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Skulls were introduced as gameplay-modifying in-game items in ''[[Halo 2]]''. Skulls featured in ''Halo 2'' are more like [[easter eggs]] than actual features—although they do affect gameplay dynamically, they are hidden and not entirely well known to every player, and not essential to a campaign's gameplay experience. Once a skull is found in ''Halo 2'', it can be wielded as a melee weapon, but does the same amount of damage a normal melee with a standard weapon would do (excluding the fatality of a sword lunge). There is one skull in every level other than the level ''[[Outskirts]]''. | Skulls were introduced as gameplay-modifying in-game items in ''[[Halo 2]]''. Skulls featured in ''Halo 2'' are more like [[easter eggs]] than actual features—although they do affect gameplay dynamically, they are hidden and not entirely well known to every player, and not essential to a campaign's gameplay experience. Once a skull is found in ''Halo 2'', it can be wielded as a melee weapon, but does the same amount of damage a normal melee with a standard weapon would do (excluding the fatality of a sword lunge). There is one skull in every level other than the level ''[[Outskirts]]''. | ||
Skulls in ''Halo 3'' are hidden throughout the campaign as they are in ''Halo 2'', but are separated into two different types (silver and gold) and are incorporated into gameplay as score multipliers. Gold skulls represent skulls that amplify and modify scores in campaign levels, and silver skulls represent those that change the game in humorous ways, except for the Blind Skull which changes the dynamics of the player's HUD. Both silver and gold skulls augment the player's score throughout the campaign. Once a skull is found, it can be wielded as a melee weapon just as it could in ''Halo 2''. Skulls are only found on the [[Normal]], [[Heroic]], and [[Legendary]] difficulties. Finding all skulls will unlock the [[Hayabusa]] [[Armor | Skulls in ''Halo 3'' are hidden throughout the campaign as they are in ''Halo 2'', but are separated into two different types (silver and gold) and are incorporated into gameplay as score multipliers. Gold skulls represent skulls that amplify and modify scores in campaign levels, and silver skulls represent those that change the game in humorous ways, except for the Blind Skull which changes the dynamics of the player's HUD. Both silver and gold skulls augment the player's score throughout the campaign. Once a skull is found, it can be wielded as a melee weapon just as it could in ''Halo 2''. Skulls are only found on the [[Normal]], [[Heroic]], and [[Legendary]] difficulties. Finding all skulls will unlock the [[Hayabusa]] [[Armor Permutations (Halo 3)|armor permutation]]. Skulls are also featured in ''[[Halo 3: ODST]]'' in both campaign and multiplayer ([[Firefight]] remains the sole multiplayer function for ''ODST''), and are separated into gold and silver as they were in ''Halo 3''. The skulls in ''ODST'' remain the same in concept, name, and function as they were in ''Halo 3'', but are not hidden in campaign levels as they were in the previous installments. Skulls can be activated in a special menu before the game starts, similar to ''Halo 3'', and also feature the separation of skulls into both gold and silver types that function almost the same as they did in ''Halo 3''. Gold skulls modify score, and silver skulls only modify the game itself in humorous ways — both of which retain the names, design, and properties as they did in ''Halo 3''. | ||
In ''Halo Wars'' skulls are more numerous than they are in any other ''Halo'' game, and retain similar properties of the previous games, while adding new functions and types as well. Specifically skulls are not separated into gold and silver, and are activated by completing certain specific optional objectives in certain missions. Once the objectives are completed, the skull will be unlocked, and must be found in a specific location before the mission ends, giving them a similarity to their location in other ''Halo'' games in that they must be "found" in a certain specific area. | In ''Halo Wars'' skulls are more numerous than they are in any other ''Halo'' game, and retain similar properties of the previous games, while adding new functions and types as well. Specifically skulls are not separated into gold and silver, and are activated by completing certain specific optional objectives in certain missions. Once the objectives are completed, the skull will be unlocked, and must be found in a specific location before the mission ends, giving them a similarity to their location in other ''Halo'' games in that they must be "found" in a certain specific area. |