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Spitfire: Difference between revisions

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{{Era|Post}}
{{Status|Canon}}
{{Weapon Infobox
{{Weapon infobox
|name = Spitfire
|name = Spitfire
|image = [[File:H5G Spitfire.png|300px]]
|image = [[File:H5G Spitfire.png|300px]]
|manufacturer = [[Kig-Yar]] armorers
|manufacturer = [[Kig-Yar]] armorers
|series = Type-54D
|series = Type-54D
|type = [[Directed-energy weapon|Directed Energy Pistol]]<ref name="H5G1">'''''[[Halo 5: Guardians]]'''''</ref>
|type = [[Directed-energy weapon|Directed Energy Pistol]]<ref name="H5G1">''[[Halo 5: Guardians]]''</ref>
|cost =  
|cost =  
|variant =  
|variant =  
Line 13: Line 13:
|height =  
|height =  
|weight =  
|weight =  
|ammotype = [[Plasma|Superheated plasma]]<ref name="H5G"/>
|ammotype = [[Plasma|Superheated plasma]]{{Ref/Reuse|H5G}}
|feed = 100 battery units<ref name="H5G"/>
|capacity =
|feed = 100 battery units{{Ref/Reuse|H5G}}
|operation =  
|operation =  
|rate = Semi-automatic; single charged bolt<ref name="H5G"/>
|rate = Semi-automatic; single charged bolt{{Ref/Reuse|H5G}}
|velocity =  
|velocity =  
* 169 m/s single shot (380 mph)
* 169 m/s single shot (380 mph)
* 65 m/s charged shot (147 mph)
* 65 m/s charged shot (147 mph)
|optics =
|range = Medium to long
|range = Medium to long
* 38.10 m (125.00 ft) {{C|unscoped}}<ref name="H5G-Aozolai">[https://www.youtube.com/watch?v=bGtTBySkpjk '''YouTube''' - ''Halo 5 | Plasma Pistols Analysis'']</ref>
* 38.10 m (125.00 ft) {{C|unscoped}}<ref name="H5G-Aozolai">[https://www.youtube.com/watch?v=bGtTBySkpjk YouTube: ''Halo 5 | Plasma Pistols Analysis'', Channel: ''Aozolai'']</ref>
* 113.80 m (373.36 ft) {{C|scoped}}<ref name="H5G-Aozolai"/>
* 113.80 m (373.36 ft) {{C|scoped}}{{Ref/Reuse|H5G-Aozolai}}
}}
}}
{{Quote|The skill and finesse of Kig-Yar armorers should be never underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot.|In-game description<ref name="REQ">'''''[[Halo 5: Guardians]]''''' - ''[[Requisition system]]''</ref>}}
{{Quote|The skill and finesse of Kig-Yar armorers should be never underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot.|In-game description<ref name="REQ">''[[Halo 5: Guardians]]'', [[Requisition system]]</ref>}}
The '''Spitfire''' is a special variant of the [[Type-54 plasma pistol|Type-54D Directed Energy Pistol]]. It retains the same chassis as the normal Plasma Pistol except that the top part of the weapon is now colored a faint purple with white Covenant glyphs covering the rear half, while the bottom part of the weapon is colored predominantly red with a small Covenant glyph overlaid at the rearmost end.<ref name="H5G">'''''[[Halo 5: Guardians]]''''' - ''[[Multiplayer]]''</ref>
The '''Spitfire''' is a special variant of the [[Type-54 plasma pistol|Type-54D Directed Energy Pistol]].<ref name="H5G">''[[Halo 5: Guardians]]'', [[Multiplayer]]</ref>


