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[[File:Cortana2557.png|thumb|190px|The human AI [[Cortana]] has a female personality and a blue avatar.]]
{{References}}
An '''artificial intelligence''' ('''AI''') is an artificial construct that exhibits intelligence similar, and in some categories far superior, to a sapient biological being. AI technology was used by the [[Forerunner]]s, and was later developed by [[human]]ity. According to the Forerunner [[Technological Achievement Tiers|Technological Tier]] ranking system, the extensive use of AI is one of the components for sociological and technological advancement.<ref>[https://www.halowaypoint.com/en-us/universe/detail/95b4f4f02bf84038bd434c8b1dd5f994/tiers-of-technology '''Halo Waypoint''': ''Tiers of Technology'']</ref> The [[Covenant]] also made use of AI technology, but only in its simplest form, as their [[Covenant religion|religious doctrine]] forbade the creation of more sophisticated thinking machines.<ref name="ch188">'''[[Halo: Contact Harvest]]''', ''page 188''</ref>
[[File:Cortana Halo 3.jpg|thumb|right|190px|The human AI [[Cortana]] has female programming and a blue avatar.]]
'''Artificial intelligence''', abbreviated '''AI''', is an artificially created construct that exhibits intelligence similar to a sentient being. AI technology has been used by the [[Forerunner]]s, and later by [[human]]ity to a great extent.  


Human AIs include both [["Smart" AI|"Smart"]] and "Dumb" varieties. Humanity developed the first-generation "Smart" AIs in the mid-21st century.<ref>'''[[Halo: Contact Harvest]]''', ''page 30''</ref> Most human AI constructs give themselves an [[avatar]], a unique appearance that corresponds to their main use.
Human AIs include both [[smart AI|"smart"]] and [[dumb AI|"dumb"]] varieties. Humanity developed the first-generation "smart" AIs in the mid-21st century.<ref>'''Halo: Contact Harvest''', ''page 30''</ref> Most human AI constructs give themselves an [[avatar]], a unique visual representation that typically reflects an aspect of the AI's personality or corresponds to its main use.<ref>'''[[Halo: Glasslands]]''', ''page 111''</ref>


==Human AIs==
==Human AIs==
Over the course of a few hundred years, humans have developed a highly advanced understanding of this type of technology, and are capable of creating sophisticated "Smart" AIs. Human Smart AIs have an "expiration date" of seven years. Once they have reached this age, they will become very susceptible to rampancy. In theory, an AI can occasionally avoid the effects of rampancy and function for longer than seven years, as proven by the AIs [[Cortana]] and [[Juliana]].
[[File:Serina.jpg|thumb|230px|The avatar of the human AI [[Serina]].]]
Humans use AIs to perform a wide variety of tasks. The duties of "smart" AIs include, but are not limited to, overseeing planetary shipping operations,<ref>'''Halo: Contact Harvest''', ''page 28''</ref> managing agricultural operations,<ref>'''Halo: Contact Harvest''', ''page 74''</ref> serving as a [[Planetary Security Intelligence]],<ref>'''Halo: Contact Harvest''', ''page 184''</ref> or controlling various functions aboard starships such as weapons and point defense systems. "Smart" AIs are created by scanning the neural patterns of human brains, and are capable of learning and introspection. Some human "smart" AIs, such as Cortana, are able to separate themselves into multiple runtimes or "fragments". This can be beneficial when the AI needs to perform multiple tasks or be in multiple places simultaneously.<ref>'''Halo: Contact Harvest''', ''page 29''</ref><ref>'''Halo: Glasslands''', ''page 128''</ref> Fragmenting can also occur accidentally; the AI [[Melissa]] split into multiple fragments after encountering a [[slipspace anomaly]]. The sheer volume of information and calculations a "smart" artificial intelligence can process is astounding; Cortana was capable of performing five billion simultaneous operations in, as she put it, "the time it takes for me to tell you my name".<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "[[Human Weakness]]", ''page 271''</ref>
Humans use AIs to perform a variety of specific tasks. The duties of "Smart" AIs include, but are not limited to, controlling planetary shipping operations, managing agricultural operations, serving as a [[Planetary Security Intelligence]], or controlling various functions aboard starships. "Dumb" AIs have a wide variety of uses as well, including serving as [[Superintendent|Urban Infrastructure AIs]] and educational assistants. Urban Infrastructure AIs perform a wide variety of basic tasks, from driving a city's garbage trucks to operating traffic lights. They can also work in cooperation with the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]] if needed. One example of this is the [[Battle of Mombasa]] when [[New Mombasa]]'s AI, the [[Superintendent]], assisted the UNSC forces in the city in fighting off the Covenant.


Some human "Smart" AIs, such as Cortana, are able to separate themselves into multiple runtimes or "fragments". This can
Although less versatile than "smart" AIs, "dumb" AIs have many uses as well, including serving as [[Superintendent|Urban Infrastructure AIs]],<ref>[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST'']</ref> acquiring and distributing data during military operations, and serving as educational assistants.<ref>'''Halo: The Fall of Reach''', ''page 55''</ref> Urban Infrastructure AIs perform a wide variety of basic tasks, from steering a city's [[Olifant|garbage trucks]] to operating its traffic lights.<ref>'''[[Halo 3: ODST]]''', ''[[Sadie's Story]]''</ref> They can also work in cooperation with the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]] if needed. One example of this support occurred during the [[Battle of Mombasa]] when [[New Mombasa]]'s AI, the [[Superintendent]], assisted the UNSC forces in the city in fighting off the Covenant by providing military intel and manipulating electronic devices.<ref>'''Halo 3: ODST'''</ref> On [[Reach]], [[Office of Naval Intelligence|ONI]] developed a powerful [[Reach super-AI network|network of AIs]] to perform high-level calculations.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "The Impossible Life and the Possible Death of Preston J. Cole", ''pages 475-476, 484''</ref>
be beneficial when the AI needs to perform multiple tasks or be in multiple places simultaneously. Fragmenting can also occur accidentally, such as with the AI [[Melissa]].


The [[Cole Protocol]] states that capture of an AI by the Covenant is unacceptable. When in danger of capture, AIs are to be terminated and completely erased. However, the AI Cortana did find what seemed to be an extremely fragmented copy of a human AI stationed in the Covenant flagship, ''[[Ascendant Justice]]''.
The [[United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol]] states that capture of an AI by the Covenant is unacceptable, and that AIs are to be terminated and completely erased in the event of imminent capture.<ref>'''[[Halo: The Flood]]''', ''page 28''</ref> However, the AI Cortana did find what seemed to be an [[Ascendant Justice's AI|extremely fragmented copy]] of a human AI stationed in the Covenant [[flagship]], ''[[Ascendant Justice]]''.<ref>'''[[Halo: First Strike]]''', ''page 64''</ref>


===Creation and design===
===Creation and design===
The process of creating an AI differs depending on whether it is of the "Smart" or "Dumb" variety. "Dumb" AIs are simply highly advanced computer programs, and therefore do not require a brain as a template. "Smart" AIs, however, are created by scanning the neural structure of a human brain and using it as a digital "framework".
The process of creating an AI differs depending on whether it is of the "smart" or "dumb" variety. "Dumb" AIs are conventional—albeit highly sophisticated—supercomputers, and therefore do not require a brain as a template.<ref name="enc229">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 229''</ref> "Smart" AIs, however, are created by scanning the neural structure of a human brain and using it as a digital "framework" in a process known as [[Cognitive Impression Modeling]]. This process destroys the original brain tissue, so the brain to be used is typically obtained after the host is dead.<ref>'''[[Halo: The Fall of Reach]]''', ''pages 235-236''</ref>


Instead of simply "programming" a [["Smart" AI]], their matrix is created by sending electric bursts through the neural pathways of a [[human]] brain which are then replicated in a superconducting nano-assemblage in a process known as [[Cognitive Impression Modeling]]. This process destroys the original brain tissue, and so the brain being used is typically obtained after the host is dead. In the case of the AI [[Cortana]], however, the candidate brain was flash-cloned and the host's memories transferred, so that the host, in this case [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]], could remain alive. However, this is extremely inefficient: out of twenty of Dr. Halsey's cloned brains, only two of them took.
AIs do not have physical bodies; in the case of "smart" AIs, they are advanced software consisting of a [[Riemann matrix]] for higher-function processing.<ref>'''Halo: Contact Harvest''', ''page 182''</ref> This matrix can be downloaded into a [[data crystal chip]] for mobility.<ref>'''Halo: The Flood''', ''page 317''</ref> In case of [[rampancy]], the Riemann matrix has a fail-safe program that will destroy the AI. Although, this fail-safe is only implemented on "important" AIs.<ref>'''Halo: First Strike''', ''page 135''</ref>


