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Halo 5: Guardians: Difference between revisions

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What would later be revealed as ''Halo 5: Guardians'' was first revealed with [[Halo Xbox One announcement trailer|a teaser]] released on [[2013|June 10, 2013]] during that year's [[Electronic Entertainment Expo]]. The trailer indicated that a major ''Halo'' release would occur for the Xbox One console in 2014, leading many to believe that this particular game would be the next entry in the ''Reclaimer Saga'' and the sequel to ''Halo 4''. However, Microsoft stressed the trailer's phrasing that 2014 would mark the beginning of a "journey", with the implication that this may not mean the release of the then still officially unannounced ''Halo 5''. It has been further stated that this "journey" will begin in 2014 with a ''"giant leap, rather than one small step"''.<ref name="H5"/>
What would later be revealed as ''Halo 5: Guardians'' was first revealed with [[Halo Xbox One announcement trailer|a teaser]] released on [[2013|June 10, 2013]] during that year's [[Electronic Entertainment Expo]]. The trailer indicated that a major ''Halo'' release would occur for the Xbox One console in 2014, leading many to believe that this particular game would be the next entry in the ''Reclaimer Saga'' and the sequel to ''Halo 4''. However, Microsoft stressed the trailer's phrasing that 2014 would mark the beginning of a "journey", with the implication that this may not mean the release of the then still officially unannounced ''Halo 5''. It has been further stated that this "journey" will begin in 2014 with a ''"giant leap, rather than one small step"''.<ref name="H5"/>


''Halo 5: Guardians'' was formally announced on May 16, 2014 by [[343 Industries]] General Manager [[Bonnie Ross]]. Ross describes ''Halo 5: Guardians'' as a bigger effort than the preceding ''[[Halo 4]]'' in terms of the content and scope of the game as well as the technology underpinning it. The game's engine is said to have been completely retooled to take full advantage of the Xbox One's hardware and ecosystem. Ross states that ''Halo 5'' will incorporate lessons the 343 Industries team learned from ''Halo 4'' with regard to technology, performance, aesthetics, and scale in response to feedback received from the fan community. She also mentioned that the game will run at [[Wikipedia:Frame rate|60 frames per second]] and will feature [[Wikipedia:Dedicated hosting service|dedicated servers]].<ref name="H5"/>  
''Halo 5: Guardians'' was formally announced on May 16, 2014 by [[343 Industries]] General Manager [[Bonnie Ross]]. Ross describes ''Halo 5: Guardians'' as a bigger effort than the preceding ''[[Halo 4]]'' in terms of the content and scope of the game as well as the technology underpinning it. The game's engine is said to have been completely retooled to take full advantage of the Xbox One's hardware and ecosystem; according to [[Frank O'Connor]], the engine is all-new apart from a number of core features retained from the previous one.<ref>[http://www.neogaf.com/forum/showpost.php?p=112403080&postcount=2276 '''NeoGAF''': ''Frank O'Connor on game engine'']</ref> Ross states that ''Halo 5'' will incorporate lessons the 343 Industries team learned from ''Halo 4'' with regard to technology, performance, aesthetics, and scale in response to feedback received from the fan community. She also mentioned that the game will run at [[Wikipedia:Frame rate|60 frames per second]] and will feature [[Wikipedia:Dedicated hosting service|dedicated servers]].<ref name="H5"/>  


