where is he?" The Weapon:
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  • The Maw/Walkthrough (category Halo: Combat Evolved walkthroughs) (section Video Walkthrough)
    left and head all the way back through the door to Level Two. Follow the path up until you reach Level Three. You can hit the switches in any order. It doesn't
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  • This article is about the Spartan Ops level. For other uses of the term Lancer, see Lancer. Lancer is the third chapter of Spartan Ops' eighth episode
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  • This article is about the Halo Infinite campaign level. For the location, see Conservatory (location). Conservatory is the seventh campaign main mission
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  • Evolved's Campaign level The Pillar of Autumn. The second glitch causes an Elite's corpse to freeze in an odd position in Halo 3's campaign level, Cortana. In
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  • campaign level. For a list of starships employed by the Covenant, see Covenant starship. Joseph Staten: "Because the original plan was to have a level after
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  • Alliance is the ninth campaign level of Halo 5: Guardians. It is the second non-combat mission of the game. It is also the first time ever in the series
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  • Halo Wars Legendary Campaign Walkthrough: Linked Comment Halo Wars, campaign level Arcadia City Halo Wars, campaign level Arcadia Outskirts
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  • The Chief enters the gravity lift and ascends to the next level. Arriving at the next level, he finds racks of Banished weaponry, indicating the presence
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  • prisoners in this level. Each compound mostly contains Hellbringers and Cyclopes. The first one is located near the beginning of the level, while the remaining
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  • The Halo Experience Showcase/Walkthrough (category Miscellaneous walkthroughs) (section Level notes)
    This is a walkthrough for The Halo Experience Showcase event in Forza Horizon 4. It is written for play with the following settings: Drivatar Difficulty:
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  • security level, and the Sentinels increased their forces. Voridus: "Yes, I've got it! Keep that Scarab moving. I've breached the second security level. I just
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  • exceeded|id=1PrJxZK2cK4|width=300|right}} Please note that this is a co-op walkthrough only. Start the level on any difficulty and proceed to the room that contains the
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  • the trench around the Ark site. When describing this level, Joseph Staten also noted that the level would have featured a "trench run" for the player to
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  • despite never appearing in the level aside from one Marine squad given at the beginning when playing co-op. Concept art for the level.
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  • This article is about the Halo Infinite level. For other articles of the same name, see Tutorial. The Tutorial in the Academy of Halo Infinite teaches
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  • The Archive is the eighteenth campaign level in Halo Wars 2, and the fourth of the Awakening the Nightmare expansion. FORERUNNER ARCHIVE THE ARCHIVE Mission
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  • first level in which the player will encounter the Barukaza Workshop Scarab, a Banished Super Unit. A skirmish map Frontier is based on this level. Halo
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  • Manifestation is the nineteenth and final campaign level in Halo Wars 2, and the fifth and final mission of the Awakening the Nightmare expansion. HIGH
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  • Fighting Retreat is the sixteenth campaign level in Halo Wars 2, and the second of the Awakening the Nightmare expansion. HIGH CHARITY SALVAGE OPERATION
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  • again." Terminal Eight Campaign level: Two Betrayals (video-guide) The eighth terminal is in the control room at the level's very beginning. walk around
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  • This article is about the Halo: Spartan Assault level. For other articles of the same name, see Tutorial. This article is a stub. You can help Halopedia
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  • Not on My Watch is the fourteenth campaign level in Halo Wars 2, and the last of the Halo Wars 2: Operation: SPEARBREAKER expansion. NORTH SPIRE/FORERUNNER
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  • various weapon racks in the level, starting from the hangar control room. Mangler - Found on various weapon racks in the level, starting from the hangar
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  • and the item will be locked again after the player completes or quits the level. If the player purchases a Booster but does not start the mission, and instead
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  • finish the first of any two connected levels with an empty Energy Sword and any other weapon. During the second level, the Energy Sword will still be empty
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  • start moving toward a mountain range in the distance. Fade to black. Level ends. The level description is a direct quote from Jun-A266 at the end of the cinematic
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  • The Breaking is the fourteenth campaign level of Halo 5: Guardians. Completing the mission on any difficulty unlocks the "A New Dawn" achievement, worth
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  • the Perch is the third mission of Halo: Spartan Assault. Completing the level without any of the M9 Wolverines getting destroyed unlocks the Escort Service
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  • This article is about the campaign level. For the Halo 3: ODST Firefight map, see Last Exit. Last Exit is the sixth mission of Halo: Spartan Strike and
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  • Stand-off is the sixteenth mission of Halo: Spartan Assault. Completing the level using only the Brute Shot, melee, or grenades unlocks the Brute Force achievement
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  • mission of Halo: Spartan Assault. If the player prevents all Jackals in the level from regenerating their shields, the Nowhere to Hide achievement is unlocked