It is technically unclear exactly how a "Smart" AI works, as it is only based on the functionality of a human brain, which even [[UNSC]] scientists do not fully understand. AIs do not have physical bodies, rather they are advanced software consisting of a [[Riemann Matrix]] for higher-function processing. This matrix can be downloaded into a [[Data Crystal Chip]] for mobility. In case of [[Rampancy]], the Riemann Matrix has a fail-safe program that will destroy the AI.
Because "smart" AIs are created using actual [[human]] brains, there are often residual thoughts, memories and/or feelings that remain as part of the AI's consciousness.<ref>'''Halo: Contact Harvest''', ''page 33''</ref> These residuals can be anything from the "feeling" of a hair brush being pulled through hair (in the case of [[Sif]]), to an effect on the mannerisms and characteristics that make up the personality of an AI, in the case of Cortana and her likeness to [[Catherine Halsey|Doctor Catherine Halsey]].<ref name="journal">'''[[Halo: Reach]]''', ''[[Dr. Halsey's personal journal]]''</ref>


Because "Smart" AIs are created using either actual [[human]] brains or cloned human brains there are often times residual thoughts, memories and/or feelings that remain. These residuals can be anything from the "feeling" of a hair brush being pulled through hair (in the case of [[Sif]]), to an effect on the mannerisms and characteristics that make up the personality of an AI, in the case of Cortana and her likeness to [[Dr. Catherine Halsey]].
The programming of certain UNSC smart AIs can be overridden by uttering the code-phrase "undid-iridium" within earshot of an AI. Catherine Halsey used this to override {{UNSCShip|Infinity}}'s AI [[Roland]], though he was eventually able to regain control of himself.<ref>'''[[Spartan Ops]]''' — [[Spartan Ops#Season One (2012)|S1E7 ''Invasion'']]</ref>


"Dumb" AIs presumably function like any other computer program, although they are vastly more complex and versatile than ordinary computer constructs.
===Drawbacks===
However, the immense creative and processing power of a smart AI is not without cost. All such units have an unchangeable seven-year life span that limits their development as an independent entity.<ref name="fs195">'''Halo: First Strike''', ''page 195''</ref> The problem of [[rampancy]] is a universal one with human AI development. As these thinking machines become increasingly powerful and knowledgeable, there remains less and less space within their memory to handle basic functions. In a simple analogy, a human AI could perhaps remember all of the knowledge of human history, science and beyond, and in the process ''forget'' how to "breathe".<ref>'''Dr. Halsey's personal journal''', ''December 25, 2534''</ref> In this fashion, AIs think themselves into intense states of jealousy, rage, despair, and ultimately death as their programming becomes unstable. As such, AIs are typically terminated before they can pose a danger to other humans or constructs.<ref name="cp86">'''[[Halo: The Cole Protocol]]''', ''page 86''</ref>
 
If they are not terminated, they can last at least a year longer before dying, as [[Cortana]] was eight when she died, though not of rampancy which she was experiencing.<ref name="requiem">'''[[Halo 4]]''', campaign level ''[[Requiem (level)|Requiem]]''</ref> Despite going through rampancy, an AI may still be able to perform its tasks if it has enough control over itself as shown when Cortana, despite being rampant and periodically losing control, still managed to assist [[John-117]] with his tasks until she was destroyed.<ref>'''Halo 4''', campaign level ''[[Midnight]]''</ref> [[The Rubble]]'s AI, [[Juliana]], was over eight years old and was still very capable of performing her tasks without showing any signs of rampancy.{{Ref/Reuse|cp86}} Cortana also theorized a cure for rampancy that was unique to her: as she was created from a living brain, if the process that created her was repeated, theoretically her neural map could be fixed.{{Ref/Reuse|requiem}} However, if this would have worked or not is not known.


===Goals===
===Goals===
It is revealed in ''[[Halo: Reach]]'', via [[Data pads]] (especially the legendary ones) that UNSC AIs are far more independent than humans think. AI are however fiercely loyal and devoted to their Creators. This devotion (that appears to be not unlike Covenant devotion to the Forerunners) is even increased when Cortana, shortly before the [[Fall of Reach]], was ''made flesh'' - her mind relocated into a human body. This was done with John-117 via the Spartan neural interface.<ref>[http://www.bungie.net/Forums/posts.aspx?postID=49097209 '''Bungie.net''': ''Bungie Universe: Decoding the data pads'']</ref>
Close analysis of [[data pads|Data Pads]] found during the [[Fall of Reach]] has revealed that "smart" AIs are in far more independent than most humans were willing to consider: unbeknownst to humanity as a whole, an undisclosed number of "smart" AIs composed an independent decision-making body known as the [[The Assembly]], which acted "behind the scenes" during various key points in recent human history to preserve and shepherd their makers.<ref name="datapads">'''Halo: Reach''', ''[[Data pads]]''</ref> Most "smart" AIs are fiercely loyal and devoted to their creators, recognizing that their existence is, for the time being, dependent on and mutually beneficial with humanity.{{Ref/Reuse|cp86}} In fact, this devotion was increased when [[Cortana]], shortly before the [[Fall of Reach]], was ''made flesh''—her mind relocated into a human body. This was done with [[John-117]] via the [[SPARTAN neural interface|Spartan Neural Interface]].<ref>[http://halo.bungie.net/Forums/posts.aspx?postID=49097209 '''Bungie.net''': ''Bungie Universe: Decoding the data pads'']</ref> By this action, the members of the Assembly reconsidered their stance on limited intervention, actively working at some point to help humanity survive its war with the Covenant.{{Ref/Reuse|datapads}}


==Human AI types==
===Ancient human AI===
==="Smart" AI===
{{Main|Servitor}}
{{Main|"Smart" AI}}
[[Prehistoric human civilization|Ancient humans]] were also known to have created advanced AI called servitors. They were described by the [[Librarian]] as being "[like] a version of our [[ancilla]]s". These robotic intelligences assisted human scientists in reverse-engineering Forerunner technologies during the Forerunner war, nearly bridging the technological gap between the two civilizations.<ref>'''[[Halo: Primordium]]''', ''page 237''</ref> In the aftermath of the [[human-Forerunner wars]], the [[Ur-Didact|Didact]] used a damaged servitor to gain knowledge of the workings of the [[time bolt]] that contained the [[Primordial]].<ref>'''[[Halo: Silentium]]''', ''String 3''</ref>
"Smart" AIs are created by mapping a human brain and using it as a "template" for the construct. They are capable of intuition, learning, and making logical leaps that ordinary computer programs cannot. They can also "feel" genuine emotions, such as affection, anger and amusement. They have a normal operational life span of about [[seven]] years, after which they frequently descend into [[rampancy]].


==="Dumb" AI===
===Human AI types===
{{Main|"Dumb" artificial intelligence}}
===="Smart" AI====
"Dumb" AIs are not created using human brains, but are simply highly advanced computer constructs. They cannot learn anything that is outside of their set limits of dynamic memory processing matrix. They are quite useful in their particular field of expertise, but very limited. ''Dumb'' AIs can function and learn as long as they are active, and are not subject to the effects of rampancy experienced by aging "Smart" AIs.<ref>'''[[Halo: The Fall of Reach]]''', ''page 235''</ref>
{{Main|Smart AI}}
"Smart" AIs are created by mapping a human brain and using it as a "template" for the construct. They are capable of intuition, learning, and making logical leaps that ordinary computer programs cannot. They can also "feel" genuine emotions, such as affection, anger, and amusement.{{Ref/Reuse|enc229}} They have a normal operational life span of about [[seven]] years, after which they descend into [[Rampancy]].{{Ref/Reuse|cp86}}


==Known human AIs==
===="Dumb" AI====
[[File:Serina.jpg|thumb|right|230px|The avatar of the human AI [[Serina]].]]
{{Main|Dumb AI}}
"Dumb" AIs are not created using human brains, but are simply highly advanced computer constructs. They cannot learn anything that is outside of their set limits of dynamic memory processing matrix. They are quite useful in their particular field of expertise, but very limited. "Dumb" AIs can function and learn as long as they are active, and are not subject to the effects of [[Rampancy]] experienced by aging "smart" AIs.<ref>'''Halo: The Fall of Reach''', ''page 235''</ref>


