Forerunner personal armor: Difference between revisions
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==Description== | ==Description== | ||
[[File:H4 - Lifeworkers.jpg|thumb|300px|Two armor-clad [[Lifeworker]]s.]] | [[File:H4 - Lifeworkers.jpg|thumb|300px|Two armor-clad [[Lifeworker]]s.]] | ||
A suit of personal armor typically had smoothly curved features, with sections of physical armor plating laid over an inner shell of [[hard light]]. The luminous hard light shell, visible through gaps between the armor plates, outlined the wearer in a series of trim-lines.<ref name="sil21">'''Halo: Silentium''', ''pages 21-22''</ref> Armor could also change its shape to an extent based on the occasion, be it everyday use, combat or defense, or ceremony.<ref name="sil26">'''Halo: Silentium''', ''page 26''</ref><ref>''' | A suit of personal armor typically had smoothly curved features, with sections of physical armor plating laid over an inner shell of [[hard light]]. The luminous hard light shell, visible through gaps between the armor plates, outlined the wearer in a series of trim-lines.<ref name="sil21">'''Halo: Silentium''', ''pages 21-22''</ref> Armor could also change its shape to an extent based on the occasion, be it everyday use, combat or defense, or ceremony.<ref name="sil26">'''Halo: Silentium''', ''page 26''</ref><ref>'''Rebirth'''</ref> Component-wise, a typical suit of armor consisted of several ribbon-like sections of torso armor,<ref name="c71">'''Halo: Cryptum''', ''page 71''</ref><ref name="c107">'''Halo: Cryptum''', ''page 107''</ref> shoulder and arm guards, leg guards and boots.<ref>'''Halo: Cryptum''', ''page 18''</ref> The helmet typically left the wearer's face visible under an adjustable film of energy,<ref name="c116">'''Halo: Cryptum''', ''pages 116, 121''</ref> while the edges of the helmet itself outlined the facial features.<ref name="c107"/> In some cases, the hands were covered by a similar wrap of energy.<ref name="c116"/> | ||
Armor also served as an outward reflection of a Forerunner's state of mind. The color of the hard light cocoon changed based on the wearer's mood; for example, a dark shade expressed displeasure.<ref name="sil21"/> If the armor detected danger, it would automatically take on a defensive mode.<ref>'''Halo: Silentium''', ''page 90''</ref> If the wearer was excited or upset, the armor's inner glow would intensify and the armor might even visibly ripple and the plating would bulk up,<ref>'''Halo: Cryptum''', ''page 119''</ref><ref>'''Halo: Silentium''', ''page 287''</ref> as if preparing for an attack. This was especially apparent in [[Warrior-Servant]] armor which would become thicker and more robust in preparation for battle.<ref name="sil26"/> Similarly, deep distress or anguish would cause an armor's outward posture to slouch.<ref>'''Halo: Silentium''', ''page 251''</ref> | Armor also served as an outward reflection of a Forerunner's state of mind. The color of the hard light cocoon changed based on the wearer's mood; for example, a dark shade expressed displeasure.<ref name="sil21"/> If the armor detected danger, it would automatically take on a defensive mode.<ref>'''Halo: Silentium''', ''page 90''</ref> If the wearer was excited or upset, the armor's inner glow would intensify and the armor might even visibly ripple and the plating would bulk up,<ref>'''Halo: Cryptum''', ''page 119''</ref><ref>'''Halo: Silentium''', ''page 287''</ref> as if preparing for an attack. This was especially apparent in [[Warrior-Servant]] armor which would become thicker and more robust in preparation for battle.<ref name="sil26"/> Similarly, deep distress or anguish would cause an armor's outward posture to slouch.<ref>'''Halo: Silentium''', ''page 251''</ref> | ||
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==Countermeasures== | ==Countermeasures== | ||
The Forerunners also developed various countermeasures to be used against personal armor. Small automatons known as [[armor cracking unit]]s were specifically designed to break through armor.<ref>'''Halo: Primordium''', ''page 13''</ref> Programs known as [[artificial intelligence suppressor|AI suppressors]] could deactivate a suit's ancilla, allowing the attacker to take control of the armor itself.<ref>'''Halo: Cryptum''', ''page 194''</ref> Powerful ancillas, such as [[Mendicant Bias]], were capable of overriding personal armor and even using it to crush the wearer.<ref>'''Halo: Primordium''', ''page 186''</ref | The Forerunners also developed various countermeasures to be used against personal armor. Small automatons known as [[armor cracking unit]]s were specifically designed to break through armor.<ref>'''Halo: Primordium''', ''page 13''</ref> Programs known as [[artificial intelligence suppressor|AI suppressors]] could deactivate a suit's ancilla, allowing the attacker to take control of the armor itself.<ref>'''Halo: Cryptum''', ''page 194''</ref> Powerful ancillas, such as [[Mendicant Bias]], were capable of overriding personal armor and even using it to crush the wearer.<ref name="p218"/><ref>'''Halo: Primordium''', ''page 186''</ref> | ||
==Production notes== | ==Production notes== | ||
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**''[[Terminal/Halo 4|Terminals]]'' | **''[[Terminal/Halo 4|Terminals]]'' | ||
*''[[Halo: Silentium]]'' | *''[[Halo: Silentium]]'' | ||
*''[[ | *''[[Rebirth]]'' | ||
*''[[Halo: Escalation]]'' | *''[[Halo: Escalation]]'' | ||
*''[[Halo: Last Light]]'' | *''[[Halo: Last Light]]'' |