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  • This article is about the Halo: Spartan Assault level. For the Halo Waypoint Chronicle of a similar name, see Halo: Battle for the Blood-Moon. Battle for
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  • For the Halo 2 music piece, see Prologue (music). Prologue is the first level of Halo 4's campaign. Rather than featuring gameplay, it is a cutscene depicting
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  • lieutenants. At some points throughout the level, the player can see the reflection of the damaged Draetheus V on the level's reflective, rocky landscape. Halo
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  • Halo 3: ODST level in Halo: The Master Chief Collection. For other articles of the same name, see Epilogue. Epilogue is the eleventh level of Halo 3: ODST's
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  • Autumn are an Easter egg on the Halo: Reach campaign level The Pillar of Autumn. Begin the level at Rally Point Bravo, titled "Keyes". Once you get to
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  • flying both vehicles in the flyable Pelican and Phantom Easter egg on the level New Alexandria in Halo: Reach. To unlock this achievement, see Halopedia's
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  • squad engage Covenant on the balconies, before jumping down onto the ground level and fighting through a mob of enemies, eventually finding themselves face
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  • Assault. If the player kills a convoy target with every stationary gun in the level, the Never Knew What Hit Them achievement unlocks. South of the Forerunner
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  • Deltatemple (category Levels)
    space. The art on this level was likely created by Paul Russel. When playing, the level has a low framerate. This version of the level seems to match up with
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  • a Halo 3 XBL-exclusive achievement where the player has to complete the level Halo on four-player Legendary Co-Op with the Iron Skull activated, and everyone
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  • Spartan Assault On Surface RT gameplay Youtube Halo Spartan Assault Walkthrough - Level A-1 (Part 1) YouTube - Halo Spartan Assault Impressions (inc Gameplay)
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  • Halo 2 there is a big triangle underwater in the level Delta Halo right under the second ruins on the level. On Metropolis there is a small triangle under
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  • music can be heard. The other is at the beginning of the level. If the player goes through the level Assault on the Control Room and gets a Banshee, they can
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  • Skewer. This achievement awards the player 20 Gamerscore. Near the end of the level, a Jiralhanae Sniper equipped with a Skewer can be found alone in a room
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  • Dementev - Level Modeler Andrey Gromov - Level Modeler Andrey Kvashnin - Level Modeler Sergey Lebedev - Level Modeler Yakov Shevchenko - Level Modeler Dmitriy
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  • throughout the rest of the level. When these Banshees are all destroyed, they can only be returned by restarting the level and following the steps all
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  • you can get a better look at the Forward Unto Dawn in Theater mode. On the level, The Ark, when the Forward Unto Dawn arrives and starts deploying its Warthogs
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  • it back to UNSC forces. Keeping the Elephant 100% intact throughout the level unlocks the I Am Your Shield achievement. The UNSC used the data pad to locate
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  • We'll have this taken care of shortly." A waypoint appears on the lower level in the center of the complex. Miller: "There's the device, Crimson. If the
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  • thirsty Grunt is a special dialogue Grunt in Halo: Combat Evolveds final level, The Maw. At the escaping sequence in The Maw, after the bridge where you
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  • Murphy and Crimson board the hijacked Phantom. CHAPTER COMPLETE Level ends In this level, the players are not given a weapons loadout of their choice. Instead
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  • hunting. I'll be back in touch shortly." CHAPTER COMPLETE Level ends The final few Phantoms on this level fire abnormally fast. Some of the Covenant forces are
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  • Alternatively, you can also destroy the front turret of a phantom during a campaign level. This can cause a glitch which unlocks the achievement, as the game thinks
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  • EPISODE COMPLETE Level ends. A glitched crawler will spawn with the group of Prometheans near the farthest IFF tag. This is the only level that this glitch
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  • artifact is causing some ship-wide craziness. Go power cycle the engineering level server room. See if that helps.” Crimson finishes off the last of the Covenant
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  • This article is about the Halo: Fireteam Raven level. For the asteroid settlement, see The Rubble. Rubble is the second campaign mission of Halo: Fireteam
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  • Fade to black. CHAPTER COMPLETE Level ends. The tenth and final Red vs. Blue Easter Egg of Season 1 can be found on this level. Atop the large plateau where
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  • example, although the player is able to go "off script" and explore the level, there are certain cues to prompt them along; for example, the player will
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  • involving the helmets of various Sangheili corpses in Halo 3. At the end of the level, Floodgate, when entering the crashed Flood ship, the player will find several
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  • Crimson's gonna turn it off. Get to it." Two waypoints appear on the lower level. The player activates the first switch. Several Prometheans translocate in
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  • Delta Halo/Walkthrough (category Halo 2 walkthroughs) (section Walkthrough)
    and the level will end. If you held onto your depleted sword, it will become an Infinite Sword, which will be extremely helpful on the next level.