Since the development of ''Halo 4'', the 343 Industries team has undergone several internal changes. [[Nicolas Bouvier|Nicolas "Sparth" Bouvier]] has replaced Kenneth Scott as senior art director, although Scott has been stated to continue serving in an advisory role.<ref>[http://www.ign.com/articles/2014/01/08/halo-4-art-director-steps-down-at-343-industries '''IGN''': ''Halo 4 Art Director Steps Down at 343 Industries'']</ref> [[Josh Holmes]] has also been replaced by Tim Longo (known for his previous work on ''[[Wikipedia:Star Wars: Republic Commando|Star Wars: Republic Commando]]'' and the 2013 ''[[Wikipedia:Tomb Raider (2013 video game)|Tomb Raider]]'' reboot) as creative director.<ref>[http://www.joystiq.com/2013/12/08/tomb-raider-republic-commando-creative-director-joins-343-indus/ '''Joystiq''': ''Tomb Raider, Republic Commando creative director joins 343 Industries'']</ref> Finally, [[Christopher Schlerf]] has been supplanted by [[Brian Reed]] as ''Halo'' franchise lead writer after Schlerf's departure from 343 Industries.<ref>[https://twitter.com/schlerf/status/397939158041120768 '''Twitter''': ''schlerf'']</ref><ref>[https://twitter.com/BrianReed '''Twitter:''' ''Brian Reed'']</ref>
Since the development of ''Halo 4'', the 343 Industries team has undergone several internal changes. [[Nicolas Bouvier|Nicolas "Sparth" Bouvier]] has replaced Kenneth Scott as senior art director, although Scott has been stated to continue serving in an advisory role.<ref>[http://www.ign.com/articles/2014/01/08/halo-4-art-director-steps-down-at-343-industries '''IGN''': ''Halo 4 Art Director Steps Down at 343 Industries'']</ref> [[Josh Holmes]] has also been replaced by Tim Longo (known for his previous work on ''[[Wikipedia:Star Wars: Republic Commando|Star Wars: Republic Commando]]'' and the 2013 ''[[Wikipedia:Tomb Raider (2013 video game)|Tomb Raider]]'' reboot) as creative director.<ref>[http://www.joystiq.com/2013/12/08/tomb-raider-republic-commando-creative-director-joins-343-indus/ '''Joystiq''': ''Tomb Raider, Republic Commando creative director joins 343 Industries'']</ref> Finally, [[Christopher Schlerf]] has been supplanted by [[Brian Reed]] as ''Halo'' franchise lead writer after Schlerf's departure from 343 Industries.<ref>[https://twitter.com/schlerf/status/397939158041120768 '''Twitter''': ''schlerf'']</ref><ref>[https://twitter.com/BrianReed '''Twitter:''' ''Brian Reed'']</ref>
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The primary protagonist of the ''Halo'' series, [[SPARTAN-II program|SPARTAN-II]] supersoldier [[John-117|Master Chief Petty Officer John-117]], returns in ''Halo 5: Guardians'' following the end of ''Halo 4'' and the subsequent events further detailed in ''"The Next 72 Hours"'', the final story arc of the comic series ''[[Halo: Escalation]]''.<ref>[http://www.comicbookresources.com/?page=article&id=52221 '''Comic Book Resources''': ''Dark Horse Comic Solicitations for July 2014'']</ref> In media released so far, his modified [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR armor]] is seemingly unchanged from ''Halo 4''. In the initial teaser trailer, the Master Chief is shown wearing a hooded cloak with his armor having suffered considerable damage. He is seen in the possession of an empty [[data crystal chip]] on a chain, alluding to his loss of [[Cortana]] at the end of ''Halo 4''.<ref name="trailer">'''[[Halo Xbox One announcement trailer]]'''</ref>
The primary protagonist of the ''Halo'' series, [[SPARTAN-II program|SPARTAN-II]] supersoldier [[John-117|Master Chief Petty Officer John-117]], returns in ''Halo 5: Guardians'' following the end of ''Halo 4'' and the subsequent events further detailed in ''"The Next 72 Hours"'', the final story arc of the comic series ''[[Halo: Escalation]]''.<ref>[http://www.comicbookresources.com/?page=article&id=52221 '''Comic Book Resources''': ''Dark Horse Comic Solicitations for July 2014'']</ref> In media released so far, his modified [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI MJOLNIR armor]] is seemingly unchanged from ''Halo 4''. In the initial teaser trailer, the Master Chief is shown wearing a hooded cloak with his armor having suffered considerable damage. He is seen in the possession of an empty [[data crystal chip]] on a chain, alluding to his loss of [[Cortana]] at the end of ''Halo 4''.<ref name="trailer">'''[[Halo Xbox One announcement trailer]]'''</ref>