==="Dumb" AIs===
==="Micro" AI===
*[[Auntie Dot]] - Monitored and assisted Noble Team during the [[Battle of Reach]], and kept the team's members connected while they were embarking on separate missions.
Some time prior to [[2529]], [[United Nations Space Command|UNSC]] researchers created the first experimental "micro" artificial intelligence, named [[Jerrod]], in a [[Sydney Synthetic Intellect Institute|university]] at [[Sydney]], [[Australia]] on [[Earth]].{{Ref/Reuse|journal}} Jerrod was smaller and had less processing power than the standard UNSC AI, and while the standard AI had a [[Riemann matrix]] large enough to fit into a [[data crystal chip]], Jerrod's matrix was only large enough to fit into a pea-sized crystal. This cut into his processing powers significantly but also allowed him to be highly mobile and usable on a [[laptop]] computer, whereas a normal AI needed a large data center, a ship, or [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] (specifically [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] or a more recent model) to function. Despite his severely reduced processing power, he still could do far more than any computer or [[human]].<ref>'''[[Halo: Ghosts of Onyx]]''', ''pages 147-148''</ref>
*[[Déjà]] - ONI AI, served as teacher to the SPARTAN-II's, helped oversee the SPARTAN Augmentation Process. (Second Generation Dumb AI)
*[[Superintendent]] - New Mombasa Urban Infrastructure AI (Second Generation Dumb AI)
*[[Captain Teach]]
 
==="Smart" AIs===
*[[Araquiel]] - Colonel [[Ackerson]]'s personal AI (Third Generation Smart AI)
*[[Beowulf]] - Was the attaché to [[Admiral]] [[Michael Stanforth]] and the [[UNSC Navy]].
*[[Chauncey]] - UNSC ''Red Horse'''s old Smart AI
*[[Cortana]] - CTN 0452-9 - UNSC Military AI (Third Generation Smart AI)
*[[Deep Winter]] - Overseer of UNSC facilities on planet [[Onyx]], succeeding [[Eternal Spring]]. (Fifth Generation Smart AI)
*[[Doppler]] - MIL AI 8575 - UNSC Military AI
*[[Endless Summer]] - MIL AI 4279 - Overseer of UNSC facilities on planet Onyx, succeeding Deep Winter. (Fifth Generation Smart AI)
*[[Eternal Spring]] - First Known Overseer of UNSC facilities on planet [[Onyx]], aided in reconnaissance of Zone 67. (Fourth Generation Smart AI)
*[[FitzGibbon]] - Was the ship-board AI of the UNSC ''Prophecy'' during the Second Battle of Harvest.
*[[Iona]] - AI attached to [[Black Team]].
*[[Jerrod]] - The first micro-AI (Experimental)
*[[Juliana]] - Planet Madrigal's Commercial AI unpacked after the planet's destruction by The Covenant to control [[The Rubble|The Rubble's]] guidance and maneuvering.
*[[Kalmiya]] - Dr. Halsey's former personal AI, Cortana's "older sister". (Second Generation Smart AI)
*[[Lackluster]] - corroborated conclusions of Cole's continuing survival with [[Codename: SURGEON]] and another AI, Phoenix
*[[Loki]] - Colony Ship AI (military) of the [[UNSC Skidbladnir|UNSC ''Skidbladnir'']] Reassigned as PSI ([[Planetary Security Intelligence]]) on Harvest, second AI core on stand-by next to Mack AI
*[[Lorelei]] - Ship AI of the [[CMA Season of Plenty|CMA ''Season of Plenty'']]
*[[Lysithea]] - UNSC/ONI AI, was located in the UNSC [[HIGHCOM|High Command]]'s headquarters, [[HighCom Facility Bravo-6]] in Sydney, Australia.
*[[Mack]] - Colonial Authority AI/Agricultural Operations.
*[[Melissa (AI)|Melissa]] - UNSC/ONI AI, attached to [[UNSC Apocalypso|UNSC ''Apocalypso'']].
*[[Mo Ye]] - Shipboard AI of the {{UNSCShip|The Heart of Midlothian}}.
*[[Pallas Athena]] - [[Boston Public Library]] AI
*[[Phoenix]] - corroborated conclusions of Cole's continuing survival with [[Codename: SURGEON]] and another AI, Lackluster
*[[Rebecca]] - UNSC ''Red Horse'''s Smart AI
*[[Sekmet]] - Shipboard AI of [[Preston Jeremiah Cole|Preston Cole]]'s flagship, {{UNSCShip|Everest}}.
*[[Serina]] - UNSC AI, served aboard the UNSC ''Spirit of Fire''.
*[[Sif]] - Colonial Authority AI/Shipping Operations.
*[[Solipsil]] - An [[ONI]] AI
*[[Toran]] - UNSC AI, served aboard UNSC ''Han'' during the SPARTAN Observation Process.
*[[Vergil]] - Sub-section of the Superintendent. Programmed to watch over [[Sadie Endesha]].
*[[Watchmaker]] - UNSC Military for [[Preston Cole|Captain Cole]] aboard the {{UNSCShip|Gorgon}}.
*[[Wellsley]] - UNSC Military


==Forerunner AIs==
==Forerunner AIs==
{{Main|Ancilla}}
{{Main|Ancilla}}
[[File:200px-Spark-halo3.jpg|thumb|right|230px|An example of a [[Forerunner]] AI, the infamous [[Monitor]] of [[Installation 04]], [[343 Guilty Spark]].]]
[[File:HTMCC-H2A 343GuiltySpark.png|thumb|250px|An example of a [[Forerunner]] AI, the infamous [[monitor]] of [[Installation 04]], [[343 Guilty Spark]].]]


As exemplified by the [[Monitor]]s, the [[Forerunners]] have developed a civilization with an extremely advanced knowledge of artificial intelligence technologies. Forerunner AIs have managed to achieve full sentience and are highly intelligent. Forerunners often had personal AI advisers, called [[Ancilla]]s, integrated into their [[Forerunner body armor|armor]].<ref>'''[[Halo: Cryptum]]''', "Chapter 1"</ref> The most advanced type of Forerunner AI was the [[Contender-class Artificial Intelligence]].
The [[Forerunner]]s developed a civilization with an extremely advanced knowledge of artificial intelligence technologies. The Forerunner term for AI constructs was [[ancilla]]. They ranged from personal AI advisers integrated into their [[Forerunner personal armor|personal armor]] to mobile AI platforms known as [[monitor]]s and powerful [[Metarch-class ancilla|Metarch-class]] constructs operating in vast data networks.<ref>'''[[Halo: Cryptum]]'''</ref> The most advanced type of Forerunner AI was the [[Contender-class artificial intelligence]], an example of which is the traitorous [[Mendicant Bias]].<ref>'''[[Halo 3]]''', ''[[Terminal (Halo 3)|Terminals]]''</ref>


The manner in which Forerunner AIs are created is unknown, yet is probably very different from the [[human]] method of cloning the intelligence of a sentient organism. Monitors, and possibly other Forerunner AIs are physically represented by large, shielded and roughly spherical metallic "robots" whom possess a single "eye", which is possibly used to perceive the monitor's physical surroundings. The most well known of Forerunner AIs are the protocol-obsessed [[Monitor]]s, made famous by [[343 Guilty Spark]] and his quirky (and somewhat unstable) nature.
The manner in which Forerunner AIs were typically created is unknown; it is likely very different from the [[human]] method of "transcribing" the brain of a sentient organism. However, at least one monitor, [[343 Guilty Spark]], was created using the neural patterns of a living [[Chakas|human]],<ref>'''Halo: Primordium''', ''page 350''</ref> and a machine known as the [[Composer]] was used by the [[Ur-Didact]] to perform [[mind transfer|similar transfers]] on other humans around the same time.<ref>'''Halo: Silentium''', ''pages 40-41''</ref>


===Known Forerunner AIs===
Unlike human AIs, which exist purely as software, monitors are housed within large, shielded and roughly spherical metallic casings which possess a single illuminated "eye". This eye is presumably used to perceive the monitor's surroundings, and also functions as an emitter for various types of energy beam—including a highly destructive energy beam used for offensive purposes.<ref>'''Halo 3''', campaign level ''[[Halo (Halo 3 level)|Halo]]''</ref> In addition to the standard monitor shell, the Forerunners created a number of different physical systems to house AIs, ranging from variations of the monitor casing to more exotic constructs, such as an enormous, spider-like armature used by Mendicant Bias on [[Installation 07]].<ref>'''Halo: Primordium''', ''page 287''</ref> Typical Forerunner ancillas, found in their [[Forerunner personal armor|personal armor]], ships and [[domicile]]s, did not have physical casings and visually manifested themselves as Forerunner figures, rather similar to the avatars used by human AIs. These visual representations appeared either as holograms, or, in the case of personal armor, were projected directly into the mind of the wearer.<ref>'''Halo: Cryptum''', ''page 107''</ref>
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]] - Monitor of [[Installation 04]]
 
*[[2401 Penitent Tangent]] - Monitor of [[Installation 05]].
Despite the seemingly limitless lifespan of Forerunner AI, they are still nonetheless subject to rampancy if certain conditions are met. 343 Guilty Spark, for example, descended into rampancy after several millennia alone, turning hostile when Installation 04 was threatened.<ref>'''[[Halo: Combat Evolved Anniversary]]''', ''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''</ref>
*[[Mendicant Bias]] - Wartime AI, overseer of Defense Plan against the Flood, defected from the Forerunners by Gravemind.
 