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  • generators: Miller (COM): "Dammit! Both of the generators are offline!" Level ends. Another wave approaches. Miller (COM): "Uh oh. Phantom inbound!" Crimson
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  • overload the door's circuits. He instructs Crimson to head to the upper level of the caves. Crimson does so, and crosses a series of light bridges, fighting
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  • located! Activating that will open the door." Crimson goes to the lower level of the structure and enters the chamber containing the power source - a glowing
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  • light cruiser close in. EPISODE COMPLETE Level ends. The fifth Red vs. Blue Easter egg is found on this level. It is the only Easter egg to affect gameplay
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  • flies off into the sunset. EPISODE COMPLETE Level ends. The first Red vs. Blue Easter egg is found on this level. A lava stream. A Forerunner complex. The
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  • Miller: "Head back here, Crimson. Hurry!" A beacon appears in the lower level of the far building. As the player enters the building numerous Prometheans
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  • series of early sketches of the level. An early concept for the level artwork. Concept art of the terrain featured in the level.
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  • Uprising/Walkthrough (category Halo 2 walkthroughs) (section Walkthrough)
    the first level. The Brute Shot is a formidable melee weapon so it may be worth keeping even if it's out of ammo. Find a ramp to the second level. Kill all
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  • Crimson from the area. CHAPTER COMPLETE Level ends. Sniper Alley is the nickname of an infamous section of the level Outskirts in Halo 2, in which up to six
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  • Crimson gets on board. CHAPTER COMPLETE Level ends. The eight Red vs. Blue Easter Egg of Season 1 can be found on this level. After Miller tells Crimson that
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  • take down the rest of these freaks, and call it a day.” CHAPTER COMPLETE Level ends Fireteam Crimson reactivating the UNSC Infinity's defenses and allowing
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  • amount of issues encountered during the level's creation. The level was intended to take place after the level Quarantine Zone, and showcase the Master
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  • Forerunner portal found at the start of the level. One of the many root bridges found throughout the level.
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  • office on the 9th sub-level of Data Hive. The frozen area where you find the 30th audio log may be a reference to Cocytus, the 9th level of hell. The office
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  • believes they'll allow us to listen freely." A waypoint appears at the very top level of the structure. At the same time a drop pod descends and deploys Covenant
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  • spoken through the COM. {Gameplay} Fade in to moments after the previously level had ended. Crimson is exactly where they were. Pelicans are in retreat. Miller:
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  • Dalton. Job's done, Crimson. Come on home." CHAPTER COMPLETE Level ends. Completing the level with at least one surviving Marine on Heroic or harder will
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  • you’re back on Infinity.” CHAPTER COMPLETE Level ends. The D77-TC Pelican used for extraction at the end of the level has a button prompt for the player to
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  • Crimson hadn’t discovered the stolen UNSC equipment at the beginning of the level: Miller: "Is that... that's UNSC gear!" Palmer: “Thieving freaks! Crimson
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  • CHAPTER COMPLETE Level ends. In Clean Up, its stated that Halsey's signal has been tracked from "Control" to "Lockup." However, in this level Fireteam Crimson
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  • quickly as possible. More bad guys are headed your way.” CHAPTER COMPLETE Level ends. When Sergeant Velasco radios Miller, the player's HUD refers to him
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  • Bungie The Xbox version of the game runs a Bink format video when the end level script command is given to display the credits and the small scene with 343
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  • side missions until after the completion of the main campaign. {Gameplay} Level begins where the previous one left off. John-117: "Where now?" Weapon: "Down
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  • crashed Pelican. CHAPTER COMPLETE Level ends It is possible to keep Mountain Squad alive through the end of the level, however the script does not acknowledge
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  • vehicle. This trick can be performed with any other vehicle in any other level, as long as it is on a high enough point so that the rockets do not hit the
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  • safely advancing. Although the level's briefing picture features an M313 Elephant, only M312 Elephants are seen during the level.