Another major character in ''Guardians'' is depicted in [[:File:Halo 5 Guardians.jpg|promotional artwork]] unveiled with the game's formal announcement, wearing what appears to be [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]] with a dark coloration and an [[Office of Naval Intelligence]] symbol emblazoned on the chest. It has been clarified that this character is male and is an all-new character.<ref name="H5"/><ref>[http://www.neogaf.com/forum/showpost.php?p=112216945&postcount=813 '''NeoGAF''': ''Frank O'Connor confirmation'']</ref><ref>[https://twitter.com/JoshingtonState/status/467343003385098240 '''Twitter''': ''Josh Holmes confirmation'']</ref>
Another major character in ''Guardians'' is depicted in [[:File:Halo 5 Guardians.jpg|promotional artwork]] unveiled with the game's formal announcement, wearing what appears to be [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]] with a dark coloration and an [[Office of Naval Intelligence]] symbol emblazoned on the chest. It has been clarified that this character is male and is an all-new character.<ref name="H5"/><ref>[http://www.neogaf.com/forum/showpost.php?p=112216945&postcount=813 '''NeoGAF''': ''Frank O'Connor confirmation'']</ref><ref>[https://twitter.com/JoshingtonState/status/467343003385098240 '''Twitter''': ''Josh Holmes confirmation'']</ref> [[Frank O'Connor]] has also stated that the game will feature "plenty of strong female characters".<ref>[http://www.neogaf.com/forum/showpost.php?p=112379842&postcount=2229 '''NeoGAF''': ''Frank O'Connor on characters'']</ref>


Three weapons have been shown so far. The new ONI character is seen wielding what appears to be the [[BR85HB battle rifle]] from ''Halo 4'' (albeit with a different sight attachment, possibly a [[Wikipedia:Reflex sight|reflex sight]]), while the Master Chief is seen with his signature [[MA5 series|MA5 assault rifle]], apparently the [[MA5D assault rifle|MA5D variant]] from ''Halo 4''. A Master Chief figure made by [[McFarlane Toys]] is seen with a [[Z-110 Boltshot]].<ref>[http://www.spawn.com/news/news6.aspx?id=13971 '''Spawn''' - ''MCFARLANE TOYS OFFICIALLY ANNOUNCES UPCOMING ‘HALO’ FIGURES'']</ref>
Three weapons have been shown so far. The new ONI character is seen wielding what appears to be the [[BR85HB battle rifle]] from ''Halo 4'' (albeit with a different sight attachment, possibly a [[Wikipedia:Reflex sight|reflex sight]]), while the Master Chief is seen with his signature [[MA5 series|MA5 assault rifle]], apparently the [[MA5D assault rifle|MA5D variant]] from ''Halo 4''. A Master Chief figure made by [[McFarlane Toys]] is seen with a [[Z-110 Boltshot]].<ref>[http://www.spawn.com/news/news6.aspx?id=13971 '''Spawn''' - ''MCFARLANE TOYS OFFICIALLY ANNOUNCES UPCOMING ‘HALO’ FIGURES'']</ref>
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Several visually diverse locations have been shown in media released so far. The 2013 teaser trailer shows a desolate, deserted location as the setting of John-117's encounter with an enormous [[Forerunner]] machine somewhat evocative of descriptions of a [[war sphinx]] or [[Seeker (armor)|seeker]] from ''[[The Forerunner Saga]]''.<ref name="trailer"/> A [[:File:Sparth unknown future project.jpg|piece of concept art]] by Sparth depicts a human urban settlement in a mountainous location, with the {{UNSCShip|Infinity}} hovering overhead. [[D79-TC Pelican]]s and other craft are seen flying nearby. [[:File:Halo-5-guardians-concept-art.jpg|Another concept piece]] by Sparth, unveiled with the game's formal announcement, depicts a cavern with several structures of an alien design with a statue of a [[Sangheili]] and what appear to be three suns are seen looming in the sky.
Several visually diverse locations have been shown in media released so far. The 2013 teaser trailer shows a desolate, deserted location as the setting of John-117's encounter with an enormous [[Forerunner]] machine somewhat evocative of descriptions of a [[war sphinx]] or [[Seeker (armor)|seeker]] from ''[[The Forerunner Saga]]''.<ref name="trailer"/> A [[:File:Sparth unknown future project.jpg|piece of concept art]] by Sparth depicts a human urban settlement in a mountainous location, with the {{UNSCShip|Infinity}} hovering overhead. [[D79-TC Pelican]]s and other craft are seen flying nearby. [[:File:Halo-5-guardians-concept-art.jpg|Another concept piece]] by Sparth, unveiled with the game's formal announcement, depicts a cavern with several structures of an alien design with a statue of a [[Sangheili]] and what appear to be three suns are seen looming in the sky.