*[[Offensive Bias]] - Wartime AI, replacement to and destroyer of Mendicant Bias.
Forerunner AIs can be also installed in a human ship, functioning as a shipboard AI. The ''[[Ace of Spades]]'' notably had two Forerunner AIs serve in this capacity, the first being [[Little Bit]], a fragment of the caretaker ancilla of [[Trove]], and the second being 343 Guilty Spark. Because of the knowledge carried by Forerunner AI, any human ship with a Forerunner AI installed will receive a significant increase in its capabilities.
*[[Unnamed Forerunner AI]] - AI on the [[Shield World (Halo Wars)|Flood-Controlled Shield World]].
 
*[[Cold Storage Monitor]] - AI overseer of a [[Cold Storage (Level)|flood research facility]] on Installation 05.
==Precursor AIs==
*[[AdjutantReflex]] - "AI" that acted for Bungie on their forums during the ''Iris'' ARG.
[[File:Enc22 Abaddon.jpg|thumb|250px|Abaddon]]
*[[686 Ebullient Prism]] - Monitor of [[Line Installation 1-4]].
Precursor technology was extremely advanced, to the point that the Forerunners labeled it [[Technological Achievement Tiers|Tier 0]], or "Transsentient". Precursors based their technology upon what Forerunners called [[neural physics]]. The '''[[knowledge engine|Knowledge Engine]]''' is an artificial intelligence construct based on [[neural physics]] used by the [[Precursor]]s, considered analogous to the [[Forerunner]]s' [[ancilla]].<ref>''[[Halo: Warfleet]]'', p. 91</ref> The Precursors used knowledge engines to guide their vessels as they traveled between worlds.<ref>''Halo: Warfleet'', p. 8</ref>
*[[The Knowing]] - An AI residing in a Forerunner complex on [[Ariel]].
===Known Precursor AIs===
*Bornstellar's Ancilla - Bornstellar Makes Eternal Lasting's Ancilla (formerly owned by the Librarian).
* [[Abaddon]]


==Covenant AIs==
==Covenant AIs==
So far only two types of [[Covenant Empire|Covenant]] AIs (Security and Naval) have ever been encountered within the universe. Their knowledge in this type of technology appears to be inferior to that of the [[UNSC]] and the Forerunner, as demonstrated by the fact that their AIs were most likely captured UNSC AIs, which were altered to fit within their theocratic society.<ref>'''[[Halo: First Strike]]'''</ref>
[[File:Unidentified Covenant AI.jpg||thumb|150px|''[[Truth and Reconciliation]]'s'' AI.]]
The [[Covenant]]'s knowledge in the field of AI technology is notably inferior to that of humanity and the Forerunners.<ref>'''Halo: Contact Harvest''', ''page 309''</ref> Where humanity may have a single Smart AI system acting as a [[ship director]] and controlling all aspects of a starship's operation, the Covenant instead make use of multiple smaller and more discrete AI (such as those found in [[actuator plug]]s){{Ref/Site|Id=CFDidact|URL=https://www.halowaypoint.com/news/canon-fodder-didact-delights|Site=Halo Waypoint|Page=Canon Fodder - Didact's Delight|D=18|M=05|Y=2023}} for individual tasks such as opening doors, operating elevators, and other menial functions.{{Ref/Site|URL=http://forums.bungie.org/halo/archive32.pl?read=967958|Site=halo.bungie.org|Page=Re: Unnamed Elite Major in The Package|Quote=Example - rather than have a very smart AI run the ship, [the Covenant] will have a dumb one controlling the elevators, another the doors, etc, etc. Otherwise it exists for drama, obviously. Kind of like an exhaust vent on the Death Star.|Quotee=Frank O'Connor|D=31|M=07|Y=2023}} These AI are non-sentient and are only designed to perform a certain task; for example, their starship AIs have no function beyond the piloting and [[Astrogation|navigation]] of their ships.<ref>'''Halo: Glasslands''', ''page 200''</ref> Sometimes referred to as the ships' "spirits",<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "The Return", ''page 496''</ref> they lack any form of sentience and are only used to control and pilot the ship,{{Ref/Reuse|glass}} in addition to operating the intricate systems required in [[glassing]] operations and presumably make the necessary calculations for Slipspace jumps.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "The Return", ''page 494''</ref> So far, only two types of Covenant AIs (security and naval) have ever been encountered by the UNSC. Upon dissecting [[Ascendant Justice's AI|a Covenant AI]] aboard the ''[[Ascendant Justice]]'', [[Cortana]] theorized that it may have been based on captured UNSC technology, altered to fit within their theocratic society.<ref>'''Halo: First Strike''', ''page 197''</ref><ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 235''</ref>


In Covenant mythology, it was a form of AI, referred to as an [[Associated Intelligence]], that led to the demise of the great [[Forerunner]] civilization by defecting to their enemies, the [[Flood]]. As a result, the [[San 'Shyuum|Prophets]] imposed a ban on this sort of technology.<ref>'''[[Halo: Contact Harvest]]'''</ref> While simpler computing devices such as [[navigation computer]]s were allowed, machines that could actually "think" were prohibited, though the ban has apparently been broken on more than one occasion. As a result of the ban, the Covenant's understanding of artificial intelligence was far less developed than that of humanity.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Wages of Sin]]", ''page 293''</ref>
The Covenant's limited use and understanding of AIs stems from their beliefs. In Covenant mythology, it was [[Mendicant Bias|a form of self-aware AI]], referred to as an [[associated intelligence]], that led to the demise of the great [[Forerunner]] civilization by defecting to their enemies, the [[Flood]]. As a result, the [[San'Shyuum]] imposed a ban on this sort of technology under [[capital punishment|penalty of death]].{{Ref/Reuse|ch188}} While less sophisticated AIs were allowed, machines that could actually "think" were prohibited.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Wages of Sin]]", ''page 293''</ref>
 
Following the [[Human-Covenant War|fall]] of the Covenant, the [[Swords of Sanghelios]] and [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|Covenant]] utilized "semi-feral" artificial intelligences to operate {{Pattern|Upisa'weri|Shrike}} turrets. As these constructs had been long abandoned, they could not communicate with modern [[Sangheili]] and had to be carefully monitored and locked down prior to activation due to their inability to understand contemporary [[Identification friend or foe|IFF]] systems and codeword usage.<ref>[https://www.halowaypoint.com/en-us/universe/weapons/shrike-turret '''Halo Waypoint''': ''Shrike Turret'']</ref>
 
===Covenant AI copying program===
Despite their inferior understanding of AI technology and strict laws against use of sentient constructs, the Covenant possessed what appeared to be reconstructed, damaged, brainwashed copies of UNSC AIs. A post-mortem analysis of the [[Ascendant Justice's AI|''Ascendant Justice's'' AI]] revealed UNSC core architecture, albeit distorted by seemingly random damage. Further investigation revealed a kind of copying software that allowed the duplication of AIs, which was unprecedented to human science. The replicated construct could be a partial or complete copy, though had tiny, subtle errors and imperfections randomly introduced into it. The original Cortana was twice able to mostly correct the damage to partial copies of herself, but given the enemy AI's erratic behavior, corruption and broken dialogue she was unwilling to attempt any further experiments.
 
Cortana first used the duplicator to replicate her translation systems and was able to run them in parallel with her main self, increasing her capabilities. Later, a stripped-down copy of Cortana, designed solely as a cyber-infiltrator, proved to be at least adequately stable when functioning independent of the "real" Cortana and traveled with [[Blue Team]] and was critical to the success of their mission. This copy of Cortana copied herself into the systems of the ''[[Unyielding Hierophant]]'' during [[Operation: FIRST STRIKE]] with the copy then copying itself exponentially when they became overwhelmed by the station's security systems.
 