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  • outgunned? Spartan Palmer didn't see it as a problem. How about you? The level is probably named in reference to the "Sharpened Shield", an alternate name
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  • Glitch is a glitch that can be performed on the Halo 2 level, The Arbiter. As soon as you start the level, turn around and zoom in on the Phantoms. After watching
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  • done here yet. Prep to resist hostiles.” Fade to black. CHAPTER COMPLETE Level ends. Halo Waypoint - Spartan Ops menu.
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  • "Get moving, Crimson. We've got a hingehead to chase." CHAPTER COMPLETE Level ends. Halo Waypoint - Spartan Ops menu.
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  • will, Commander." A Pelican arrives to extract Crimson. CHAPTER COMPLETE Level ends. When Dalton replies to Commander Palmer that supplies are on the way
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  • Not a bad day at the office. See you back on Infinity." CHAPTER COMPLETE Level ends. The landscape on Land Grab. A marine in Land Grab. Halo Waypoint -
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  • tight. We'll have you a ride to Galileo Base shortly." CHAPTER COMPLETE Level ends. Halo Waypoint - Spartan Ops menu.
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  • console at a Holotank. There are also some imprisoned Marines on the upper level whom he can free. Weapon: "Got something: a high-capacity fuel silo's currently
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  • which tends to be a small number between the last Antlion and the end of the level.
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  • vacation destination known as "Lockup.” Fade to black. CHAPTER COMPLETE Level ends. Despite it being stated that Halsey's transmission was sent to "Lockup"
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  • Pelican clears the area as the orbital strike commences. CHAPTER COMPLETE Level ends. Halo Waypoint - Spartan Ops menu.
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  • This is the only level in Halo: Spartan Strike that does not allow loadout customization or the use of Skulls. This is the only level where the player
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  • change of plans. Crimson's going to rescue some eggheads." CHAPTER COMPLETE Level ends. Halo Waypoint - Spartan Ops menu.
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  • Crimson? Let's go give Majestic a hand." Pelican arrives. CHAPTER COMPLETE Level ends. When facing the Wraith tank, the best strategy, especially if you're
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  • we’ll get there faster is for Crimson to get out and push.” CHAPTER COMPLETE Level ends. Detail view of what is believed to be a Slipspace micro-portal. Halo
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  • Crimson. Doctor Rivera, you can take the shields down now." CHAPTER COMPLETE Level ends. Halo Waypoint - Spartan Ops menu.
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  • worthwhile." Fireteam Crimson exits the same way they arrived. CHAPTER COMPLETE Level ends. Fireteam Crimson fighting Promethean Crawlers. The main area of the
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  • Infinity secured. Great work. We’re gonna win this thing yet.” EPISODE COMPLETE Level ends Victory Lap marks the first time Covenant forces are seen using Promethean
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  • today. Once you're back to the ship, first round's on me." EPISODE COMPLETE Level ends. If the player doesn't heed Dalton's advice and take cover during the
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  • devour mobile mining rigs whole. The Sandworm was implemented by The Rig level designer Adrian Bedoya and artist Shon Mitchell. The easter egg was concieved
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  • Crimson to Magma's position." Dalton: "Pelican's on station." CHAPTER COMPLETE Level ends. Halo Waypoint - Spartan Ops menu.