The background of the [[:File:Halo5 Primary-TeaserArt Vertical RGB Final.jpg|preliminary box artwork]] shows an arid location with towering vertical structures of alien but not Forerunner design. While the background of the [[:File:Halo 5 Guardians.jpg|wallpaper version]] is similar in mood and lighting, the structures are different, including a dish-like structure and a cupola similar to those seen in the concept with the Sangheili statue.
The background of the [[:File:Halo5 Primary-TeaserArt Vertical RGB Final.jpg|preliminary box artwork]] shows an arid location with angular, towering vertical structures. While the background of the [[:File:Halo 5 Guardians.jpg|wallpaper version]] is similar in mood and lighting, the structures are different, including a dish-like structure and a cupola similar to those seen in the concept with the Sangheili statue.
<!--The Features section is hidden until more concrete and verified information is available on the actual features of the game. In the meantime, use the "Content" section to list appearances.
<!--The Features section is hidden until more concrete and verified information is available on the actual features of the game. In the meantime, use the "Content" section to list appearances.
==Features==
==Features==

Revision as of 12:17, May 28, 2014

Template:Newcontent

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Template:Game Infobox

Halo 5: Guardians,[1] announced simply with the title Halo and commonly referred to as "Halo Xbox One" prior to the unveiling of its official title, is the upcoming ninth installment in the Halo franchise. It is the second game in the Reclaimer Saga and continues the story of the Master Chief.[1] Originally alluded to in a teaser trailer shown at Microsoft's E3 Media Briefing on June 10, 2013, Guardians was officially announced on May 16, 2014.[1] Exclusive to the Xbox One,[2][1] the game is in development and is set to be released in fall 2015,[1] with the first major coverage of the game to be unveiled at E3 2014.[3]

Development

What would later be revealed as Halo 5: Guardians was first revealed with a teaser released on June 10, 2013 during that year's Electronic Entertainment Expo. The trailer indicated that a major Halo release would occur for the Xbox One console in 2014, leading many to believe that this particular game would be the next entry in the Reclaimer Saga and the sequel to Halo 4. However, Microsoft stressed the trailer's phrasing that 2014 would mark the beginning of a "journey", with the implication that this may not mean the release of the then still officially unannounced Halo 5. It has been further stated that this "journey" will begin in 2014 with a "giant leap, rather than one small step".[1]