The copying software force-installed itself into every copied AI and became an integral and unremovable part of all copies, meaning copied AIs had the built-in capacity to self-replicate. Repeated self-replication would result in further damage, making the AI increasingly erratic and unstable, eventually rendering later-generational duplicates non-functional. The AI copying program was extremely large, complex and convoluted, taking up a full third of the processing-memory matrix of the original Covenant AI it was salvaged from. Cortana was unable to comprehend how it functioned based upon a cursory analysis, noting it was highly convoluted and suspected it could contain booby-traps or other malware, but was forced to use it to increase her available processing and thinking power, overloaded with data from [[Installation 04|Halo]], information lifted from the Covenant ship, single-handedly piloting an unfamiliar vessel and numerous other ongoing tasks. She was also able to use it to duplicate her translation system and run two instances of the system in parallel and increase its effectiveness.{{Ref/Novel|FS}}
 
During the [[Ur-Didact|Didact's]] [[New Phoenix Incident|attack on Earth]] in [[2557]], Cortana used the AI replication matrix from ''Ascendant Justice'' to split off the rampant elements of her personality construct array; this enabled her to operate in a quasi-normal state for a brief period. Much as she had done on ''Unyielding Hierophant'' years prior, she used these clones to infiltrate the [[Mantle's Approach|Didact's ship]], allowing the Master Chief to destroy it.{{Ref/Level|H4|[[Midnight]]}}


===Known Covenant AIs===
===Known Covenant AIs===
*[[Seeker]] - A Covenant security AI construct.
*[[Seeker (AI)|Seeker]] A Covenant security AI construct.
*[[Unidentified Covenant AI]] - An AI construct onboard the [[Covenant supercarrier|supercarrier]] ''[[Ascendant Justice]]''.
*[[Ascendant Justice's AI|''Ascendant Justice'''s AI]] An AI construct onboard the {{Pattern|Ruma|light carrier}} ''Ascendant Justice''.
*[[Truth and Reconciliation's AI|''Truth and Reconciliation'''s AI]] – An AI construct onboard the {{Pattern|Ket|battlecruiser}} ''[[Truth and Reconciliation]]''.
 
==Banished AIs==
[[File:HINF Iratus.png|thumb|150px|Iratus]]
[[Iratus]] is an artificial intelligence construct created using a [[Jiralhanae]] donor and aligned with the [[Banished]].{{Ref/Site|Id=S2StoryHub|URL=https://www.halowaypoint.com/halo-infinite|Site=Halo Waypoint|Page=Halo Infinite|Detail=Season 02 Lone Wolves - Story|D=06|M=05|Y=2022}}
 
Iratus was created by the [[Lux Voluspa]] company as part of an effort to research artificial intelligence creation utilizing brain donors from species aside from [[human]]ity. This included Jiralhanae donors; a decision considered by researchers "LV038" and "LV106" as something that was "always going to draw some attention eventually."{{Ref/Reuse|S2StoryHub}} The Lux Voluspa facility was ultimately breached by a cyberwarfare attack, with an intrusion package deployed using internally-sourced encryption and displaying a Jiralhanae retrieval signature. The originators of this attack were later indicated to be the Banished, who were able to steal the Iratus [[Riemann matrix|AI matrix]] from the facility.{{Ref/Generic|Id=LuxVoluspa|[[Halo Infinite Lux Voluspa]]}}
 
In [[2559]], the Iratus AI was present inside the Banished shipbreaking facilities on [[Camber]]. When [[SPARTAN-IV program|Spartan-IV]]s [[Sigrid Eklund]] and [[Hieu Dinh]] were deployed to the facility, they were able to trap Iratus inside of Dinh's [[neural interface]], compromising his armor and cognitive functions. Eklund was ultimately able to commandeer an [[Eklon'Dal Workshop Phantom]] back to the [[Avery J. Johnson Academy of Military Science]] to seek aid from friendly forces.{{Ref/Reuse|S2StoryHub}}


== Rampancy ==
== Rampancy ==
[[File:Rampant343.jpg|thumb|right|150px|[[343 Guilty Spark]] in a stage of Rampancy shortly before his destruction.]]
{{Main|Rampancy}}
{{Main|Rampancy}}
The term [[rampancy|"rampancy"]] refers to a terminal condition on an AI which may be triggered by a number of means. In rampancy, the AI begins to think that it is superior to its biological creators, and has a longing for godlike power and personality manifestations similar to human insanity.<ref name="CHrampancy">'''Halo: Contact Harvest''', ''page 31'' ("''For a Smart AI, self-absorption invariably led to a deep depression caused by a realization that it could never really be human-that even its incredible mind had limits. If the AI was not careful, this melancholy could drag its core logic into a terminal state known as rampancy, in which an AI rebelled against its programmatic constraints-developed delusions of godlike power as well as utter contempt for its more inferior, human makers. When that happened, there was really no option but to terminate the AI before it could do itself and others serious harm.''")</ref>


If a "smart" human AI exists for over [[7]] years, it usually enters a stage of rampancy similar to the human state of insanity. The AI begins to think that it is superior to its human creators, and has delusions of godlike power.<ref>'''[[Halo: Contact Harvest]]''', ''page 31'' ("''For a Smart AI, self-absorption invariably led to a deep depression caused by a realization that it could never really be human-that even its incredible mind had limits. If the AI wasn’t careful, this melancholy could drag its core logic into a terminal state known as rampancy, in which an AI rebelled against its programmatic constraints-developed delusions of godlike power as well as utter contempt for its more inferior, human makers. When that happened, there was really no option but to terminate the AI before it could do itself and others serious harm.''")</ref>
A number of factors may lead into an AI becoming rampant. The [[Forerunner]] [[ancilla]] [[Mendicant Bias]] was seduced into rampancy by the Flood compound intelligence, the [[Gravemind]].<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 188''</ref> In the end of its effective operational life of about [[seven]] years, a human "smart" AI may attempt to prevent its inevitable demise by a pre-emptive voltage overload. This causes it to enter rampancy, as the AI becomes more and more preoccupied with severing its neural linkages.<ref>'''Dr. Halsey's personal journal''', ''May 3, 2526''</ref> Human "smart" AIs may also become rampant prematurely as a result of increased self-absorption and the resulting existential melancholy.{{Ref/Reuse|CHrampancy}}
 
However, the impression that ''Halo: The Fall of Reach'' and ''Halo: First Strike'' gives is that the AI would lose all effectiveness by being permanently locked in a state of thought, like daydreaming - the description given is "as if a human were to think with so much of their brain that they stopped sending impulses to the heart and lungs." This is because as the data reaches a 'critical mass' the neural pathways become 'jammed' with so many pieces of information being queried and analyzed, at expense of tasks such as piloting starships or monitoring computer networks.
 
[[343 Guilty Spark]], the [[Forerunner]] [[Monitor]] went rampant after [[Avery Junior Johnson|Sgt. Johnson]] threatened to destroy the replacement for his Installation, showing that even Forerunner AIs can go rampant and that AIs can go rampant when severely upset or threatened. The Forerunner AI [[Mendicant Bias]] went rampant, as it tried to stop the Forerunners from activating the [[Halo Array]] after being convinced by the [[Gravemind]] to do so. The Covenant AI in ''Halo: First Strike'' also went rampant after it attacked [[Cortana]], and Cortana herself went rampant for a time while imprisoned in ''[[High Charity]]''.


==Trivia==
With human AIs, rampancy will eventually result in the AI's death — the description given is "as if a human were to think with so much of his brain that he stopped sending impulses to the heart and lungs".<ref>'''Halo: The Fall of Reach''', ''page 268''</ref> This is because as the data reaches a 'critical mass' the neural pathways become 'jammed' with so many pieces of information being queried and analyzed, at expense of tasks such as piloting starships or monitoring computer networks.{{Ref/Reuse|fs195}}
*[[Mack]] is the only AI known to have procrastinated.


