Editing Halo Wars 2

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==Development==
==Development==
Pre-production for ''Halo Wars 2'' started around 2014,<ref>[https://www.artstation.com/artwork/QBANL ''Artstation'': Halo Wars 2 Concept Dump]</ref>{{Ref/Note|In Brad Wright's Artstation post, uploaded in 2017, he mentions that he was doing pre-production concept art work three years prior, making the game in development by at least around 2014.}} with concept work intended to kickstart idea generation still being done in early 2015.<ref>[https://www.artstation.com/artwork/ORD0J ''Artstation'': Halo Wars 2] - ''"I had the pleasure to contribute some work to Halo Wars 2 in early 2015. Mostly environment work and sketches to help kickstart discussion on the various locations in the game."''</ref>
Pre-production for ''Halo Wars 2'' started around 2014,<ref>[https://www.artstation.com/artwork/QBANL ''Artstation'': Halo Wars 2 Concept Dump]</ref><ref group="note">In Brad Wright's Artstation post, uploaded in 2017, he mentions that he was doing pre-production concept art work three years prior, making the game in development by at least around 2014.</ref> with concept work intended to kickstart idea generation still being done in early 2015.<ref>[https://www.artstation.com/artwork/ORD0J ''Artstation'': Halo Wars 2] - ''"I had the pleasure to contribute some work to Halo Wars 2 in early 2015. Mostly environment work and sketches to help kickstart discussion on the various locations in the game."''</ref>
[[Blur Studio]] once again created pre-rendered CGI sequences for the game's cutscenes.<ref>[http://www.blur.com/struktur-feature/halo-wars-2/ '''Blur.com:''' ''Halo Wars 2'']</ref> Changes in Blur's approach to CGI animation have resulted in some of the characters being recast. In the original ''Halo Wars'', the characters were hand-sculpted and animated whereas Blur has since come to favor full motion capture technology, including facial performance capture; due to this change, actors that resemble the characters they are playing as closely as possible are preferred. Most notably, [[James Cutter|Captain Cutter]], originally voiced by [[Wikipedia:Gregg Berger|Gregg Berger]], is now played by [[Gideon Emery]] (digitally aged to appear closer to Cutter's biological age), while {{Plain|[http://www.imdb.com/name/nm3841651/ Faye Kingslee]}} was recast as [[Ellen Anders|Professor Anders]] due to scheduling conflicts with her previous voice actress [[Wikipedia:Kim Mai Guest|Kim Mai Guest]].<ref>[https://www.halowaypoint.com/en-us/news/warzone-firefight-sneak-peek '''Halo Waypoint''' - ''Warzone Firefight Sneak Peek'']</ref>
[[Blur Studio]] once again created pre-rendered CGI sequences for the game's cutscenes.<ref>[http://www.blur.com/struktur-feature/halo-wars-2/ '''Blur.com:''' ''Halo Wars 2'']</ref> Changes in Blur's approach to CGI animation have resulted in some of the characters being recast. In the original ''Halo Wars'', the characters were hand-sculpted and animated whereas Blur has since come to favor full motion capture technology, including facial performance capture; due to this change, actors that resemble the characters they are playing as closely as possible are preferred. Most notably, [[James Cutter|Captain Cutter]], originally voiced by [[Wikipedia:Gregg Berger|Gregg Berger]], is now played by [[Gideon Emery]] (digitally aged to appear closer to Cutter's biological age), while {{Plain|[http://www.imdb.com/name/nm3841651/ Faye Kingslee]}} was recast as [[Ellen Anders|Professor Anders]] due to scheduling conflicts with her previous voice actress [[Wikipedia:Kim Mai Guest|Kim Mai Guest]].<ref>[https://www.halowaypoint.com/en-us/news/warzone-firefight-sneak-peek '''Halo Waypoint''' - ''Warzone Firefight Sneak Peek'']</ref>


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