Mgalekgolo: Difference between revisions
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* They can be killed in one shot from the [[M6D|M6D pistol]] or [[Sniper rifle]] if hit in their orange weak spot. | * They can be killed in one shot from the [[M6D|M6D pistol]] or [[Sniper rifle]] if hit in their orange weak spot. | ||
* Their armor does not completely deflect projectiles, but merely reduces the damage they do to the Hunter. | * Their armor does not completely deflect projectiles, but merely reduces the damage they do to the Hunter. | ||
* Hunters are smaller than in future games, standing at | * Hunters are smaller than in future games, standing at about 10 feet tall (8 feet when hunched over for combat). | ||
* Hunters have fewer melee combat moves than in future games, and the moves they do have are somewhat slower. | * Hunters have fewer melee combat moves than in future games, and the moves they do have are somewhat slower. | ||
A Mgalekgolo's armor is extremely resilient, is resistant to most small arms fire, and significantly reduces the damage they take from enemy projectiles (on Normal difficulty, a Hunter can still be killed with a few dozen pistol or plasma shots to the armor). However, in later games the armor is completely immune to small arms fire, and projectiles simply bounce off it | A Mgalekgolo's armor is extremely resilient, is resistant to most small arms fire, and significantly reduces the damage they take from enemy projectiles (on Normal difficulty, a Hunter can still be killed with a few dozen pistol or plasma shots to the armor). However, in later games the armor is completely immune to small arms fire, and projectiles simply bounce off of it without causing harm to the Hunter. | ||
However, they have an exploitable weak spot (in which it will take a single pistol shot to kill them) | However, they have an exploitable weak spot (in which it will take a single pistol shot to kill them): the exposed orange flesh located in their midsections and necks. While they keep the exposed areas on the fronts of their bodies well-covered with their shields, rarely giving the player an opening unless the Hunter tries to melee them, the creature's backs have a large exposed area that is extremely vulnerable. If a rocket is fired at them, it does not matter where you are aiming, it will always kill with one shot (unless you are in [[Legendary]] and sometimes [[Heroic]] mode, in which case it may take two rockets). Another tactic available is to shoot the green sections of their [[Assault Cannon]] (only successful with the [[pistol]]). | ||
In addition, while not on alert to an enemy's presence they assume a stance where their neck and midsection is especially vulnerable. While firearms are incapable of penetrating a Hunter's armor, it cannot stand up to heavy weapons such as rockets and artillery. | In addition, while not on alert to an enemy's presence they assume a stance where their neck and midsection is especially vulnerable. While firearms are incapable of penetrating a Hunter's armor, it cannot stand up to heavy weapons such as rockets and artillery. | ||
Interestingly in ''[[Halo PC]]'', if you don't move from your position while a Hunter is firing at you, it is very unlikely that it will hit you with its Assault Cannon. | Interestingly in ''[[Halo PC]]'', if you don't move from your position while a Hunter is firing at you, it is very unlikely that it will hit you with its Assault Cannon. |