Heroic: Difference between revisions

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All of these wrap up into a nice gameplay option for more experienced players, who find [[Normal]] boring, and Legendary too hard. This difficulty may be deemed the most realistic by some players, however this is not to be stated as a fact, as each player has their own comfort zone regarding difficulty.
All of these wrap up into a nice gameplay option for more experienced players, who find [[Normal]] boring, and Legendary too hard. This difficulty may be deemed the most realistic by some players, however this is not to be stated as a fact, as each player has their own comfort zone regarding difficulty.


In Halo 3, Heroic is being made for those who have played the prior games, and multiplayer, resulting in an increased skill amount. This increase will probably mean that those who found normal comfortably in [[Halo]], will find Heroic just right for [[Halo 3]], according to Frankie.
In Halo 3, Heroic was intended for those who have played the prior games, and multiplayer, resulting in an increased skill amount. This increase means that those who found normal comfortably in [[Halo]], will find Heroic just right for [[Halo 3]], according to Frankie.


Ultra Elites will start to appear in cetain areas and Zealots will take the place of any Ultras on Normal.
Ultra Elites will start to appear in cetain areas and Zealots will take the place of any Ultras on Normal.

Revision as of 15:56, April 12, 2008

Template:Ratings

File:Heroic.jpg
The Heroic Icon

Template:Article Quote -Description from Halo: Combat Evolved and Halo 2. Template:Article Quote -Description from Halo 3.

Summary

Heroic is the second-hardest difficulty in Halo campaign mode.

The icon for the Heroic difficulty setting is represented with a shield that has the Marathon Logo encrusted into the center, over the shield is two UNSC Standard Issue Combat Knives crossed over eachother.

Heroic pits you against the Covenant, who now are slightly smarter, and their weapons inflict more damage per hit. Otherwise considered Hard in other games. Among the features the player enjoys in Heroic mode are...

  • Health meter is weaker. Hits do more damage.
  • Shields are only 75% their "Normal" capacity.
  • Increased Shields and health for enemies.
  • Many Minor Elites are replaced by Major Elites. Major Grunts are more frequent as well.
  • Enemies are smarter in tactical actions, thus harder to kill.
  • Marines have reduced effectiveness and are weaker.
  • Ultra Elites and Ultra Grunts appear ever so often and for the Elites, they normally dual wield.

All of these wrap up into a nice gameplay option for more experienced players, who find Normal boring, and Legendary too hard. This difficulty may be deemed the most realistic by some players, however this is not to be stated as a fact, as each player has their own comfort zone regarding difficulty.

In Halo 3, Heroic was intended for those who have played the prior games, and multiplayer, resulting in an increased skill amount. This increase means that those who found normal comfortably in Halo, will find Heroic just right for Halo 3, according to Frankie.

Ultra Elites will start to appear in cetain areas and Zealots will take the place of any Ultras on Normal.

Sources

Trivia

  • Every difficulty shield icon has the Marathon symbol on it.
  • Heroic difficulty is considered the 'True Halo Universe' by most of the Bungie employees and creators. Seeing that it mirrors reality of the Halo world in many ways.

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