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  • let Parg Vol slip away." Miller: "You got it, Commander." CHAPTER COMPLETE Level ends. The Marine who reports Parg Vol's escape is incorrectly identified
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  • from the data pad as we speak. Great work, Spartan!" MISSION ACCOMPLISHED Level ends Kill 10 Drones with a Magnum Destroy 4 Shade Turrets with grenades Kill
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  • Pelican arrives. Crimson gets on board. Fade to black. CHAPTER COMPLETE Level ends. After Crimson exits the cave, Dalton tells them the Pelican has to
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  • This day’s not over yet.” Crimson boards the Phantom. CHAPTER COMPLETE Level ends. If the player activates a console in the alternate route at the beginning
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  • surface of the Ring." Jiralhanae Officer (loudspeaker): "Harvester coolant levels critical. Open the vents!" Jiralhanae Officer (loudspeaker): "New orders
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  • Crimson go?" Miller: "No idea, Commander. I'm working on it." CHAPTER COMPLETE Level ends. Halo Waypoint - Spartan Ops menu.
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  • the player to pilot the Pelican and Phantom in the Halo: Reach campaign level New Alexandria. This was first revealed to exist to the players, after Bungie's
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  • closest. Saddle up. You're the rescue crew." Fade to black. CHAPTER COMPLETE Level ends. Halo Waypoint - Spartan Ops menu.
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  • can happen?" The player enters the portal. Fade to white. CHAPTER COMPLETE Level ends. Successfully defending at least one of the research stations on Heroic
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  • The Spartan then heads to the Wraith they secured. MISSION ACCOMPLISHED Level ends Kill 5 Grunt Ultras with Plasma grenades Kill 15 Jackals with grenades
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  • Officer (loudspeaker): "Titanium reserves are low. Reprioritize harvest levels." Jiralhanae Officer (loudspeaker): "Structural weakness detected in Silo
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  • announcements over a loudspeaker. Jiralhanae Officer (loudspeaker): "Power levels holding. Generators at maximum." Jiralhanae Officer (loudspeaker): "The
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  • Crimson heads to the LZ and is picked up by a Pelican. CHAPTER COMPLETE Level ends. Halo Waypoint - Spartan Ops menu.
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  • booey!” Murphy’s Phantom comes in. Crimson gets on board. CHAPTER COMPLETE Level ends. In the Spartan Ops menu, the mission is called "Search and Destroy"
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  • Covenant signals interference has been eliminated." MISSION ACCOMPLISHED Level ends Kill 15 Grunt Minors with melee attacks Destroy 2 Ghosts with grenades
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  • Conduit is back in UNSC hands. Excellent work, Spartan." MISSION ACCOMPLISHED Level ends Kill 15 Grunt Minors with an Assault Rifle Kill 8 Elite Minors with
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  • (COM): "Gate's open! Get inside and locate the Conduit." MISSION ACCOMPLISHED Level ends If the Wraith is destroyed Lieutenant Kwon (COM): "That Wraith is mission
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  • Walkthrough: Terminal 7 is found at the beginning of the final level in Halo 3. To find it, head forward from the start of the level through the snow until
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  • me more about what we’re chasing after.” Fade to black. CHAPTER COMPLETE Level ends. If you kill the captive scientists, all players instantly die. Halo
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  • artillery could take out the power core to that gate." MISSION ACCOMPLISHED Level ends Destroy 2 Ghosts with grenades Kill 8 Jackals with melee attacks Kill
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  • Dawn/Walkthrough (category Halo 4 walkthroughs) (section Video Walkthrough)
    the left of where you begin, near Cortana's holotank). Proceed through the level to the elevator. Open it, and enter the shaft. Hold up left stick to move
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  • kill every single one of them. This will work with other Brutes in other levels, and it may also work with other enemies. One easy way to disarm Grunts
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  • connected to a pre-existing rumor that there was a McDonald's logo hidden in the level. Whether or not this is intended to represent the letter M or not is unclear
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  • Evolved, campaign level The Pillar of Autumn (Cortana: "Keep your head down! There's two of us in here now, remember?") Halo 3, campaign level Cortana (Cortana:
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  • " John-117: "Good. Let's go say hello." The Chief enters the structure. Level ends. The following achievements can be unlocked on The Sequence across the
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  • {{{Expansion depth limit exceeded}}}]]'s focus cannon. It is hidden in the Halo 2 level Metropolis. Like the Da Vinci Code objects, the Scarab Gun is simply a placeholder
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  • "If you hurry, you can catch the damaged Spirit!." MISSION ACCOMPLISHED Level ends Destroy 2 Shade Turrets with the Warthog machine gun. Kill 15 Grunt
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  • The Kill Sgt. Johnson glitch can be performed in the Halo 2 level, The Great Journey. Use the Wuzum-pattern Spectre to get to the entrance, but make sure
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  • Roland: But many details of that attack were known only at the highest levels of government... Until now. As the Unggoy corpses fly in the air, the camera
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  • needler recovered off a Grunt's corpse, and begin ascending to the next level of the structure. Entering the next room, more Covenant wait. Turning around