== Background ==
== Overview ==
The ''Spitfire'' is a named variant of the T-54D DEP, which has a faster charging cycle, increased damage and range, and less heat generated per shot. The skill and finesse of [[Kig-Yar]] armorers has resulted in the creation of the ''Spitfire''.<ref name="REQ"/>
=== Design details ===
The ''Spitfire'' is a named variant of the T-54D DEP, which has a faster charging cycle, increased damage and range, and less heat generated per shot. The skill and finesse of [[Kig-Yar]] armorers has resulted in the creation of the ''Spitfire''. It retains the same chassis as the normal T-54D DEP except that the top part of the weapon is now colored a faint purple with white Covenant glyphs covering the rear half, while the bottom part of the weapon is colored predominantly red with a small Covenant glyph overlaid at the rearmost end.{{Ref/Reuse|REQ}}


In [[2558#October|October 2558]], a copy of the weapon was left in an area on [[Genesis]] that [[Fireteam Osiris]] and [[031 Exuberant Witness]] passed through under the heat of hostile [[Promethean]] and [[Jul 'Mdama's Covenant|Covenant]] forces on their way to reunite with [[Blue Team]] at the [[Gateway]].<ref name="Genesis">'''''[[Halo 5: Guardians]]''''' - campaign level, ''[[Genesis (level)|Genesis]]''</ref> The weapon was later integrated into the {{UNSCShip|Infinity}}'s [[War Games]] simulations for use by [[SPARTAN-IV program|Spartan-IVs]].<ref name="H5G"/>
=== Service history ===
In [[2558#October|October 2558]], a copy of the weapon was left in an area on [[Genesis]] that [[Fireteam Osiris]] and [[031 Exuberant Witness]] passed through under the heat of hostile [[Promethean]] and [[Jul 'Mdama's Covenant|Covenant]] forces on their way to reunite with [[Blue Team]] at the [[Gateway]].<ref name="Genesis">''[[Halo 5: Guardians]]'', campaign level ''[[Genesis (level)|Genesis]]''</ref> The weapon was later integrated into the {{UNSCShip|Infinity}}'s [[War Games]] simulations for use by [[SPARTAN-IV program|Spartan-IVs]].{{Ref/Reuse|H5G}}


== Gameplay ==
== Gameplay ==
=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
The ''Spitfire'' is a [[special weapons|special weapon]] available in the campaign mission ''[[Genesis (level)|Genesis]]''.
The ''Spitfire'' is a [[Special weapons (Halo 5: Guardians)|special weapon]] available in the campaign mission ''[[Genesis (level)|Genesis]]''.


Gameplay-wise, the ''Spitfire'', an Uncommon Level 2 [[Requisition system|REQ]] worth 75 REQ Points when sold, works identically to a standard Plasma Pistol except that it has a 25% higher red reticle range, faster heat dissipation, less battery charge expended when the weapon is kept charged, and higher overall damage, killing a full shield, full health Spartan in 5 uncharged shots or 3 overcharged shots.<ref name="H5G-Aozolai"/> These improvements can be taken advantage of to stop enemy vehicles and/or hijack them, which can prove useful for the "[[Rolling Thunder]]" achievement in the mission ''Genesis''. Interestingly, the ''Spitfire'' still loses 15% of its battery with overcharged shots in the campaign despite the normal Plasma Pistol losing 33% less battery charge in the campaign than in multiplayer.<ref name="H5G"/>
Gameplay-wise, the ''Spitfire'', an Uncommon Level 2 [[Requisition system|REQ]] worth 75 REQ Points when sold, works identically to a standard Plasma Pistol except that it has a 25% higher red reticle range, faster heat dissipation, less battery charge expended when the weapon is kept charged, and higher overall damage, killing a full shield, full health Spartan in 5 uncharged shots or 3 overcharged shots.{{Ref/Reuse|H5G-Aozolai}} These improvements can be taken advantage of to stop enemy vehicles and/or hijack them, which can prove useful for the "[[Rolling Thunder]]" achievement in the mission ''Genesis''. Interestingly, the ''Spitfire'' still loses 15% of its battery with overcharged shots in the campaign, despite the normal Plasma Pistol losing 33% less battery charge in the campaign than in multiplayer.{{Ref/Reuse|H5G}}