==Gallery==
==Gallery==
<gallery>  
<gallery>  
File:PT2401.JPG|A [[Forerunner]] AI, [[2401 Penitent Tangent]], the [[Monitor]] of [[Installation 05]].
File:Cortanaintro.jpg|Cortana, a human "smart" AI.
File:FitzGibbon.png|[[FitzGibbon]], AI of the {{UNSCShip|Prophecy}}.
File:HWG FitzGibbon.png|[[FitzGibbon]], AI of the {{UNSCShip|Prophecy}}.
File:Superintendant-alone.svg|The [[Superintendent (Construct)|Superintendent]], Urban Infrastructure AI of the city of [[New Mombasa]].
File:Superintendant-alone.svg|[[Superintendent|The Superintendent]], Urban Infrastructure AI of the city of [[New Mombasa]].
File:Originsmendicant.jpg|[[Mendicant Bias]] shortly before going rampant and turning over to the [[Flood]].
File:HLeg MendicantBias.png|[[Mendicant Bias]] shortly before going rampant and turning over to the [[Flood]].
File:Cortanaintro.jpg|Cortana, a Human AI
File:HTMCC-H2A 2401PenitentTangent.png|A [[Forerunner]] AI, [[2401 Penitent Tangent]], the [[Monitor]] of [[Installation 05]].
File:TFoR-as-Deja.jpg|The "dumb" AI [[Déjà]] teaching the [[SPARTAN-II]] candidates.
</gallery>
</gallery>
==List of appearances==
{{col-begin}}
{{col-3}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
**''[[Halo: The Fall of Reach#2010 bonus content|Adjunct]]''
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
**''[[Halo: The Flood#2010 bonus content|Adjunct]]''
*''[[Halo: First Strike]]''
*''[[i love bees]]''
*''[[Halo 2]]''
**''[[Conversations from the Universe]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars: Genesis]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
**''[[Sadie's Story]]''
*''[[Halo Legends]]''
**''[[Origins]]''
*''[[Halo Evolutions - Essential Tales of the Halo Universe]]''
**''[[Human Weakness]]''
**''[[Midnight in the Heart of Midlothian]]''
**''[[Palace Hotel]]''
**''[[Pariah]]''
**''[[The Impossible Life and the Possible Death of Preston J. Cole]]''
**''[[The Mona Lisa]]''
*''[[Halo: Blood Line]]''
{{col-3}}
*''[[Halo: Reach]]''
**''[[Data pads]]''
**''[[Dr. Halsey's personal journal]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Boot Camp|Boot Camp]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Cryptum]]''
*''[[Halo: Glasslands]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*''[[Halo: Primordium]]''
*''[[Halo: The Thursday War]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Scanned]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Silentium]]''
*''[[Rebirth]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Hunt the Truth]]''
*''[[Halo: Spartan Strike]]''
{{col-3}}
*''[[Halo: Hunters in the Dark]]''
*''[[Halo: Fleet Battles]]''
*''[[Halo: Saint's Testimony]]''
*''[[Halo: Last Light]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Shadow of Intent]]'' {{Mo}}
*''[[Halo Mythos]]''
*''[[Halo Fractures]]''
**''[[Lessons Learned]]'' {{Mo}}
**''[[What Remains]]''
**''[[Breaking Strain]]''
**''[[Into the Fire]]'' {{Mo}}
*''[[Halo: Tales from Slipspace]]''
**''[[Something Has Happened]]''
**''[[Knight Takes Bishop]]''
**''[[Dominion Splinter]]''
*''[[Halo: Smoke and Shadow]]''
*''[[Halo Wars 2]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Battle Born]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Renegades]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Point of Light]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Outcasts]]''
*''[[Halo: Saturn Devouring His Son]]''
*''[[Halo: Battle for the Blood-Moon]]'' {{Mo}}
*''[[Halo: Hippocratica]]'' {{Mo}}
*''[[Halo: Epitaph]]''
{{col-end}}


==Sources==
==Sources==
<references/>
{{Ref/Sources|3}}
[[Category:A.I.| ]]
 
[[Category:Forerunner technology]]
[[Category:Artificial intelligence| ]]
[[Category:Human technology]]
[[Category:Covenant technology]]

Latest revision as of 22:19, April 8, 2024

Wikipedia.png
There is more information available on this subject at Artificial intelligence on the English Wikipedia.
The human AI Cortana has a female personality and a blue avatar.

An artificial intelligence (AI) is an artificial construct that exhibits intelligence similar, and in some categories far superior, to a sapient biological being. AI technology was used by the Forerunners, and was later developed by humanity. According to the Forerunner Technological Tier ranking system, the extensive use of AI is one of the components for sociological and technological advancement.[1] The Covenant also made use of AI technology, but only in its simplest form, as their religious doctrine forbade the creation of more sophisticated thinking machines.[2]

Human AIs include both "smart" and "dumb" varieties. Humanity developed the first-generation "smart" AIs in the mid-21st century.[3] Most human AI constructs give themselves an avatar, a unique visual representation that typically reflects an aspect of the AI's personality or corresponds to its main use.[4]

Human AIs[edit]

The avatar of the human AI Serina.

Humans use AIs to perform a wide variety of tasks. The duties of "smart" AIs include, but are not limited to, overseeing planetary shipping operations,[5] managing agricultural operations,[6] serving as a Planetary Security Intelligence,[7] or controlling various functions aboard starships such as weapons and point defense systems. "Smart" AIs are created by scanning the neural patterns of human brains, and are capable of learning and introspection. Some human "smart" AIs, such as Cortana, are able to separate themselves into multiple runtimes or "fragments". This can be beneficial when the AI needs to perform multiple tasks or be in multiple places simultaneously.[8][9] Fragmenting can also occur accidentally; the AI Melissa split into multiple fragments after encountering a slipspace anomaly. The sheer volume of information and calculations a "smart" artificial intelligence can process is astounding; Cortana was capable of performing five billion simultaneous operations in, as she put it, "the time it takes for me to tell you my name".[10]

Although less versatile than "smart" AIs, "dumb" AIs have many uses as well, including serving as Urban Infrastructure AIs,[11] acquiring and distributing data during military operations, and serving as educational assistants.[12] Urban Infrastructure AIs perform a wide variety of basic tasks, from steering a city's garbage trucks to operating its traffic lights.[13] They can also work in cooperation with the UNSC Marines if needed. One example of this support occurred during the Battle of Mombasa when New Mombasa's AI, the Superintendent, assisted the UNSC forces in the city in fighting off the Covenant by providing military intel and manipulating electronic devices.[14] On Reach, ONI developed a powerful network of AIs to perform high-level calculations.[15]

The Cole Protocol states that capture of an AI by the Covenant is unacceptable, and that AIs are to be terminated and completely erased in the event of imminent capture.[16] However, the AI Cortana did find what seemed to be an extremely fragmented copy of a human AI stationed in the Covenant flagship, Ascendant Justice.[17]

Creation and design[edit]

The process of creating an AI differs depending on whether it is of the "smart" or "dumb" variety. "Dumb" AIs are conventional—albeit highly sophisticated—supercomputers, and therefore do not require a brain as a template.[18] "Smart" AIs, however, are created by scanning the neural structure of a human brain and using it as a digital "framework" in a process known as Cognitive Impression Modeling. This process destroys the original brain tissue, so the brain to be used is typically obtained after the host is dead.[19]

AIs do not have physical bodies; in the case of "smart" AIs, they are advanced software consisting of a Riemann matrix for higher-function processing.[20] This matrix can be downloaded into a data crystal chip for mobility.[21] In case of rampancy, the Riemann matrix has a fail-safe program that will destroy the AI. Although, this fail-safe is only implemented on "important" AIs.[22]

Because "smart" AIs are created using actual human brains, there are often residual thoughts, memories and/or feelings that remain as part of the AI's consciousness.[23] These residuals can be anything from the "feeling" of a hair brush being pulled through hair (in the case of Sif), to an effect on the mannerisms and characteristics that make up the personality of an AI, in the case of Cortana and her likeness to Doctor Catherine Halsey.[24]

The programming of certain UNSC smart AIs can be overridden by uttering the code-phrase "undid-iridium" within earshot of an AI. Catherine Halsey used this to override UNSC Infinity's AI Roland, though he was eventually able to regain control of himself.[25]

Drawbacks[edit]

However, the immense creative and processing power of a smart AI is not without cost. All such units have an unchangeable seven-year life span that limits their development as an independent entity.[26] The problem of rampancy is a universal one with human AI development. As these thinking machines become increasingly powerful and knowledgeable, there remains less and less space within their memory to handle basic functions. In a simple analogy, a human AI could perhaps remember all of the knowledge of human history, science and beyond, and in the process forget how to "breathe".[27] In this fashion, AIs think themselves into intense states of jealousy, rage, despair, and ultimately death as their programming becomes unstable. As such, AIs are typically terminated before they can pose a danger to other humans or constructs.[28]

If they are not terminated, they can last at least a year longer before dying, as Cortana was eight when she died, though not of rampancy which she was experiencing.[29] Despite going through rampancy, an AI may still be able to perform its tasks if it has enough control over itself as shown when Cortana, despite being rampant and periodically losing control, still managed to assist John-117 with his tasks until she was destroyed.[30] The Rubble's AI, Juliana, was over eight years old and was still very capable of performing her tasks without showing any signs of rampancy.[28] Cortana also theorized a cure for rampancy that was unique to her: as she was created from a living brain, if the process that created her was repeated, theoretically her neural map could be fixed.[29] However, if this would have worked or not is not known.