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  • of the ledge, and look back towards a large group of icicles on the same level as the closest Banshee. In between the gap of icicles, there is a large,
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  • programming oversight in the Halo 2 campaign level Delta Halo. It allows one to go and explore many parts of the level previously thought inaccessible or just
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  • Campaign level Sacred Icon. The glitch allows players to become completely invulnerable while in a specific area of the level. Start the level from the
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  • UNSC signal Recapture FOB Golf Halopedia has a walkthrough guide for this level; see Recovery/Walkthrough.  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • versa". The IWHBYD skull is located on the level The Covenant. To obtain the skull, the player must start the level from the very beginning, and not from a
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  • Teleporting Half-Jaw is a simple glitch on the Halo 2 level The Oracle. Start the level Oracle on any difficulty. Make sure you have an Energy Sword. Play
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halo: Combat Evolved for PC Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • The hidden weapons on Regret is a glitch found on the Halo 2 campaign level, Regret. Start the mission Regret of Halo 2. This glitch is best done on the
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  • Invincible Warthog can be found on the Halo 2 campaign level, Outskirts. Play through the level normally until you get into the long tunnel, in which you
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  • glitch is a glitch that can only be done on the level Sacred Icon in Halo 2. To find it, play the level Sacred Icon on any difficulty. At the beginning
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  • have the manpower or materiel to excise remedial measures at a planetary level. I certainly can't justify using the [transit measure] to save my own skin
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  • trying to beat the game, as it will render the rest of the level unplayable. Play the level The Arbiter normally, keeping a charged Energy Sword with you
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  • and no 'Hog or Scorpion. Vidmaster Challenge: Classic: Finish any Campaign level on Legendary solo without shooting or throwing a grenade (Power sliding and
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  • this level until you obtain tanks after defeating the Anti-Air Wraiths, then return in the tanks to the main door to the structure. When you go inside
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  • in single-player, causes the Arbiter to be duplicated for a part of the level. Main article: Life After Death#The Ark Killing the Arbiter immediately before
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  • In Halo 3, on the level The Storm, there is a large boat on the lake bed in the area where the player has to destroy the Scarab and AA Wraiths. The boat
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  • The Urinating Brute is an Easter egg found on the Halo 3 level The Ark. When you reach the room with sleeping Grunts, continue further towards the back
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  • Charity Conduit on the final section of the level High Charity on Halo 2. To do this, simply play through the level until you reach the part called "Once More
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  • Shutdown/Walkthrough (category Halo 4 walkthroughs) (section Video Walkthrough)
    Prev: Reclaimer Next: Composer Shutdown Level overview Player(s): John-117 Objective(s): Stop the Didact from leaving Requiem. Location(s): Requiem Gameplay
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  • The grenade animation glitch is a glitch that can be performed on any level with infection forms and grenades in Halo: Combat Evolved and its PC version
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  • right way. You can finish the level with no more Covenant forces to deal with. Another way to do this is near the end of the level, at the beginning of the
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  • Walkthrough: There is a part in the level in which you walk down a long hallway with white walls, and turn to the left at the end to continue. In the next
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  • to the end of the level. When proceeding through these levels normally, Sergeant Johnson is deleted from and re-added to the levels several times. Each
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  • they thus coded him with scripts to load early in the level, and used the area outside of the level as a storage area. Technically, this makes him not an
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  • vacation can be done on the Halo 2 level, Uprising. It allows players to see programming oversights. Play through the level Uprising until you get to the first
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  • in the Halo 3 Campaign level The Storm. The glitch allows players to board the Scarab earlier.[citation needed] Start the level from the beginning. When
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • The usable Pelican turret is an Easter egg on the Halo: Reach campaign level Long Night of Solace. After the Pelican carrying the Slipspace bomb enters
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  • Assault for Windows Phone 8 @E3 2013 YouTube - Halo Spartan Assault Walkthrough - Level A-1 (Part 1) YouTube - Halo: Spartan Assault Launch Party Demo YouTube
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • that allows you to travel out of the level's boundaries on the campaign level, The Ark, in Halo 3. Start the level at the Rally Point Alpha, where the Forward
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Campaign level, Outskirts. The glitch causes an enemy Jackal Sniper to mysteriously drop dead. To see the affected Jackal, play through the level normally
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • leaves the two players suspended above Threshold in the Halo 2 campaign level, The Oracle. Play The Oracle in Co-op (This glitch works only in Co-op).
