Editing Spitfire
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The ''Spitfire'' is a [[Special weapons (Halo 5: Guardians)|special weapon]] available in the campaign mission ''[[Genesis (level)|Genesis]]''. | The ''Spitfire'' is a [[Special weapons (Halo 5: Guardians)|special weapon]] available in the campaign mission ''[[Genesis (level)|Genesis]]''. | ||
Gameplay-wise, the ''Spitfire'', an Uncommon Level 2 [[Requisition system|REQ]] worth 75 REQ Points when sold, works identically to a standard Plasma Pistol except that it has a 25% higher red reticle range, faster heat dissipation, less battery charge expended when the weapon is kept charged, and higher overall damage, killing a full shield, full health Spartan in 5 uncharged shots or 3 overcharged shots.{{Ref/Reuse|H5G-Aozolai}} These improvements can be taken advantage of to stop enemy vehicles and/or hijack them, which can prove useful for the "[[Rolling Thunder]]" achievement in the mission ''Genesis''. Interestingly, the ''Spitfire'' still loses 15% of its battery with overcharged shots in the campaign | Gameplay-wise, the ''Spitfire'', an Uncommon Level 2 [[Requisition system|REQ]] worth 75 REQ Points when sold, works identically to a standard Plasma Pistol except that it has a 25% higher red reticle range, faster heat dissipation, less battery charge expended when the weapon is kept charged, and higher overall damage, killing a full shield, full health Spartan in 5 uncharged shots or 3 overcharged shots.{{Ref/Reuse|H5G-Aozolai}} These improvements can be taken advantage of to stop enemy vehicles and/or hijack them, which can prove useful for the "[[Rolling Thunder]]" achievement in the mission ''Genesis''. Interestingly, the ''Spitfire'' still loses 15% of its battery with overcharged shots in the campaign despite the normal Plasma Pistol losing 33% less battery charge in the campaign than in multiplayer.{{Ref/Reuse|H5G}} | ||
==== Changes from the Type-54D Directed Energy Pistol ==== | ==== Changes from the Type-54D Directed Energy Pistol ==== |