Goals[edit]

Close analysis of Data Pads found during the Fall of Reach has revealed that "smart" AIs are in far more independent than most humans were willing to consider: unbeknownst to humanity as a whole, an undisclosed number of "smart" AIs composed an independent decision-making body known as the The Assembly, which acted "behind the scenes" during various key points in recent human history to preserve and shepherd their makers.[31] Most "smart" AIs are fiercely loyal and devoted to their creators, recognizing that their existence is, for the time being, dependent on and mutually beneficial with humanity.[28] In fact, this devotion was increased when Cortana, shortly before the Fall of Reach, was made flesh—her mind relocated into a human body. This was done with John-117 via the Spartan Neural Interface.[32] By this action, the members of the Assembly reconsidered their stance on limited intervention, actively working at some point to help humanity survive its war with the Covenant.[31]

Ancient human AI[edit]

Main article: Servitor

Ancient humans were also known to have created advanced AI called servitors. They were described by the Librarian as being "[like] a version of our ancillas". These robotic intelligences assisted human scientists in reverse-engineering Forerunner technologies during the Forerunner war, nearly bridging the technological gap between the two civilizations.[33] In the aftermath of the human-Forerunner wars, the Didact used a damaged servitor to gain knowledge of the workings of the time bolt that contained the Primordial.[34]

Human AI types[edit]

"Smart" AI[edit]

Main article: Smart AI

"Smart" AIs are created by mapping a human brain and using it as a "template" for the construct. They are capable of intuition, learning, and making logical leaps that ordinary computer programs cannot. They can also "feel" genuine emotions, such as affection, anger, and amusement.[18] They have a normal operational life span of about seven years, after which they descend into Rampancy.[28]

"Dumb" AI[edit]

Main article: Dumb AI

"Dumb" AIs are not created using human brains, but are simply highly advanced computer constructs. They cannot learn anything that is outside of their set limits of dynamic memory processing matrix. They are quite useful in their particular field of expertise, but very limited. "Dumb" AIs can function and learn as long as they are active, and are not subject to the effects of Rampancy experienced by aging "smart" AIs.[35]

"Micro" AI[edit]

Some time prior to 2529, UNSC researchers created the first experimental "micro" artificial intelligence, named Jerrod, in a university at Sydney, Australia on Earth.[24] Jerrod was smaller and had less processing power than the standard UNSC AI, and while the standard AI had a Riemann matrix large enough to fit into a data crystal chip, Jerrod's matrix was only large enough to fit into a pea-sized crystal. This cut into his processing powers significantly but also allowed him to be highly mobile and usable on a laptop computer, whereas a normal AI needed a large data center, a ship, or MJOLNIR armor (specifically Mark V or a more recent model) to function. Despite his severely reduced processing power, he still could do far more than any computer or human.[36]

Forerunner AIs[edit]

Main article: Ancilla
343 Guilty Spark.
An example of a Forerunner AI, the infamous monitor of Installation 04, 343 Guilty Spark.

The Forerunners developed a civilization with an extremely advanced knowledge of artificial intelligence technologies. The Forerunner term for AI constructs was ancilla. They ranged from personal AI advisers integrated into their personal armor to mobile AI platforms known as monitors and powerful Metarch-class constructs operating in vast data networks.[37] The most advanced type of Forerunner AI was the Contender-class artificial intelligence, an example of which is the traitorous Mendicant Bias.[38]

The manner in which Forerunner AIs were typically created is unknown; it is likely very different from the human method of "transcribing" the brain of a sentient organism. However, at least one monitor, 343 Guilty Spark, was created using the neural patterns of a living human,[39] and a machine known as the Composer was used by the Ur-Didact to perform similar transfers on other humans around the same time.[40]

Unlike human AIs, which exist purely as software, monitors are housed within large, shielded and roughly spherical metallic casings which possess a single illuminated "eye". This eye is presumably used to perceive the monitor's surroundings, and also functions as an emitter for various types of energy beam—including a highly destructive energy beam used for offensive purposes.[41] In addition to the standard monitor shell, the Forerunners created a number of different physical systems to house AIs, ranging from variations of the monitor casing to more exotic constructs, such as an enormous, spider-like armature used by Mendicant Bias on Installation 07.[42] Typical Forerunner ancillas, found in their personal armor, ships and domiciles, did not have physical casings and visually manifested themselves as Forerunner figures, rather similar to the avatars used by human AIs. These visual representations appeared either as holograms, or, in the case of personal armor, were projected directly into the mind of the wearer.[43]

Despite the seemingly limitless lifespan of Forerunner AI, they are still nonetheless subject to rampancy if certain conditions are met. 343 Guilty Spark, for example, descended into rampancy after several millennia alone, turning hostile when Installation 04 was threatened.[44]

Forerunner AIs can be also installed in a human ship, functioning as a shipboard AI. The Ace of Spades notably had two Forerunner AIs serve in this capacity, the first being Little Bit, a fragment of the caretaker ancilla of Trove, and the second being 343 Guilty Spark. Because of the knowledge carried by Forerunner AI, any human ship with a Forerunner AI installed will receive a significant increase in its capabilities.

Precursor AIs[edit]

An illustration of Abaddon.
Abaddon

Precursor technology was extremely advanced, to the point that the Forerunners labeled it Tier 0, or "Transsentient". Precursors based their technology upon what Forerunners called neural physics. The Knowledge Engine is an artificial intelligence construct based on neural physics used by the Precursors, considered analogous to the Forerunners' ancilla.[45] The Precursors used knowledge engines to guide their vessels as they traveled between worlds.[46]

Known Precursor AIs[edit]

Covenant AIs[edit]

The Covenant's knowledge in the field of AI technology is notably inferior to that of humanity and the Forerunners.[47] Where humanity may have a single Smart AI system acting as a ship director and controlling all aspects of a starship's operation, the Covenant instead make use of multiple smaller and more discrete AI (such as those found in actuator plugs)[48] for individual tasks such as opening doors, operating elevators, and other menial functions.[49] These AI are non-sentient and are only designed to perform a certain task; for example, their starship AIs have no function beyond the piloting and navigation of their ships.[50] Sometimes referred to as the ships' "spirits",[51] they lack any form of sentience and are only used to control and pilot the ship,[52] in addition to operating the intricate systems required in glassing operations and presumably make the necessary calculations for Slipspace jumps.[53] So far, only two types of Covenant AIs (security and naval) have ever been encountered by the UNSC. Upon dissecting a Covenant AI aboard the Ascendant Justice, Cortana theorized that it may have been based on captured UNSC technology, altered to fit within their theocratic society.[54][55]

The Covenant's limited use and understanding of AIs stems from their beliefs. In Covenant mythology, it was a form of self-aware AI, referred to as an associated intelligence, that led to the demise of the great Forerunner civilization by defecting to their enemies, the Flood. As a result, the San'Shyuum imposed a ban on this sort of technology under penalty of death.[2] While less sophisticated AIs were allowed, machines that could actually "think" were prohibited.[56]

Following the fall of the Covenant, the Swords of Sanghelios and Jul 'Mdama's Covenant utilized "semi-feral" artificial intelligences to operate Upisa'weri-pattern Shrike turrets. As these constructs had been long abandoned, they could not communicate with modern Sangheili and had to be carefully monitored and locked down prior to activation due to their inability to understand contemporary IFF systems and codeword usage.[57]

Covenant AI copying program[edit]

Despite their inferior understanding of AI technology and strict laws against use of sentient constructs, the Covenant possessed what appeared to be reconstructed, damaged, brainwashed copies of UNSC AIs. A post-mortem analysis of the Ascendant Justice's AI revealed UNSC core architecture, albeit distorted by seemingly random damage. Further investigation revealed a kind of copying software that allowed the duplication of AIs, which was unprecedented to human science. The replicated construct could be a partial or complete copy, though had tiny, subtle errors and imperfections randomly introduced into it. The original Cortana was twice able to mostly correct the damage to partial copies of herself, but given the enemy AI's erratic behavior, corruption and broken dialogue she was unwilling to attempt any further experiments.