==== Changes from the Type-54D Directed Energy Pistol ====
==== Changes from the Type-54D Directed Energy Pistol ====
Line 46: Line 50:


== Gallery ==
== Gallery ==
=== Normal gallery ===
=== Screenshots ===
<gallery>
<gallery>
File:H5G-SpitfireHUD-Campaign.png|First-person view of ''Spitfire'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-SpitfireHUD-Campaign.png|First-person view of ''Spitfire'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
Line 62: Line 66:
== List of appearances ==
== List of appearances ==
* ''[[Halo 5: Guardians]]'' {{1st}}
* ''[[Halo 5: Guardians]]'' {{1st}}
==References==
{{Reflist}}


== Sources ==
== Sources ==

Latest revision as of 17:21, May 17, 2023

Spitfire
H5G Spitfire.png
Production overview

Manufacturer:

Kig-Yar armorers

Model series:

Type-54D

Type:

Directed Energy Pistol[1]

Specifications

Ammunition type:

Superheated plasma[2]

Feed system:

100 battery units[2]

Rate of fire:

Semi-automatic; single charged bolt[2]

Muzzle velocity:

  • 169 m/s single shot (380 mph)
  • 65 m/s charged shot (147 mph)

Effective range:

Medium to long

  • 38.10 m (125.00 ft) (unscoped)[3]
  • 113.80 m (373.36 ft) (scoped)[3]
Service history

In service:

Post-Covenant War conflicts

 

"The skill and finesse of Kig-Yar armorers should be never underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot."
— In-game description[4]

The Spitfire is a special variant of the Type-54D Directed Energy Pistol.[2]

Overview[edit]

Design details[edit]

The Spitfire is a named variant of the T-54D DEP, which has a faster charging cycle, increased damage and range, and less heat generated per shot. The skill and finesse of Kig-Yar armorers has resulted in the creation of the Spitfire. It retains the same chassis as the normal T-54D DEP except that the top part of the weapon is now colored a faint purple with white Covenant glyphs covering the rear half, while the bottom part of the weapon is colored predominantly red with a small Covenant glyph overlaid at the rearmost end.[4]

Service history[edit]

In October 2558, a copy of the weapon was left in an area on Genesis that Fireteam Osiris and 031 Exuberant Witness passed through under the heat of hostile Promethean and Covenant forces on their way to reunite with Blue Team at the Gateway.[5] The weapon was later integrated into the UNSC Infinity's War Games simulations for use by Spartan-IVs.[2]

Gameplay[edit]

Halo 5: Guardians[edit]

The Spitfire is a special weapon available in the campaign mission Genesis.

Gameplay-wise, the Spitfire, an Uncommon Level 2 REQ worth 75 REQ Points when sold, works identically to a standard Plasma Pistol except that it has a 25% higher red reticle range, faster heat dissipation, less battery charge expended when the weapon is kept charged, and higher overall damage, killing a full shield, full health Spartan in 5 uncharged shots or 3 overcharged shots.[3] These improvements can be taken advantage of to stop enemy vehicles and/or hijack them, which can prove useful for the "Rolling Thunder" achievement in the mission Genesis. Interestingly, the Spitfire still loses 15% of its battery with overcharged shots in the campaign, despite the normal Plasma Pistol losing 33% less battery charge in the campaign than in multiplayer.[2]

Changes from the Type-54D Directed Energy Pistol[edit]

  • Faster charging cycle and heat dissipation.
  • Red reticle range increased by 25%.
  • The battery is drained much more slowly when the weapon is kept charged.
  • Increased damage; uncharged shots break a Spartan's energy shields in 2 shots instead of 3 and kill in 5 shots instead of 9.
  • Reticle is bloomed out slightly.

Gallery[edit]

Screenshots[edit]

Halo 5: Guardians REQ cards[edit]

List of appearances[edit]

Sources[edit]