Editing Minister of Etiology

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*'''Prepare My Transport'''
*'''Prepare My Transport'''
**Cost: 2 Order Defense dice
**Cost: 2 Order Defense dice
**Description: The Minister of Etiology is never without an escape plan. Should the element containing the Minister be destroyed, roll a Halo dice - on the roll of any result other than a fail, the Minister may be placed on a nearby friendly vessel within 12". Should Minister roll a fail when trying to escape, or have no friendly formation base within 12" however, the Minister is removed from the game and the enemy fleet gains and additional +4 victory points.
**Description: The Minister of Etiology is never without an escape plan. Should the element containing the Minister be destroyed, roll a Halo dice - on the doll of any result other than a fail, the Minister may be placed on a nearby friendly vessel within 12". Should Minister roll a fail when trying to escape, or have no friendly formation base within 12" however, the Minister is removed from the game and the enemy fleet gains and additional +4 victory points.
*'''Protect The Minister!'''
*'''Protect The Minister!'''
**Cost: 2 Order Attack dice
**Cost: 2 Order Attack dice
**Description: The Minister may force an enemy firing solution targeting his own formation base to re-target a different member of his battle group - even if a loadout would require the formation to be the nominated (missile barrage, for example). This order may be issued after the formation containing the Minister is declared the target of a firing solution.
**Description: The Minister may force an enemy firing solution targeting his own formation base to re-target a different member of his battle group - even if a loadout would require the formation to be the nominated (missile barrage, for example). This order may be issued after the formation containing the Minister is declared the target of a firing solution.
===Unique Ability===
===Unique Ability===
Whilst utterly self-possessed and concerned only with politics, the Minster claims a high rank within the Covenant hierarchy and can bend even Fleet Commanders to his will. After any initial order dice have been rolled during the order dice phase, the Minister may change a single friendly Covenant order dice to be any result.
Whilst utterly self-possessed and concerned only with politics, the Minster claims a high rank within the Covenant hierarchy and can bend even Fleet Commanders to his will. After any initial order dice have been rolled during the order dice phase, the Minister may change a single friendly Covenant order dice to be any result.

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