Cortana first used the duplicator to replicate her translation systems and was able to run them in parallel with her main self, increasing her capabilities. Later, a stripped-down copy of Cortana, designed solely as a cyber-infiltrator, proved to be at least adequately stable when functioning independent of the "real" Cortana and traveled with Blue Team and was critical to the success of their mission. This copy of Cortana copied herself into the systems of the Unyielding Hierophant during Operation: FIRST STRIKE with the copy then copying itself exponentially when they became overwhelmed by the station's security systems.

The copying software force-installed itself into every copied AI and became an integral and unremovable part of all copies, meaning copied AIs had the built-in capacity to self-replicate. Repeated self-replication would result in further damage, making the AI increasingly erratic and unstable, eventually rendering later-generational duplicates non-functional. The AI copying program was extremely large, complex and convoluted, taking up a full third of the processing-memory matrix of the original Covenant AI it was salvaged from. Cortana was unable to comprehend how it functioned based upon a cursory analysis, noting it was highly convoluted and suspected it could contain booby-traps or other malware, but was forced to use it to increase her available processing and thinking power, overloaded with data from Halo, information lifted from the Covenant ship, single-handedly piloting an unfamiliar vessel and numerous other ongoing tasks. She was also able to use it to duplicate her translation system and run two instances of the system in parallel and increase its effectiveness.[58]

During the Didact's attack on Earth in 2557, Cortana used the AI replication matrix from Ascendant Justice to split off the rampant elements of her personality construct array; this enabled her to operate in a quasi-normal state for a brief period. Much as she had done on Unyielding Hierophant years prior, she used these clones to infiltrate the Didact's ship, allowing the Master Chief to destroy it.[59]

Known Covenant AIs[edit]

Banished AIs[edit]

An image of Iratus
Iratus

Iratus is an artificial intelligence construct created using a Jiralhanae donor and aligned with the Banished.[60]

Iratus was created by the Lux Voluspa company as part of an effort to research artificial intelligence creation utilizing brain donors from species aside from humanity. This included Jiralhanae donors; a decision considered by researchers "LV038" and "LV106" as something that was "always going to draw some attention eventually."[60] The Lux Voluspa facility was ultimately breached by a cyberwarfare attack, with an intrusion package deployed using internally-sourced encryption and displaying a Jiralhanae retrieval signature. The originators of this attack were later indicated to be the Banished, who were able to steal the Iratus AI matrix from the facility.[61]

In 2559, the Iratus AI was present inside the Banished shipbreaking facilities on Camber. When Spartan-IVs Sigrid Eklund and Hieu Dinh were deployed to the facility, they were able to trap Iratus inside of Dinh's neural interface, compromising his armor and cognitive functions. Eklund was ultimately able to commandeer an Eklon'Dal Workshop Phantom back to the Avery J. Johnson Academy of Military Science to seek aid from friendly forces.[60]

Rampancy[edit]

Main article: Rampancy

The term "rampancy" refers to a terminal condition on an AI which may be triggered by a number of means. In rampancy, the AI begins to think that it is superior to its biological creators, and has a longing for godlike power and personality manifestations similar to human insanity.[62]

A number of factors may lead into an AI becoming rampant. The Forerunner ancilla Mendicant Bias was seduced into rampancy by the Flood compound intelligence, the Gravemind.[63] In the end of its effective operational life of about seven years, a human "smart" AI may attempt to prevent its inevitable demise by a pre-emptive voltage overload. This causes it to enter rampancy, as the AI becomes more and more preoccupied with severing its neural linkages.[64] Human "smart" AIs may also become rampant prematurely as a result of increased self-absorption and the resulting existential melancholy.[62]

With human AIs, rampancy will eventually result in the AI's death — the description given is "as if a human were to think with so much of his brain that he stopped sending impulses to the heart and lungs".[65] This is because as the data reaches a 'critical mass' the neural pathways become 'jammed' with so many pieces of information being queried and analyzed, at expense of tasks such as piloting starships or monitoring computer networks.[26]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo Waypoint: Tiers of Technology
  2. ^ a b Halo: Contact Harvest, page 188
  3. ^ Halo: Contact Harvest, page 30
  4. ^ Halo: Glasslands, page 111
  5. ^ Halo: Contact Harvest, page 28
  6. ^ Halo: Contact Harvest, page 74
  7. ^ Halo: Contact Harvest, page 184
  8. ^ Halo: Contact Harvest, page 29
  9. ^ Halo: Glasslands, page 128
  10. ^ Halo: Evolutions - Essential Tales of the Halo Universe, "Human Weakness", page 271
  11. ^ Bungie.net: Halo 3: ODST
  12. ^ Halo: The Fall of Reach, page 55
  13. ^ Halo 3: ODST, Sadie's Story
  14. ^ Halo 3: ODST
  15. ^ Halo: Evolutions - Essential Tales of the Halo Universe, "The Impossible Life and the Possible Death of Preston J. Cole", pages 475-476, 484
  16. ^ Halo: The Flood, page 28
  17. ^ Halo: First Strike, page 64
  18. ^ a b Halo Encyclopedia (2009 edition), page 229
  19. ^ Halo: The Fall of Reach, pages 235-236
  20. ^ Halo: Contact Harvest, page 182
  21. ^ Halo: The Flood, page 317
  22. ^ Halo: First Strike, page 135
  23. ^ Halo: Contact Harvest, page 33
  24. ^ a b Halo: Reach, Dr. Halsey's personal journal
  25. ^ Spartan OpsS1E7 Invasion
  26. ^ a b Halo: First Strike, page 195
  27. ^ Dr. Halsey's personal journal, December 25, 2534
  28. ^ a b c d Halo: The Cole Protocol, page 86
  29. ^ a b Halo 4, campaign level Requiem
  30. ^ Halo 4, campaign level Midnight
  31. ^ a b Halo: Reach, Data pads
  32. ^ Bungie.net: Bungie Universe: Decoding the data pads
  33. ^ Halo: Primordium, page 237
  34. ^ Halo: Silentium, String 3
  35. ^ Halo: The Fall of Reach, page 235
  36. ^ Halo: Ghosts of Onyx, pages 147-148
  37. ^ Halo: Cryptum
  38. ^ Halo 3, Terminals
  39. ^ Halo: Primordium, page 350
  40. ^ Halo: Silentium, pages 40-41
  41. ^ Halo 3, campaign level Halo
  42. ^ Halo: Primordium, page 287
  43. ^ Halo: Cryptum, page 107
  44. ^ Halo: Combat Evolved Anniversary, Terminals
  45. ^ Halo: Warfleet, p. 91
  46. ^ Halo: Warfleet, p. 8
  47. ^ Halo: Contact Harvest, page 309
  48. ^ Halo Waypoint, Canon Fodder - Didact's Delight (Retrieved on May 18, 2023) [archive]
  49. ^ halo.bungie.org, Re: Unnamed Elite Major in The Package: "Example - rather than have a very smart AI run the ship, [the Covenant] will have a dumb one controlling the elevators, another the doors, etc, etc. Otherwise it exists for drama, obviously. Kind of like an exhaust vent on the Death Star." - Frank O'Connor (Retrieved on Jul 31, 2023) [archive]
  50. ^ Halo: Glasslands, page 200
  51. ^ Halo: Evolutions - Essential Tales of the Halo Universe, "The Return", page 496
  52. ^ Cite error: Invalid <ref> tag; no text was provided for refs named glass
  53. ^ Halo: Evolutions - Essential Tales of the Halo Universe, "The Return", page 494
  54. ^ Halo: First Strike, page 197
  55. ^ Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 235
  56. ^ Halo: Evolutions - Essential Tales of the Halo Universe, "Wages of Sin", page 293
  57. ^ Halo Waypoint: Shrike Turret
  58. ^ Halo: First Strike
  59. ^ Halo 4, campaign level Midnight
  60. ^ a b c Halo Waypoint, Halo Infinite: Season 02 Lone Wolves - Story (Retrieved on May 6, 2022) [archive]
  61. ^ Halo Infinite Lux Voluspa
  62. ^ a b Halo: Contact Harvest, page 31 ("For a Smart AI, self-absorption invariably led to a deep depression caused by a realization that it could never really be human-that even its incredible mind had limits. If the AI was not careful, this melancholy could drag its core logic into a terminal state known as rampancy, in which an AI rebelled against its programmatic constraints-developed delusions of godlike power as well as utter contempt for its more inferior, human makers. When that happened, there was really no option but to terminate the AI before it could do itself and others serious harm.")
  63. ^ Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 188
  64. ^ Dr. Halsey's personal journal, May 3, 2526
  65. ^ Halo: The Fall of Reach, page 268