Halo 5: Guardians was formally announced on May 16, 2014 by 343 Industries General Manager Bonnie Ross. Ross describes Halo 5: Guardians as a bigger effort than the preceding Halo 4 in terms of the content and scope of the game as well as the technology underpinning it. The game's engine is said to have been completely retooled to take full advantage of the Xbox One's hardware and ecosystem; according to Frank O'Connor, the engine is all-new apart from a number of core features retained from the previous one.[4] Ross states that Halo 5 will incorporate lessons the 343 Industries team learned from Halo 4 with regard to technology, performance, aesthetics, and scale in response to feedback received from the fan community. She also mentioned that the game will run at 60 frames per second and will feature dedicated servers.[1]

Since the development of Halo 4, the 343 Industries team has undergone several internal changes. Nicolas "Sparth" Bouvier has replaced Kenneth Scott as senior art director, although Scott has been stated to continue serving in an advisory role.[5] Josh Holmes has also been replaced by Tim Longo (known for his previous work on Star Wars: Republic Commando and the 2013 Tomb Raider reboot) as creative director.[6] Finally, Christopher Schlerf has been supplanted by Brian Reed as Halo franchise lead writer after Schlerf's departure from 343 Industries.[7][8]

Content

John-117 holding Cortana's data chip, as seen in the first teaser trailer.

The primary protagonist of the Halo series, SPARTAN-II supersoldier Master Chief Petty Officer John-117, returns in Halo 5: Guardians following the end of Halo 4 and the subsequent events further detailed in "The Next 72 Hours", the final story arc of the comic series Halo: Escalation.[9] In media released so far, his modified Mark VI MJOLNIR armor is seemingly unchanged from Halo 4. In the initial teaser trailer, the Master Chief is shown wearing a hooded cloak with his armor having suffered considerable damage. He is seen in the possession of an empty data crystal chip on a chain, alluding to his loss of Cortana at the end of Halo 4.[10]

Another major character in Guardians is depicted in promotional artwork unveiled with the game's formal announcement, wearing what appears to be MJOLNIR [GEN2] armor with a dark coloration and an Office of Naval Intelligence symbol emblazoned on the chest. It has been clarified that this character is male and is an all-new character.[1][11][12] Frank O'Connor has also stated that the game will feature "plenty of strong female characters".[13]

Three weapons have been shown so far. The new ONI character is seen wielding what appears to be the BR85HB battle rifle from Halo 4 (albeit with a different sight attachment, possibly a reflex sight), while the Master Chief is seen with his signature MA5 assault rifle, apparently the MA5D variant from Halo 4. A Master Chief figure made by McFarlane Toys is seen with a Z-110 Boltshot.[14]

Several visually diverse locations have been shown in media released so far. The 2013 teaser trailer shows a desolate, deserted location as the setting of John-117's encounter with an enormous Forerunner machine somewhat evocative of descriptions of a war sphinx or seeker from The Forerunner Saga.[10] A piece of concept art by Sparth depicts a human urban settlement in a mountainous location, with the UNSC Infinity hovering overhead. D79-TC Pelicans and other craft are seen flying nearby. Another concept piece by Sparth, unveiled with the game's formal announcement, depicts a cavern with several structures of an alien design with a statue of a Sangheili and what appear to be three suns are seen looming in the sky.

The background of the preliminary box artwork shows an arid location with angular, towering vertical structures. While the background of the wallpaper version is similar in mood and lighting, the structures are different, including a dish-like structure and a cupola similar to those seen in the concept with the Sangheili statue.

Marketing

E3 2013 teaser

Main article: Halo Xbox One announcement trailer

In their E3 2013 conference, Microsoft showed a teaser trailer intended to showcase the future direction of the Halo franchise on the Xbox One. Rather than announcing Halo 5 in particular, the trailer announced the presence of the Halo franchise on the new console, set to debut in 2014 with an unspecified Halo title.[1]

The teaser opens with a hooded figure journeying through a desert on an alien world. The figure, revealed to be John-117 clad in battered MJOLNIR armor, clutches Cortana's empty data crystal chip as he encounters an enormous Forerunner machine rising from the sand.[1]

Gallery

Promotional artwork

Concept art

Sources

Template:Halo Games