Support weapon: Difference between revisions
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'''Support Weapons''' are a class of [[weapons]] | '''Support Weapons''' are a class of heavy [[weapons]. Can be only used in [[Halo 3]], but will also appear in [[Halo Wars]]. | ||
These weapons are much larger than the standard handheld weapons, and require two hands to heft. Consequentially, players move more slowly while holding them, and cannot throw [[grenades]] or [[melee]] opponents while holding the weapons. | These weapons are much larger than the standard handheld weapons, and require two hands to heft. Consequentially, players move more slowly while holding them, and cannot throw [[grenades]] or [[melee]] opponents while holding the weapons, thus they become very vunerable to enemy grenades and vehicles, since can't be almost dodged. | ||
With the exception of the Flamethrower, support weapons are generally weapons that were originally designed to be fired from stationary mounts, but have been ripped off of their bases and carried around. Thus while they have | With the exception of the Flamethrower, support weapons are generally weapons that were originally designed to be fired from stationary mounts, but have been ripped off of their bases and carried around. Thus while they have limitless ammunition while in their mounts, once removed and carried the ammo they have becomes limited. Also, the accuracy of the turret can become more of a problem, being handheld of course. | ||
==List of Support Weapons== | ==List of Support Weapons== | ||
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*If the [[Arbiter (Character)|Arbiter]] is killed near a support weapon that is off its mount, he will use it when he gets back up. | *If the [[Arbiter (Character)|Arbiter]] is killed near a support weapon that is off its mount, he will use it when he gets back up. | ||
*Other than the [[M7057/Defoliant Projector|Flamethrower]], all support weapons in multiplayer have limited ammo regardless of whether the infinite ammo option is turned on or off. | *Other than the [[M7057/Defoliant Projector|Flamethrower]], all support weapons in multiplayer have limited ammo regardless of whether the infinite ammo option is turned on or off. | ||
*[[ | *Standard weapons like the [[Brute Shot]] and the [[Sentinel Beam]] function similar to support weapons: they are held the same way, and have more firepower than normal weapons. | ||
*[[ | *In [[Halo PC]], [[Flood]] [[combat form]]s have the animation and programing required to wield the Flamethrower. However, when they shoot it at a player directly in front of them or below them, they point it at a 45 degree angle in the air, making them not so effective when wielding it. | ||
==Images== | ==Images== | ||
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Image:Halo-3-20070810044503823.jpg|The Flamethrower being wielded by a [[Spartan II]] in Halo 3. | Image:Halo-3-20070810044503823.jpg|The Flamethrower being wielded by a [[Spartan II]] in Halo 3. | ||
Image:Plasma_Cannon.jpg|The Plasma Cannon as seen in Halo 3. | Image:Plasma_Cannon.jpg|The Plasma Cannon as seen in Halo 3. | ||
Image: 1209598617_Turret_SpecOps.jpg|N’tho ‘Sraom with Plasma Cannon | Image: 1209598617_Turret_SpecOps.jpg|N’tho ‘Sraom with a Plasma Cannon. | ||
Image: 1210383103_SpecOPs_Machine_Gun.jpg|N’tho ‘Sraom with Heavy Machine Gun | Image: 1210383103_SpecOPs_Machine_Gun.jpg|N’tho ‘Sraom with a Heavy Machine Gun. | ||
</gallery> | </gallery> | ||
Revision as of 14:08, January 16, 2009
Support Weapons are a class of heavy [[weapons]. Can be only used in Halo 3, but will also appear in Halo Wars.
These weapons are much larger than the standard handheld weapons, and require two hands to heft. Consequentially, players move more slowly while holding them, and cannot throw grenades or melee opponents while holding the weapons, thus they become very vunerable to enemy grenades and vehicles, since can't be almost dodged.
With the exception of the Flamethrower, support weapons are generally weapons that were originally designed to be fired from stationary mounts, but have been ripped off of their bases and carried around. Thus while they have limitless ammunition while in their mounts, once removed and carried the ammo they have becomes limited. Also, the accuracy of the turret can become more of a problem, being handheld of course.
List of Support Weapons
- AIE-486H Heavy Machine Gun- a.k.a Machine Gun Turret
- Type-52 Directed Energy Support Weapon- a.k.a Plasma Cannon
- LAU-65D/SGM-151- a.k.a Missile Pod
- M7057/Defoliant Projector- a.k.a Flamethrower
Trivia
- The Flamethrower is the only support weapon that is not mounted on a turret mount.
- If the Arbiter is killed near a support weapon that is off its mount, he will use it when he gets back up.
- Other than the Flamethrower, all support weapons in multiplayer have limited ammo regardless of whether the infinite ammo option is turned on or off.
- Standard weapons like the Brute Shot and the Sentinel Beam function similar to support weapons: they are held the same way, and have more firepower than normal weapons.
- In Halo PC, Flood combat forms have the animation and programing required to wield the Flamethrower. However, when they shoot it at a player directly in front of them or below them, they point it at a 45 degree angle in the air, making them not so effective when wielding it.
Images
- Missile Pod.jpg
The Missile Pod as seen in Halo 3.
- MJOLNIR Mk.VI Powered Assault Armor (CQB).jpg
MJOLNIR Mk. VI/C wielding a Heavy Machine Gun
The Flamethrower being wielded by a Spartan II in Halo 3.
- 1209598617 Turret SpecOps.jpg
N’tho ‘Sraom with a Plasma Cannon.
- 1210383103 SpecOPs Machine Gun.jpg
N’tho ‘Sraom with a Heavy Machine Gun.