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Design Director Charlie Bewsher Lead Level Designer Michael How Senior Level Designers Simon Adams Iain Angus Level Designers Lisa Burgers Tom Constable
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • The Halo vacation is a that glitch can be performed in the Halo 3 campaign level Halo. It is possible to escape from the regular map using the Elevator glitch
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Requiem vacation is a glitch that can be performed on the Halo 4 campaign level Requiem which allows the player to break the boundries of the playable area
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • The glitch occurs on the level The Covenant because there is an unloading point which removes all the Flood from the level. When an Infection Form is
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halo 2 campaign level Sacred Icon. In order to save the Marines on Sacred Icon, you will need to acquire the Sputnik Skull. Play the level until you get
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halo 2 credits Game: Halo 2 Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Reach credits Game: Halo: Reach Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • area glitch is a glitch that can be done and accomplished on the Halo 3 level, The Storm. Proceed directly and normally as you would in Normal Campaign
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  • cannon glitch is a glitch that can be performed only on Halo 3's multiplayer level Narrows. To perform this glitch, deploy a Regenerator right before jumping
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  • glitch that can be performed in the Halo 2 Campaign level, Sacred Icon. Play the Sacred Icon level until the player reaches the point where their Jackal
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  • Warner EXECUTIVE PRODUCER - Kiki Wolfkill FRANCHISE DIRECTOR - Frank O'Connor LEVEL DESIGN LEAD - Ray Almaden CAMPAIGN DESIGN LEAD - Jesse Snyder Jason Behr
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  • games, an average Campaign level in Halo 3 is simply too large to conveniently store in the console's RAM. To make the level playable, Bungie had to split
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  • works on the current level and does not transfer to the next. Also, if you wish to retrieve the Envy skull from the campaign level "Delta Halo" to achieve
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  • On the level The Pillar of Autumn in Halo: Reach, it is possible to board and fire the Onager before one is supposed to. There are two methods to perform
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  • its descent, and skip a very aggravating part of the level on Heroic and Legendary. When the level starts, if the player continues to rapidly press the
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  • Halo 3 credits Game: Halo 3 Halopedia doesn't currently have a walkthrough for this level; could you write one?  
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  • Armstrong: "The last level of the game." Campaign level Coastal Highway begins, followed by gameplay footages. 6:21 - Dan Miller: "The last level of the game,
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  • Easter egg is an Easter egg in Halo: Reach that is only found in the campaign level New Alexandria. The easter egg requires the player to turn on switches located
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  • get out of the normal game boundaries on the Halo 3 campaign level, Floodgate. Play the level until you get to a part where the Shadow of Intent sends down
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  • players to fly a dumpster through the air by using timed jumps. The easiest level to do this on is The Storm, at Checkpoint Alpha. Two players should find
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  • 2's Campaign level Cairo Station. The glitch gives players limited access to "hidden" areas. During the Return to Sender chapter of the level, there is a
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  • of the level. After you get off the Pelican, quickly run to the area in which you go into the structure with the Flood. When playing the level normally
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  • The repairs glitch is a glitch that can happen in the twelfth Campaign level of Halo Wars. The glitch pushes players out through the invisible walls surrounding
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  • These dolls are roughly the same size of the teddy bear seen in the campaign level Exodus, but which wear the AKIS helmet and EXO/TSCS chest piece, two armor
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  • Campaign level is also prone to the bug. Overloading a map is usually done to disable certain map features that prevent players from leaving a level's boundaries
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